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Duke Nukem Forever: Difference between revisions
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== Desert Eagle Mark VII == | == Desert Eagle Mark VII == | ||
A [[ | A [[Desert Eagle Mark XIX]] appears as the "Desert Eagle" in-game chambered in .50 cal, it inaccurately holds 15 bullets in a magazine and magazines seem to be inserted upside down and are also gold like the weapon, it can also be loaded with Hollow Point bullets (Which change the sound effect to a more powerful one that's often used for shotguns and do more damage) or Piercing ammo. (Which oddly use a silenced gunshot sound and do more damage against armor like Infected EDF Soldier Bulletproof Shields.) | ||
A non-gold version appears used by Infected EDF troopers, it cannot be used as picking up a non-gold Desert Eagle will give Duke his Golden Desert Eagle anyway. | A non-gold version appears used by Infected EDF troopers, it cannot be used as picking up a non-gold Desert Eagle will give Duke his Golden Desert Eagle anyway. |
Revision as of 09:19, 14 May 2022
Duke Nukem Forever is the long awaited sequel of Duke Nukem 3D. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of its predecessor. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for Half-Life: Opposing Force and Brothers in Arms: Hell's Highway) took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of Need for Speed: Shift.
The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.
The following weapons can be seen in the video game Duke Nukem Forever:
Usable Weapons
"M1911"
The primary handgun in the game is referred to as the "M1911." It is a heavily customized M1911-type pistol. Duke's personal version has a gold slide, gold hammer, gold assets, decorative engraving, and stag horn grip panels; regular black versions are used by Pigcops (who sometimes use two), EDF Troopers and Secret Service agents. "HoloDuke" also uses the black version. Both versions are fitted with a laser sight, tritium illuminated sights, and use 8 round magazines.
Sadly, the "M1911" offers relatively low power (a weak .45, for shame!) so it's pointless to carry it around in the later levels; as with most games with two-weapon inventories, the pistol is likely to only be a temporary fixture in the player's arsenal until something better comes along. Duke's M1911 is the subject of an Achievement / Trophy, awarded if the player still has the one-off weapon in their possession at the end of the game.
Winchester 1300 Defender
The Winchester 1300 Defender seen in Duke Nukem 3D returns as a devastating close quarters weapon with high damage, decent accuracy, tolerable range and extreme dismemberment ability. It is still fitted with front and rear Tacstar pistol grips and a heat-shield, but now, unlike the original, it has a standard magazine and a truncated barrel. It is usually used by Pigcops and EDF soldiers. The ejection port is portrayed on the wrong side like in the original game. It is simply called "Shotgun" in the game and holds seven shells.
"Ripper Chaingun"
The Ripper is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B triple-barreled assault rifle, though its magazine is in front of the trigger group. It returns from the last game with the unusable radar display replaced with an unusable Picatinny rail and always-retracted stock. The Ripper seems to have evolved from a belt-fed machine gun to a magazine-fed assault rifle in the dozen years since the events of Duke Nukem 3D. The reloading animation is downright bizarre; the entire upper receiver of the weapon retracts from the barrels, then returns to position as the magazine is inserted. Duke then performs a mysterious action on the rear of the gun that doesn't require him to touch any part of it. The Ripper is sometimes used by Pigcops and appears to be standard issue for many EDF soldiers.
Handheld M134 "Minigun"
The Handheld M134 "Minigun" is a usable weapon in the "Hail to the Icons" DLC, on a level which is a parody of Team Fortress 2.
Non-usable Weapons
Colt Gold Cup National Match
A pair of Colt Gold Cup National Match pistols with stainless finishes are seen on the pinball table called "Balls of Steel".
Colt Canada C8A1
On a photo, Duke can be seen holding what appears to be a Colt Canada (Diemaco) C8A1 Carbine.
Browning M2HB
An M2HB is clearly visible mounted on the nearest of the two M1 Abrams tanks in the background of the same shot.
Hunting Rifle
Another picture shows Duke with an unknown bolt-action hunting rifle.
2001 Prototype weapons
Desert Eagle Mark VII
A Desert Eagle Mark XIX appears as the "Desert Eagle" in-game chambered in .50 cal, it inaccurately holds 15 bullets in a magazine and magazines seem to be inserted upside down and are also gold like the weapon, it can also be loaded with Hollow Point bullets (Which change the sound effect to a more powerful one that's often used for shotguns and do more damage) or Piercing ammo. (Which oddly use a silenced gunshot sound and do more damage against armor like Infected EDF Soldier Bulletproof Shields.)
A non-gold version appears used by Infected EDF troopers, it cannot be used as picking up a non-gold Desert Eagle will give Duke his Golden Desert Eagle anyway.
Winchester 1300 Defender
The Winchester 1300 Defender seen in Duke Nukem 3D is still present in the 2001 vesrion, it can be loaded with either regular or Acid shells, which do less initial damage but inflict damage over time and can gib enemies,
M16
Appearing as the "M16" an M16 Varient appears in-game with an M203 and inaccurately chambered in 7.62m, the Grenade Launcher tube does not move when reloaded, versions with a normal handguard appear used by the EDF and the World Model/Earlier first person model shown in screen shots show the M16 with an M203 Tube but a regular handguard.