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Dirty Bomb: Difference between revisions

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(merging the HK416 section with the M4A1 because I'm pretty sure it's not an HK416)
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[[File:Dirty Bomb Hurtsall 2K Inspection 1.jpg|thumb|none|600px|Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".]]
[[File:Dirty Bomb Hurtsall 2K Inspection 1.jpg|thumb|none|600px|Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".]]
[[File:Dirty Bomb Hurtsall 2K Inspection 2.jpg|thumb|none|600px|The right side of the F2000.]]
[[File:Dirty Bomb Hurtsall 2K Inspection 2.jpg|thumb|none|600px|The right side of the F2000.]]
==Heckler & Koch HK416==
The BR-16 is based on the H&K [[HK416]], fitted with handguard padding and folding sights. It only fires in three-round burst mode.
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4]] 6-position "LE"-style stock.]]
[[File:Ben-garnell-br16.jpg|thumb|none|600px|In-dev render of the weapon "BR-16". This is presumably the weapon's "base" weapon finish. Also note the optics and magnifiers, currently absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.]]
[[File:Dirty Bomb BR-16 Loadout.jpg|thumb|none|600px|Skyhammer holds the "BR-16" in the loadout screen. As of currently (January 2018), the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.]]
[[File:Dirty Bomb BR-16 Idle.jpg|thumb|none|600px|Holding the "BF-16". Note the extended charging handle tab and "SrNo: 32320923".]]
[[File:Dirty Bomb BR-16 Inspection 1.jpg|thumb|none|600px|Inspecting the BF-16. The selector is set to where semi-auto would be on a normal HK416, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".]]
[[File:Dirty Bomb BR-16 Inspection 2.jpg|thumb|none|600px|The other side. "FOR MILITARY USE ONLY" is written on the magazine well. Also note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.]]


==M4A1==
==M4A1==
The [[M4A1]] retains its own name in the game.
The [[M4A1]] appears in two forms, one of which, fitted by default with the original sights, retains its own name; and the other as the "BR-16", which removes the carry handle in favor of BUIS. The BR-16 fires in three-round bursts while the M4A1 fires full-auto. Both are somewhat oddly textured to have the first non-safe setting of their selectors be full-auto.
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]
[[File:Dirty Bomb M4A1 Loadout.jpg|thumb|none|600px|Skyhammer holding the M4A1.]]
[[File:Dirty Bomb M4A1 Loadout.jpg|thumb|none|600px|Skyhammer holding the M4A1.]]
[[File:Dirty Bomb M4A1 Idle.jpg|thumb|none|600px|The M4A1 in first-person view.]]
[[File:Dirty Bomb M4A1 Idle.jpg|thumb|none|600px|The M4A1 in first-person view.]]
[[File:Dirty Bomb M4A1 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
[[File:Dirty Bomb M4A1 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
[[File:Dirty Bomb M4A1 Inspection 2.jpg|thumb|none|600px|Ditto, right side.]]
[[File:Dirty Bomb M4A1 Inspection 2.jpg|thumb|none|600px|Ditto, right side. Note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.]]
[[File:Ben-garnell-br16.jpg|thumb|none|600px|In-dev render of the "BR-16". This is presumably the weapon's "base" finish. Also note the optics and magnifiers, absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.]]
[[File:Dirty Bomb BR-16 Loadout.jpg|thumb|none|600px|Skyhammer holds the "BR-16" in the loadout screen. As of the end of active development in 2018, the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.]]
[[File:Dirty Bomb BR-16 Idle.jpg|thumb|none|600px|Holding the "BR-16". Note the extended charging handle tab and "SrNo: 32320923".]]
[[File:Dirty Bomb BR-16 Inspection 1.jpg|thumb|none|600px|Inspecting the BR-16. The selector is set to where semi-auto would be on a normal M4, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".]]
[[File:Dirty Bomb BR-16 Inspection 2.jpg|thumb|none|600px|The other side. "FOR MILITARY USE ONLY" is written on the magazine well.]]


== PTR 32P PDW R ==
== PTR 32P PDW R ==

Revision as of 02:01, 27 January 2023

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Dirty Bomb for current discussions. Content is subject to change.

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Dirty Bomb
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Logo
Release Date: October 2013 Closed Beta
2 June 2015 Open Beta
Developer: Splash Damage
Publisher: WarChest
Platforms: PC
Genre: First-Person Shooter


Dirty Bomb is a free-to-play mutliplayer first-person shooter developed by Splash Damage, creators of Brink and Wolfenstein: Enemy Territory. The game features multiple classes, also known as mercs, each with their own abilities, while the arsenal available to individual mercs are selected from a common pool, and come in individual sets known as loadout cards.

Gameplay-wise, the game is on the arcadey side, with very little weapon spread even when running. It is possible to aim down the iron sights, but doing so restricts the player to walking, making them a very easy target in such a fast-paced game.

Most weapons in the game are based on real firearms, with stylized appearances, fictional markings and names.

The following weapons appear in the video game Dirty Bomb:

Handguns

Dan Wesson PPC

The "Smjüth & Wheelsman .40" is based on the Dan Wesson PPC, despite its name being a rather obvious parody of Smith & Wesson. The ".40" in its name could either imply a chambering in .40 S&W (which would be rather uncharacteristic of its in-game damage, especially compared with the USP below; alternatively, it could refer to a more obscure .40-caliber magnum cartridge, such as .40 Super, .400 Cor-Bon, or 10mm Magnum.

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Dan Wesson PPC - .357 Magnum
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Holding the Ssomething & Wsomething.
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Inspecting the S&W.
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Other side of the weapon.

Heckler & Koch USP Tactical

The Selbstadt .40 is based on the Heckler & Koch USP Tactical.

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Heckler & Koch USP Tactical - .45 ACP
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"Hoigat .224"

The Hoigat .224 is based on a futuristic FN Five-seveN, with a layout reminiscent of the fictional Seburo Compact-eXploder pistol.

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FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.
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Airsoft replica of Seburo Compact-eXploder seen in the manga Appleseed. This is a conversion kit for the Maruzen PPK/S airsoft gun by Dai-Nihon Giken Poseidon.
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Guardian holds the "Hoigat".
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Inspecting the pistol.
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The other side.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the "DE .50".

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IMI Desert Eagle Mark XIX with chrome finish - .50 AE
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Makarov PM

Hunter's exclusive sidearm, the Arevarov 9, resembles a Makarov PM, apparently with some additional influence from Walther P38 (exposed barrel).

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Makarov PM - 9x18mm Makarov
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Promotional art of the "Arevarov 9".

SIG-Sauer P226

The M9 is based on the SIG-Sauer P226, though its name comes from the Beretta M9.

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SIG-Sauer P226R - 9x19mm.
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Holding the "M9"
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Inspecting the weapon.
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Other side of the weapon.

Smith & Wesson Model 327 Performance Center R8

The Simeon .357 is based on the Smith & Wesson Model 327 Performance Center R8.

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Smith & Wesson Model 327 Performance Center R8 - .357 Magnum.
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Holding the Simeon .357.
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Inspecting the Simeon .357.
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Ditto.

Unknown M1911 Variant

The "Caulden" is a modern, two-toned M1911 variant with an ergonomic grip, a skeletonized hammer, and a three-hole trigger.

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Kimber Custom TLE II for reference. The in-game "Caulden" is similar but not identical to this weapon - .45 ACP
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Idling with the Caulden.
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Examining the left side...
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...and the right one.

Submachine Guns

AR-15-patterned SMG

Both the "SMG-9" and the "MP400" are fictional submachine guns based around AR-15-type receivers.

"SMG-9"

The SMG-9 is generally AR-patterned, with an ambidextrous side-charging upper receiver, a fixed stock, a quad-railed handguard with rail covers (seemingly monolithic, as its top rail is continuous with the upper receiver), and a magazine that seems a bit too long (front-to-back) for most 9mm pistol rounds, more resembling that of an intermediate rifle round.

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Sawbonez holding the SMG-9 in the loadout card screen.
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The "SMG-9" in first-person view.
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Inspecting the submachine gun. The exposed rounds in the magazine, unfortunately enough, never deplete. The magazine's retention notch is also set down far too low; it's supposed to interface with the magazine catch, so it really shouldn't be visible when the magazine is in the gun.
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The other side. While its charging handle is ambidextrous, the SMG-9 is apparently only set up to eject to the right.

"MP400"

The MP400, the other AR-15 type SMG, features a standard receiver (albeit without a buffer tube or stock, instead simply having a one-point sling hook), along with a short barrel and free-floated handguard.

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The "MP400" in first-person.
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Examining its left side...
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...and its right one. Note the magazine, which is a bit more sensibly-sized than the SMG-9's; it appears to be a shrunken-down version thereof, complete with its nonsensically-placed rear notch.

"Blishlok"

The "Blishlok" is a cross between a KRISS Vector and an M1A1 Thompson. Its name is a reference to the Blish Lock, a system used in earlier Thompson models (though not the M1 or M1A1, as it was discovered that the system didn't actually work).

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TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP
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M1A1 Thompson with 30-round magazine - .45 ACP
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Phantom holds a Blishlok in the loadout selection menu.
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The Blishlok in first-person.
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Inspecting the Blishlok. The markings on the side of the receiver read, "BLD MFG CORPORATION US SMG", "CALIBRE 45 ACP", 07146ES57", and "ML192213". Underneath that is a sliding selector, which is oddly marked "FIRE" at one end and "SAFE/SINGLE" at the other. "071464557" is written on the back of the receiver, there is a sticker on the magwell that has "10M" written on it backwards, and there is something indecipherable written on the magazine.
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The other side, which shows that the "10M" sticker is placed correctly here. This also gives a better view of what seems to be a Vector's bolt release placed directly above the magwell (on both sides of the weapon), and that the Blishlok, unlike the Thompson but like the Vector, uses a closed-bolt operating system.

Brügger & Thomet MP9

The Empire-9 is based on the Brügger & Thomet MP9. Its name rather obliquely references the real gun's name (Empire-9).

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Brügger & Thomet MP9 with stock extended - 9x19mm Parabellum
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Holding the "Empire-9"
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Inspecting the weapon.
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Other side of the weapon.

Heckler & Koch MP5K

The Hochfir SMG and the Tølen MP are both based on the MP5K.

"Hochfir SMG"

The Hochfir SMG is an MP5K with an MP5A2 stock.

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Heckler & Koch MP5K - updated with the Navy Trigger Group - 9x19mm Parabellum
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Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm Parabellum
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Phoenix holding the Hochfir SMG in the loadout card screen.
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The Hochfir SMG in first-person view.
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Inspecting the Hochfir SMG. The receiver text says "SEMI AUTOMATIC .223 Cal".
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Looking at the right side.

"Tølen MP"

The Tølen MP lacks a stock, replaces the foregrip with a RIS, and has a SEF trigger group.

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Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm Parabellum
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Airsoft Jing Gong MP5K RIS JG202.
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Sparks holding the Tølen MP in the loadout card screen.
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Tølen MP in-game.
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Inspection. The side of the gun reads "LAW ENFORCEMENT/GOVT USE ONLY" and "9mm Kal x 19".
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Inspecting the other side. The text on the receiver is just angled slightly out of view, while the text on the magazine well says "34789-00001 9mm KaL"

"Ryburn MP"

Hunter's exclusive default primary, the Ryburn MP, is a fictional submachine gun primarily based on the Sa vz. 61 Skorpion, with an Intratec TEC-9-esque ventilated barrel shroud and an angled magazine well like that of the TDI Vector.

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Sa vz. 61 Skorpion - .32 ACP
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Promotional art of the "Ryburn MP".

Assault Rifles / Carbines

Arsenal AR

The Timik-47 is based on the Arsenal AR, fitted with picatinny rails and an AK-74 styled muzzle brake. It also has a custom ergonomic grip visible on its weapon art but is barely visible in-game.

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Arsenal AR - 7.62x39mm
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"Timik-47" in the hands of merc Stoker.
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First-person view of the weapon.
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Inspection.
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Inspection.

Arsenal AR-SF

The Crotzni is based on the Arsenal AR-SF.

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Arsenal AR-SF - 7.62x39mm
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FN F2000

The Hurtsall 2K is based on the FN F2000 Tactical.

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FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO
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Guardian holds the F2000 in her default loadout card.
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The F2000 in first-person.
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Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".
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The right side of the F2000.

M4A1

The M4A1 appears in two forms, one of which, fitted by default with the original sights, retains its own name; and the other as the "BR-16", which removes the carry handle in favor of BUIS. The BR-16 fires in three-round bursts while the M4A1 fires full-auto. Both are somewhat oddly textured to have the first non-safe setting of their selectors be full-auto.

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Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
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Skyhammer holding the M4A1.
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The M4A1 in first-person view.
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Inspecting the weapon.
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Ditto, right side. Note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.
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In-dev render of the "BR-16". This is presumably the weapon's "base" finish. Also note the optics and magnifiers, absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.
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Skyhammer holds the "BR-16" in the loadout screen. As of the end of active development in 2018, the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.
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Holding the "BR-16". Note the extended charging handle tab and "SrNo: 32320923".
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Inspecting the BR-16. The selector is set to where semi-auto would be on a normal M4, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".
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The other side. "FOR MILITARY USE ONLY" is written on the magazine well.

PTR 32P PDW R

The KEK-10 is based on the PTR 32P PDW R. It appears to be somewhat of a hybrid with other G3 carbine variants, featuring automatic fire, a three-position selector, and a sliding stock.

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PTR 32P PDW R - 7.62x39mm
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Heckler & Koch HK53A3 - 5.56x45mm NATO
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Bushwhacker and the "KEK-10" in the loadout card screen. Note the red dot sight on the loadout image absent in-game -- this is left over during development when the weapon used to have a red dot sight.
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Bushwhacker holding the KEK-10 in first-person view.
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Inspecting the weapon.
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Inspecting the other side. Note the markings that describe the in-universe weapon being manufactured in the Czech Republic.

"SHAR-C"

The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the FN SCAR-H, with its name being derived by swapping "C" and "H".

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FN SCAR-H CQC - 7.62x51mm NATO.
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Javelin with the SHAR-C.
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A first-person view of the SHAR.
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Inspecting the rifle. There are a few things to point out here: the fire selector is set to the middle of 3 positions (none of which are marked), the bolt release and magazine release seem to have swapped either places or button designs (assuming the former, the magazine release would be plausible, if a bit awkward, but the bolt release would be far too low to actually work), and there is a sling hook in about the least useful position possible.
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The right side, showing that the rifle does at least have ambidextrous controls and a brass deflector.

Steyr AUG A1

The Stark AR is based on the Steyr AUG A1, and only fires in three-round burst.

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Steyr AUG A1 - 5.56x45mm
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Kira holds the AUG.
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.
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Semi-Automatic Rifles

Heckler & Koch HK33

The Dreiss AR is based on the Heckler & Koch HK33, fitted with telescoping stock and picatinny rails. It exclusively fires in semi-auto.

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Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm
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M1A

The Grandeur SR is based on the M1A, fitted with a J. Allen Enterprises JAE-100 G3 stock.

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M1A with JAE-100 G3 stock - .308 Winchester
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Redeye holding his Grandeur SR in the loadout card screen.
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The Grandeur SR in first-person view.
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Inspecting the Grandeur SR.
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Ditto.

Machine Guns

FN M249 Paratrooper SAW

Despite the name implying it to be an FN Mk 46 Mod 1, the "MK46" is actually an FN M249 Paratrooper SAW with a solid stock and upper handguard, as evidenced by the presence of a diagonal STANAG magazine well, which the Mk 46 lacks.

Bushwhacker's special ability is to set down autonomous sentry guns, the basis of which seems to be an M249 as well; several similar emplacements (albeit set up for human use) are placed around certain maps as unusable decorations.

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FN M249 Paratrooper SAW - 5.56x45mm NATO
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An actual FN Mk 46 Mod 1, for comparison purposes - 5.56x45mm NATO
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The M249 Paratrooper SAW in the loadout card overview.
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The M249 as seen in first-person. Note the diagonal STANAG well, between the belt and the receiver.
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Looking at the right side of the weapon...
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...and the left. Note that the rounds in the belt are incorrectly straight-walled, as opposed to actual 5.56x45mm rounds, which are bottlenecked.
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Bushwhacker's turret; note the rather evident M249-type handguard, gas system, and receiver.
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An unusable machine gun. Here, the influence is even more apparent, with the presence of a pistol grip and a belt box (with appears to be based on the M249's 200-round plastic ammo box, albeit colored yellow and placed beside the weapon instead of being attached to the bottom of it).
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Same gun, other side.

Heckler & Koch HK21E

The K-121 is based on the Heckler & Koch HK21E.

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Heckler & Koch HK21E - 7.62x51mm NATO
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"Minigun"

Rhino's special ability is the ability to use a handheld rotatory machine gun with three barrels called "Minigun". It seems to be a mix of a General Dynamics GAU-19/A with some M134 Minigun parts.

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General Dynamics GAU-19/A - .50 BMG.
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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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Holding the Minigun.

Shotguns

Remington 870

The Hollunds 880 is based on the Remington 870.

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Remington 870 fitted with a pistol grip, a Surefire flashlight, and an M4-type stock - 12 gauge. Similar to the one seen in-game.
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Merc Proxy with the "Hollunds 880" shotgun.
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The "Hollunds 880" in first-person.
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Inspecting the left side of the gun.
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Another look at the right side.

Smith & Wesson 3000

The Remburg 7 is based on the Smith & Wesson 3000 with a foregrip, shortened barrel, a weird-looking heat shield, a rail system, and a folding stock. Its name is a portmanteau of Remington and Mossberg.

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Smith & Wesson Model 3000 with black synthetic furniture and folded stock - 12 gauge
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Aura holding a "Remburg 7".
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The "Remburg" in first-person.
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Inspecting the weapon's left side reveals that, rather than actually attaching it to the rear-mounted sling hook, Aura prefers to simply wrap it around the gun, rendering both the sling and the side-folding stock unusable. Note the barcode sticker on the stock.
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A look at the left side reveals that, just to make matters more confusing, the weapon is marked "STREET SWEEPER 12 ga. Compact", despite the Street Sweeper being a different shotgun altogether.

Winchester Model 1887

The Ahnuhld-12 is based on the Winchester Model 1887, with sawn off barrel and stock, picatinny rails, and synthetic furniture. Its name is a shout-out to Arnold Schwarzenegger, his accent, and his portrayal of T-800 in Terminator 2: Judgment Day.

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Winchester Model 1887 shotgun - 12 gauge
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Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - (fake) 12 gauge
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Sniper Rifles

Bohica Arms FAR-50 MK-III

The MOA SNPR-1 is based on the Bohica Arms FAR-50 MK-III, with a side-mounted 6-round magazine rather like that of a Tactilite T2, both being .50 BMG conversions for AR-15-pattern rifles. The "MOA" in the name references the term Minutes of Angle, a measurement of accuracy commonly quoted when referring to the accuracy of sniper rifles.

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Bohica Arms FAR-50 MK-III - .50 BMG
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Tactilite T2 - .50 BMG
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Vassili holds the MOA SNPR-1 in the loadout card view screen.
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The MOA in first-person.
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Inspecting the rifle. Assuming that this rifle uses an AR-15-type safety selector like the rifles it's based on, the safety is on. The markings on the lower receiver are oddly in two different character systems.
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Just to confuse matters more, the markings on the other side use Latin characters. Also note the spiral-fluted bolt.

Gepard GM6 Lynx

The Fel-ix is based on the Gepard GM6 Lynx.

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Gepard M6 Lynx - .50 BMG
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In-dev render of the weapon "Fel-ix". The in-game weapon optic is different from the in-dev version. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.

Heckler & Koch PSG1

The PDP-70 is based on the Heckler & Koch PSG1.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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Launchers

M72 LAW

Javelin's "Rocket Launcher", in spite of what her name would imply, appears to be based off of the M72 LAW. It can switch between direct-fire mode and laser-guided homing mode.

On the ArtStation of weapon artist Ben Garnell, an in-dev render of a similar but green rocket launcher based on the LAW can be seen. It is used by Javelin in some promotional materials.

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M72A2 LAW (Fired) - 66mm
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Javelin holds her rocket launcher. It's not clear what use the front sight is; there isn't anything to line it up with, and several parts of the launcher block a clear view of it. Javelin doesn't use it in gameplay either (i.e. no aiming down sights for the rocket launcher).

Milkor MGL

Nader's Lactic-40 is based off of the Milkor MGL, its name a pun on Milkor. It fires timer-detonated rounds and oddly holds 5 rounds at max. There is no reload animation, as the rounds simply recharge on a timer.

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Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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The MGL in first-person.