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Area-51: Difference between revisions
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=Pistols= | =Pistols= | ||
==M-11 "Scorpion" Pistol== | ==M-11 "Scorpion" Pistol== | ||
The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a [[Desert Eagle]]. The gun has a built in flashlight along with a red-dot scope mounted on the slide. | The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a [[Desert Eagle]]. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the [[Beretta M9]]; unfortunately, there already is a handgun with the designation M11, the [[SIG-Sauer P228]]. | ||
[[Image:DesertEagle44Magnum.jpg|thumb|none|300px|Desert Eagle .44 Magnum]] | [[Image:DesertEagle44Magnum.jpg|thumb|none|300px|Desert Eagle .44 Magnum]] | ||
[[Image:Area51w pistol.jpg|thumb|none|400px|The M-11 "Scorpion" Pistol's model.]] | [[Image:Area51w pistol.jpg|thumb|none|400px|The M-11 "Scorpion" Pistol's model.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
==XM-32 "Viper" Assault Rifle== | ==XM-32 "Viper" Assault Rifle== | ||
The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent | The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on full automatic, and is even worse when dual-wielded. | ||
Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like ''[[Battlefield: 1942]]''. | Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like ''[[Battlefield: 1942]]''. | ||
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=Shotguns= | =Shotguns= | ||
==M-170 "Hammer" Combat Shotgun== | ==M-170 "Hammer" Combat Shotgun== | ||
The standard issue shotgun for Area 51 personnel some alien mutants. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, | The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]] | ||
[[Image:Area51w shotgun.jpg|thumb|none|400px|M-170 "Hammer" Combat Shotgun.]] | [[Image:Area51w shotgun.jpg|thumb|none|400px|M-170 "Hammer" Combat Shotgun.]] | ||
[[Image:Area 51 Shotgun.JPG|thumb|none|500px|The M-170 in first person.]] | [[Image:Area 51 Shotgun.JPG|thumb|none|500px|The M-170 in first person. Its secondary fire ability makes more sense than the SPAS-12 from ''[[Half-Life]]'' and its [[Half-Life 2|sequel]].]] | ||
[[Image:Area 51 Shotgun Dual Wield.JPG|thumb|none|500px|The shotgun being dual-wielded.]] | [[Image:Area 51 Shotgun Dual Wield.JPG|thumb|none|500px|The shotgun being dual-wielded.]] | ||
Revision as of 18:02, 22 April 2022
The following weapons can be seen in the video game Area-51:
Pistols
M-11 "Scorpion" Pistol
The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.
Assault Rifles
XM-32 "Viper" Assault Rifle
The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on full automatic, and is even worse when dual-wielded.
Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.
Shotguns
M-170 "Hammer" Combat Shotgun
The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a SPAS-12 and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.
Sniper Rifles
SR-125 "Wraith" Special Purpose Rifle
The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.