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''For the fictional weapons, visit the discussion page.'' | ''For the fictional weapons, visit the discussion page.'' | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | =Handguns= | ||
==SIG-Sauer P226== | ==SIG-Sauer P226== | ||
Known as "Sig Sauer P226" in the game, the two-tone [[ | Known as "Sig Sauer P226" in the game, the two-tone [[P226]] is the first pistol Chaser obtains after crash-landing in Montack City. This is one of the most common weapons in the game, used by Yakuza members, Raiders and even Russians. The slide forgets to lock back when the pistol runs dry. Also, the pistol operates in DAK, however does not have a recessed hammer and the decocker is also present. | ||
[[Image:SigP226TwoTone03.jpg|thumb|320px|none|SIG-Sauer P226 - 9x19mm]] | [[Image:SigP226TwoTone03.jpg|thumb|320px|none|SIG-Sauer P226 - 9x19mm]] | ||
[[Image:Chaser P226 6.jpg|thumb|600px|none|Chaser wields a two-tone P226. Note the un-cocked hammer.]] | [[Image:Chaser P226 6.jpg|thumb|600px|none|Chaser wields a two-tone P226. Note the un-cocked hammer.]] | ||
[[Image:Chaser P226 1.jpg|thumb|600px|none|Chaser reloads his two-tone P226. The decocker is clearly visible.]] | [[Image:Chaser P226 1.jpg|thumb|600px|none|Chaser reloads his two-tone P226. The decocker is clearly visible.]] | ||
[[Image:Chaser P226 2.jpg|thumb|600px|none|And after each reload, Chaser pulls back the slide to chamber a bullet.]] | [[Image:Chaser P226 2.jpg|thumb|600px|none|And after each reload, Chaser pulls back the slide to chamber a bullet.]] | ||
[[Image:Chaser P226 4.jpg|thumb|600px|none|Drawing animation of the pistol: Chaser pulls it out with his left hand and then passes it to his right hand.]] | [[Image:Chaser P226 4.jpg|thumb|600px|none|Drawing animation of the pistol: Chaser pulls it out with his left hand and then passes it to his right hand.]] | ||
[[Image:Chaser P226 5.jpg|thumb|600px|none|Chaser holds a P226 in a cut-scene. It appears that the right side of the pistol uses the same texture/poly as the other, however the decocker and takedown lever are not present on this side.]] | [[Image:Chaser P226 5.jpg|thumb|600px|none|Chaser holds a P226 in a cut-scene. It appears that the right side of the pistol uses the same texture/poly as the other, however the decocker and takedown lever are not present on this side.]] | ||
[[Image:Chaser P226 3.jpg|thumb|600px|none|World-model of the P226.]] | [[Image:Chaser P226 3.jpg|thumb|600px|none|World-model of the P226.]] | ||
==Calico M950== | ==Calico M950== | ||
A [[ | A [[Calico M950]] is used in a cut-scene by an NPC. It is portrayed as a tranquilizer gun. The gun is shown without its distinctive flash suppressor. | ||
Using console commands, the M950 is accessible even in the final version of the game. It holds a correct 50 rounds, but features an incorrect 3-round burst mode. The game refers to it as "Calico XM950". | Using console commands, the M950 is accessible even in the final version of the game. It holds a correct 50 rounds, but features an incorrect 3-round burst mode. The game refers to it as "Calico XM950". | ||
[[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol - 9x19mm]] | [[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol - 9x19mm]] | ||
[[Image:Chaser M950 1.jpg|thumb|600px|none|A man (whose face is pixelized to avoid spoilers) shoots at Chaser with the Calico M950 pistol.]] | [[Image:Chaser M950 1.jpg|thumb|600px|none|A man (whose face is pixelized to avoid spoilers) shoots at Chaser with the Calico M950 pistol.]] | ||
[[Image:Chaser M950 3.jpg|thumb|600px|none|A Calico M950 pistol on the ground. Note the missing flash hider.]] | |||
[[Image:Chaser M950 5.jpg|thumb|600px|none|The M950 in the hands of Chaser.]] | |||
[[Image:Chaser M950 4.jpg|thumb|600px|none|Chaser reloads the M950 pistol.]] | [[Image:Chaser M950 4.jpg|thumb|600px|none|Chaser reloads the M950 pistol.]] | ||
[[Image:Chaser M950 2.jpg|thumb|600px|none|The M950 on an early gameplay screenshot.]] | |||
==Taurus PT92AF== | ==Taurus PT92AF== | ||
The [[ | The [[Taurus PT92AF]] was seen on pre-release screenshots, but was cut from the final game. It was probably replaced with the P226. | ||
[[Image:Taurus-PT92AF.jpg|thumb|320px|none|Taurus PT92AF - 9x19mm]] | [[Image:Taurus-PT92AF.jpg|thumb|320px|none|Taurus PT92AF - 9x19mm]] | ||
[[Image:Chaser PT92.jpg|thumb|600px|none|Chaser wields a PT92AF on a a screencap from the pre-release version of the game. There is a strange rectangular projection halfway along the slide, similar to the triangular projection found on the heavy "Brigadier" slide of the Beretta pistols. This could indicate that at some point a Beretta semi-auto was planned, but could also be just a modeling mistake. Also note the un-cocked hammer, a common mistake in video games even nowadays.]] | [[Image:Chaser PT92.jpg|thumb|600px|none|Chaser wields a PT92AF on a a screencap from the pre-release version of the game. There is a strange rectangular projection halfway along the slide, similar to the triangular projection found on the heavy "Brigadier" slide of the Beretta pistols. This could indicate that at some point a Beretta semi-auto was planned, but could also be just a modeling mistake. Also note the un-cocked hammer, a common mistake in video games even nowadays.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]] | [[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]] | ||
[[Image:Chaser PM12S 1.jpg|thumb|600px|none|Chaser opens fire with the PM12S.]] | [[Image:Chaser PM12S 1.jpg|thumb|600px|none|Chaser opens fire with the PM12S.]] | ||
[[Image:Chaser PM12S 4.jpg|thumb|600px|none|Chaser reloads the PM12S.]] | [[Image:Chaser PM12S 4.jpg|thumb|600px|none|Chaser reloads the PM12S.]] | ||
[[Image:Chaser PM12S 3.jpg|thumb|600px|none|Chaser pulls the charging handle of the PM12S.]] | [[Image:Chaser PM12S 3.jpg|thumb|600px|none|Chaser pulls the charging handle of the PM12S.]] | ||
[[Image:Chaser PM12S 2.jpg|thumb|600px|none|A Beretta PM12S on the ground.]] | [[Image:Chaser PM12S 2.jpg|thumb|600px|none|A Beretta PM12S on the ground.]] | ||
==Ingram MAC-10== | ==Ingram MAC-10== | ||
The 9x19mm variant of the [[MAC-10]] is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10". | The 9x19mm variant of the [[MAC-10]] is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10". | ||
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC Model 10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC Model 10 - .45 ACP]] | ||
[[Image:Chaser M10 1.jpg|thumb|600px|none|A goon holds a MAC-10 in a cut-scene.]] | [[Image:Chaser M10 1.jpg|thumb|600px|none|A goon holds a MAC-10 in a cut-scene.]] | ||
[[Image:Chaser M10 2.jpg|thumb|600px|none|Chaser reloads the MAC-10.]] | [[Image:Chaser M10 2.jpg|thumb|600px|none|Chaser reloads the MAC-10.]] | ||
[[Image:Chaser M10 4.jpg|thumb|600px|none|Chaser pulls the bolt handle of the M10.]] | |||
[[Image:Chaser M10 3.jpg|thumb|600px|none|World-model of the MAC-10.]] | [[Image:Chaser M10 3.jpg|thumb|600px|none|World-model of the MAC-10.]] | ||
[[Image:Chaser M10 5.jpg|thumb|600px|none|Chaser opens fire with the MAC-10.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
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The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well. | The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well. | ||
[[Image:AKS-74UN.jpg|thumb|none|430px|AKS-74UN with NSPU Night Vision scope - 5.45x39mm]] | [[Image:AKS-74UN.jpg|thumb|none|430px|AKS-74UN with NSPU Night Vision scope - 5.45x39mm]] | ||
[[Image:Chaser AKS74UN 1.jpg|thumb|600px|none|A thug reloads his AKS-74UN. To save memory, the NPC's only imitate the reloads, but they never actually swap the magazines.]] | [[Image:Chaser AKS74UN 1.jpg|thumb|600px|none|A thug reloads his AKS-74UN. To save memory, the NPC's only imitate the reloads, but they never actually swap the magazines.]] | ||
[[Image:Chaser AKS74UN 3.jpg|thumb|600px|none|World-model of the AKS-74UN.]] | [[Image:Chaser AKS74UN 3.jpg|thumb|600px|none|World-model of the AKS-74UN.]] | ||
[[Image:Chaser AKS74UN 2.jpg|thumb|600px|none|Chaser quickly reloads the AKS-74UN.]] | [[Image:Chaser AKS74UN 2.jpg|thumb|600px|none|Chaser quickly reloads the AKS-74UN.]] | ||
[[Image:Chaser AKS74UN 4.jpg|thumb|600px|none|Chaser pulls the charging handle of the AKS-74UN.]] | [[Image:Chaser AKS74UN 4.jpg|thumb|600px|none|Chaser pulls the charging handle of the AKS-74UN.]] | ||
==AS Val== | ==AS Val== | ||
The [[AS Val]] is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in certain SP levels) that strongly resembles the [[ | The [[AS Val]] is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in certain SP levels) that strongly resembles the [[XM29 OICW]]'s scope. Can only be fired in semi-auto mode. The developers probably mistook it for a [[VSS Vintorez]]. Even though with many inaccuracies, ''Chaser'' is the first known video game to feature the AS Val. | ||
[[Image:AS Val2.jpg|thumb|none|430px|AS Val with a PSO-1 scope - 9x39mm]] | [[Image:AS Val2.jpg|thumb|none|430px|AS Val with a PSO-1 scope - 9x39mm]] | ||
[[Image:Chaser Val 1.jpg|thumb|600px|none|World-model of the AS Val, offering a good view of the OICW-style telescope.]] | [[Image:Chaser Val 1.jpg|thumb|600px|none|World-model of the AS Val, offering a good view of the OICW-style telescope.]] | ||
[[Image:Chaser Val 2.jpg|thumb|600px|none|Chaser wields an AS Val rifle.]] | |||
[[Image:Chaser Val 3.jpg|thumb|600px|none|View through the thermal sight which is exclusive to the level where Chaser covers the smuggler's convoy from a tower.]] | [[Image:Chaser Val 3.jpg|thumb|600px|none|View through the thermal sight which is exclusive to the level where Chaser covers the smuggler's convoy from a tower.]] | ||
[[Image:Chaser Val 4.jpg|thumb|600px|none|Chaser reloads the AS Val.]] | |||
==Colt Model 733== | ==Colt Model 733== | ||
The [[ | The [[Colt Model 733]] appears in the game as a usable assault rifle, portrayed with numerous inaccurate features: The in-game model has a non-existent, hybrid upper receiver: has a forward assist and A2 sights, but no casing deflector. Such upper does not exist in real life. For some reason, "AR-15 A2" is stamped on the magazine well, just below the Colt logo. (This could be because probably a civilian AR-15 was used as a modeling reference. Nevertheless, the game was made in Slovakia, where the AR-15-type guns are very uncommon and likely the developers could only get a civilian variant to work with.) Another of the many inaccuracies is that the lower receiver uses the same texture on both sides, hence this the gun has an ambidextrous selector (which is set to "safe"). | ||
The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and [[Colt Model 933|M4 Commando]], and some older CAR-15 models. | The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and [[Colt Model 933|M4 Commando]], and some older CAR-15 models. | ||
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[[Image:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 with A2 lower, and A1E1 upper receiver - 5.56x45mm NATO]] | [[Image:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 with A2 lower, and A1E1 upper receiver - 5.56x45mm NATO]] | ||
[[Image:Chaser 733 1.jpg|thumb|none|600px|A commando wields a Model 733 rifle.]] | [[Image:Chaser 733 1.jpg|thumb|none|600px|A commando wields a Model 733 rifle.]] | ||
[[Image:Chaser 733 2.jpg|thumb|none|600px|Another commando takes out a Model 733 from the trunk of a car.]] | |||
[[Image:Chaser 733 4.jpg|thumb|none|600px|Chaser wields a Model 733 rifle.]] | |||
[[Image:Chaser 733 3.jpg|thumb|none|600px|Instead of hitting the bolt-catch release, Chaser decides to pull the charging handle of the 733.]] | [[Image:Chaser 733 3.jpg|thumb|none|600px|Instead of hitting the bolt-catch release, Chaser decides to pull the charging handle of the 733.]] | ||
[[Image:Chaser 733 5.jpg|thumb|none|600px|Chaser fires the Model 733.]] | [[Image:Chaser 733 5.jpg|thumb|none|600px|Chaser fires the Model 733.]] | ||
==FAMAS G1 with built-in M203A1== | ==FAMAS G1 with built-in M203A1== | ||
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[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]] | [[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]] | ||
[[Image:Chaser G1 1.jpg|thumb|600px|none|Chaser wields a modded FAMAS G1.]] | [[Image:Chaser G1 1.jpg|thumb|600px|none|Chaser wields a modded FAMAS G1.]] | ||
[[Image:Chaser G1 2.jpg|thumb|600px|none|Reloading animation of the FAMAS G1.]] | |||
[[Image:Chaser G1 3.jpg|thumb|600px|none|Chaser pushes back the charging handle of the FAMAS.]] | [[Image:Chaser G1 3.jpg|thumb|600px|none|Chaser pushes back the charging handle of the FAMAS.]] | ||
[[Image:Chaser G1 4.jpg|thumb|600px|none|Chaser opens fire with the FAMAS.]] | |||
[[Image:Chaser G1 5.jpg|thumb|600px|none|World-model of the FAMAS/M203 combo. What seems to be a secondary trigger for the grenade launcher (and indeed may have been meant as such) is actually just the FAMAS's fire selector.]] | [[Image:Chaser G1 5.jpg|thumb|600px|none|World-model of the FAMAS/M203 combo. What seems to be a secondary trigger for the grenade launcher (and indeed may have been meant as such) is actually just the FAMAS's fire selector.]] | ||
[[Image:Chaser Famas View.jpg|thumb|600px|none|This glitched AI unit gives a good view of the front end of the World Model of the FAMAS Grenade Launcher. Here it is clear the tube has no depth to it and is actually just a flat gray texture covering the opening.]] | [[Image:Chaser Famas View.jpg|thumb|600px|none|This glitched AI unit gives a good view of the front end of the World Model of the FAMAS Grenade Launcher. Here it is clear the tube has no depth to it and is actually just a flat gray texture covering the opening.]] | ||
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[[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | [[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[Image:Chaser G11 2.jpg|thumb|600px|none|The G11 in the game.]] | [[Image:Chaser G11 2.jpg|thumb|600px|none|The G11 in the game.]] | ||
[[Image:Chaser G11 1.jpg|thumb|600px|none|Chaser reloads his G11.]] | |||
[[Image:Chaser G11 3.jpg|thumb|600px|none|View through the scope of the G11.]] | [[Image:Chaser G11 3.jpg|thumb|600px|none|View through the scope of the G11.]] | ||
[[Image:Chaser G11 4.jpg|thumb|600px|none|Chaser wields a G11.]] | |||
==Heckler & Koch XM29 OICW== | ==Heckler & Koch XM29 OICW== | ||
The [[ | The [[Heckler & Koch XM29 OICW]] appears in the game as the "OICW" and is shown with iron sights. Its hi-tech scope can be seen on the [[AS Val]]. Holds 50 rounds instead of the correct 30. The secondary attack key fires grenades. According to the game, it fires .223EMP rounds, which are very effective against Exoskeletons. | ||
After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars. | After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars. | ||
[[Image:Oicw.jpg|thumb|none|450px|H&K XM29 Objective Individual Combat Weapon (OICW) - 5.56x45mm NATO & 20mm]] | [[Image:Oicw.jpg|thumb|none|450px|H&K XM29 Objective Individual Combat Weapon (OICW) - 5.56x45mm NATO & 20mm]] | ||
[[Image:Chaser XM29 1.jpg|thumb|600px|none|Kabir fires his XM29 OICW. Due to a bug, the bullets are coming from where the grenades should.]] | [[Image:Chaser XM29 1.jpg|thumb|600px|none|Kabir fires his XM29 OICW. Due to a bug, the bullets are coming from where the grenades should.]] | ||
[[Image:Chaser XM29 2.jpg|thumb|600px|none|An OICW on the ground. It is interesting how it has a woodland camouflage paint job, but can only be found on Mars...]] | [[Image:Chaser XM29 2.jpg|thumb|600px|none|An OICW on the ground. It is interesting how it has a woodland camouflage paint job, but can only be found on Mars...]] | ||
[[Image:Chaser XM29 4.jpg|thumb|600px|none|Chaser holds an XM29 OICW while in "Adrenaline mode". "Adrenaline" is just another word for slow-mo.]] | |||
[[Image:Chaser XM29 3.jpg|thumb|600px|none|Chaser reloads the XM29 OICW. The grenade launcher part of the rifle is never reloaded.]] | [[Image:Chaser XM29 3.jpg|thumb|600px|none|Chaser reloads the XM29 OICW. The grenade launcher part of the rifle is never reloaded.]] | ||
=Sniper Rifle= | =Sniper Rifle= | ||
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[[Image:McMillan M87R.jpg|thumb|none|500px|McMillan M87R with bipod - .50 BMG]] | [[Image:McMillan M87R.jpg|thumb|none|500px|McMillan M87R with bipod - .50 BMG]] | ||
[[Image:Chaser M87R 1.jpg|thumb|600px|none|Chaser holds a McMillan M87R sniper rifle.]] | [[Image:Chaser M87R 1.jpg|thumb|600px|none|Chaser holds a McMillan M87R sniper rifle.]] | ||
[[Image:Chaser M87R 2.jpg|thumb|600px|none|Reloading animation of the M87R.]] | |||
[[Image:Chaser M87R 4.jpg|thumb|600px|none|Chaser operates the bolt-handle of the M87R.]] | [[Image:Chaser M87R 4.jpg|thumb|600px|none|Chaser operates the bolt-handle of the M87R.]] | ||
[[Image:Chaser M87R 3.jpg|thumb|600px|none|A McMillan M87R on the ground.]] | |||
=Grenade= | =Grenade= | ||
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[[Image:Chaser Frag 2.jpg|thumb|none|600px|Drawing animation of the grenade: Chaser pulls out one grenade with his left hand, then tosses it to his right hand.]] | [[Image:Chaser Frag 2.jpg|thumb|none|600px|Drawing animation of the grenade: Chaser pulls out one grenade with his left hand, then tosses it to his right hand.]] | ||
[[Category: Video Game]] | [[Category:Video Game]] | ||
[[Category: First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category: Science-Fiction]] | [[Category:Science-Fiction]] | ||
[[Category: Mystery]] | [[Category:Mystery]] | ||
[[Category: Stealth]] | [[Category:Stealth]] |
Revision as of 06:26, 3 December 2022
Chaser is a cyberpunk first-person shooter video game developed by Slovakia-based Cauldron (Soldier of Fortune: Payback) in 2003. While the game takes place in 2044, it features real-life weapons (mostly). The story follows John Chaser battling through the galaxy while trying to find out who he really is and why he is being hunted.
For the fictional weapons, visit the discussion page.
The following weapons appear in the video game Chaser:
Handguns
SIG-Sauer P226
Known as "Sig Sauer P226" in the game, the two-tone P226 is the first pistol Chaser obtains after crash-landing in Montack City. This is one of the most common weapons in the game, used by Yakuza members, Raiders and even Russians. The slide forgets to lock back when the pistol runs dry. Also, the pistol operates in DAK, however does not have a recessed hammer and the decocker is also present.
Calico M950
A Calico M950 is used in a cut-scene by an NPC. It is portrayed as a tranquilizer gun. The gun is shown without its distinctive flash suppressor.
Using console commands, the M950 is accessible even in the final version of the game. It holds a correct 50 rounds, but features an incorrect 3-round burst mode. The game refers to it as "Calico XM950".
Taurus PT92AF
The Taurus PT92AF was seen on pre-release screenshots, but was cut from the final game. It was probably replaced with the P226.
Submachine Guns
Beretta PM12S
The Beretta PM12S is known as "Beretta M12" in the game. Appears without its wire stock. Holds only 30 rounds instead of the correct 32. The secondary fire key toggles between semi-auto and full-auto modes.
A futurized variant fitted with a laser sight, known as "Beretta R2" is also present. Visit the discussion page for more info.
Ingram MAC-10
The 9x19mm variant of the MAC-10 is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10".
Assault Rifles
AKS-74UN
The AKS-74UN (a variant of the AKS-74U with a factory side-mounted rail for attaching scopes) appears with black bakelite magazines and is fitted with a low-magnification scope. The secondary fire key toggles the scope, but when using the scope the gun can only be fired in semi-auto. The AKS-74UN incorrectly fires 5.56x45mm rounds, and shares ammo with the Colt Model 733.
The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well.
AS Val
The AS Val is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in certain SP levels) that strongly resembles the XM29 OICW's scope. Can only be fired in semi-auto mode. The developers probably mistook it for a VSS Vintorez. Even though with many inaccuracies, Chaser is the first known video game to feature the AS Val.
Colt Model 733
The Colt Model 733 appears in the game as a usable assault rifle, portrayed with numerous inaccurate features: The in-game model has a non-existent, hybrid upper receiver: has a forward assist and A2 sights, but no casing deflector. Such upper does not exist in real life. For some reason, "AR-15 A2" is stamped on the magazine well, just below the Colt logo. (This could be because probably a civilian AR-15 was used as a modeling reference. Nevertheless, the game was made in Slovakia, where the AR-15-type guns are very uncommon and likely the developers could only get a civilian variant to work with.) Another of the many inaccuracies is that the lower receiver uses the same texture on both sides, hence this the gun has an ambidextrous selector (which is set to "safe").
The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and M4 Commando, and some older CAR-15 models.
Last but not least, the game refers to the gun as "Colt M4". During the tutorial level it is called "Colt Commando" - regardless to say that both names are incorrect.
FAMAS G1 with built-in M203A1
The FAMAS G1 features a built-in 9" M203 grenade launcher incorporated into the handguard. The M203 is never reloaded, and holds an astounding 25 rounds. The FAMAS has a 30-round capacity, despite being modeled after the 25-round G1 and not the G2. Known as "FA-MAS". This is the preferred weapon of the Yakuzas in the game. Fires non-existent 4.7x28mm rounds.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is the first weapon Chaser can obtain in the game. It is used by the hit squad sent to spaceship H.M.S. Majestic during the first level, and later by guards and inmates on Mars.
The G11 is extremely accurate and holds 50 rounds in the magazine (instead of correct 45 rounds in a K2 ). The secondary fire-mode toggles the scope; but while aiming down the scope the rifle can only be fired in 4-round bursts (correct would be 3-round burst). When the gun runs empty, Chaser does not rotate the cocking handle after a reload. Like the FAMAS G1, the G11 fires 4.7x28mm rounds instead of the correct 4.7x33mm. Referred to as "Heckler & Koch G11" - a rare sight in video games when the manufacturer is also mentioned.
Heckler & Koch XM29 OICW
The Heckler & Koch XM29 OICW appears in the game as the "OICW" and is shown with iron sights. Its hi-tech scope can be seen on the AS Val. Holds 50 rounds instead of the correct 30. The secondary attack key fires grenades. According to the game, it fires .223EMP rounds, which are very effective against Exoskeletons.
After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars.
Sniper Rifle
McMillan M87R
The .50 caliber McMillan M87R is the most powerful weapon in the game, granting one shot kills from any distance. Comes with a variable-zoom telescope, where the zooming level increases as the player holds down the secondary fire key. Enemy snipers also use it during the water plant level.
Grenade
Hand Grenade
While "M-DN71" is written on them, the in-game grenades look more like poorly done Mk 2 hand grenades.