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Raid: World War II: Difference between revisions
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=Handguns= | =Handguns= | ||
Handguns are available as a secondary backup weapon to all classes. | Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights. | ||
==Mauser C96== | ==Mauser C96== | ||
The [[Mauser C96]] is the first available handgun. | The [[Mauser C96]] is the first available handgun. This is the same (retextured) model as seen in ''[[Payday 2#Mauser C96 .22Broomhandle.22.28.2A.2A.29|Payday 2]]'', except with different modifications. | ||
[[file:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser.]] | [[file:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser.]] | ||
[[file: | [[file:Rww2 c96 (1).jpg|thumb|none|600px|The base C96.]] | ||
[[file:Rww2 c96 (3).jpg|thumb|none|600px|Holding the C96.]] | |||
[[file:Rww2 c96 (7).jpg|thumb|none|600px|Aiming down the Mauser's sights.]] | |||
[[file:Rww2 c96 (4).jpg|thumb|none|600px|Starting the non-empty reload with the raider pulling the bolt back while holding the stripper clip. The empty reload obviously skips that part but is otherwise identical.]] | |||
[[file:Rww2 c96 (5).jpg|thumb|none|600px|Preparing to push the rounds into the Mauser. The C96 is always reloaded with one full clip, even with extended magazines.]] | |||
[[file:Rww2 c96 (6).jpg|thumb|none|600px|The reloading sequence ends with the raider tugging the bolt, which sends the empty clip flying with a Garand-esque ping.]] | |||
[[Image:M1917Trench.jpg|thumb|none|300px|Mauser M1917 Trench Carbine, a Mauser C96 variant with a 9.5-inch barrel and 40-round detachable magazine, intended to compete with the Trommelmagazin-equipped Luger - 9x19mm Parabellum]] | [[Image:M1917Trench.jpg|thumb|none|300px|Mauser M1917 Trench Carbine, a Mauser C96 variant with a 9.5-inch barrel and 40-round detachable magazine, intended to compete with the Trommelmagazin-equipped Luger - 9x19mm Parabellum]] | ||
[[file: | [[File:C96carbine.jpg|thumb|none|400px|Mauser C96 Carbine - 7.63x25mm Mauser. The in-game stock is referenced from this variant.]] | ||
[[file:Rww2 c96 (2).jpg|thumb|none|600px|The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. Unfortunately, ''Payday 2'' got the carbine barrel but not the stock, while ''Raid: World War II'' got just the carbine stock.]] | |||
==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] was added in update 8 and is unlockable at level 5. | The [[Tokarev TT-33]] was added in update 8 and is unlockable at level 5. | ||
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | [[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | ||
[[file: | [[file:Rww2 tt33 (1).jpg|thumb|none|600px|The base TT-33.]] | ||
[[file: | [[file:Rww2 tt33 (3).jpg|thumb|none|600px|Holding the TT. This is the only pistol held with two hands in first person, unless we count the M1911 with a front grip attached.]] | ||
[[file:Rww2 tt33 (6).jpg|thumb|none|600px|Aiming down the Tokarev's sights.]] | |||
[[file:Rww2 tt33 (4).jpg|thumb|none|600px|Changing the magazine.]] | |||
[[file:Rww2 tt33 (5).jpg|thumb|none|600px|The empty reload ends with tugging the slide.]] | |||
[[File:Wz48 compensator.jpg|thumb|none|350px|Polish Wz. 48 or M48 pistol with a muzzle brake compensator.]] | |||
[[file:Rww2 tt33 (2).jpg|thumb|none|600px|The upgraded TT-33, which adds wood grips, a post-war muzzle brake, and an extended magazine.]] | |||
==Webley Mark VI== | ==Webley Mark VI== | ||
The [[Webley Revolvers|Webley Mark VI]] is available at level 18. | The [[Webley Revolvers|Webley Mark VI]] is available at level 18. | ||
[[File:Webley Mk VI.jpg|thumb|none| | [[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]] | ||
[[file: | [[file:Rww2 webley (1).jpg|thumb|none|600px|The Webley. The upgraded model remains visually unchanged.]] | ||
[[file:Rww2 webley (2).jpg|thumb|none|600px|Holding the Webley.]] | |||
[[file:Rww2 webley (3).jpg|thumb|none|600px|Aiming down the Mark VI's sights.]] | |||
[[file:Rww2 webley (4).jpg|thumb|none|600px|Thumbing the hammer after every shot while Seeadler gets blinded by the muzzleflash.]] | |||
[[file:Rww2 webley (5).jpg|thumb|none|600px|The game tracks fired/unfired rounds which can be seen ejected on starting the reload.]] | |||
[[file:Rww2 webley (6).jpg|thumb|none|600px|Reloading is done with the aid of what appears to be a moon clip with a tiny handle, which looks nothing like an actual Webley speedloader.]] | |||
[[file:Rww2 webley (7).jpg|thumb|none|600px|While hard to make out on this screenshot, said moon clip is then somehow removed. Note that the hammer is cocked back through the whole sequence.]] | |||
[[file:Rww2 webley (8).jpg|thumb|none|600px|''Spinning'' the revolver shut and then cocking the hammer again for some reason.]] | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
The [[M1911A1]] is available at level 30, incorrectly called as "Colt M1911". | The [[M1911A1]] is available at level 30, incorrectly called as "Colt M1911". | ||
[[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | [[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | ||
[[file: | [[file:Rww2 m1911 (1).jpg|thumb|none|600px|The base M1911A1.]] | ||
[[file:Rww2 m1911 (3).jpg|thumb|none|600px|Holding the M1911A1.]] | |||
[[file:Rww2 m1911 (4).jpg|thumb|none|600px|Aiming down the Colt's sights.]] | |||
[[file:Rww2 m1911 (5).jpg|thumb|none|600px|Reloading. The slide release is thumbed, unlike on the TT-33.]] | |||
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [https://i.pinimg.com/originals/5a/d8/f7/5ad8f7a7139cb040f3d5f2ef7989b3a2.jpg]. | The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [https://i.pinimg.com/originals/5a/d8/f7/5ad8f7a7139cb040f3d5f2ef7989b3a2.jpg]. | ||
[[ | [[File:.38Super1911MachinePistol.jpg|thumb|none|300px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]] | ||
[[ | [[file:Rww2 m1911 (2).jpg|thumb|none|600px|The upgraded M1911A1. The stock is based on one from Iver Johnson carbine version, which is anachronistic.]] | ||
[[file: | |||
==Welrod Mark II== | |||
The [[Welrod]] is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. Has an incorrect capacity of six rounds (should be eight on a .38 model) and only one spare magazine. Not particularly effective in a heated firefight, and practically useless in bleedout due to inability to aim. | |||
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP. Bizarrely, the Mark II was the ''first'' version to enter production.]] | |||
[[file:Rww2 welrod (1).jpg|thumb|none|600px|The Welrod Mk II. It does not have any visual upgrades.]] | |||
[[file:Rww2 welrod (3).jpg|thumb|none|600px|Holding the Welrod while enjoying some stealthy handiwork.]] | |||
[[file:Rww2 welrod (2).jpg|thumb|none|600px|Aiming down the Mark II' sights. Prepare to see that a lot.]] | |||
[[file:Rww2 welrod (5).jpg|thumb|none|600px|Changing the magazine involves some fancy acrobatics.]] | |||
[[file:Rww2 welrod (4).jpg|thumb|none|600px|The bolt is treated as a normal pistol slide as opposed to a rotating bolt, which springs back into battery after being pulled.]] | |||
==Luger P08== | |||
The [[Luger P08]] is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a ''[[Payday_2#Luger_P08|Payday 2]]'' update made by the same company only adds insult to injury. | |||
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.]] | |||
[[file:Rww2 luger (1).jpg|thumb|none|600px|A raider finds something that he sadly cannot steal.]] | |||
[[file:Rww2 luger (2).jpg|thumb|none|600px|Hitler uses a Luger in several post-mission cutscenes.]] | |||
=Submachine Guns= | =Submachine Guns= |
Revision as of 10:57, 11 April 2023
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Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
The following weapons appear in the video game Raid: World War II:
Overview
Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
- Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, SMGs, and assault rifles.
- Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
- Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and LMGs.
- Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles, and LMGs.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
Handguns
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
Mauser C96
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.
Tokarev TT-33
The Tokarev TT-33 was added in update 8 and is unlockable at level 5.
Webley Mark VI
The Webley Mark VI is available at level 18.
Colt M1911A1
The M1911A1 is available at level 30, incorrectly called as "Colt M1911".
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1].
Welrod Mark II
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. Has an incorrect capacity of six rounds (should be eight on a .38 model) and only one spare magazine. Not particularly effective in a heated firefight, and practically useless in bleedout due to inability to aim.
Luger P08
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
Submachine Guns
Submachine guns are available for the Recon, Assault and Insurgent classes.
Sten Mark II
The Sten Mark II is the first available SMG at level 3.
M1A1 Thompson
The M1A1 Thompson is available at level 13.
MP 38
The predecessor to the MP40, the MP 38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the '40. It is available at level 28, and is the main weapon carried by regular enemy soldiers.
Patchett Machine Carbine
The Patchett Machine Carbine, a prototype of the Sterling SMG appears as an unlockable SMG at level 40, under the name of Sterling Machine Carbine. While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The model appears to be specifically a Mk.I, No.62.
Shotguns
Shotguns are available for the Insurgent and Demolitions classes.
Winchester Model 1912
The Winchester Model 1912 is available from the start.
Double-barreled Shotgun
A double-barreled shotgun of unknown make was added in update 3 and is available at level 3.
Sawn-off Double-barreled Shotgun
An equally unknown double-barreled shotgun that has been sawn-off to pistol size is an available sidearm at level 8 for Demolitions, and level 11 for the others.
Ithaca 37
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
Rifles
M1903 Springfield
The M1903 Springfield is the first available bolt-action rifle for the Recon class.
M1 Garand
The M1 Garand is available for all classes at level 10.
M1 Carbine
The M1 Carbine is available for all classes from the start.
Karabiner 98k
The Karabiner 98k is available for the Recon class at level 10. The scoped Kar98k is also the main weapon used by enemy snipers.
Mosin-Nagant
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23.
Lee-Enfield No.5 Mk.I Jungle Carbine
The Lee-Enfield No.5 Mk.I Jungle Carbine is available for the Recon Class at level 33.
Sturmgewehr 44
The Sturmgewehr 44 is the only assault rifle in the game, available to all classes at level 33. It is also the main weapon used by veteran enemy soldiers.
Machine Guns
Machine guns are available to the Assault and Demolitions classes.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears as the "BAR Heavy Rifle", available to the Assault and Demolition classes at level 3.
Degtyarov DP-28
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
Bren gun
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
MG42
The MG42 machine gun is available to the Assault and Demolitions classes at level 38.
Grenades & Explosives
Grenades are available to all classes.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the first available hand grenade.
Mills Bomb
The Mills Bomb is available at level 31. It deals the same damage as the Model 24 but has a wider explosive radius.
Other
Flammenwerfer 41
German flame troopers are equipped with Flammenwerfer 41