Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
S.T.A.L.K.E.R.: Shadow of Chernobyl: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = S.T. | |name = S.T.A.L.K.E.R.: Shadow of Chernobyl | ||
|picture = Stalker chadow of chernobyl t.jpg | |picture = Stalker chadow of chernobyl t.jpg | ||
|caption = ''Original Cover Art'' | |caption = ''Original Cover Art'' | ||
Line 7: | Line 7: | ||
|publisher= THQ; GSC World Publishing | |publisher= THQ; GSC World Publishing | ||
|date= 2007 | |date= 2007 | ||
|platforms= Windows | |platforms= Windows | ||
|genre= First-Person Shooter<br>Role-Playing Game | |genre= First-Person Shooter<br>Role-Playing Game | ||
}} | }} | ||
Line 13: | Line 13: | ||
'''''S.T.A.L.K.E.R.: Shadow of Chernobyl''''' is a first-person shooter with heavy role-playing game elements developed by Ukrainian game developer GSC Game World released on the PC. It was first announced by GSC Game World in 2001 and eventually released in 2007. It is heavily inspired by the film ''[[Stalker (1979)|Stalker]]'' directed by [[Andrei Tarkovsky]] as well as original novel ''The Roadside Picnic'' by Strugatski Brothers on which the film was based. The game itself was successful on both domestic and international game markets. Developers really traveled to Chernobyl to gain inspiration for the game and get ideas for production design. | '''''S.T.A.L.K.E.R.: Shadow of Chernobyl''''' is a first-person shooter with heavy role-playing game elements developed by Ukrainian game developer GSC Game World released on the PC. It was first announced by GSC Game World in 2001 and eventually released in 2007. It is heavily inspired by the film ''[[Stalker (1979)|Stalker]]'' directed by [[Andrei Tarkovsky]] as well as original novel ''The Roadside Picnic'' by Strugatski Brothers on which the film was based. The game itself was successful on both domestic and international game markets. Developers really traveled to Chernobyl to gain inspiration for the game and get ideas for production design. | ||
The game features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets | The game features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of ''[[Counter-Strike]]'' and ''[[Far Cry 2]]''. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the request of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, ''[[S.T.A.L.K.E.R.: Clear Sky]]'', and mostly retained in the sequel, ''S.T.A.L.K.E.R.: Call of Pripyat''. The latter game, however, omits the most prominent marks on a few of the pistols and rifles (e.g. the Beretta logo on the Beretta 92FS's grips). All three games use obfuscated or fictionalized names for the weapons. | ||
Weapons degrade and jam over time, and must eventually be replaced. ''Clear Sky'' and ''Call of Pripyat'' feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons. | Weapons degrade and jam over time, and must eventually be replaced. ''Clear Sky'' and ''Call of Pripyat'' feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments or grenades and tends to eagerly commit suicide if equipped with explosive weapons. | ||
{{VG Title}} | {{VG Title}} | ||
Line 22: | Line 22: | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to | The [[Beretta 92FS]] appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to erroneous configuration parameters, the Beretta's condition degrades absurdly fast and deals much higher damage than the other 9x19mm pistols. Beretta pistols appear regularly in ''Clear Sky'' and ''Call of Pripyat''. | ||
[[file:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm Parabellum]] | [[file:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm Parabellum]] | ||
[[file:Stalker SoC Beretta92 hold.jpg|thumb|none|600px|The player character holding the Beretta. Note the hammer, which is always in half-cock.]] | [[file:Stalker SoC Beretta92 hold.jpg|thumb|none|600px|The player character holding the Beretta. Note the hammer, which is always in half-cock.]] | ||
Line 31: | Line 31: | ||
==Colt M1911== | ==Colt M1911== | ||
The [[Colt M1911]] appears in the game as the "Kora-919". It is relatively rare, | The [[Colt M1911]] appears in the game as the "Kora-919". It is relatively rare, only being able to be acquired through stashes or bought at the 100 Rads bar. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is the weakest .45 ACP handgun in the game. | ||
[[file:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]] | [[file:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]] | ||
[[file:Stalker SoC 1911 hold.jpg|thumb|none|600px|The M1911 in idle.]] | [[file:Stalker SoC 1911 hold.jpg|thumb|none|600px|The M1911 in idle.]] | ||
Line 45: | Line 45: | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears in the game in two versions: the standard "Black Kite" using .45 ACP ammunition, and the unique "Big Ben" firing 9x39mm. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the ''[[Half-Life]]'' series | The [[Desert Eagle Mark XIX]] appears in the game in two versions: the standard "Black Kite" using .45 ACP ammunition, and the unique "Big Ben" firing 9x39mm. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the ''[[Half-Life]]'' series; this is an Easter egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 ACP ammunition is unrealistic, as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds, but it was probably made to simplify the game and avoiding to create a cartridge for a single gun. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards. | ||
[[file:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]] | [[file:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]] | ||
[[file:Stalker SoC DEagle hold.jpg|thumb|none|600px|First-person view of the Desert Eagle.]] | [[file:Stalker SoC DEagle hold.jpg|thumb|none|600px|First-person view of the Desert Eagle.]] | ||
Line 54: | Line 54: | ||
==Fort-12== | ==Fort-12== | ||
The [[Fort-12]] appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of | The [[Fort-12]] appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of a cut item retrieval quest. It can also be fitted with a silencer. | ||
[[file:Fort12-1.jpg|thumb|400px|none|Fort-12 - 9x18 Makarov]] | [[file:Fort12-1.jpg|thumb|400px|none|Fort-12 - 9x18 Makarov]] | ||
[[file:Stalker SoC Fort 12 hold.jpg|thumb|none|600px|The Fort-12 being held.]] | [[file:Stalker SoC Fort 12 hold.jpg|thumb|none|600px|The Fort-12 being held.]] | ||
Line 63: | Line 63: | ||
==Heckler & Koch USP Compact== | ==Heckler & Koch USP Compact== | ||
The [[Heckler & Koch USP Compact]] appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions | The [[Heckler & Koch USP Compact]] appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions, and can be bought from Skinflint at the Freedom base. | ||
[[file:USPCompact45.jpg|thumb|400px|none|Heckler & Koch USP Compact - .45 ACP | [[file:USPCompact45.jpg|thumb|400px|none|Heckler & Koch USP Compact - .45 ACP]] | ||
[[file:Stalker SoC USP hold.jpg|thumb|none|600px|The USP Compact in idle.]] | [[file:Stalker SoC USP hold.jpg|thumb|none|600px|The USP Compact in idle.]] | ||
[[file:Stalker SoC USP aim.jpg|thumb|none|600px|Iron sights.]] | [[file:Stalker SoC USP aim.jpg|thumb|none|600px|Iron sights.]] | ||
Line 121: | Line 121: | ||
==AKMSU== | ==AKMSU== | ||
The [[AKMSU]] appears in the game as the "Akm 74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39mm ammo, it is modeled with a stamped steel 7.62x39mm magazine. Also noteworthy is that it has a polymer fore-end in | The [[AKMSU]] appears in the game as the "Akm 74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39mm ammo, it is modeled with a stamped steel 7.62x39mm magazine. Also noteworthy is that it has a polymer fore-end in gameplay, while in the pre-rendered cutscenes the player character is seen firing one with wooden furniture. | ||
[[file:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]] | [[file:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]] | ||
[[file:Stalker SoC AKMSU hold.jpg|thumb|none|600px|The AKMSU in-game.]] | [[file:Stalker SoC AKMSU hold.jpg|thumb|none|600px|The AKMSU in-game.]] | ||
Line 131: | Line 131: | ||
==AKS-74== | ==AKS-74== | ||
The [[AKS-74]] appears in the game as the "Akm 74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, | The [[AKS-74]] appears in the game as the "Akm 74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, Mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard with vents exposing the gas tube (though these vents are quite clearly a flat texture) and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom Underground. | ||
[[file:AKS-74 synthetic furniture.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | [[file:AKS-74 synthetic furniture.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | ||
[[file:Stalker SoC AK74 hold.jpg|thumb|none|600px|Holding the AKS-74.]] | [[file:Stalker SoC AK74 hold.jpg|thumb|none|600px|Holding the AKS-74.]] | ||
Line 140: | Line 140: | ||
==AN-94== | ==AN-94== | ||
The [[AN-94]] appears | The [[AN-94]] appears as the "Obokan", but is also referred to as the "ON-94" in the description of the armour-piercing 5.45 rounds. It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov. | ||
[[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]] | [[file:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]] | ||
[[file:Stalker SoC AN94 hold.jpg|thumb|none|600px|The AN-94 in-game.]] | [[file:Stalker SoC AN94 hold.jpg|thumb|none|600px|The AN-94 in-game.]] | ||
[[file:Stalker SoC AN94 aim.jpg|thumb|none|600px|Aiming.]] | [[file:Stalker SoC AN94 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:Stalker SoC AN94 rel 1.jpg|thumb|none|600px|Removing the magazine.]] | [[file:Stalker SoC AN94 rel 1.jpg|thumb|none|600px|Removing the magazine.]] | ||
[[file:Stalker SoC AN94 rel 2.jpg|thumb|none|600px|Pulling back the bolt.]] | [[file:Stalker SoC AN94 rel 2.jpg|thumb|none|600px|Pulling back the bolt; doing so makes the barrel incorrectly reciprocate, which it is only supposed to do when firing.]] | ||
[[file:Stalker SoC AN94 world.jpg|thumb|none|600px|Third person model. Note that it incorrectly has an AK-74 muzzle brake.]] | [[file:Stalker SoC AN94 world.jpg|thumb|none|600px|Third person model. Note that it incorrectly has an AK-74 muzzle brake.]] | ||
==AS Val== | ==AS Val== | ||
The [[AS Val]] appears in the game as the "VLA | The [[AS Val]] appears in the game as the "VLA special assault rifle". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward. | ||
[[file:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]] | [[file:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]] | ||
[[file:Stalker SoC val hold.jpg|thumb|none|600px|The AS Val in-game.]] | [[file:Stalker SoC val hold.jpg|thumb|none|600px|The AS Val in-game.]] | ||
Line 182: | Line 182: | ||
[[file:Stalker SoC g36 hold.jpg|thumb|none|600px|The SL8 in idle.]] | [[file:Stalker SoC g36 hold.jpg|thumb|none|600px|The SL8 in idle.]] | ||
[[file:Stalker SoC g36 aim.jpg|thumb|none|600px|Aiming.]] | [[file:Stalker SoC g36 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:Stalker SoC g36 rel 1.jpg|thumb|none|600px|Reloading. | [[file:Stalker SoC g36 rel 1.jpg|thumb|none|600px|Reloading. The charging handle will automatically lock back when the reload is started; the bolt itself, however, stays fully closed.]] | ||
[[file:Stalker SoC g36 rel 2.jpg|thumb|none|600px|Releasing the charging handle.]] | [[file:Stalker SoC g36 rel 2.jpg|thumb|none|600px|Releasing the charging handle; the player character for some reason appears to hesitate before doing so for a rather long time.]] | ||
[[file:Stalker SoC g36 world.jpg|thumb|none|600px|World model. Note that it is loaded with dummy cartridges.]] | [[file:Stalker SoC g36 world.jpg|thumb|none|600px|World model. Note that it is loaded with dummy cartridges.]] | ||
Line 196: | Line 196: | ||
==SIG SG 550== | ==SIG SG 550== | ||
The [[SIG SG 550]] appears in the game as the "SGI 5k". Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG | The [[SIG SG 550]] appears in the game as the "SGI 5k". The in-game gun is an early model, featuring a different lower receiver. Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG 550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game. | ||
[[file:SIG550.jpg|thumb|none|400px|SIG SG | [[file:SIG550.jpg|thumb|none|400px|SIG SG 550 - 5.56x45mm NATO]] | ||
[[file:Stalker SoC SIG550 hold.jpg|thumb|none|600px|The 550 in idle.]] | [[file:Stalker SoC SIG550 hold.jpg|thumb|none|600px|The 550 in idle.]] | ||
[[file:Stalker SoC SIG550 aim.jpg|thumb|none|600px|Aiming.]] | [[file:Stalker SoC SIG550 aim.jpg|thumb|none|600px|Aiming.]] | ||
Line 205: | Line 205: | ||
==Z-M LR-300ML== | ==Z-M LR-300ML== | ||
The [[Z-M LR 300|Z-M LR-300ML]] appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a | The [[Z-M LR 300|Z-M LR-300ML]] appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a Mercenary outpost near the Army Warehouses and is the subject of a Duty quest. | ||
[[file:LR300.JPG|thumb|none|400px|Z-M LR-300ML - 5.56x45mm NATO]] | [[file:LR300.JPG|thumb|none|400px|Z-M LR-300ML - 5.56x45mm NATO]] | ||
[[file:Stalker SoC zm hold.jpg|thumb|none|600px|Holding the LR-300. Note the dustcover, which functions much like ''[[Counter-Strike]]'''s M4 dustcover.]] | [[file:Stalker SoC zm hold.jpg|thumb|none|600px|Holding the LR-300. Note the dustcover, which functions much like ''[[Counter-Strike]]'''s M4 dustcover, never staying open like it should.]] | ||
[[file:Stalker SoC zm aim.jpg|thumb|none|600px|Ignoring the aperture sight.]] | [[file:Stalker SoC zm aim.jpg|thumb|none|600px|Ignoring the aperture sight.]] | ||
[[file:Stalker SoC zm rel 1.jpg|thumb|none|600px|Removing the magazine.]] | [[file:Stalker SoC zm rel 1.jpg|thumb|none|600px|Removing the magazine.]] | ||
[[file:Stalker SoC zm rel 2.jpg|thumb|none|600px|Pulling the charging handle | [[file:Stalker SoC zm rel 2.jpg|thumb|none|600px|Pulling the charging handle, which briefly opens the dustcover and shows that the bolt is completely absent.]] | ||
[[file:Stalker SoC zm world.jpg|thumb|none|600px|World model.]] | [[file:Stalker SoC zm world.jpg|thumb|none|600px|World model.]] | ||
Line 216: | Line 216: | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] appears in the game as the "Sniper rifle (SVDm 2)". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods. An SVD with wooden furniture is featured as a static prop on the main menu. | The [[SVD Dragunov]] appears in the game as the "Sniper rifle (SVDm 2)". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods; it was to be the target of a scrapped item retrieval quest given by Freedom. An SVD with wooden furniture is featured as a static prop on the main menu. | ||
[[file:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]] | ||
[[file:Stalker SoC svd hold.jpg|thumb|none|600px|The SVD in idle.]] | [[file:Stalker SoC svd hold.jpg|thumb|none|600px|The SVD in idle.]] | ||
Line 234: | Line 234: | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from | The [[VSS Vintorez]] appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from Charon, the leader of Monolith in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find. | ||
[[file:Vss2.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]] | [[file:Vss2.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]] | ||
[[file:Stalker SoC Vintorez hold.jpg|thumb|none|600px|Holding the VSS.]] | [[file:Stalker SoC Vintorez hold.jpg|thumb|none|600px|Holding the VSS.]] | ||
Line 254: | Line 254: | ||
==Mossberg Maverick 88== | ==Mossberg Maverick 88== | ||
The [[Maverick Model 88]] appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master Stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the [[Winchester 1300]], as this shotgun is internally given the misspelled name | The [[Maverick Model 88]] appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master Stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the [[Winchester 1300]], as this shotgun is internally given the misspelled name "wpn_wincheaster1300", and its in-game name is also derived from the Winchester 1300. The Winchester label is sometimes erroneously retained by end-user mods correcting the fake weapon names. | ||
[[file:play_110.jpg|thumb|400px|none|Mossberg Maverick 88 - 12 gauge]] | [[file:play_110.jpg|thumb|400px|none|Mossberg Maverick 88 - 12 gauge]] | ||
[[file:Stalker SoC m88 hold.jpg|thumb|none|600px|Holding the Maverick.]] | [[file:Stalker SoC m88 hold.jpg|thumb|none|600px|Holding the Maverick.]] | ||
Line 262: | Line 262: | ||
[[file:Stalker SoC m88 world.jpg|thumb|none|600px|World model.]] | [[file:Stalker SoC m88 world.jpg|thumb|none|600px|World model.]] | ||
== | ==TOZ-66== | ||
The most common shotgun in the game is | The most common shotgun in the game is a sawn-off [[TOZ-66]]. It is frequently used by rookie stalkers, bandits, and, on one occasion, Duty. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. The description for the shotgun describes it as a sawn-off version of the "BM 17", which is an obfuscated version of its internal name, "wpn_bm16"; this name likely originates from the [[TOZ Model B|TOZ-BM]], of which 16 gauge was the most common chambering. A full-length version was present in alpha builds of the game. | ||
[[file:TOZ-66.jpg|400px|thumb|none|TOZ-66 - 12 gauge]] | [[file:TOZ-66.jpg|400px|thumb|none|TOZ-66 - 12 gauge]] | ||
[[file:Stalker SoC TOZ66 hold.jpg|thumb|none|600px|Holding the sawn-off.]] | [[file:Stalker SoC TOZ66 hold.jpg|thumb|none|600px|Holding the sawn-off.]] | ||
Line 298: | Line 298: | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy. | The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy. Its rockets are incorrectly as OG-7V warheads, while it is actually a PG-7VL. | ||
[[file:Rpg-7-1-.jpg|thumb|none|400px| | [[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] | ||
[[file:Stalker SoC rpg7 hold.jpg|thumb|none|600px|Holding the RPG.]] | [[file:Stalker SoC rpg7 hold.jpg|thumb|none|600px|Holding the RPG.]] | ||
[[file:Stalker SoC rpg7 aim.jpg|thumb|none|600px|Aiming through the | [[file:Stalker SoC rpg7 aim.jpg|thumb|none|600px|Aiming through the PGO-7 scope.]] | ||
[[file:Stalker SoC rpg7 rel 1.jpg|thumb|none|600px|Inserting in a new rocket.]] | [[file:Stalker SoC rpg7 rel 1.jpg|thumb|none|600px|Inserting in a new rocket.]] | ||
[[file:Stalker SoC rpg7 rel 2.jpg|thumb|none|600px|Fully inserting it in.]] | [[file:Stalker SoC rpg7 rel 2.jpg|thumb|none|600px|Fully inserting it in; the hammer is never cocked, although it is always shown as cocked on the model.]] | ||
[[file:Stalker SoC rpg7 world.jpg|thumb|none|600px|An RPG and a rocket on the ground.]] | [[file:Stalker SoC rpg7 world.jpg|thumb|none|600px|An RPG and a rocket on the ground.]] | ||
==SIG GL 5040== | ==SIG GL 5040== | ||
The [[SIG GL 5040]] appears in | The [[SIG GL 5040]] appears in-game, incorrectly referred to as the "[[M203]]". It can be mounted to the [[SIG SG 550]] and the [[Z-M LR 300]]. | ||
[[file:SIG GL 5040.jpg|thumb|none|400px|SIG GL 5040 - 40x46mm grenade]] | [[file:SIG GL 5040.jpg|thumb|none|400px|SIG GL 5040 - 40x46mm grenade]] | ||
[[file:Stalker SoC SIG GL.jpg|thumb|none|600px|The 5040 on the ground. Note that the mounting for the launcher is the wrong way around; this is not the case when it is mounted on something, however.]] | [[file:Stalker SoC SIG GL.jpg|thumb|none|600px|The 5040 on the ground. Note that the mounting for the launcher is the wrong way around; this is not the case when it is mounted on something, however.]] | ||
Line 332: | Line 332: | ||
[[file:STALKER Shadow of Chernobyl rdg-2 3.jpg|thumb|none|600px|A pile of smoke grenades.]] | [[file:STALKER Shadow of Chernobyl rdg-2 3.jpg|thumb|none|600px|A pile of smoke grenades.]] | ||
= | =Unusable Weapons= | ||
==Mosin Nagant M91/30== | ==Mosin Nagant M91/30== | ||
A large poster seen at the north Cordon checkpoint and inside the | A large poster seen at the north Cordon checkpoint and inside the 100 Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his [[Mosin Nagant M91/30]]. | ||
[[file:M9130.jpg|thumb|none|400px|Mosin Nagant M91/30 - 7.62x54mmR]] | [[file:M9130.jpg|thumb|none|400px|Mosin Nagant M91/30 - 7.62x54mmR]] | ||
[[file:STALKER Shadow of Chernobyl Mosin Nagant M91-30.jpg|thumb|none|600px|The Mosin Nagant poster.]] | [[file:STALKER Shadow of Chernobyl Mosin Nagant M91-30.jpg|thumb|none|600px|The Mosin Nagant poster.]] | ||
Line 357: | Line 357: | ||
==Gauss Rifle== | ==Gauss Rifle== | ||
A fictional sniper rifle based heavily on the Gauss Rifle of ''[[Fallout 2]]''. Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in ''Shadow of Chernobyl'', though a group of Stalkers in the Dark Valley pretend to have one for sale as part of a scam. | A fictional sniper rifle based heavily on the Gauss Rifle of ''[[Fallout 2]]''. Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in ''Shadow of Chernobyl'', though a group of Stalkers in the Dark Valley pretend to have one for sale as part of a scam. Its prototype form appears in ''Clear Sky'', and it is more easily obtained in ''Call of Pripyat'', where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9mm, changed to 2.54 mm in ''Clear Sky'' (which is consistent with the caliber of the ''Fallout'' Gauss Rifle). It appears to use a SUSAT scope, but also has a set of never-used iron sights. It also appears to have a few parts from real weapons, such as the pistol grip, stock, trigger and trigger guard from a [[Heckler & Koch G36]]. | ||
[[File:HKG36.jpg|thumb|none|400px|Heckler & Koch G36 - 5.56x45mm NATO]] | [[File:HKG36.jpg|thumb|none|400px|Heckler & Koch G36 - 5.56x45mm NATO]] | ||
[[file:Stalker SoC gaus hold.jpg|thumb|none|600px|The gauss rifle in idle.]] | [[file:Stalker SoC gaus hold.jpg|thumb|none|600px|The gauss rifle in idle.]] |
Revision as of 04:06, 17 July 2022
|
S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter with heavy role-playing game elements developed by Ukrainian game developer GSC Game World released on the PC. It was first announced by GSC Game World in 2001 and eventually released in 2007. It is heavily inspired by the film Stalker directed by Andrei Tarkovsky as well as original novel The Roadside Picnic by Strugatski Brothers on which the film was based. The game itself was successful on both domestic and international game markets. Developers really traveled to Chernobyl to gain inspiration for the game and get ideas for production design.
The game features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of Counter-Strike and Far Cry 2. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the request of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, S.T.A.L.K.E.R.: Clear Sky, and mostly retained in the sequel, S.T.A.L.K.E.R.: Call of Pripyat. The latter game, however, omits the most prominent marks on a few of the pistols and rifles (e.g. the Beretta logo on the Beretta 92FS's grips). All three games use obfuscated or fictionalized names for the weapons.
Weapons degrade and jam over time, and must eventually be replaced. Clear Sky and Call of Pripyat feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments or grenades and tends to eagerly commit suicide if equipped with explosive weapons.
The following weapons appear in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl:
Pistols
Beretta 92FS
The Beretta 92FS appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to erroneous configuration parameters, the Beretta's condition degrades absurdly fast and deals much higher damage than the other 9x19mm pistols. Beretta pistols appear regularly in Clear Sky and Call of Pripyat.
Colt M1911
The Colt M1911 appears in the game as the "Kora-919". It is relatively rare, only being able to be acquired through stashes or bought at the 100 Rads bar. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is the weakest .45 ACP handgun in the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game in two versions: the standard "Black Kite" using .45 ACP ammunition, and the unique "Big Ben" firing 9x39mm. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the Half-Life series; this is an Easter egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 ACP ammunition is unrealistic, as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds, but it was probably made to simplify the game and avoiding to create a cartridge for a single gun. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards.
Fort-12
The Fort-12 appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of a cut item retrieval quest. It can also be fitted with a silencer.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions, and can be bought from Skinflint at the Freedom base.
Makarov PB
The Makarov PB silenced pistol appears in the game as the "Noiseless pistol (PB1s)". It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.
Makarov PM
The Makarov PM appears in the game as the "PMm". It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18mm PMM ammunition with no trouble.
SIG-Sauer P220
The SIG-Sauer P220 appears in the game as the "SIP-t M200". It is sometimes used by more experienced members of the Duty faction. The P220 also appears in the holsters of all the characters that have one, regardless of the sidearm they actually carry.
Walther P99
The Walther P99 pistol appears in the game as the "Walker P9m". It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "Viper 5". It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods. Rather strangely, it includes single-shot, 2- and 3-round burst and full-auto firing modes, despite being modeled with a 0-1 trigger group.
Assault Rifles
AKMSU
The AKMSU appears in the game as the "Akm 74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39mm ammo, it is modeled with a stamped steel 7.62x39mm magazine. Also noteworthy is that it has a polymer fore-end in gameplay, while in the pre-rendered cutscenes the player character is seen firing one with wooden furniture.
AKS-74
The AKS-74 appears in the game as the "Akm 74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, Mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard with vents exposing the gas tube (though these vents are quite clearly a flat texture) and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom Underground.
AN-94
The AN-94 appears as the "Obokan", but is also referred to as the "ON-94" in the description of the armour-piercing 5.45 rounds. It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov.
AS Val
The AS Val appears in the game as the "VLA special assault rifle". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.
Enfield L85A1
The Enfield L85A1 appears in the game as the "IL 86". It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. True to its reputation, it is very unreliable, jamming frequently and deteriorating faster than other rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, having reduced recoil and the other a suppressor, respectively. The weapon is shown with the muzzle cover attached. Its inventory icon is of an L85A2, as noted by the bolt handle.
FN F2000
The FN F2000 appears in the game as the "FT 200M". It is used by a combatant in the Arena and primarily by Monolith members inside the Chernobyl NPP, and cannot be found earlier. It has a high rate of fire, an integrated scope and permanently-attached FN GL-1 grenade launcher.
Heckler & Koch SL8-1
The "GP 37" in-game is a Heckler & Koch SL8-1 that has been modified to resemble a military G36 rifle. It can be identified as an SL8 by the length from the pistol grip to the stock. It is fitted with a ZF 3x4° dual optical scope, though only the telescopic sight can be used. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. In a reversal of the hybrid G36 from Far Cry, the S.T.A.L.K.E.R. G36 has a full six-vent handguard with the barrel from a G36K. Its appearance in the Zone alongside the other high-end NATO rifles is likely due to it being stolen from NATO stockpiles or being purchased on the black market.
OTs-14-4A Groza
The OTs-14-4A Groza appears in the game as the "Tunder S14". It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39mm version, which can also be bought from Sidorovich the trader under certain conditions. "Groza" is Russian for "thunderstorm", hence the weapon's obfuscated name.
SIG SG 550
The SIG SG 550 appears in the game as the "SGI 5k". The in-game gun is an early model, featuring a different lower receiver. Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG 550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game.
Z-M LR-300ML
The Z-M LR-300ML appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a Mercenary outpost near the Army Warehouses and is the subject of a Duty quest.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears in the game as the "Sniper rifle (SVDm 2)". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods; it was to be the target of a scrapped item retrieval quest given by Freedom. An SVD with wooden furniture is featured as a static prop on the main menu.
SVU Dragunov
The SVU Dragunov appears in the game as the "SVUmk2". It is used by Freedom and Monolith snipers. Like the SVD, the player cannot sprint while wielding it.
VSS Vintorez
The VSS Vintorez appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from Charon, the leader of Monolith in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 shotgun appears in the game as the "SPSA14". It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.
Mossberg Maverick 88
The Maverick Model 88 appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master Stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the Winchester 1300, as this shotgun is internally given the misspelled name "wpn_wincheaster1300", and its in-game name is also derived from the Winchester 1300. The Winchester label is sometimes erroneously retained by end-user mods correcting the fake weapon names.
TOZ-66
The most common shotgun in the game is a sawn-off TOZ-66. It is frequently used by rookie stalkers, bandits, and, on one occasion, Duty. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. The description for the shotgun describes it as a sawn-off version of the "BM 17", which is an obfuscated version of its internal name, "wpn_bm16"; this name likely originates from the TOZ-BM, of which 16 gauge was the most common chambering. A full-length version was present in alpha builds of the game.
Grenade Launchers
FN GL-1
The FN GL-1 is permanently attached to the FN F2000.
GP-25
The GP-25 appears in the game as the "GP-25 Kostyer". By default it can only be mounted to the AKS-74, but the "Storming" variant of the AN-94 has one permanently affixed.
GP-30
The GP-30 is mounted as part of the OTs-14 Groza.
RG-6
The RG-6 appears in the game as the "Bulldog 6". It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing M203 ammunition was implemented, but cannot be accessed in the unaltered game.
RPG-7
The RPG-7 also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy. Its rockets are incorrectly as OG-7V warheads, while it is actually a PG-7VL.
SIG GL 5040
The SIG GL 5040 appears in-game, incorrectly referred to as the "M203". It can be mounted to the SIG SG 550 and the Z-M LR 300.
Grenades
F-1
The second most common (and only other) hand grenades in the game are F-1 hand grenades. They have a larger radius of blast damage than the RGD-5.
RGD-5
The most common hand grenades in the game are RGD-5 hand grenades. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of Shadow of Chernobyl, an ability restored in subsequent games.
Smoke grenade
This smoke grenade is only present in the multiplayer modes of all three S.T.A.L.K.E.R. games. As it was not intended for use in singleplayer, its smoke has no effect on the game AI; the grenade itself does cause the AI to treat it like an explosive grenade, making it useful for clearing groups out of a fortified place when a frag grenade would be inappropriate. Its model is simply an RGD-5 with a new texture marking it as a "DG-05" grenade.
Unusable Weapons
Mosin Nagant M91/30
A large poster seen at the north Cordon checkpoint and inside the 100 Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his Mosin Nagant M91/30.
YakB-12.7
The Mi-24 gunships which patrol the Zone carry the 12.7x108mm Yakushev-Borzov Yak-B four-barrel Gatling gun.
PKT
The PKT can be seen as the coaxial armament of BTR-70 APCs found in the Zone.
KPVT
The BTR-70s are also equipped with a KPVT Heavy Machine Gun. Some mods make it possible to drive the BTR with the vehicle having usable weapons and acting as a mobile stash, though it is rather buggy.
Fictional Weapons
Gauss Rifle
A fictional sniper rifle based heavily on the Gauss Rifle of Fallout 2. Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in Shadow of Chernobyl, though a group of Stalkers in the Dark Valley pretend to have one for sale as part of a scam. Its prototype form appears in Clear Sky, and it is more easily obtained in Call of Pripyat, where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9mm, changed to 2.54 mm in Clear Sky (which is consistent with the caliber of the Fallout Gauss Rifle). It appears to use a SUSAT scope, but also has a set of never-used iron sights. It also appears to have a few parts from real weapons, such as the pistol grip, stock, trigger and trigger guard from a Heckler & Koch G36.