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'''''XIII''''' is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time. | '''''XIII''''' is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. [[XIII (2020)|A remake]] of the game, developed by PlayMagic and published by Microids, was released in 2020. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time. | ||
The President of the United States has been assassinated by a sniper and later, | The President of the United States has been assassinated by a sniper and later, an amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all. | ||
English version contains the voice talent of [[David Duchovny]], rapper Eve, and [[Adam West]]. | The English version contains the voice talent of [[David Duchovny]], rapper Eve, and [[Adam West]]. | ||
Much like ''[[Perfect Dark]]'', weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.) | Much like ''[[Perfect Dark]]'', weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.) | ||
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=Handguns= | =Handguns= | ||
==Beretta | ==Beretta 92FS== | ||
A Beretta | A [[Beretta 92FS]] appears as the "9mm Pistol". It holds an underloaded 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments. | ||
The gun is | The gun is available in missions 02-10, 13-14, 17-23 and 26-33. | ||
The | The in-game model has been substantially stylised, lacking the distinctive Beretta open-topped slide design. It is sometimes mistaken for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has a slide mounted safety, so it is not a Taurus PT908 as it was previously misidentified. | ||
[[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm Parabellum]] | |||
[[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | [[File:XIII pistol 1.jpg|thumb|none|600px|Holding the Beretta]] | ||
[[File:XIII pistol 1.jpg|thumb|none|600px|Beretta | [[File:XIII pistol 2.jpg|thumb|none|600px|Reloading. Here, the not very Beretta 92-esque slide can be clearly seen.]] | ||
[[File:XIII pistol 2.jpg|thumb|none|600px|Beretta | [[File:XIII pistol sd 1.jpg|thumb|none|600px|Holding a suppressed Beretta.]] | ||
[[File:XIII pistol sd 2.jpg|thumb|none|600px|Reloading.]] | |||
[[File:XIII pistol sd 1.jpg|thumb|none|600px|Beretta | [[File:XIII pistol akimbo.jpg|thumb|none|600px|Holding two pistols.]] | ||
[[File:XIII pistol sd 2.jpg|thumb|none|600px| | [[File:XIII pistol sd akimbo.jpg|thumb|none|600px|Dual-wielding with only one pistol equipped with a suppressor is also possible in this game.]] | ||
[[File:XIII pistol akimbo.jpg|thumb|none|600px| | |||
[[File:XIII pistol sd akimbo.jpg|thumb|none|600px| | |||
==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] with an 8" barrel appears as ".44 Special. | The [[Colt Anaconda]] with an 8" barrel appears as the ".44 Special". It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning for rapid fire, though in reality this technique does not work on a double-action. | ||
The Anaconda is available in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once. | |||
[[Image:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]] | [[Image:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]] | ||
[[File:XIII revolver 1.jpg|thumb|none|600px| | [[File:XIII revolver 1.jpg|thumb|none|600px|The Anaconda in first-person.]] | ||
[[File:XIII revolver 2.jpg|thumb|none|600px| | [[File:XIII revolver 2.jpg|thumb|none|600px|About to open the cylinder. The actual reloading action takes place off-screen.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Mini Uzi== | ==Mini Uzi== | ||
The [[Mini Uzi]] appears under the erroneous title "[[M134 Minigun|MiniGun]]. | The [[Mini Uzi]] appears under the erroneous title "[[M134 Minigun|MiniGun]]". It holds 32 rounds and is dual-wieldable. | ||
A late game gun that is accessible in missions 22 and 25-33 | A late game gun that is accessible in missions 22 and 25-33, it is used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. The final boss Mongoose also wields two Mini Uzis in the final gunfight (Mission 33). | ||
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm Parabellum]] | |||
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]] | [[File:XIII mini uzi 1.jpg|thumb|none|600px|The Mini Uzi in idle. Note the left-handed ejection port; it is unclear why it is there, as it never moves and the gun still ejects out the right anyways.]] | ||
[[File:XIII mini uzi 1.jpg|thumb|none|600px|Mini Uzi in- | [[File:XIII mini uzi 2.jpg|thumb|none|600px|Reloading.]] | ||
[[File:XIII mini uzi 2.jpg|thumb|none|600px| | [[File:XIII mini uzi akimbo.jpg|thumb|none|600px|Dual-wielding Uzis. Note that the left gun is simply a mirror of the right.]] | ||
[[File:XIII mini uzi akimbo.jpg|thumb|none|600px| | |||
=Shotguns= | =Shotguns= | ||
==Remington 870 Marine Magnum== | ==Remington 870 Marine Magnum== | ||
The [[Remington 870|Remington 870 Marine Magnum]] appears as "Shotgun. | The [[Remington 870|Remington 870 Marine Magnum]] appears as the "Shotgun". It holds 5 rounds, and its secondary fire mode is smacking the enemy with the gun's stock. | ||
It is available very consistently early in the game, from Mission 03/Winslow Bank onward, but disappears for a while from Mission 17/SPADS Military Base onward. It reappears in Mission 25, where it is wielded by the first boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33). | |||
[[file:Remington870MarineMagnum.jpg|thumb|450px|none|Remington 870 Marine Magnum - 12 gauge]] | [[file:Remington870MarineMagnum.jpg|thumb|450px|none|Remington 870 Marine Magnum - 12 gauge]] | ||
[[File:XIII shotgun pump 1.jpg|thumb|none|600px| | [[File:XIII shotgun pump 1.jpg|thumb|none|600px|Holding the shotgun.]] | ||
[[File:XIII shotgun pump 2.jpg|thumb|none|600px| | [[File:XIII shotgun pump 2.jpg|thumb|none|600px|Racking the pump. Somehow the entire tube can be refilled just by pulling the weapon off-screen.]] | ||
==12 Gauge Double Barreled Shotgun== | ==12 Gauge Double Barreled Shotgun== | ||
A generic blued [[12 Gauge Double Barreled Shotgun]] with a stainless receiver appears as the "Hunting Gun". It rather predictably holds 2 rounds. Like the pump-action shotgun, its secondary fire mode is smacking the enemy with the gun's stock. | |||
A generic blued [[12 Gauge Double Barreled Shotgun]] with a stainless receiver appears as "Hunting Gun. | |||
It only appears in Kellownee Lake missions (Missions 11 and 12). | It only appears in Kellownee Lake missions (Missions 11 and 12). | ||
[[Image:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with stainless receiver - 12 gauge]] | |||
[[Image:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with | [[File:XIII double barrel shotgun 1.jpg|thumb|none|600px|The double barrel in idle.]] | ||
[[File:XIII double barrel shotgun 1.jpg|thumb|none|600px| | [[File:XIII double barrel shotgun 2.jpg|thumb|none|600px|Opening up the shotgun. Like many weapons in this game, the actual reloading takes place off-screen.]] | ||
[[File:XIII double barrel shotgun 2.jpg|thumb|none|600px| | |||
=Assault Rifles= | =Assault Rifles= | ||
==Norinco Type 56== | ==Norinco Type 56== | ||
The [[Norinco Type 56]] appears as "Kalash. | The [[Norinco Type 56]] appears as the "Kalash". It holds 30 rounds. Its secondary firing mode is switching between (oddly) burst and auto. | ||
It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members. | It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley, respectively. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members. | ||
Even though the game implies the gun to be a Russian [[AK-47]], the in-game model has a hooded front sight of a Chinese Type 56. | Even though the game implies the gun to be a Russian [[AK-47]], the in-game model has a hooded front sight of a Chinese Type 56. The game also claims that it's loaded with 5.56mm rounds. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm magazine and thus isn't a [[Norinco Type 84S]]. | ||
[[File:M22.jpg|thumb|none|450px|Norinco Type 56, milled receiver without the under-folding bayonet - 7.62x39mm]] | |||
[[File:XIII ak 1.jpg|thumb|none|600px|The Type 56 in-game.]] | |||
[[File:XIII ak 2.jpg|thumb|none|600px|Reloading.]] | |||
[[ | ==M16 with M203 grenade launcher== | ||
[[ | An [[M16]] fitted with an [[M203 grenade launcher]] appears as the "AR". A fully-automatic weapon with a 30 round capacity, its secondary fire is its underbarrel grenade launcher. | ||
This gun is accessible in missions 06-10, 17-24 and 30-33. It is mainly featured in missions/chapters that involve SPADS and/or the US Army. | |||
It's presented as an original M16 with 20-round magazine, despite the in-game gun having a 30 round capacity. The M203 is also not attached with its heatshield handguard, appearing to just be stuck onto the bottom of the handguard. A much worse error is that the M203's trigger is never pulled and it is also never reloaded. | |||
[[File:M16-SP1-withM203launcher.jpg|thumb|none|450px|M16 with M203 grenade launcher - 5.56x45mm NATO & 40x46mm grenade]] | |||
It's presented as | [[File:XIII m16 1.jpg|thumb|none|600px|Holding the M16.]] | ||
[[File:XIII m16 2.jpg|thumb|none|600px|Reloading.]] | |||
[[ | |||
[[File:XIII m16 1.jpg|thumb|none|600px| | |||
[[File:XIII m16 2.jpg|thumb|none|600px| | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] appears as "Sniper Rifle. | The [[SVD Dragunov]] appears as the "Sniper Rifle". True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope. | ||
This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. | This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It also appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan. | ||
It appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan. | |||
The game claims that the SVD is chambered in .50 BMG, which is absurd. | The game claims that the SVD is chambered in .50 BMG, which is absurd. No SVD variant has ever been made in that calibre. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3x64mm 7N33/Brenneke, which entered production in 2006. | ||
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov | [[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[File:XIII svd 1.jpg|thumb|none|600px|SVD | [[File:XIII svd 1.jpg|thumb|none|600px|Holding an SVD.]] | ||
[[File:XIII svd 2.jpg|thumb|none|600px| | [[File:XIII svd 2.jpg|thumb|none|600px|Reloading.]] | ||
[[Image:XIII_SniperCutscene_1.jpg|thumb|none|600px|The assassin prepares the SVD Dragunov. The port and bolt design | [[Image:XIII_SniperCutscene_1.jpg|thumb|none|600px|The assassin prepares the SVD Dragunov. The port and bolt design shows that whoever made this cutscene apparently believed that the SVD was a bolt action; this is odd considering that it's correctly semi-automatic in gameplay.]] | ||
[[Image:XIII_SniperCutscene_2.jpg|thumb|none|600px|Amos at the crime scene, examining the empty | [[Image:XIII_SniperCutscene_2.jpg|thumb|none|600px|Amos at the crime scene, examining the empty case from the assassin's rifle, shown to the right.]] | ||
=Machine Guns= | =Machine Guns= | ||
==Browning M2HB== | ==Browning M2HB== | ||
The [[Browning M2HB]] appears as a static weapon in some missions. | The [[Browning M2HB]] appears as a static weapon in some missions. | ||
[[file:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]] | [[file:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]] | ||
[[File:XIII m2hb 1.jpg|thumb|none|600px| | [[File:XIII m2hb 1.jpg|thumb|none|600px|Looking at the left side of the M2.]] | ||
[[File:XIII m2hb 2.jpg|thumb|none|600px| | [[File:XIII m2hb 2.jpg|thumb|none|600px|Manning it.]] | ||
==M60== | ==M60== | ||
The [[M60]] appears under its own name. One of the strongest weapons in the game | The [[M60]] appears under its own name. One of the strongest weapons in the game, it deals high damage and holds 200 rounds. However, it has quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst and auto. | ||
This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game | This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game: Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31). | ||
[[Image:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]] | |||
[[Image:M60GPMG.jpg|thumb|none|450px|M60 | [[File:XIII M60.jpg|thumb|none|600px|The M60 in-game.]] | ||
[[File:XIII M60.jpg|thumb|none|600px|M60 in game.]] | |||
=Launcher= | =Launcher= | ||
==Panzerfaust 3== | ==Panzerfaust 3== | ||
The [[Panzerfaust 3]] appears as | The [[Panzerfaust 3]] appears as the "Bazooka". It fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!). | ||
It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the | It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the is inaccessible during these missions. | ||
It is depicted as being a reloadable launcher like the [[RPG-7]]. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused. | |||
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | [[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | ||
[[File:XIII rocket launcher.jpg|thumb|none|600px|Panzerfaust 3 in-game.]] | [[File:XIII rocket launcher.jpg|thumb|none|600px|The Panzerfaust 3 in-game.]] | ||
=Grenades= | =Grenades= | ||
== Mk2 Grenade == | ==Mk2 Grenade== | ||
[[Mk 2 hand grenade]] | The [[Mk 2 hand grenade]] appears simply as the "Grenade". | ||
Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33. | Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33. | ||
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]] | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 | [[File:XIII grenade 1.jpg|thumb|none|600px|Holding a grenade.]] | ||
[[File:XIII grenade 1.jpg|thumb|none|600px| | [[File:XIII grenade 2.jpg|thumb|none|600px|Throwing it.]] | ||
[[File:XIII grenade 2.jpg|thumb|none|600px| | |||
=Others= | =Others= | ||
==Harpoon Gun== | ==Harpoon Gun== | ||
[[File:XIII harpoon 1.jpg|thumb|none|600px|The | [[File:XIII harpoon 1.jpg|thumb|none|600px|The harpoon gun in idle.]] | ||
[[File:XIII harpoon 2.jpg|thumb|none|600px| | [[File:XIII harpoon 2.jpg|thumb|none|600px|Reloading.]] | ||
==Crossbow== | ==Crossbow== | ||
[[File:XIII crossbow 1.jpg|thumb|none|600px|Crossbow in-game.]] | [[File:XIII crossbow 1.jpg|thumb|none|600px|The Crossbow in-game.]] | ||
==Crossbow 3 Shots== | ==Crossbow 3 Shots== | ||
[[File:XIII crossbow 3.jpg|thumb|none|600px|Crossbow 3 | [[File:XIII crossbow 3.jpg|thumb|none|600px|The Crossbow 3 Shots in-game.]] | ||
[[Image:XIII_CutscenePistol_1.jpg|thumb|none|500px| | ==Unknown Handgun== | ||
During the cutscene between Missions 2 and 3, XIII draws an unknown pistol out of his jeans as he arrives at Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being. | |||
[[Image:XIII_CutscenePistol_1.jpg|thumb|none|500px|On the lower left corner, XIII pulls the gun out of his jeans.]] | |||
[[Image:XIII_CutscenePistol_2.jpg|thumb|none|500px|The gun sitting in the glove compartment]] | [[Image:XIII_CutscenePistol_2.jpg|thumb|none|500px|The gun sitting in the glove compartment]] | ||
Revision as of 03:32, 30 November 2021
|
XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. A remake of the game, developed by PlayMagic and published by Microids, was released in 2020. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.
The President of the United States has been assassinated by a sniper and later, an amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.
The English version contains the voice talent of David Duchovny, rapper Eve, and Adam West.
Much like Perfect Dark, weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game XIII (VG):
Handguns
Beretta 92FS
A Beretta 92FS appears as the "9mm Pistol". It holds an underloaded 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.
The gun is available in missions 02-10, 13-14, 17-23 and 26-33.
The in-game model has been substantially stylised, lacking the distinctive Beretta open-topped slide design. It is sometimes mistaken for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has a slide mounted safety, so it is not a Taurus PT908 as it was previously misidentified.
Colt Anaconda
The Colt Anaconda with an 8" barrel appears as the ".44 Special". It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning for rapid fire, though in reality this technique does not work on a double-action.
The Anaconda is available in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.
Submachine Guns
Mini Uzi
The Mini Uzi appears under the erroneous title "MiniGun". It holds 32 rounds and is dual-wieldable.
A late game gun that is accessible in missions 22 and 25-33, it is used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. The final boss Mongoose also wields two Mini Uzis in the final gunfight (Mission 33).
Shotguns
Remington 870 Marine Magnum
The Remington 870 Marine Magnum appears as the "Shotgun". It holds 5 rounds, and its secondary fire mode is smacking the enemy with the gun's stock.
It is available very consistently early in the game, from Mission 03/Winslow Bank onward, but disappears for a while from Mission 17/SPADS Military Base onward. It reappears in Mission 25, where it is wielded by the first boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).
12 Gauge Double Barreled Shotgun
A generic blued 12 Gauge Double Barreled Shotgun with a stainless receiver appears as the "Hunting Gun". It rather predictably holds 2 rounds. Like the pump-action shotgun, its secondary fire mode is smacking the enemy with the gun's stock.
It only appears in Kellownee Lake missions (Missions 11 and 12).
Assault Rifles
Norinco Type 56
The Norinco Type 56 appears as the "Kalash". It holds 30 rounds. Its secondary firing mode is switching between (oddly) burst and auto.
It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley, respectively. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.
Even though the game implies the gun to be a Russian AK-47, the in-game model has a hooded front sight of a Chinese Type 56. The game also claims that it's loaded with 5.56mm rounds. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm magazine and thus isn't a Norinco Type 84S.
M16 with M203 grenade launcher
An M16 fitted with an M203 grenade launcher appears as the "AR". A fully-automatic weapon with a 30 round capacity, its secondary fire is its underbarrel grenade launcher.
This gun is accessible in missions 06-10, 17-24 and 30-33. It is mainly featured in missions/chapters that involve SPADS and/or the US Army.
It's presented as an original M16 with 20-round magazine, despite the in-game gun having a 30 round capacity. The M203 is also not attached with its heatshield handguard, appearing to just be stuck onto the bottom of the handguard. A much worse error is that the M203's trigger is never pulled and it is also never reloaded.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "Sniper Rifle". True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope.
This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It also appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan.
The game claims that the SVD is chambered in .50 BMG, which is absurd. No SVD variant has ever been made in that calibre. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3x64mm 7N33/Brenneke, which entered production in 2006.
Machine Guns
Browning M2HB
The Browning M2HB appears as a static weapon in some missions.
M60
The M60 appears under its own name. One of the strongest weapons in the game, it deals high damage and holds 200 rounds. However, it has quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst and auto.
This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game: Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).
Launcher
Panzerfaust 3
The Panzerfaust 3 appears as the "Bazooka". It fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!).
It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the is inaccessible during these missions.
It is depicted as being a reloadable launcher like the RPG-7. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.
Grenades
Mk2 Grenade
The Mk 2 hand grenade appears simply as the "Grenade".
Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.
Others
Harpoon Gun
Crossbow
Crossbow 3 Shots
Unknown Handgun
During the cutscene between Missions 2 and 3, XIII draws an unknown pistol out of his jeans as he arrives at Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.