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Dark Sector: Difference between revisions
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[[Image:Vekesk2.jpg|thumb|none|400px|Hayden reloads his Vekesk Micro, wondering when he wandered onto a disused ''Devil May Cry'' set.]] | [[Image:Vekesk2.jpg|thumb|none|400px|Hayden reloads his Vekesk Micro, wondering when he wandered onto a disused ''Devil May Cry'' set.]] | ||
[[Image:Vekesk3.jpg|thumb|none|400px|Hayden is startled by an enemy Powerpoint presentation.]] | [[Image:Vekesk3.jpg|thumb|none|400px|Hayden is startled by an enemy Powerpoint presentation.]] | ||
==="Spectre"=== | ==="Spectre"=== |
Revision as of 02:11, 27 July 2009
Dark Sector is a 2008 third-person shooter released for XBox 360, PS3 and PC, and has the odd distinction of being the first next-gen game ever announced; it was originally announced as a first-person massively multiplayer online game and a direct sequel to the Unreal series in February 2000. Resurfacing in 2004 as a third-person game set in space and starring a protagonist in a strange suit of futuristic armour, it may well have inspired Dead Space. It was ultimately re-worked again into a game placed in a more modern setting, with the player infiltrating a former Soviet nation called "Lasria" to assassinate a maniac named Mezner before he can spread a deadly plague. The weapons have a strange tendency to be depicted as one gun but named after a completely different one.
The following weapons appear in the video game Dark Sector:
Overview
The in-game system allows the player character, Hayden Tenno, to carry up to three weapons at any given time; a one-handed weapon in his thigh holster, a two-handed weapon on his back, and, occasionally, a second two-handed weapon in his hands which is automatically discarded if he tries to draw either of his other weapons. In addition, he can carry up to four grenades. Central to the combat system is a bladed throwing weapon called the "Glaive" based on the weapon of the same name from the movie Krull; when Hayden is infected with a techno-organic virus after the first level, he gains the ability to form this from his right hand, and switches to using his one-handed weapons in his left hand.
One of the more useful abilities of the Glaive is that Hayden can use it to pick up enemy weapons by throwing it at them after locking on; these are fitted with a side-mounted sensor and self-destruct charge called a "Magnetic Governer" which causes them to self-destruct after a short time in contact with an infected human [known as a "Technocyte"]; however, they have their own ammunition supply rather than using Hayden's own stock. These weapons occupy the third slot while in use.
Actually getting weapons permanently requires that Hayden find "Black Market" store locations which offer ungoverned weapons in return for cash; the list of weapons is gradually expanded as the game goes on, from basic hardware to more powerful weaponry. In addition, an upgrade system allows Hayden to improve various aspects of the weapon such as damage, reload speed and magazine size.
One-handed weapons
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in two versions; the first is Hayden's default pistol, the "Tekna 9mm," while the second is a fictional burst-firing version with an extended magazine called the "Tekna Burst." "Tekna" most likely refers to the Russian SR-1 "Vektor" pistol. In both cases, "Mark 24" is stamped on the slide; the Tekna Burst also has "Cal .45 Auto," and the Tekna 9mm appears to have this too. Both have a non-functional laser module mounted under the barrel.
"Vekesk Micro"
An unknown, possibly fictional SMG named after the Russian SR-3 Veresk; it clearly isn't that weapon, since the Veresk's magazine well is in the grip. By default, the Vekesk Micro has a 30-round magazine.
"Spectre"
The "Spectre" is an old-fashioned break-open 12 Gauge Double Barreled Shotgun, a "rabbit ear" design with external hammers, with both the barrels and stock sawed off. Possibly named after the Russian-manufactured Remington Spartan.
Webley Mk. VI
The Webley Mk VI is referred to as the "Hammer 1895" with a description stating it was used by the old Tsarist army of Lasria, making it obvious the name is referencing the Nagant M1895 Revolver. The ammunition used also seems to reference this; it shares its ammunition type with the M14, the 7.62x38mm Nagant and 7.62x51mm NATO cartridges apparently interchangeable. Being a revolver in a videogame, it's no surprise it's referred to as a Magnum.
Two-handed weapons
AKS-74U
The AKS-74U, called the "AKS-74" in game, is one of the only weapons with a name resembling the correct one. The standard rifle among Lasrian soldiers, this fictional variant has the front sight removed and replaced with a forearm-mounted reflex sight. The AKS-74U comes with two magazines clipped together, a suppressor and a metal skeleton stock; this appears to be based on the underfolding stocks common on AK-74 clones, but is mounted as if it is collapsible.
Mossberg 590 "Compact Cruiser"
The weaker of the game's two two-handed shotguns but also by far the less expensive, the Mossberg 590 "Compact Cruiser" is called the "Striker" in game, named after the Armsel Striker. Never used by enemies, it's something of a pointless weapon, with only low cost to recommend it.
Heckler & Koch FABARM FP6
The second two-handed shotgun is a Heckler & Koch FABARM FP6 called the "Protecta," after the Armsel Protecta. Used extensively by Lasrian soldiers, this shotgun is accurate out to even medium range and has a generous 6-round magazine. For some reason, while enemy AKS-74Us come with fairly limited ammunition, the shotgun has a reserve of 100 rounds; utterly impossible to use before the Magnetic Governer kicks in, and most likely a programming error.
SOCOM 16
The SOCOM 16 is the only portable weapon with a scope. Called the "VX Carbine" in game, it's most likely named after the AS Val or VSS Vintorez. Oddly, it shares ammunition with the revolver, and is also one of the least accurate weapons in the game without an accuracy upgrade, since it is the only one that uses simulated scope shake rather than randomising shots within a circle aiming reticle.
Heckler & Koch G36C
The Heckler & Koch G36C is the last weapon to be made available at the Black Market, and the most expensive. Called the "Korbov TK6," most likely a reference to the Korobov TKB series of experimental weapons, it is by far the most powerful two-handed weapon in the game, and has no downside other than price; everything the AKS-74U does, the G36C does better. Oddly, early previews showed the Korbov as a completely different weapon, appearing to be based on the FN FNC.
Special weapons
RPG-7
This bizarre fictional RPG-7 variant features a modern optic sight and an exceptionally long tube, resembling a real RPG-7 with the front grip placed where the rear one should be and with most of an RPG-2 joined upside-down onto the front. It fires heat-seeking guided missiles, though these can only lock on to certain vehicles; enemy Ka-52 "Alligator" attack helicopters [distinguished from the similar Ka-50 by the two-seat cockpit] and the Jackal when Hayden is using it, but oddly enough not when he is fighting it. A mounted version fitted with a scope and an enormous muzzle brake is also seen towards the end of the game.
"Trooper Gun"
The "Trooper Gun" or "Elite Trooper Gun" is used only by the space-suited Lasrian Elites, and is described as a pneumatically driven weapon; essentially, it is a combination of the RPG-7 and mounted machine gun in portable form. The way it is held is an obvious homage to the hand-held minigun in Terminator 2: Judgment Day.
Mounted Machine Gun
The heavy mounted machine guns used to protect Lasrian checkpoints appear to be a hybrid of the DShK heavy machine gun and the NSV heavy machine gun. They have infinite ammunition and are hilariously inaccurate.
RGD-33 Grenade
Hayden and the Lasrian troops use what appear to be RGD-33 stick grenades minus their fragmentation sleeves; these are thrown using a button, but since they are the only thing other than currency and upgrades that the player can sell, most players will find themselves holding on to grenades rather than using them. They have a beeping countdown and a flashing light when armed, lest anyone actually be injured by one.