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Ground Branch: Difference between revisions
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==SIG-Sauer P320 RX== | ==SIG-Sauer P320 RX== | ||
A [[SIG-Sauer P320]] | A [[SIG-Sauer P320|SIG-Sauer P320 RX]] with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available. | ||
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | [[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | ||
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[[File:M9A3 black.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]] | [[File:M9A3 black.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]] | ||
==SIG-Sauer P226 | ==SIG-Sauer P226 MK25== | ||
A [[SIG-Sauer P226]] | A [[SIG-Sauer P226|SIG-Sauer P226 MK25]] with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available. | ||
[[File:P226 Navy.jpg|thumb|none|350px|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs - 9x19mm]] | [[File:P226 Navy.jpg|thumb|none|350px|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs - 9x19mm]] | ||
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==AK-105== | ==AK-105== | ||
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | The [[AK-105]] appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | ||
[[File:AK-105.jpg|thumb|none|400px|AK-105 - 5.45x39mm]] | [[File:AK-105.jpg|thumb|none|400px|AK-105 - 5.45x39mm]] | ||
[[File:Gb ak105 (4).jpg|thumb|none|600px|The AK-105 in the customization screen.]] | [[File:Gb ak105 (4).jpg|thumb|none|600px|The AK-105 in the customization screen.]] | ||
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==AK-74M== | ==AK-74M== | ||
A standard AK-74M appears in the game. | A standard [[AK-74M]] appears in the game. | ||
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] | [[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] | ||
[[File:Gb ak74m (1).jpg|thumb|none|600px|Right side view of the AK-74M.]] | [[File:Gb ak74m (1).jpg|thumb|none|600px|Right side view of the AK-74M.]] | ||
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==AKMN== | ==AKMN== | ||
An AKM with standard side rail appears in game. It feeds from black polymer magazines. | An [[AKM]] with standard side rail appears in game. It feeds from black polymer magazines. | ||
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | ||
[[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]] | [[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]] | ||
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==AKS-74UN== | ==AKS-74UN== | ||
An AKS-74UN appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha". | An [[AKS-74U|AKS-74UN]] appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha". | ||
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U with earlier handguard - 5.45x39mm]] | [[File:AKS74U.jpg|thumb|none|400px|AKS-74U with earlier handguard - 5.45x39mm]] | ||
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==M16A4 MWS== | ==M16A4 MWS== | ||
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | The [[M16A4]] service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | ||
[[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS]] | [[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS]] | ||
==M4A1== | ==M4A1== | ||
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | The [[M4A1 Carbine]] appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | ||
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
==M4A1 Block II== | ==M4A1 Block II== | ||
Two variants of the Block II | Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and Surefire 3-prong flash hiders, accurate to the Block II program. | ||
[[File:M4Block2M203A1.jpg|thumb|none|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR,AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]] | [[File:M4Block2M203A1.jpg|thumb|none|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR,AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]] | ||
[[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]] | [[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]] | ||
== | ==Mk 18 Mod 1== | ||
A | A [[Mk 18 Mod 1]] rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong Surefire muzzle device by default. | ||
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]] | [[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]] | ||
==wz. 88 Tantal== | ==wz. 88 Tantal== | ||
The | The Polish [[wz. 88 Tantal]] appears in the game with polymer furniture. | ||
[[File:Wz. 88 Tantal plastic.jpg|thumb|none|400px|wz. 88 Tantal (later production) - 5.45x39mm]] | [[File:Wz. 88 Tantal plastic.jpg|thumb|none|400px|wz. 88 Tantal (later production) - 5.45x39mm]] | ||
Revision as of 10:53, 8 March 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ground Branch for current discussions. Content is subject to change. |
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The following weapons appear in the video game Ground Branch:
Handguns
Glock 19
Two heavily customized Gen 3 Glock 19s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels.
"Urban"
"Patrol"
SIG-Sauer P320 RX
A SIG-Sauer P320 RX with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available.
M1911A1 hybrid
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available.
Beretta M9A3
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available.
SIG-Sauer P226 MK25
A SIG-Sauer P226 MK25 with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available.
Makarov PMM
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds.
Submachine Guns
Heckler & Koch MP5A4
Heckler & Koch MP5A5
Heckler & Koch MP5SD5
Heckler & Koch MP5SD6
Heckler & Koch MP7A1
Heckler & Koch UMP45
SIG-Sauer MPX
Assault Rifles
AK-105
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha"
AK-105 "Alpha"
AK-74M
A standard AK-74M appears in the game.
AKMN
An AKM with standard side rail appears in game. It feeds from black polymer magazines.
AKS-74UN
An AKS-74UN appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha".
AKS-74UN "Alpha"
Heckler & Koch HK416D
The Heckler & Koch HK416D appears in-game with two different barrel lenghts: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
M16A4 MWS
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system.
M4A1
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however.
M4A1 Block II
Two variants of the M4A1 Block II appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and Surefire 3-prong flash hiders, accurate to the Block II program.
Mk 18 Mod 1
A Mk 18 Mod 1 rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong Surefire muzzle device by default.
wz. 88 Tantal
The Polish wz. 88 Tantal appears in the game with polymer furniture.