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Commandos: Strike Force: Difference between revisions

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[[Image:Tommy m1.jpg‎|thumb|400px|none|M1A1 Thompson with 20-round stick magazine - .45 ACP]]
[[Image:Tommy m1.jpg‎|thumb|400px|none|M1A1 Thompson with 20-round stick magazine - .45 ACP]]
[[Image:ThompsonCSF.jpg‎|thumb|600px|none|The Green Beret decides to see if he can hit the broad side of a barn with his Thompson.]]
[[Image:ThompsonCSF.jpg‎|thumb|600px|none|The Green Beret decides to see if he can hit the broad side of a barn with his Thompson.]]
[[Image:ThompsonCSFWorld.jpg‎|thumb|600px|none|A Thompson laying on a crate.]]
[[Image:ThompsonCFDual.jpg‎|thumb|600px|none|The Green Beret dual-wielding Thompsons, with the left Thompson not being a mirror of the right.]]
[[Image:ThompsonCFDual.jpg‎|thumb|600px|none|The Green Beret dual-wielding Thompsons, with the left Thompson not being a mirror of the right.]]


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[[Image:K98KCSFGrenade.jpg|thumb|600px|none|The Green Beret somehow has managed to fit a Kar98k to fire Allied Rifle Grenades.]]
[[Image:K98KCSFGrenade.jpg|thumb|600px|none|The Green Beret somehow has managed to fit a Kar98k to fire Allied Rifle Grenades.]]
[[Image:K98KCSFGrenadeReload.jpg|thumb|600px|none|Inserting a new grenade.]]
[[Image:K98KCSFGrenadeReload.jpg|thumb|600px|none|Inserting a new grenade.]]
== M1 Garand ==
== M1 Garand ==
The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k), it can be used to fire MK2 Rifle Grenades.
The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k), it can be used to fire MK2 Rifle Grenades.
[[Image:M1_Garand.jpg‎|thumb|400px|none|M1 Garand - .30-06]]
[[Image:M1_Garand.jpg‎|thumb|400px|none|M1 Garand - .30-06]]
[[Image:M1_GarandCSF.jpg‎|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]]
[[Image:M1_GarandCSF.jpg‎|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]]
[[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post..]]
[[Image:M1_GarandCSFWorld.jpg|thumb|600px|none|A M1 Garand on a crate.]]
[[Image:M1_GarandRifleGrenadeCSF.jpg|thumb|600px|none|Holding the Garand with Rifle Grenades attached]]
[[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post.]]
[[Image:M1_GarandRifleGrenadereloadCSF.jpg|thumb|600px|none|Loading a new grenade]]
[[Image:M1_GarandRifleGrenadeCSF.jpg|thumb|600px|none|Holding the Garand with Rifle Grenades attached.]]
[[Image:M1_GarandRifleGrenadereloadCSF.jpg|thumb|600px|none|Loading a new grenade.]]


==Sturmgewehr 44==
==Sturmgewehr 44==

Revision as of 00:34, 28 February 2023

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Commandos: Strike Force (2006)

Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.


The following weapons appear in the video game Commandos: Strike Force:


Handguns

Colt M1911A1

The Colt M1911A1 (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in first-person. Note the incorrect uncocked hammer, which would render this single-action-only pistol unable to fire in reality.
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The Green Beret (With the pause screen open since the radar would otherwise obscure the second 1911) holds dual 1911 Pistols.
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The Colt 1911 on the ground.


Walther PPK

A suppressed Walther PPK is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.

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Walther PPK - .380 ACP
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The Spy holding a Walther PPK in-game. Note the uncocked hammer; while the PPK can fire like this, the hammer should remain cocked after the first shot, which it doesn't in-game.
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The Spy finds a PPK in a case, the PPK is the only German firearm never used by NPCs and can only be found in a case if they Spy doesn't start with one.
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Thanks to a little trade, The Sniper holds a PPK.
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The Spy twirls his PPK while idle.
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For another idle animation, the Spy checks the magazine.

Luger P08

The Luger P08 appears as the "Luger" in Strike Force, and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.

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Luger P08 - 9x19mm
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The Luger P08 in the fingerless-gloved hands of the Sniper.
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The Luger P08 on the ground, the swap weapon icon for the PPK depicts it with wooden grips unlike the HUD/Model.
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Thanks to a dead German Lieutenant and The Sniper dropping his Luger, the Green Beret holds dual Lugers.

Submachine Guns

Thompson M1A1

The Thompson M1A1 (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game, it along with the MP40 are the only weapons that can be dual-wielded.

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M1A1 Thompson with 20-round stick magazine - .45 ACP
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The Green Beret decides to see if he can hit the broad side of a barn with his Thompson.
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A Thompson laying on a crate.
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The Green Beret dual-wielding Thompsons, with the left Thompson not being a mirror of the right.

MP40

Most German soldiers use MP40 submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.

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MP40 - 9x19mm.
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The MP40 in first-person. Note the rather worrying absence of a charging handle.
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With a high enough FOV/looking down reveals that the charging handle is locked far back, only moving forwards when reloading.
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The Green Beret decides to try dual-wielding MP40 Submachine Guns, they are held much down than the Thompson.
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The Spy decides to check his 2D bullets in his magazine while idle..


PPSh-41

The PPSh-41 is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41", it is the only submachine gun that the Spy can't use and the Green Beret can't dual-wield.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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The PPSh-41 in the hands of the Green Beret during the last level. Note that, although the charging handle seems to be correctly locked backward, the bolt itself is erroneously in battery, despite the PPSh being an open-bolt weapon.
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A Russian Soldier holds the PPSh-41.


Rifles

The rifles are the only weapons with usable iron sights in-game.

Karabiner 98k

The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds), in the Green Beret's first mission, it can inaccurately be used to fire MK2 Rifle Grenades.

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Karabiner 98k - 7.92x57mm Mauser
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Amidst the rubble, the Green Beret holds his captured Kar98k.
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He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.
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The Green Beret somehow has managed to fit a Kar98k to fire Allied Rifle Grenades.
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Inserting a new grenade.

M1 Garand

The M1 Garand can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k), it can be used to fire MK2 Rifle Grenades.

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M1 Garand - .30-06
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The Green Beret marches his way down a dusty trail, M1 Garand in tow.
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A M1 Garand on a crate.
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Unfortunately, much like the Kar98k, the M1 lacks a front sight post.
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Holding the Garand with Rifle Grenades attached.
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Loading a new grenade.

Sturmgewehr 44

The Sturmgewehr 44 appears only as a hidden weapon in the "Panzers!" mission in a crate, no German troops use it nor does it make any other apperance during the game outside of Multiplayer.

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Sturmgewehr 1944 - 7.92x33mm Kurz
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Sniper Rifles

M1903A4 "Springfield" Rifle

The M1903A4 Springfield is the Sniper's weapon of choice.

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A4 Springfield with Model 330 Weaver scope - .30-06
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The Springfield in first person. While the previous 2 rifles lacked front sight posts that they were supposed to have, this one has a front sight that it isn't supposed to have.

Mosin-Nagant

The Mosin-Nagant M91/30 appears during the Russian levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.

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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R
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A camouflage-wrapped Mosin-Nagant in the hands of the Sniper, who watches intently for any enemies at the gates.


Gewehr 43

The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.

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Scoped Gewehr 43 - 7.92x57mm Mauser
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The Sniper looks out over a peaceful, snowy night with his G43.

Machine Guns

M1918A2 Browning Automatic Rifle

The Browning Automatic Rifle appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).

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M1918A2 Browning Automatic Rifle - .30-06
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Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.

Maxim M1910/30

The Maxim M1910/30 machine gun can be used during the game's last level to hold back German forces. It has unlimited ammo.

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Russian Maxim 1910/30 machine gun - 7.62x54R
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A Green Beret looks over the Maxim, pondering what he should use it for.
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The obvious answer, of course, being to spray away blindly into large clouds of smoke. Obviously.

MG42

The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30 machine gun, an portable version, with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties, the reload animation of the portable version is brought off screen for a second and reloaded with a single metalic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50.

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MG42 Machine Gun - 7.92x57mm Mauser
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An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.
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Later, upon finding one of his own, the Sniper decides to trade accuracy for volume of fire.
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The Portable version laying on the ground
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The Portable version held, with seemingly less than 10 bullets loaded


Shotguns

Winchester Model 1897 Riot Gun

A Winchester Model 1897 shotgun in its riot-gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow, the third-person animation for firing (likely due to it's extremely limited apperance in-game) is the same animation as firing a bolt-action rifle.

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Winchester Model 1897 Riot Gun - 12 gauge
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The Green Beret sprints through a snowy landscape, Winchester in paw.
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The Trench Gun on the ground.
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A camera angle in a cutscene shows how the magazine tube has the same texture as the barrel at the end.

Explosive Weapons

Mk 2 "Pineapple" Grenade

The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions, it is inaccurately also used by German troops as it is the only model of grenade in the game both in cutscenes and rarely in gameplay.

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Mk 2 hand grenade
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The Sniper examines a box of MK 2 Hand Grenades, the 3D Models for the Grenades are missing the pin and spoon.
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A thrown MK 2 Hand Grenade


Panzerfaust

The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret, it is depictated as inaccurately being reloadable.

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Panzerfaust - 44mm, with 149mm warhead
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The Green Beret holds his Panzerfaust, debating whether he should save it, or attempt to use it to destroy a derelict barn.
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After firing the Panzerfaust, The Green Beret inserts another warhead..
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The Sniper holds an Anti-Tank Mine as he wishes the Game's Developers allowed him to use Panzerfausts too.

Sticky Bomb

An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.

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The Green Beret holds his improvised sticky bomb, lamenting the fact that he can't use it to clear rubble in-game.

Tellermine 35

An unknown Tellermine, presumably Tellermine_35 appears as the "Anti-Tank Mine" during the "White Alamo" mission, it can be used by both the Green Beret and Sniper.

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Tellermine 35 Anti-tank mine
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The Sniper holds a Tellermine while looking at a box of Mines.