[[File:Warface_AK12_Charge.jpg|thumb|none|600px|Which is then followed by an underhand bolt pull to chamber the rifle. It'd probably be more practical to cant the weapon to the right as the bolt is racked, instead of maintaining whatever pose is shown here.]]
[[File:Warface_AK12_Charge.jpg|thumb|none|600px|Which is then followed by an underhand bolt pull to chamber the rifle. It'd probably be more practical to cant the weapon to the right as the bolt is racked, instead of maintaining whatever pose is shown here.]]
[[File:Warface_AK12_MaginAlt.jpg|thumb|none|600px|Swapping mags with a kitted out AK-12. As with a number of recent post-launch weapons, the AK-12 has an alternate reload; this reload involves everything being operated with the right hand.]]
[[File:Warface_AK12_MaginAlt.jpg|thumb|none|600px|Swapping mags with a kitted out AK-12. As with a number of recent post-launch weapons, the AK-12 has an alternate reload; this reload involves everything being operated with the right hand.]]
[[File:Warface_AK12_ChargeAlt2.jpg|thumb|none|600px|Racking the bolt again, but with the dominant hand this time. This reload animation would eventually be reused by the SVD.]][[File:Warface_AK12_Romeo4ADS.jpg|thumb|none|600px|Sighting in the Romeo 4 on who is presumably Warface's knockoff of GySgt. Hartman.]]
[[File:Warface_AK12_ChargeAlt2.jpg|thumb|none|600px|Racking the bolt again, but with the dominant hand this time. This reload animation would eventually be reused by the SVD.]][[File:Warface_AK12_Romeo4ADS.jpg|thumb|none|600px|Sighting in the Romeo 4 on who is presumably Warface's knockoff of GySgt. Hartman. The Romeo 4 incorrectly possesses 1.8x magnification; the real Romeo 4 is an unmagnified red dot sight. Presumably this generates far more than just 1.8x of image magnification when compounded with the significant loss of camera FOV, caused by the mere action of aiming down sights.]]
[[File:Warface_AK12_Melee.jpg|thumb|none|600px|The rifleman proceeds to give Big Brother a Russian buttstroke.]]
[[File:Warface_AK12_Melee.jpg|thumb|none|600px|The rifleman proceeds to give Big Brother a Russian buttstroke.]]
Warface features a large and constantly updated selection of weapons. Almost everything in this game can be obtained with three types of currency: Warface Dollars (the main in-game currency), Kredits (bought with real money) and Crowns (obtained through completing PvE missions). Some weapons, equipment and attachments require unlocking through the Vendors system. They are divided into 4 types of rarity: Common, Rare, Ultra Rare, and Legendary. Legendary weapons, in general, have stats, comparable to Kredit weapons, and also come with a variety of different unique attachments that are unlocked with the weapon and aren't available on any other weapon. As of March 17, 2022, the vendor system has been removed from the game; weapons are now acquired from the shop via direct purchase or loot box gambling with the aforementioned currencies, leveling up in the game (though only a select handful of weapons can be attained this way), or through the games' battle pass.
Weapons also uses the weapon repair system of monetization; weapons will lose durability over time, and eventually become unusable. The player needs to repair them to continue playing with them. Golden weapon variations were formerly exempt from repairs until some point after Warface's acquisiton by my.com in 2017; gold weapons acquired before this point remain exempt from repairs, but any gold weapons acquired after that point will require repair costs.
There are totally five classes in the game, each using different categories of weapons. Rifleman uses Assault Rifles and Machine Guns, Medic uses Shotguns, Engineer uses SMGs, and Sniper uses Sniper Rifles. The SED class added post-launch has access to heavy machine guns and the CZ 805 G1 grenade launcher. All classes, bar the SED, also have access to a variety of pistols, melee weapons, grenades and other equipment. All new players have access only to a Rifleman and a Sniper, but progressing through game unlocks a Medic and a Engineer for use later.
Much like other Cry Engine games, the weapons can be customized on the fly.
A note on weapon names: as an online game, there are many different regional versions of the game. In general, most currently serviced regions (including the major regions of Eastern Europe, Western Europe, and the United States) feature real weapon names, at times even including the company names (inaccurate identifications notwithstanding). Some regions, such as Warface Turkey, use a set of "alternate" fictional weapon names. The Western version formerly used the alternate fictional weapon names, but have switched over to the real names as of June 5th, 2018. A list of in-game weapon names, both real and fictional versions, can be found here. The fictional names will be noted on this page as "alternate" names.
Like the weapon names, in-game weapon descriptions also have alternate fictional versions. These will be occasionally noted on this page.
Pistols
Beretta 93R
The Beretta 93R appears as the "M93R". It is the only Rare sidearm in the Vendor system. M93R is basically an inferior version of the later Calico M950. Like Calico, it shoots in 3-round bursts, but it also has overall worse stats compared to its Ultra Rare counterpart.
Beretta M9
The Beretta M9 appears as the "MD9". Like Daewoo K5, M9 is available for purchase from the start of the game for in-game currency. It is more expensive compared to K5 and offers slightly more firepower at the cost of slightly lower rate of fire.
Browning Hi-Power Mark III
The Browning Hi-Power Mark III appears as the "Browning High Power", alternately named "High Power Pistol". The alternate weapon description states that it was developed by "John BrownRedling". It is a starting sidearm for all classes and, as such, doesn't require purchase nor repair, but have rather unimpressive stats overall. The model was reworked in 2020. The pistol now has a custom tan frame.
CAA Tactical RONI-G2
A Glock converted to full-auto and mounted in a CAA Tactical RONI-G2 carbine conversion kit was added to the submachine guns class, under the name "Micro-Roni CAA".
CZ 75 Automatic
The CZ 75 Automatic appears in the game, alternately named "WX-86".
CZ 75 TS Czechmate Parrot
The CZ 75 Czechmate Parrot appears in the game as Kredit weapon available only through Warbox system. It comes with the C-More sight by default that can be removed through customization menu.
Daewoo K5
The Daewoo K5 appears as the "GU5". According to the in-game description, it is made by "Global Universe Precision Industries" of South Korea. Like M9, K5 is available for purchase from the very beginning and require the least amount of War money in order to do so. It offers slightly better stats compared to the starting pistol.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX with under-barrel accessory rail and compensator cuts on the barrel appears as the "Eagle Eye". Bizarrely, the weapon is depicted incorrectly as being DAO; considering the similarly SAO Browning is not this seems especially odd. Just like the USP and Python, Desert Eagle have an ability to mount shared weapon sights.
The Glock 18C appears as the "S18G", "a variation of the S17G" as described by the weapon description.
Heckler & Koch P30
The Heckler & Koch P30 with sight and Match compensator was added as the "H&K P30".
Heckler & Koch USP
The Heckler & Koch USP is purchasable from the Warface shop. It is alternate named "ZX84 USP"; rather confusingly, the "ZX84" name is applied to a lot of other H&K guns in the game, be it SMGs, machine guns, assault rifles, or sniper rifles, all called "ZX84" as if H&K became an edgy cyberpunk megacorporation with numbers in its name. It has a 13-round magazine, meaning it is the .40 S&W version, and a custom optic mount that is so ridiculously low to the slide that it's barely visible while aiming. The rear sights are blank and the front sight has a green tritium dot. The mount grants usage of 2 optics for primary weapons. In addition, the full array of "Muzzle" attachments for secondaries is available.
The Laugo Alien appears in the game, alternately named "Reaper".
Luger P08
The Luger P08 appears as simply "Luger". It is alternately known as the "Bellum", one word from the phrase "Si vis pacem, para bellum" from which the 9x19mm Parabellum got its name.
A pink Magnum Research Micro Eagle appears in the game, named "Pinkie-Micro Desert Eagle", alternately named "Pink Micro Eagle Eye". It is available only through Kredit Warboxes and comes with two unique attachments, but can't use any generic pistol attachments.
MasterPiece Arms MPA930DMG
The MasterPiece Arms MPA930DMG appears in the game, alternately named "WPA 039 GMD". As a Legendary weapon, it features a unique suppressor that isn't available on any other sidearm.
MP-443 Grach
MP-443 Grach appears in this game under its full name in most versions of the game except for Russian, where it appears under its alternate name "PYa "Grach"" (ПЯ "Грач") instead. It comes equipped with unusable Zenit B-8 accessory rail and is capable of mounting all standard "Muzzle" attachments.
The Colt Python Elite appears as the Ultra Rare handgun available through the Vendor system. All new players can also gain access to it for a limited time after completing Engineer training course. It has a mounted accessory rail at the to of the barrel and can mount a variety of shared weapon sights thanks to it.
Mateba Model 6 Unica
A Mateba Model 6 Unica with a 6 inch barrel and a muzzle brake appears. Its alternate name is "HEX Autorevolver", with "HEX" referring to its hexagonal cylinder according to the in-game description.
Nagant M1895
The Nagant M1895. Its alternate name is simply "M1895". It comes with one unique suppressor.
The Taurus Judge. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.
Submachine Guns
Beretta Mx4 Storm
The Beretta Mx4 Storm appears under its real name. For some reason, it has another Picatinny rail mounted on the standard one.
The Calico Liberty 100 appears in the game and is incorrectly referred to as "Calico M951S", despite the fact that it lacks M951's unique compensator (or any compensator at all, for that matter) and foregrip and has a fixed stock rather than a telescopic one. It is incorrectly depicted in the game as a fully automatic weapon.
Calico M950
The Calico M950 appears in the game under its full name. It incorrectly fires in 3-round bursts.
Calico M955A
The Calico M955A with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.
Calico M960A
The Calico M960A is available in this game under its full name.
A rail-equipped Daewoo K7 appears in the game under its full name.
FN P90 Tactical
The FN P90 Tactical is a submachine gun in Warface, named simply as the "FN P90".
Grand Power Stribog SP9 A1
The Grand Power Stribog SP9 A1 appears, incorrectly referred to as the SR9 A2 variant. It fires in fully-automatic mode like AC9 and AP9 variants.
Heckler & Koch MP5A3
A heavily customized Heckler & Koch MP5A3 incorrectly appears as the "H&K MP5A5 Custom". It features a color scheme similar to the MP5 MLI's RAL8000, custom flash hider and top rail, Spuhr railed forend, aftermarket charging handle and AR-15 stock adapter with installed Strike Industries Viper Mod-1 stock.
Heckler & Koch MP5A5
An actual Heckler & Koch MP5A5 appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears under the simplified name "H&K MP7". It incorrectly holds 30 rounds in the short 20-round magazine.
The Mini Uzi is an available weapon. It is alternately named "Micro Oren" (Oren being a Jewish name just like Uziel), and described to be "the smaller variant of the Oren SMG".
The JS 9mm is an available weapon. Its alternate name is "Ch 9mm". Its alternate weapon description states that it is made by "Saluen Group Corporation" as an export version of the "CCW-05."
It is modeled with a right-handed only charging handle (as in the left side is completely flat with no slit as a charging handle option), which is the feature of an early prototype version of the weapon showcased by Jianshe. More weirdly though, it has ambidextrous selector switches, which no version of the JS 9mm has.
The Magpul FMG-9 is available under its full name.
MasterPiece Arms MPA10SST-X
The .380 ACP version of the MasterPiece Arms MPA10SST, the MPA10SST-X, appears in the game under the latter name. Its alternate name is far more simple, being "MP .38".
PM-98
The PM-98 is known in the game as the older "PM-84 Glauberyt Custom". It fires in 4-round bursts, which is incorrect, as the real PM-98 fires in semi-auto/full-auto.
The Sa. Vz. 83 Skorpion. Its alternate name is "Metasoma 83", Metasoma is the tail of the scorpion.
SIG-Sauer MPX
The SIG-Sauer MPX SBR (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.
SR-2M Veresk
The SR-2M Veresk is an available weapon. Its alternate name is "SN-5G Sarosk".
Sten Mk II(S)
The Sten Mk II(S) is an available weapon. Its alternate name is "Sten MK IIS".
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3.
There are currently two variants of TDI Vector available in the game.
"Kriss super V"
"Kriss Super V Custom"
This version of the Vector was added during the "K.I.W.I." event and was available as one of the rewards. Unlike its earlier, non-Custom version, this Vector is a Gen II model, though it is still modeled with a Gen I safety. Additionally, it doesn't have a Surefire flashlight installed, and features a stock adaptor with installed Magpul UBR stock. It also features a unique muzzle attachment, based on KRISS Vector CRB Enhanced barrel shroud, that incorrectly acts as a suppressor in-game.
Quarter Circle 10 Custom Pistol
The AR-9 pistol manufactured by Quarter Circle 10 is an available weapon.
Shotguns
AA-12 CQB
The AA-12 CQB appears with the alternate name "FAS-12".
The Benelli M4 Super 90 is alternately known as "Richmond M4 Super 90". Richmond is a name that you will see a few more times on this page, being applied to other weapons from different real life manufacturers.
The Kel-Tec KSG appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.
The Techno Arms MAG-7 appears in the game simply as "MAG-7". It is modified with the top-folding stock and TangoDown Stubby Grip that can't be removed.
Molot Vepr-12
The Molot Vepr-12 is known as "Vepr", and alternately known as "VIPER".
Mossberg 500 (Customized)
Mossberg 500, customized with various Magpul attachments, appears as "Mossberg 500 Custom".
Mossberg 590 with Sidewinder Venom kit
A Mossberg 590 with a Sidewinder Venom kit and a special red dot sight attached by default appears as the "Sidewinder Venom", and is alternately known as "SX-41".
Mossberg 590
A Mossberg 590 with a pistol grip, telescopic stock, RB7M rail, reflex sight, tactical grip and bayonet was added to the game.
MTs255 Tactical
The MTs255 Tactical appears as the "MC 255 12", both as its normal name and alternate name.
MTs255
A normal version with a sight was later added in 2022.
Pancor Jackhammer
The Pancor Jackhammer appears as the "Jackhammer", alternately named "Piledriver".
Remington 870
The Remington 870 appears under its full name. In its current iteration, it appears to be modified with XS Shotrail fitted with Ghost Ring rear sight. Remington 870 is a starting weapon for the Medic class.
"Remington 870 RAS"
A heavily modified Remington 870 appears in the game as "Remington 870 RAS". It is fitted with the KAC 870 RAS, Sage stock, custom railed forend and Trijicon RMR sight that can be replaced for any other sight.
Remington 870 Express Tactical
A further customized Remington 870 Express Tactical appears as the "Remington 870 CB", alternately named "Richmond 870 CB".
Saiga 12 in AKU-94 bullpup kit
The AKU-94 bullpup conversion kit of the Saiga 12 appears as the "Saiga Bullpup". For some unknown reason, it is referred to as "Saiga-12S" in the Russian version of the game, even though it is unknown which version of the shotgun was used for conversion.
Saiga 12 in CBRPS bullpup kit
The CBRPS bullpup conversion kit of the Saiga 12 appears as the "Saiga Spike". In game, it is loaded with the slug rounds.
Saiga 12 (H.G.C. custom)
The Saiga 12 customized by the H.G.C. is available in the game as the Legendary shotgun.
The Sentinel Arms Striker-12 appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker".
The Tavor TS12 appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.
The UTAS UTS-15 appears with the alternate name "RST-14".
Uzkon UNG-12
The Uzkon UNG-12 is available in the game under its full name. It is incorrectly depicted as a slow-firing fully automatic shotgun instead of semi-automatic like it is in real life.
The AAC Honey Badger appears with the alternate name "CCR Honey Badger". It comes with an integrated suppressor by default.
AK-Alfa
The AK-Alfa appears as the "AK Alpha". It was available during the "Absolute Power" event.
AK-9
The AK-9 appears as with the alternate name "FY-9". Unlike the other 9x39 assault rifle, the AS Val, the AK-9 is used by the Engineer rather than Rifleman. Interestingly enough, the "FY" name was also used in Crysis games for AK-type rifles.
An AK-15 with various modified parts, such as Hexagon handguard, Kocherga stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip was added as the "AK-15 Custom".
AK-103
The AK-103 with an AKM-style flash hider appears as with the alternate name "FY-103".
AKM
The AKM appears, incorrectly referred to as the AK-47. It appears to be modified with some kind of rail mount installed in the place of standard rear sight.
The Bushmaster ACR appears with the alternate name "CCR".
Cobalt Kinetics 27 Expert
The Cobalt Kinetics 27 Expert was added to the game, referred to as the "Cobalt Kinetics Twenty-Seven".
Cobalt Kinetics Stealth
The Cobalt Kinetics Stealth was added to the game. It is referred to as the pistol variant, which is incorrect, as the in-game model is fitted with a stock (specifically an MVB ARC collapsible stock), not a pistol stabilizer.
Cobalt Kinetics TEAM
The Cobalt Kinetics TEAM was added to the game. It is referred to as the EDGE variant, which has some differences such as the muzzle brake, trigger and pistol grip.
The prototype version of the FB MSBS-5.56B Radon was added to the game as "MSBS Radon". The weapon model appears to be slightly oversized when compared to the magazine size. It is modified with a PWS CQB compensator, a Hera Arms H3 magazine and a set of iron sights by FAB Defense.
FB MSBS Grot C
The production model of the FB MSBS Grot C was added as the "FB MSBS Grot".
The FN SCAR PDW (previously the EXAR-L PDW in WF West) appears as a Kredit Box weapon and is classified as a submachine gun in-game. It is erroneously modeled with a standard SCAR stock instead of its special collapsing stock, and also features a Magpul MIAD pistol grip, PMAG, modified MBUS sights, and no gas block sight. It has an exclusive “Tactical Grip” attachment, taking the form of a magwell grip that aids in reload speed, accuracy, and sway reduction.
A heavily customized Howa Type 89 has been added to the game.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears in the game as a Legendary assault rifle under the simplified name "VHS-2". It uses its built-in 3x scope by default, but Picatinny rail on top of it allows you to install any other unlockable sight. It also features a unique underbarrel grenade launcher in the form of the HS Produkt VHS-BG.
IMBEL IA2 (5.56mm)
The IMBEL IA2 chambered in 5.56x45mm appears as the "IMBEL IA2".
IMBEL IA2 (7.62mm)
The 7.62x51mm version of the IMBEL IA2 was later added under the name "IMBEL IA2 Assault", fitted with an underbarrel grenade launcher. It is a hybrid of the prototype and production models, as it has a receiver based on the production model, but is depicted with the stock and the front sight of the prototype version. Additionally, it has the charging handle's length of the 5.56mm model and the early version of the 7.62mm model.
The IMI Tavor CTAR-21 appears as the "Karkom SMG". It is incorrectly classified as a submachine gun by the game and, as such, is available to Engineer rather than Rifleman.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears as the "Tavor TAR-21", alternate name "Karkom".
The M4A1 in the SOPMOD Block I configuration appears as "M4A1". Namely, it uses KAC handguard and LMT SOPMOD stock and is also modified with A2 rear sight, Magpul mag pull and scope riser mount.
M4A1 is a starting weapon, available for Rifleman.
M16A4
The M16A4 appears in this game as "M16A3 Custom". Due to the fact that it is depicted as being a fully automatic weapon, it can be presumed that it is based on the export International Colt RO901 rather than a standard M16A4.
What appears to be an Olympic Arms K23B Tactical with a free-floating handguard appears in the game as the "M4 CQB". It is fitted with an LMT SOPMOD stock and a set of A2 style iron sights.
It is one of the few weapons that are available for purchase from the start of the game.
A customized version of the ACR PDW was added to the game as the "ACR CQB Custom". This customized ACR uses a 50-round drum magazine (visually a Magpul D-60 drum magazine) and comes stock with a custom sound suppressor, Fortis Shift vertical foregrip (referred to as "ACR CQB Custom Tactical Grip") and a Vortex Razor HD Gen III 1-10x24 rifle scope, with the option of equipping a SIG-Sauer Romeo 3V2 red dot sight.
Salient Arms International GRY SBR
The Salient Arms International GRY SBR appears as the SAI GRY AR-15 (alternate name "WAI GRAY RG-15"), fitted with an extended 40 round magazine.
The Springfield Armory M1A SOCOM 16 appears, fitted with a JAE-100 G3 chassis. It is under the sniper rifles category, and is referred to as the "M14 Crazy Horse"; this name comes from a M14 derivative built by Smith Enterprise Inc., though the in-game weapon lacks the distinctive extended bolt stop of the real M14SE "Crazy Horse".
The Thales F90 appears as the "F90MBR" and incorrectly uses 30-round Magpul PMAG magazines. In-game model lacks the magazine well of an actual MBR version and thus isn't compatible with STANAG magazines like it is shown in the game.
The Daewoo K3 appears with the alternate name "GU3", consistent with the (re)naming of other Daewoo weapons.
DP-28
The DP-28 appears in this game as the "DP-27". It is modified with the Picatinny rail installed in place of its standard rear sight.
DS Arms RPD
The DS Arms version of RPD is available in the game as the "RPD Custom".
FN M240B
The FN M240B appears simply as the "M240B". In the past, it was the only weapon to not have a normal version, instead being available only as an Elite weapon. Now it is exclusive to the Battle Royale gamemode.
FN M249 PARA
The FN M249 PARA appears simply as the "M249 Para".
A hybrid of the Heckler & Koch G36 with the G36C carrying handle and a C-Mag is misnamed "H&K MG36". The MG36 was an abandoned variant of the G36, a fact even mentioned in its item description, and had an old-school carrying handle scope. The depicted weapon has the carrying handle from the later G36C, meaning that it is not a genuine MG36. The alternate name just calls it a "ZX84 MG", circumventing the whole "portraying real weapons with real names" mess.
Heckler & Koch XM8 Automatic Rifle
The Heckler & Koch XM8 Automatic Rifle appears as a vendor weapon for the Rifleman class as the "XM8 LMG". It primarily differs from the standard XM8 through its use of 100-round Beta C-Mags as well as having different iron sights (Troy front sight/MaTech BUIS combo versus the Daniel Defense sights on the XM8).
The KAC ChainSAW appears in the game as "KAC Chainsaw". It is the starting weapon for the SED class. Being a SED's primary weapon, KAC ChainSAW doesn't require reloading, but you also can't aim down sights nor modify it.
The Mk 43 Mod 1 appears in the game as the "M60E4". It is fitted with non-standard iron sights to facilitate the use of the optics mount on the feed cover.
The RPK, referred to as such in-game (but previously as the "FY LMG" in the West), appears as a vendor weapon. It uses 75-round drums, and features a permanently-mounted optic rail on its left-side dovetail mount. It also features a rail at the 6 o’clock position, allowing for mounting of foregrips in-game in addition to using the pre-deployed bipod. It is also perhaps the only MG-type weapon to allow mounting of a bayonet.
The DSR-Precision DSR-1. It is one of three bolt-action sniper rifles available through vendor system. Unlike its fellow rifle TPG-1, DSR-1 has higher damage per shot, but much lower rate of fire.
The IMI Tavor STAR-21 appears in the game as "Karkom SNR Navy Blue". It is a semi-auto only sniper rifle with surprisingly big magazine size and decent damage, but with high recoil. This rifle is available through vendor system. There also was a fully automatic version of this rifle named simply as "Karkom SNR". Unlike its semi-automatic counterpart, Karkom SNR had a black finish and was available for real-world currency only.
Karabiner 98k
The Karabiner 98k with customized chassis was added to the game.
The McMillan CS5 appears in this game under its full name. Its in-game model is fitted with the 20-round 7.62x51 PMAG magazine that is loaded only with 10 rounds.
A custom rifle known as the "M16 SPR Custom" appears in the game. It is a semi automatic rifle assembled from Mk 12 Special Purpose Rifle lower and upper receivers with custom trigger guard, M16A2 fixed stock and JP Enterprises LRP-07 handguard. Also rifle has a PSG-1 style pistol grip and optic sight.
The SVD Dragunov is a starting weapon for the Sniper class. Its alternate name is "SVK".
SVU-AS Dragunov
The SVU-AS is referred to as such in-game. True to its name, it is has a full-auto firing mode. Unlike most of other sniper rifles, it doesn't have support for generic sniper rifle bipods, but instead has an ability to fold and unfold its own built-in one. It also isn't possible to replace its standard muzzle device. Basic version incorrectly holds 15 rounds (and golden version holds even more incorrect 20 rounds) in the standard 10-round magazine.
The CZ 805 G1 in the standalone configuration appears in the game under its full name. It is available as an optional secondary weapon for the SED class.
FN EGLM
The FN EGLM apppears as a grenade launcher attachment for some assault rifles. It is incorrectly depicted as muzzle-loaded.
HS Produkt VHS-BG
The HS Produkt VHS-BG appears in this game as an optional grenade launcher attachment exclusive to the VHS-D2 rifle. Just like FN EGLM, it is incorrectly depicted as being a muzzle-loaded grenade launcher.
SA-18 Grouse
The SA-18 Grouse appears in the game's PVE missions. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model.
The SA-18 model has since been replaced with the model of the games' fictional "RLGS-1000" launcher with a green finish to differentiate the two weapons, however it is still referred to as the SA-16 in-game.
Grenades & Explosives
Anti-personnel mine
Flashbang grenade
M18 smoke grenade
Four types of M18 smoke grenade can be found in-game. White, Blue, Red, and Yellow.
M18A1 Claymore
The "M18 Claymore" (alternately named "R18 Claymore", referred as "R18A1 Claymore" in its alternate description, also referred as simply "Directional Mine" in some places) is actually an M18A1 Claymore due to its scissor-legs. It is triggered by lasers.