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Talk:Call of Duty: Modern Warfare II (2022): Difference between revisions
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::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC) | ::Right down to the magazine manufacturer being VLK, an in-universe Russian company.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 07:08, 31 October 2022 (UTC) | ||
:::To further confirm, the Bryson 890's internal name is "'''mv'''iktor" which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns... | :::To further confirm, the Bryson 890's internal name is "'''mv'''iktor" which stands for '''M'''olot '''V'''epr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:00, 3 November 2022 (UTC) | ||
==Viewing weapons in gunsmith== | ==Viewing weapons in gunsmith== | ||
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC) | Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:39, 1 November 2022 (UTC) |
Revision as of 00:00, 3 November 2022
Miscellaneous
CBU-97 Sensor Fuzed Weapon
The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the "Stealth Bomber" killstreak.
"Snapshot Grenade"
The fictional self flying disco ball inspired "Snapshot Grenade" returns from Modern Warfare.
"Drill Charge"
The "Drill Charge" is a fictional device loosely resembling the Hafthohlladung magnet mine.
"Combat Knife"
The "Combat Knife" seems to be based on SOG knives, particularly SOG Pillar.
Container-Launched Missile System
A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.
The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010, and there are no known American container-launched missile systems. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.
MK-12A
The same True Lies inspired MK-12A nuclear warhead returns from Modern Warfare. It is seen in the "Low Profile" spec ops mission.
MIM-23 Hawk
The MIM-23 Hawk surface-to-air missile system is featured in the "Denied Area" spec ops mission. It is misattributed as "Russian-made" when in reality it is of US origin.
Storm Shadow/AGM-154 JSOW hybrid
The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from Modern Warfare returns along with all its fictionalizations as the Cruise Missile killstreak.
Attachments
Optics
Aimpoint CompM2
A stylized Aimpoint CompM2 is featured as the "SZ Sro-7" ("SZ Reflex" in the beta).
Colt Scope
The "Forge-Tac Delta 4" is based on the Colt Scope.
Hensoldt ZF 6×42 PSG1
The "Lachmann Impact 9" is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 ("LM-S"), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a different Hensoldt scope that comes up prominently when performing an internet image search for "ZF 6×42 PSG1", which while incorrect, does speak to developer intent.
SIG-Sauer ROMEO 3 MAX
The SIG-Sauer ROMEO 3 MAX based "Cronen LP945 Mini Reflex" from Modern Warfare returns as "Cronen Mini Red Dot".
"SZ Lonewolf Optic"
The "SZ Lonewolf Optic" is an unknown holographic sight.
"Schlager 4X"
The "Schlager 4X" is an unknown sight.
"Thermo-Optic X9"
The "Thermo-Optic X9" appears to be a stylized Steiner Optics CQT with some kind of magnifier.
Leupold HAMR
The Leupold HAMR based "Integral Hybrid" from Modern Warfare returns as "Hybrid Firepoint".
Vortex Venom Red Dot
The Vortex Venom Red Dot based "Solozero Optics Mini Reflex" from Modern Warfare returns as "SZ Mini".
"Cronen Mini Pro"
The "Cronen Mini Pro" is a reincarnation of the same Docter based red dot from the original Modern Warfare 2.
"SZ Sigma-IV Optic"
The "SZ Sigma-IV Optic" seems to be loosely inspired by the Trijicon RMR.
HoloSun HS510C
The HoloSun HS510C based "Operator Reflex Sight" from Modern Warfare returns as "XRK On-Point Optic".
Kobra Red Dot
The Kobra Red Dot based "Viper Reflex Sight" from Modern Warfare returns as "DF105 Reflex Sight". Its description correctly states that it is of Russian make.
Aimpoint ACRO P-1
A stylized Aimpoint ACRO P-1 is featured as the "SZ Minitac-40".
OKP-7
The OKP-7 based "Monocle Reflex Sight" from Modern Warfare returns as "Monocle CT90". Its description correctly states that it is of Russian origin.
"Corio RE-X Pro"
The "Corio RE-X Pro" resembles Meprolight M21 with control buttons from HoloSun HS510C.
BelOMO PK-AS-W
The BelOMO PK-AS-W based "APX5 Holographic Sight" from Modern Warfare returns as "Kazan-Holo". Its description states that it is of Russian origin rather than Belarussian.
1P29 Scope
The 1P29 Scope based "VLK 3.0x Optic" from Modern Warfare returns as "VLK 4.0 Optic". Its description correctly states that it is of Russian origin and has 4x magnification.
Trijicon ACOG
A stylized Trijicon ACOG is featured as the "SZ Bullseye Optic".
Muzzle devices
OSS HELIX HX 762 Suppressor
The "Forge-Tac Dreadnaught Suppressor" appears to be an OSS HELIX HX 762 Suppressor.
SOCOM556 MINI2 Suppressor
The "Echoline GS-X Suppressor" is a stylized Surefire SOCOM556 MINI2 Suppressor.
Grips
"D15 Grip"
The "D15 Grip" is loosely based on Stark Equipment grips.
"Sakin ZX Grip"
The "Sakin ZX Grip" appears to be a combination of Hera Arms and Magpul grips.
"Phantom Grip"
The "Phantom Grip" is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.
"Support CP90 Grip"
The "Support CP90 Grip" is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.
Magazines
MG15 Saddle Drum (modified)
A modified MG15 Saddle Drum is available for the G3 as the "50-Round Drum". Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. Additional info.
Lasers
"Corvus PEQ Beam-5"
The "Corvus PEQ Beam-5" appears to be a stylized Wilcox Raid X.
"FSS Ole-V Laser"
The "FSS Ole-V Laser" appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.
"Corio Laz-44 V3"
The "Corio Laz-44 V3" appears to be a stylized B.E.Meyers MAWL.
"SZ 1MW PEQ"
The "SZ 1MW PEQ" appears to be a stylized AN/PEQ-15.
"STOVL DR Laser Box"
The "STOVL DR Laser Box" appears to be a stylized ZenitCo Perst-3.
"DXS Flash 90"
The "DXS Flash 90" appears to combine a Tactical Modlite ModButton combined with some kind of Surefire-like flashlight.
Discussion
P220
Found a video of it, it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the "weapon family" system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) Alex T Snow (talk) 19:02, 17 September 2022 (UTC)
PK and AK on Farm 18
There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. Alex T Snow (talk) 02:09, 26 September 2022 (UTC)
The Benelli
Since I figure this'll be a point of discussion later on: I think the "Expedite 12" (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? Pyr0m4n14c (talk) 00:27, 28 September 2022 (UTC)
- I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. Alex T Snow (talk) 01:07, 28 September 2022 (UTC)
- Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--AgentGumby (talk) 01:18, 28 September 2022 (UTC)
Identifying the "FTac Recon"
So... any idea regarding this? As far as I can tell, the left side is reminiscent of the "XRK M4" blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --Ultimate94ninja (talk) 20:44, 1 October 2022 (UTC)
Referring to the G3 family as civilian versions
I feel that "no paddle release means civilian" is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing "real" props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just "no paddle". The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the "standard" way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like "Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern" or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. Alex T Snow (talk) 20:09, 16 October 2022 (UTC)
- The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --Ultimate94ninja (talk) 22:31, 16 October 2022 (UTC)
Launch weapon count
Per this absolutely enormous blog, which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. Alex T Snow (talk) 20:28, 18 October 2022 (UTC)
Boney Hadger
I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--AgentGumby (talk) 22:05, 21 October 2022 (UTC)
- If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --Ultimate94ninja (talk) 22:43, 21 October 2022 (UTC)
- https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--AgentGumby (talk) 22:56, 21 October 2022 (UTC)
- Ah yeah, on the right side the upper is based on the Q model. --Ultimate94ninja (talk) 23:08, 21 October 2022 (UTC)
- https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--AgentGumby (talk) 22:56, 21 October 2022 (UTC)
The weapon appears to have been cut from the final release. I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it. The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. HashiriyaR32 (talk) 17:12, 30 October 2022 (UTC)
- The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. Alex T Snow (talk) 18:01, 30 October 2022 (UTC)
COD 2024 leaked weapon list
Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.
So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg
Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723(Colt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)
The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.
But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:
AR = Assault Rifle BR = Battle Rifle DM = Marksman Rifle LM = Light Machine Gun PI = Pistol SH = Shotgun SM = Submachine Gun SN = Sniper Rifle ME = Melee LA = Launcher
ArmaLite platform:
AR: Colt Model 723
DM: M16
LM: AR-10 LMG(obscure prototype, belt or magazine-fed)
SN: SR-25
- The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.
AK-74 platform:
AR: AK-74
SM: Gepard PDW(obscure prototype)
LM: PU-21(obscure prototype, belt or magazine-fed)
BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)
- The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.
SIG platform:
AR: SIG SG 550
BR: SIG SG 542
SM: FAMAE SAF
- FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.
CETME&HK platform:
AR: CETME Model L
BR: CETME Model C
SM: MP5
- Model L is new to COD. Funny how you can make a H&K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).
FAL platform:
BR: FN FAL
DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure
SM: IMBEL MD1(obscure prototype)
- The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)
AS Val platform:
AR: AS Val
SM: SR-3 Vikhr
- Vintorez will be just an attachment variant, it seems.
Kulspruta platform:
LM: Ksp 58(6.5x55 mm)
LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)
- Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.
PGM platform:
SN: PGM Ultima Ratio
SN: PGM Hécate II
- Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.
Dragunov platform:
SN: SVD Dragunov
DM: SVU Dragunov
- First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only).
Mossberg platform:
SH: Mossberg 500
SH: Bullpup Mossberg 500
- Bullpup will debut in a COD game.
Break-Action Shotgun platform:
SH: CBC Model SB(single barrel)
SH: Rottweil Skeet Olympia 72(over-under double barrel)
- Finally the actual Olympia will be in a COD game.
Grendel platform:
PI: Grendel P30(.22 Winchester Magnum Rimfire)
SM: Grendel R31(converted to full-auto)
- Cool choice and caliber.
USP platform:
PI: H&K USP(9x19mm)
PI: H&K USP(.40 S&W)
- Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.
Makarov platform:
PI: Makarov PM
PI: Stechkin APS
- Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.
Melee platform:
ME: Knife
Panzerfaust platform:
LA: Panzerfaust 3
- Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?
So, for now we have: -16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total
Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.
So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --Phillip Graves (talk) 01:32, 25 October 2022 (UTC)
- That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( Alex T Snow (talk) 01:59, 25 October 2022 (UTC)
- For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the "No bootleg" policy. VladVladson (talk) 07:10, 25 October 2022 (UTC)
- I am really concerned that they would "stylize" some if not all of these weapons. Otherwise, the weapon choice seems interesting. Lunar Watcher (talk) 12:55, 25 October 2022 (UTC)
- I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the Steyr ACR, it fits all the Black Ops requirements, namely rare and never used prototype! --Nanomat (talk) 00:41, 26 October 2022 (UTC)
- Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--Phillip Graves (talk) 01:04, 26 October 2022 (UTC)
Magfed Mossberg
Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead. Lunar Watcher (talk) 01:40, 29 October 2022 (UTC)
- Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --Phillip Graves (talk) 18:16, 29 October 2022 (UTC)
- To further confirm, the Bryson 890's internal name is "mviktor" which stands for Molot Vepr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--Phillip Graves (talk) 00:00, 3 November 2022 (UTC)
Viewing weapons in gunsmith
Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) Alex T Snow (talk) 00:39, 1 November 2022 (UTC)