(Cleaning up the handgun captions. Image captions should be knowledge first, jokes second. While there is no hard rule for page tones, as it stands, me and a few others on the discord are unsatisfied with these overly jokey captions.)
A [[Glock 19X]] under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
A [[Glock 19X]] under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
[[File:SCP G19X.jpg|600px|thumb|none|The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".]]
[[File:SCP G19X.jpg|600px|thumb|none|The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".]]
[[File:SCP G19X-2.jpg|600px|thumb|none|The other side looking like a stock Glock except with a widdle itty bitty Radian logo so you don't realize it's a Glock.]]
[[File:SCP G19X-2.jpg|600px|thumb|none|The other side. A tiny "Radian Armory" logo is present near the rear serrations.]]
[[File:SCP G19X Idle.jpg|600px|thumb|none|An AFA operator realizing that this is, in fact, a Glock.]]
[[File:SCP G19X Idle.jpg|600px|thumb|none|An AFA operator realizing that this is, in fact, a Glock.]]
[[File:SCP G19X Irons.jpg|600px|thumb|none|Including normal Glock Patridge style sights.]]
[[File:SCP G19X Irons.jpg|600px|thumb|none|Aiming down the Glock Patridge style sights.]]
[[File:SCP G19X Mag Check.jpg|600px|thumb|none|And a standard Glock magazine.]]
[[File:SCP G19X Mag Check.jpg|600px|thumb|none|Checking the standard Glock magazine.]]
[[File:SCP G19X inspect.jpg|600px|thumb|none|And a standard Glock FDE finish, indicative of the 19X. The AFA likes all the DoD contract failures for their armory.]]
[[File:SCP G19X inspect.jpg|600px|thumb|none|Inspecting the Glock, with its standard Glock FDE finish, indicative of the 19X.]]
[[File:SCP G19X BrassCheck.jpg|600px|thumb|none|Giving the Absolutely-Not-Glock a brass check.]]
[[File:SCP G19X BrassCheck.jpg|600px|thumb|none|Giving the Glock a brass check.]]
[[File:SCP G19X Inspect2.jpg|600px|thumb|none|After performing a brass check, the operator bumps the rear of the slide to make sure it seats.]]
[[File:SCP G19X Inspect2.jpg|600px|thumb|none|After performing a brass check, the operator bumps the rear of the slide to make sure it seats.]]
[[File:SCP G19X Empty.jpg|600px|thumb|none|And after dumping his handgun wildly into shale rock, he discovers Pandemic renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.]]
[[File:SCP G19X Empty.jpg|600px|thumb|none|And after dumping his handgun wildly into shale rock, he discovers Pandemic renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.]]
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A [[SIG-Sauer P320-M18]] appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
A [[SIG-Sauer P320-M18]] appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.]]
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.]]
[[File:SCP M18.jpg|600px|thumb|none|The M18 in all its glory, probably pilfered from the nearest NG barracks.]]
[[File:SCP M18.jpg|600px|thumb|none|The M18 in all its glory. For better or worse, the M18 features authentic SIG Sauer brandings on the slide and frame (though the former is barely visible here).]]
[[File:SCP M18-2.jpg|600px|thumb|none|Unlike the "Radian 19X", this does have some SIG branding, albeit a blanked slide to avoid a big lawsuit. The frame is a non serialized component, so we can't be sued.]]
[[File:SCP M18-2.jpg|600px|thumb|none|Right side of the M18.]]
[[File:SCP SIG M18 Idle.jpg|600px|thumb|none|Having outrun the wraith of copyright lawyers, the AFA agent enjoys range time with his FDE firearm.]]
[[File:SCP SIG M18 Idle.jpg|600px|thumb|none|The AFA agent enjoys range time with his FDE firearm.]]
[[File:SCP SIG M18 Irons.jpg|600px|thumb|none|And its overly wide sights. The RMR plate does mean you can give it a nice RMR.]]
[[File:SCP SIG M18 Irons.jpg|600px|thumb|none|And its overly wide sights. The RMR plate does mean you can give it a nice RMR.]]
[[File:SCP SIG Sauer M18 MagCheck.jpg|600px|thumb|none|"Yep that's a bullet."]]
[[File:SCP SIG Sauer M18 MagCheck.jpg|600px|thumb|none|"Yep that's a bullet."]]
[[File:SCP M18 Inspect.jpg|600px|thumb|none|It must be said that it's a good fit for an operator in black to wield a brightly FDE firearm.]]
[[File:SCP M18 Inspect.jpg|600px|thumb|none|Inspecting the M18. It is definitely appropriate for an operator in black to wield a bright FDE firearm.]]
[[File:SCP SIG M18 Brass.jpg|600px|thumb|none|Tugging the slide back just enough to see the bullet in the chamber.]]
[[File:SCP SIG M18 Brass.jpg|600px|thumb|none|Tugging the slide back just enough to see the bullet in the chamber.]]
[[File:SCP M18 Inspect2.jpg|600px|thumb|none|And whacking it back into battery.]]
[[File:SCP M18 Inspect2.jpg|600px|thumb|none|And whacking it back into battery.]]
[[File:SCP M18 Empty.jpg|600px|thumb|none|Revealing the empty mag, this photo shows us that we DO HAVE FULL INFORMATION ON THE SLIDE (showing us this is a commercial P320 M18 and not a military issue one).]]
[[File:SCP M18 Empty.jpg|600px|thumb|none|Revealing the empty mag. Note the "SIG SAUER P320 M18" markings]]
[[File:SCP M18 Reload.jpg|600px|thumb|none|RUN AGENT! RACK THE SLIDE HOME AND DON'T LET ANYONE GET YOU!.]]
[[File:SCP M18 Reload.jpg|600px|thumb|none|Releasing the slide.]]
==FN Five-seveN Mark 2==
==FN Five-seveN Mark 2==
An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
[[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]]
[[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]]
[[File:SCP FiveSeven Mk2-2.jpg|600px|thumb|none|It matches the photo of the Mk 2 FDE model we have here on IMFDB, which is more than likely the basis of the model.]]
[[File:SCP FiveSeven Mk2-2.jpg|600px|thumb|none|Aside from the serial number, the pistol's features exactly match the Mk 2 FDE reference image above.]]
[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void, which knowing SCP lore is called SCP-490104306t01-5.]]
[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void of a cropped screenshot.]]
[[File:SCP FiveSeven Idle.jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:SCP FiveSeven Idle.jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:SCP FiveSeven Irons.jpg|600px|thumb|none|OoooooOOOOOOOoooo three dot sights!]]
[[File:SCP FiveSeven Irons.jpg|600px|thumb|none|Aiming down the three dot sights.]]
[[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]]
[[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|OOO-. Oh wait, that's just SS197SR. Standard FMJs for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.]]
[[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|Checking the magazine. The rounds loaded are the blue-tipped SS197SR, which are standard FMJs for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.]]
[[File:SCP FiveSeven Empty.jpg|600px|thumb|none|Fiiiiiiiiiiiiiine, no fun allowed.]]
[[File:SCP FiveSeven Empty.jpg|600px|thumb|none|While they might not be the fancy SS190, they're certainly better than running empty.]]
[[File:SCP FiveSeven Reload.jpg|600px|thumb|none|Can't have anything fun in this organization!]]
[[File:SCP FiveSeven Reload.jpg|600px|thumb|none|Better replace that magazine.]]
[[File:SCP FiveSeven SlideRelease.jpg|600px|thumb|none|In angsty rage over no SS109, the AFA operative goes back to sad plinking.]]
[[File:SCP FiveSeven SlideRelease.jpg|600px|thumb|none|And release the slide.]]
==M1911A1 Variant==
==M1911A1 Variant==
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[[File:The Veteran Colt 1991A1 Series 80.jpg|350px|thumb|none|Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.]]
[[File:The Veteran Colt 1991A1 Series 80.jpg|350px|thumb|none|Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.]]
[[File:SCP M1911.jpg|600px|thumb|none|The amalgam 1911, half Colt, half Kimber, all confusing. And no, that's not the Wilson you think it is.]]
[[File:SCP M1911.jpg|600px|thumb|none|The amalgam 1911, half Colt, half Kimber, all confusing. And before you ask, that IRL company is called Wilson Combat, not Wilson Arms, and no they don't have a 1911 that looks like this.]]
[[File:SCP M1911-2.jpg|600px|thumb|none|We do have an ambi safety, albeit no straight mainspring housing, front grip stippling/checkering or ANYTHING THAT TELLS US...]]
[[File:SCP M1911-2.jpg|600px|thumb|none|Ambi safety, curved mainspring housing, no front grip stippling/checkering. Nothing that shows its exact identity, just questions after questions.]]
[[File:SCP M1911 Idle.jpg|600px|thumb|none|WHAT THIS IS!]]
[[File:SCP M1911 Idle.jpg|600px|thumb|none|The operator wields his highly questionable M1911.]]
[[File:SCP M1911 Irons.jpg|600px|thumb|none|The sights, which look like a Novak sight setup after a few sips of NyQuil.]]
[[File:SCP M1911 Irons.jpg|600px|thumb|none|The sights, which look like a Novak sight setup after a few sips of NyQuil.]]
[[File:SCP M1911 Reload.jpg|600px|thumb|none|We just need to swap mags...]]
[[File:SCP M1911 Reload.jpg|600px|thumb|none|We just need to swap mags...]]
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[[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]]
[[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]]
[[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]]
[[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]]
[[File:SCP M9A3 Idle.jpg|600px|thumb|none|Following a lengthy court battle, the AFA finally gets his M9A3.]]
[[File:SCP M9A3 Idle.jpg|600px|thumb|none|The AFA operator readies his M9A3.]]
[[File:SCP M9A3 Irons.jpg|600px|thumb|none|Due to the previous legal kerfuffle, we at IMFDB are obligated to call this gun an M9. Such as these normal M9 sights.]]
[[File:SCP M9A3 Irons.jpg|600px|thumb|none|Aiming down the M9A3 sights.]]
[[File:SCP M9A3 Inspect.jpg|600px|thumb|none|And the normal Bruniton finish of an M9, not the FDE of the M9A3.]]
[[File:SCP M9A3 Inspect.jpg|600px|thumb|none|Inspecting the M9A3, with its FDE finish.]]
[[File:SCP M9A3 Brass.jpg|600px|thumb|none|Or this normal bullet in the chamber.]]
[[File:SCP M9A3 Reload.jpg|600px|thumb|none|We're going to put the mag in the gun.]]
[[File:SCP M9A3 Reload.jpg|600px|thumb|none|Reloading the pistol from empty.]]
[[File:SCP M9A3 SlideRelease.jpg|600px|thumb|none|And not ask questions.]]
[[File:SCP M9A3 SlideRelease.jpg|600px|thumb|none|Releasing the slide.]]
[[File:SPC M9A3 Black.jpg|600px|thumb|none|In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.]]
[[File:SPC M9A3 Black.jpg|600px|thumb|none|In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.]]
==Smith & Wesson Model 360==
==Smith & Wesson Model 360==
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speed loaders.]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.]]
[[File:SCP SW-360-2.jpg|600px|thumb|none|And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.]]
[[File:SCP SW-360-2.jpg|600px|thumb|none|And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.]]
[[File:SCP SW-360 Idle.jpg|600px|thumb|none|Having traded a P345 to some weird doctor at base, the AFA agents mildly regrets his decision.]]
[[File:SCP SW-360 Idle.jpg|600px|thumb|none|The AFA agent wields the 360, mildly regretting his decision.]]
[[File:SCP SW-360 Irons.jpg|600px|thumb|none|The low profile carry sights of a J-Frame aren't helping the matter.]]
[[File:SCP SW-360 Irons.jpg|600px|thumb|none|The low profile carry sights of a J-Frame aren't helping the matter.]]
[[File:SCP SW-360 Cylinder.jpg|600px|thumb|none|Checking the five-round cylinder of the S&W 360, praying it's at least .357 JHP's in here.]]
[[File:SCP SW-360 Cylinder.jpg|600px|thumb|none|Checking the five-round cylinder of the S&W 360, praying it's at least .357 JHP's in here.]]
[[File:SCP SW-360 Reload.jpg|600px|thumb|none|Currently, the reload is bugged, but it does give us a good look at the actual modeled rounds going into the cylinder.]]
[[File:SCP SW-360 Reload.jpg|600px|thumb|none|Currently, the reload is bugged, but it does give us a good look at the actual modeled rounds going into the cylinder.]]
[[File:SCP SW-360 CylinderClose.jpg|600px|thumb|none|Very similar to the screen above, the operator beings to gently closes the cylinder, as opposed to flicking it back in place like how most games do. Which is recommended as it can potentially damage the crane.]]
[[File:SCP SW-360 CylinderClose.jpg|600px|thumb|none|The operator gently shuts the cylinder, as opposed to flicking it shut like most games do.]]
==Smith & Wesson Model 629 Stealth Hunter==
==Smith & Wesson Model 629 Stealth Hunter==
Revision as of 03:08, 10 January 2023
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.
SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Heckler & Koch MP5A4
A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
Grand Power Stribog SP9 A1
A Grand Power Stribog SP9 A1 with an A3 Tactical modular folding stock appears as an entry level SMG, found relatively early on in Area 12.
FN P90 Tactical
The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.
Hecker & Koch MP7A2
An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
IWI X95 XB16L
An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
FN SCAR-H CQC
AK-103
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
AK-104
The AK-104 can be found, it's virtually identical to the AK-103
AK-74M
The AK-74M is a late game rifle, much like it's brothers. It features a higher rate of fire as opposed to its 7.62mm relative.
AK-105
An AK-105 is also found, virtually identical to the AK-74M at this time.
Galil ACE 21N
The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.
Galil ACE 22N
The Galil ACE 22N also appears. It shares the same "ACE SAR" markings on the 21N.
AS Val
The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.
Shotguns
Mossberg 590
A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24 SWS
An iron sight (though can be fitted with a proper magnified scope) mounted M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.