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Full Spectrum Warrior: Ten Hammers: Difference between revisions
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = '' | |name = ''Full Spectrum Warrior: Ten Hammers'' | ||
|picture = FullSpectrumWarriorTenHammersHeader.jpg | |picture = FullSpectrumWarriorTenHammersHeader.jpg | ||
|caption = Steam Header | |caption = Steam Header | ||
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}} | }} | ||
Full Spectrum Warrior: Ten Hammers is a | '''''Full Spectrum Warrior: Ten Hammers''''' is a real-time strategy title developed by Pandemic. | ||
Set in the fictional country of Zekistan, the player assumes the role of | Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire. | ||
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions | For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon. | ||
{{VG Title}} | {{VG Title}} | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Assault Rifles = | =Assault Rifles= | ||
==Colt Model 727== | |||
Just like the first game, the [[Colt Model 727]] appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight. | |||
In Mission 4 "British Invasion", British Grenadiers use the M4A1 with M203 unlike later missions. | |||
[[File:Coltm727ima.jpg|thumb|none|450px|Colt Model 727 - 5.56x45mm NATO]] | |||
In Mission 4 "British Invasion" British Grenadiers use the M4A1 with M203 unlike later missions. | |||
[[ | |||
[[file:FSWTHM4.jpg|thumb|none|600px|A US Army soldier aims his M4A1.]] | [[file:FSWTHM4.jpg|thumb|none|600px|A US Army soldier aims his M4A1.]] | ||
==Heckler & Koch G3A4== | ==Heckler & Koch G3A4== | ||
The [[ | The [[Heckler & Koch G3A4]] appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets. | ||
[[Image:G3A4.jpg|450px|thumb|none|Heckler & Koch G3A4 - 7.62x51mm NATO]] | |||
[[Image:FSWTHG3A4.jpg|600px|thumb|none|The G3A4 held by a British Soldier.]] | |||
[[Image:G3A4FSWTH2.jpg|600px|thumb|none|Aiming with the G3A4.]] | |||
==AKM== | |||
The [[AKM]] is the main weapon of the enemy insurgents, Milita, and friendly local Achmed carries one as Charlie Team in the 8th mission. | |||
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | |||
== | |||
The [[ | |||
[[ | |||
[[file:FSWTenHammersAK.jpg|thumb|none|600px|A friendly Milita member holds his AK.]] | [[file:FSWTenHammersAK.jpg|thumb|none|600px|A friendly Milita member holds his AK.]] | ||
[[file:FSWTHcutsceneAK.jpg|thumb|none|600px|The AK model from the original Full Spectrum Warrior can be briefly seen from a cutscene with the more reddish wooden furniture.]] | [[file:FSWTHcutsceneAK.jpg|thumb|none|600px|The AK model from the original ''Full Spectrum Warrior'' can be briefly seen from a cutscene with the more reddish wooden furniture.]] | ||
=Machine Guns= | |||
==M249 SAW== | ==M249 SAW== | ||
The [[M249 SAW]] is the weapon of choice for US and British Automatic Riflemen. | The [[M249 SAW]] is the weapon of choice for US and British Automatic Riflemen. | ||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm]] | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm]] | ||
[[file:FSWTHSAW2.jpg|thumb|none|600px|A US Army Automatic Rifleman holds his weapon.]] | [[file:FSWTHSAW2.jpg|thumb|none|600px|A US Army Automatic Rifleman holds his weapon.]] | ||
[[file:FSWTHM249SAW.jpg|thumb|none|600px|Using "Percision Fire" with the M249, which enables the Automatic Rifleman to spray the weapon heavily enough to keep enemies pinned down even on his own.]] | [[file:FSWTHM249SAW.jpg|thumb|none|600px|Using "Percision Fire" with the M249, which enables the Automatic Rifleman to spray the weapon heavily enough to keep enemies pinned down even on his own.]] | ||
==PKM== | ==PKM== | ||
The [[PKM Machine Gun]] appears as the Insurgent LMG in Multiplayer | The [[PKM Machine Gun]] appears as the Insurgent LMG in Multiplayer. It is inaccurately called the "RPK" and is encountered rarely in the campaign. | ||
[[Image:PKM-mg.jpg| | [[Image:PKM-mg.jpg|450px|thumb|none|PKM - 7.62x54mmR]] | ||
==Browning M2HB== | ==Browning M2HB== | ||
A low quality [[Browning M2HB]] from the first game returns as a mounted gun in emplacements and on Humvees. | A low quality [[Browning M2HB]] from the first game returns as a mounted gun in emplacements and on Humvees. | ||
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG.]] | |||
[[File:BrowningM2.jpg|thumb|none| | |||
[[File:FSWTHBrowningM2.jpg|thumb|none|600px|A Humvee in the first level with the Browning M2HB mounted on it.]] | [[File:FSWTHBrowningM2.jpg|thumb|none|600px|A Humvee in the first level with the Browning M2HB mounted on it.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Barrett M82A1== | ==Barrett M82A1== | ||
The [[Barrett M82]] appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz | The [[Barrett M82]] appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles. | ||
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] | [[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] | ||
[[File:FSWTHBarrettM82.jpg|thumb|none|600px|Lefkowitz and his Barett]] | [[File:FSWTHBarrettM82.jpg|thumb|none|600px|Lefkowitz and his Barett]] | ||
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==SVD Dragunov== | ==SVD Dragunov== | ||
Insurgents use the [[SVD Dragunov]] | Insurgents use the [[SVD Dragunov]]. It is usable when playing as the Insurgents in Multiplayer, but is unusable in single player. | ||
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]] | |||
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7. | |||
[[File:FSWTHSVD.jpg|thumb|none|600px|An enemy sniper holds his rifle.]] | [[File:FSWTHSVD.jpg|thumb|none|600px|An enemy sniper holds his rifle.]] | ||
=Launchers= | =Launchers= | ||
==Heckler & Koch HK79 Grenade Launcher== | |||
The [[HK79|Heckler & Koch HK79 grenade launcher]] is used by British Grenadiers on their rifles. | |||
[[Image:Hk79g3.jpg|thumb|none|450px|Heckler & Koch HK79 (40mm) mounted on a Heckler & Koch G3A3 (7.62x51mm NATO)]] | |||
The [[ | [[File:HK79FSWTH.jpg|thumb|none|600px|The launcher in-game.]] | ||
[[Image:Hk79g3.jpg|thumb|none| | |||
[[File:HK79FSWTH.jpg|thumb|none|600px|The | |||
==Mk 153 SMAW== | ==Mk 153 SMAW== | ||
The [[Mk 153 SMAW]] appears as the Anti-Armor weapon for the US Faction | The [[Mk 153 SMAW]] appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men". | ||
[[File:Mk153SMAW.jpg|thumb|none| | [[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm.]] | ||
[[File:FSWTHSMAW.jpg|thumb|none|600px|The SMAW in-game, the front foregrip is missing on the model but present on the icon.]] | [[File:FSWTHSMAW.jpg|thumb|none|600px|The SMAW in-game, the front foregrip is missing on the model but present on the icon.]] | ||
[[File:FSWTHSMAWReload.jpg|thumb|none|600px|Reloading the SMAW.]] | [[File:FSWTHSMAWReload.jpg|thumb|none|600px|Reloading the SMAW.]] | ||
==Type 69 RPG== | |||
Appearing as the Insurgent Anti-Armor weapon, the [[Type 69 RPG]] appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps. | |||
[[File:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]] | |||
[[File:FSWTHRPG-7.jpg|thumb|none|600px|An Insurgent reloads his Type 69.]] | |||
[[Category:Video Game]] | |||
[[Category:War]] | |||
[[Category:Real-Time strategy]] | |||
[[ | |||
[[ |
Revision as of 14:37, 27 December 2022
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Full Spectrum Warrior: Ten Hammers for current discussions. Content is subject to change. |
|
Full Spectrum Warrior: Ten Hammers is a real-time strategy title developed by Pandemic.
Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire.
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon.
The following weapons appear in the video game Full Spectrum Warrior: Ten Hammers:
Assault Rifles
Colt Model 727
Just like the first game, the Colt Model 727 appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight.
In Mission 4 "British Invasion", British Grenadiers use the M4A1 with M203 unlike later missions.
Heckler & Koch G3A4
The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.
AKM
The AKM is the main weapon of the enemy insurgents, Milita, and friendly local Achmed carries one as Charlie Team in the 8th mission.
Machine Guns
M249 SAW
The M249 SAW is the weapon of choice for US and British Automatic Riflemen.
PKM
The PKM Machine Gun appears as the Insurgent LMG in Multiplayer. It is inaccurately called the "RPK" and is encountered rarely in the campaign.
Browning M2HB
A low quality Browning M2HB from the first game returns as a mounted gun in emplacements and on Humvees.
Sniper Rifles
Barrett M82A1
The Barrett M82 appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.
SVD Dragunov
Insurgents use the SVD Dragunov. It is usable when playing as the Insurgents in Multiplayer, but is unusable in single player.
Launchers
Heckler & Koch HK79 Grenade Launcher
The Heckler & Koch HK79 grenade launcher is used by British Grenadiers on their rifles.
Mk 153 SMAW
The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men".
Type 69 RPG
Appearing as the Insurgent Anti-Armor weapon, the Type 69 RPG appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps.