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XIII (2020): Difference between revisions
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[[File:XIII re b92hold.jpg|thumb|none|600px|XIII holds a 92FS Inox with a teacup grip, hammer pulled back and ready to fire.]] | [[File:XIII re b92hold.jpg|thumb|none|600px|XIII holds a 92FS Inox with a teacup grip, hammer pulled back and ready to fire.]] | ||
[[File:XIII re b92 aim.jpg|thumb|none|600px|Aiming.]] | [[File:XIII re b92 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[File:XIII re b92 rel 1.jpg|thumb|none|600px|Swapping magazines shows that new magazines have cartridges modeled in them, always nice to see.]] | [[File:XIII re b92 rel 1.jpg|thumb|none|600px|Swapping magazines shows that new magazines have cartridges modeled in them, always nice to see. Note that the safety is on; for some reason, the safety automatically engages when the weapon runs dry.]] | ||
[[File:XIII re b92 rel 2.jpg|thumb|none|600px|Pulling the slide.]] | [[File:XIII re b92 rel 2.jpg|thumb|none|600px|Pulling the slide.]] | ||
[[File:XIII re b92 empty.jpg|thumb|none|600px|Out of ammo. Note the red magazine follower.]] | [[File:XIII re b92 empty.jpg|thumb|none|600px|Out of ammo. Note the red magazine follower.]] | ||
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[[File:XIII re B92 Akimbo rel 1.jpg|thumb|none|600px|Ejection of two magazines.]] | [[File:XIII re B92 Akimbo rel 1.jpg|thumb|none|600px|Ejection of two magazines.]] | ||
[[File:XIII re B92 Akimbo rel 2.jpg|thumb|none|600px|Both pistols held in the left hand. Inserting a new magazine with the right hand.]] | [[File:XIII re B92 Akimbo rel 2.jpg|thumb|none|600px|Both pistols held in the left hand. Inserting a new magazine with the right hand.]] | ||
[[File:XIII re B92 Akimbo empty.jpg|thumb|none|600px|Out of ammo again. | [[File:XIII re B92 Akimbo empty.jpg|thumb|none|600px|Out of ammo again.]] | ||
==Colt Anaconda== | ==Colt Anaconda== | ||
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=Submachine Guns= | =Submachine Guns= | ||
==Mini Uzi== | ==Mini Uzi== | ||
The [[Mini Uzi]] reappears from the original. It now appears to have a stainless steel finish. | The [[Mini Uzi]] reappears from the original. It now appears to have a stainless steel finish. | ||
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]] | [[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]] | ||
[[File:XIII re uzi hold.jpg|thumb|none|600px|Like the Anaconda, the Mini Uzi is now held with both hands. It also has an unfolded stock, compared to the Mini Uzi in the original game, which had a stock that was always folded.]] | [[File:XIII re uzi hold.jpg|thumb|none|600px|Like the Anaconda, the Mini Uzi is now held with both hands. It also has an unfolded stock, compared to the Mini Uzi in the original game, which had a stock that was always folded. The weapon's icon incorrectly shows a full-size Uzi.]] | ||
[[File:XIII re uzi aim.jpg|thumb|none|600px|Aiming.]] | [[File:XIII re uzi aim.jpg|thumb|none|600px|Aiming.]] | ||
[[File:XIII re uzi rel 1.jpg|thumb|none|600px|XIII performs a [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']]-esque reload when the Mini Uzi is empty.]] | [[File:XIII re uzi rel 1.jpg|thumb|none|600px|XIII performs a [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']]-esque reload when the Mini Uzi is empty.]] | ||
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[[File:XIII re ak47 aim.jpg|thumb|none|600px|XIII aims his rifle to confirm that he has an AKM this time around as opposed to a Type 56.]] | [[File:XIII re ak47 aim.jpg|thumb|none|600px|XIII aims his rifle to confirm that he has an AKM this time around as opposed to a Type 56.]] | ||
[[File:XIII re ak47 rel 1.jpg|thumb|none|600px|Replacing an empty magazine.]] | [[File:XIII re ak47 rel 1.jpg|thumb|none|600px|Replacing an empty magazine.]] | ||
[[File:XIII re ak47 rel 2.jpg|thumb|none|600px|Pulling the charging handle.]] | [[File:XIII re ak47 rel 2.jpg|thumb|none|600px|Pulling the charging handle. This wouldn't achieve much considering that the safety is on.]] | ||
[[File:XIII re ak47 empty.jpg|thumb|none|600px|Out of ammo.]] | [[File:XIII re ak47 empty.jpg|thumb|none|600px|Out of ammo.]] | ||
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The [[M16A1]] with its permanently fixed [[M203 Grenade Launcher]] replaces the original M16 from the original game. | The [[M16A1]] with its permanently fixed [[M203 Grenade Launcher]] replaces the original M16 from the original game. | ||
[[file:M16A2 M203.jpg|thumb|450px|none|Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]] | [[file:M16A2 M203.jpg|thumb|450px|none|Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]] | ||
[[File:XIII re m16 hold.jpg|thumb|none|600px|M16 in hand. The M203 is now attached to the rifle with its proprietary handguard, as opposed to being simply glued on like in the original.]] | [[File:XIII re m16 hold.jpg|thumb|none|600px|M16 in hand. The M203 is now attached to the rifle with its proprietary handguard, as opposed to being simply glued on like in the original. The rifle is erroneously set to semi-auto, however.]] | ||
[[File:XIII re m16 aim.jpg|thumb|none|600px|Aiming.]] | [[File:XIII re m16 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[File:XIII re m16 rel 1.jpg|thumb|none|600px|While inserting a new magazine, XIII finds that the M16A1 is now fitted with a 30-round STANAG magazine as opposed to a 20-rounder in the original, accented nicely by some orange tape.]] | [[File:XIII re m16 rel 1.jpg|thumb|none|600px|While inserting a new magazine, XIII finds that the M16A1 is now fitted with a 30-round STANAG magazine as opposed to a 20-rounder in the original, accented nicely by some orange tape.]] | ||
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==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] reappears as the game's sole sniper rifle. | The [[SVD Dragunov]] reappears as the game's sole sniper rifle. | ||
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov | [[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[File:XIII re svd hold.jpg|thumb|none|600px|SVD in hand.]] | [[File:XIII re svd hold.jpg|thumb|none|600px|SVD in hand.]] | ||
[[File:XIII re svd aim.jpg|thumb|none|600px|The view from the scope is the same as the one used on the crossbows. The SVD, however, provides 5x magnification. Crossbows have a magnification of 4x.]] | [[File:XIII re svd aim.jpg|thumb|none|600px|The view from the scope is the same as the one used on the crossbows. The SVD, however, provides 5x magnification. Crossbows have a magnification of 4x.]] | ||
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==Browning M2HB== | ==Browning M2HB== | ||
The [[Browning M2HB]] is once again used an an emplaced weapon in some missions. | The [[Browning M2HB]] is once again used an an emplaced weapon in some missions. | ||
[[file:BrowningM2 plain.jpg|thumb| | [[file:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]] | ||
[[File:XIII re m2hb .jpg|thumb|none|600px|Taking up a static Browning]] | [[File:XIII re m2hb .jpg|thumb|none|600px|Taking up a static Browning]] | ||
[[File:XIII re m2hb hold.jpg|thumb|none|600px|Browning in hand.]] | [[File:XIII re m2hb hold.jpg|thumb|none|600px|Browning in hand.]] | ||
[[File:XIII re m2hb aim.jpg|thumb|none|600px|While aiming, the anti-aircraft sight is pulled out.]] | [[File:XIII re m2hb aim.jpg|thumb|none|600px|While aiming, the anti-aircraft sight is pulled out.]] | ||
[[File:XIII re m2hb rel 1.jpg|thumb|none|600px|Pulling the handle to load a new cartridge.]] | [[File:XIII re m2hb rel 1.jpg|thumb|none|600px|Pulling the handle to load a new cartridge.]] | ||
[[File:XIII re m2hb rel 2.jpg|thumb|none|600px| | [[File:XIII re m2hb rel 2.jpg|thumb|none|600px|The weapon overheats; as with most video game machine guns, such a situation does not necessitate breaking up the action for a tedious barrel change.]] | ||
==M60== | ==M60== |
Revision as of 12:47, 23 September 2022
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XIII is a 2020 first-person shooter video game, a remake of the 2003 first-person shooter of the same name. While retaining the same story and gameplay of the original, the remake radically changed the art style of the original game, departing from the cel-shaded visuals the original is known for. This includes changes to the weapon models used in the game, which are now more detailed and much more closely resemble their real-life counterparts.
The following weapons appear in the video game XIII (2020):
Handguns
Beretta 92FS Inox
The Beretta 92FS Inox appears as the game's standard handgun and is oddly equipped with a standard blued barrel. This update model replaces the stylized, Beretta 92-based pistol from the original game. The pistol incorrectly only holds 10 rounds in its magazine.
Beretta 92FS with Suppressor
Beretta 92FS Akimbo
Colt Anaconda
The Colt Anaconda returns from the original game, this time much more detailed. As in the original game, it is a very strong weapon, typically killing enemies in two shots. Available in virtually every mission.
Submachine Guns
Mini Uzi
The Mini Uzi reappears from the original. It now appears to have a stainless steel finish.
Mini Uzi Akimbo
Shotguns
Remington 870 Marine Magnum
The Remington 870 Marine Magnum returns, once again in much greater detail than its original counterpart.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun returns as well.
Assault Rifles
AKM
The AKM replaces the Norinco Type 56 from the original game.
M16A1 with M203 Grenade Launcher
The M16A1 with its permanently fixed M203 Grenade Launcher replaces the original M16 from the original game.
Sniper Rifles
SVD Dragunov
The SVD Dragunov reappears as the game's sole sniper rifle.
Machine Guns
Browning M2HB
The Browning M2HB is once again used an an emplaced weapon in some missions.
M60
The M60 once again appears as a portable machine gun and one of the strongest weapons in-game.
Launcher
Panzerfaust 3
The Panzerfaust 3 returns from the original game as the sole rocket launcher and once again referred to as a "Bazooka". It is also once again depicted as a reloadable rocket launcher like an RPG-7.
Grenades
Mk 2 Grenade
The Mk 2 hand grenade returns, predictably functioning much the same as the original game's grenades.
Other
Crossbow
A crossbow returns as a weapon used for stealth sections.
Crossbow with a magazine
As in the original, a crossbow with a 3-bolt magazine can also be used in stealth missions.
Harpoon Gun
A significantly more detailed handheld harpoon gun appears in the remake.