Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

S.T.A.L.K.E.R.: Clear Sky: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
Line 304: Line 304:
The [[TOZ-34]] was originally cut from ''SoC'', but has now been reintroduced as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
The [[TOZ-34]] was originally cut from ''SoC'', but has now been reintroduced as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 holding.jpg|thumb|none|600px|Holding the TOZ-34.]]
[[File:Stalkercstoz34-1.jpg|thumb|none|600px|Drawing the TOZ-34.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 aim.jpg|thumb|none|600px|Aiming using the bead sight.]]
[[File:Stalkercstoz34-2.jpg|thumb|none|600px|The "rifle" in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 reloaded.jpg|thumb|none|600px|Loading in a shell.]]
[[File:Stalkercstoz34-3.jpg|thumb|none|600px|Aiming at the sky.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 world.jpg|thumb|none|600px|The "rifle" on the ground.]]
[[File:Stalkercstoz34-4.jpg|thumb|none|600px|Shooting at the ground.]]
[[File:Stalkercstoz34-5.jpg|thumb|none|600px|Breaking open shotgun and ejecting the shells. Unlike ''Shadow of Chernobyl'', the opening latch is not used, and the shotgun just opens on its own.]]
[[File:Stalkercstoz34-6.jpg|thumb|none|600px|Loading the top barrel...]]
[[File:Stalkercstoz34-7.jpg|thumb|none|600px|...and the bottom barrel.]]
[[File:Stalkercstoz34-8.jpg|thumb|none|600px|Closing up the shotgun.]]
[[File:Stalkercstoz34-9.jpg|thumb|none|600px|The idle animation has Scar break open the shotgun and look at the shells inside.]]


==Sawn-off TOZ-66==
==Sawn-off TOZ-66==
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]]
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 holding.jpg|thumb|none|600px|Holding the sawn-off.]]
[[File:Stalkercstoz66-1.jpg|thumb|none|600px|Drawing the TOZ-66.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercstoz66-2.jpg|thumb|none|600px|The shotgun in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 reloaded.jpg|thumb|none|600px|Loading in some weirdly large shells.]]
[[File:Stalkercstoz66-3.jpg|thumb|none|600px|Aiming; the angle it is held at would likely make it shoot high in real life.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 world.jpg|thumb|none|600px|The TOZ-66 on the ground.]]
[[File:Stalkercstoz66-4.jpg|thumb|none|600px|Firing the shotgun; the hammers actually track which barrels have been fired.]]
[[File:Stalkercstoz66-5.jpg|thumb|none|600px|Opening the barrels and ejecting the rounds; like the 34 (and also unlike ''SoC''), the opening latch is not used, and Scar just pushes the barrels open.]]
[[File:Stalkercstoz66-6.jpg|thumb|none|600px|Loading a shell into the left barrel...]]
[[File:Stalkercstoz66-7.jpg|thumb|none|600px|...and the right one.]]
[[File:Stalkercstoz66-8.jpg|thumb|none|600px|Cocking both hammers at once, unlike ''SoC''...]]
[[File:Stalkercstoz66-9.jpg|thumb|none|600px|...and closing it back up.]]
[[File:Stalkercstoz66-10.jpg|thumb|none|600px|The non-empty reload will have Scar load and cock the hammer with his left hand instead.]]
[[File:Stalkercstoz66-11.jpg|thumb|none|600px|Idle animation.]]


=Grenade Launchers=
=Grenade Launchers=

Revision as of 20:47, 3 August 2021

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:S.T.A.L.K.E.R.: Clear Sky for current discussions. Content is subject to change.


S.T.A.L.K.E.R.: Clear Sky
Error creating thumbnail: File missing
Offical Cover Art
Release Date: 2008
Developer: GSC Game World
Publisher: THQ; Deep Silver; Koch Media
Series: S.T.A.L.K.E.R.
Platforms: PC
Genre: First-Person Shooter
Role-Playing Game


S.T.A.L.K.E.R.: Clear Sky is a 2008 video game and the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).

Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry. Upgrades do not change the appearance of the weapon, and as such will not be noted.

Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview on how weapons are depicted throughout the series in general.


The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:


Handguns

Beretta 92FS

The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.

Error creating thumbnail: File missing
Beretta 92FS - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.
Error creating thumbnail: File missing
"Aiming" the pistol; for some reason, aiming handguns in Clear Sky does not actually use the iron sights, instead switching to this odd zoom view.
Error creating thumbnail: File missing
Reloading; every handgun in Clear Sky uses the exact same reload animation. The slide also does not lock back on an empty reload, unlike SoC.
Error creating thumbnail: File missing
The Beretta on the ground.

Browning Hi-Power Mark III

Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.

Error creating thumbnail: File missing
Browning Hi-Power Mark III - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading the Browning after it jams.
Error creating thumbnail: File missing
A Browning on the ground.

Colt M1911

The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.

Error creating thumbnail: File missing
Colt M1911 - .45 ACP
Error creating thumbnail: File missing
Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.
Error creating thumbnail: File missing
Holding the pistol; like the Hi-Power, it is incorrectly depicted as double action.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing off a shot; like in Shadow of Chernobyl, the slide does not go far enough back.
Error creating thumbnail: File missing
Loading in a new magazine...
Error creating thumbnail: File missing
...and racking the slide.
Error creating thumbnail: File missing
Idle animation; the first one will have Scar flex his fingers...
Error creating thumbnail: File missing
...and the other one will have Scar flip it around.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.

Error creating thumbnail: File missing
IMI Desert Eagle Mark XIX - .50 AE
Error creating thumbnail: File missing
Having decided to forsake all sensible armament, Scar draws the Desert Eagle, Counter-Strike-style, no less.
Error creating thumbnail: File missing
Holding the pistol; note that the hammer is now uncocked, unlike the previous game.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing still doesn't solve the hammer problem.
Error creating thumbnail: File missing
Loading in a magazine; note the accurate markings and the slightly-too-tall slide serrations.
Error creating thumbnail: File missing
Not putting those slide serrations to use and racking the slide by grabbing it on the safety instead.
Error creating thumbnail: File missing
The first idle animation; you should know the drill by now.
Error creating thumbnail: File missing
The second one, while still quite regular, shows the muzzle (which was never seen in first-person in Shadow of Chernobyl) and reveals the misplaced bore.

Fort-12

The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often.

Error creating thumbnail: File missing
Fort-12 - 9x18mm Makarov
Error creating thumbnail: File missing
Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading. Note the markings, which indicate that it is based on the Fort-12R, a less lethal variant.
Error creating thumbnail: File missing
World model of a Fort-12.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the handguns.

Error creating thumbnail: File missing
Heckler & Koch USP Compact - .45 ACP
Error creating thumbnail: File missing
Scar draws his USP as the weather tries to prevent him from getting good screencaps.
Error creating thumbnail: File missing
Idle.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing at the weird green stuff.
Error creating thumbnail: File missing
Loading in a new mag...
Error creating thumbnail: File missing
...and racking the slide.
Error creating thumbnail: File missing
The first idle animation...
Error creating thumbnail: File missing
...and the second one.

Makarov PB

The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.

Error creating thumbnail: File missing
Makarov PB - 9x18mm Makarov
Error creating thumbnail: File missing
Holding an empty PB.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Making the PB no longer empty.
Error creating thumbnail: File missing
A PB on the ground.

Makarov PM

The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.

Error creating thumbnail: File missing
Makarov PM - 9x18mm Makarov
Error creating thumbnail: File missing
Holding the PM.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading and showing off the weirdly shiny finish.
Error creating thumbnail: File missing
A PM on the ground.

SIG-Sauer P220

The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.

Error creating thumbnail: File missing
Early Model SIG-Sauer P220 - .45 ACP
Error creating thumbnail: File missing
Scar pulls out his P220 at the gas station in front of the Freedom base.
Error creating thumbnail: File missing
The P220 in idle.
Error creating thumbnail: File missing
Aiming the pistol.
Error creating thumbnail: File missing
Shooting at the gas tanks, to rather disappointing effect.
Error creating thumbnail: File missing
Loading in a new mag...
Error creating thumbnail: File missing
...and chambering a round.
Error creating thumbnail: File missing
Growing a little bored, Scar decides to fidget with the pistol a bit.
Error creating thumbnail: File missing
And again.

Walther P99

The Walther P99 appears in-game as the "Walker P9m". It is much rarer than in SoC, as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice.

Error creating thumbnail: File missing
Walther P99 (stainless steel) - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the P99.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
A P99 on the ground.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.

Error creating thumbnail: File missing
Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the MP5.
Error creating thumbnail: File missing
Looking down the iron sights.
Error creating thumbnail: File missing
Slamming in a new magazine.
Error creating thumbnail: File missing
The submachine gun on the ground.

Assault Rifles

AKMSU

The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.

Error creating thumbnail: File missing
AKMSU - 7.62x39mm
Error creating thumbnail: File missing
Drawing the AKMSU.
Error creating thumbnail: File missing
The weapon in idle. Note that, unlike the previous game, the handguard is now wooden; much more like the previous game however, is the selector that is still on semi-auto.
Error creating thumbnail: File missing
Iron sights; the front sight is noticeably thicker, also unlike the previous game.
Error creating thumbnail: File missing
Firing into the building's wall.
Error creating thumbnail: File missing
Dramatically pulling out the magazine (that still has one round in it despite being empty)...
Error creating thumbnail: File missing
...just as dramatically slamming in a new magazine...
Error creating thumbnail: File missing
...slapping in the magazine, as dramatic as the previous steps...
Error creating thumbnail: File missing
...and finishing off with a dramatic bolt pull.
Error creating thumbnail: File missing
Idle animation; first, Scar pulls out the magazine (again, with only one round loaded) and takes a peek inside.
Error creating thumbnail: File missing
Next, he will load it back in...
Error creating thumbnail: File missing
...and pull the bolt back.

AKS-74

The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.

Error creating thumbnail: File missing
AKS-74 with synthetic furniture - 5.45x39mm
Error creating thumbnail: File missing
Pulling out the AKS-74.
Error creating thumbnail: File missing
The weapon in idle; like the AKMSU, the selector is always on semi-auto.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
Firing at nothing in particular.
Error creating thumbnail: File missing
Removing an empty magazine (that, again, still has one round in it)...
Error creating thumbnail: File missing
...loading in a new one...
Error creating thumbnail: File missing
...tapping it into place...
Error creating thumbnail: File missing
...and pulling the bolt handle.
Error creating thumbnail: File missing
The idle animation is much the same as the AKMSU - first, Scar takes a look into a magazine (still with only one round)...
Error creating thumbnail: File missing
...nextly, he inserts it back in...
Error creating thumbnail: File missing
...lastly, he will proceed to pull the bolt back.

AN-94

The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.

Error creating thumbnail: File missing
AN-94 - 5.45x39mm
Error creating thumbnail: File missing
Holding the AN-94.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Loading in a magazine.
Error creating thumbnail: File missing
The rifle in the ground.

AS Val

The AS Val appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.

Error creating thumbnail: File missing
AS Val - 9x39mm
Error creating thumbnail: File missing
The AS Val in idle.
Error creating thumbnail: File missing
Iron sights.
Error creating thumbnail: File missing
Reloading the weapon at a somewhat awkward angle.
Error creating thumbnail: File missing
The AS Val on the ground.

Enfield L85A1

The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. It can rather oddly mount the SIG GL 5040 after an upgrade.

Error creating thumbnail: File missing
Enfield L85A1 with SUSAT scope - 5.56x45mm NATO
Error creating thumbnail: File missing
Pulling out the L85A1.
Error creating thumbnail: File missing
Idle.
Error creating thumbnail: File missing
Aiming through the SUSAT scope.
Error creating thumbnail: File missing
Firing the weapon and getting a bad case of mouth bolt.
Error creating thumbnail: File missing
Thankfully, the gun jams just in time to prevent further injury.
Error creating thumbnail: File missing
Clearing a jam, like in all S.T.A.L.K.E.R. games, will force a reload of the weapon; starting off with removing the magazine (that for some reason has the follower installed backwards)...
Error creating thumbnail: File missing
...slapping in another one...
Error creating thumbnail: File missing
...and chambering a round; the L85's reload is one of the fastest of the assault rifles.
Error creating thumbnail: File missing
The first idle animation will have Scar point the rifle upwards.
Error creating thumbnail: File missing
The other one will have Scar twist something on the other side of the reciever...
Error creating thumbnail: File missing
..and then slap it; his hand appears to be clipping through the scope, though that may simply be the angle this is seen from.

FN F2000

An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.

Error creating thumbnail: File missing
FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade
Error creating thumbnail: File missing
The F2000 in idle.
Error creating thumbnail: File missing
Aiming through the scope.
Error creating thumbnail: File missing
Reloading the F2000 is now far more onscreen.
Error creating thumbnail: File missing
The F2000's world model.

Heckler & Koch G36

The Heckler & Koch G36 appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It can only be acquired by completing the Bandits' faction war. It can mount the SIG GL 5040 after an upgrade.

Error creating thumbnail: File missing
Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO
Error creating thumbnail: File missing
Holding the G36.
Error creating thumbnail: File missing
Aiming; like SoC, only the magnified sight is usable.
Error creating thumbnail: File missing
Reloading with a magazine now loaded with actual rounds; the top of the magazine seems to disagree though.
Error creating thumbnail: File missing
World model of a G36. As in the previous game, the G36 features a K-length barrel sticking out of a full-length handguard.

OTs-14-4A Groza

The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.

Error creating thumbnail: File missing
OTs-14-4A Groza - 9x39mm and 40mm VOG-25
Error creating thumbnail: File missing
Drawing the OTs-14.
Error creating thumbnail: File missing
Holding the rifle.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
Firing some shots at the pavement.
Error creating thumbnail: File missing
Pulling out a magazine.
Error creating thumbnail: File missing
Loading in a new one loaded with a single 3-dimensional round.
Error creating thumbnail: File missing
Slapping in the magazine far too deep into the magwell.
Error creating thumbnail: File missing
Chambering the aforementioned round.
Error creating thumbnail: File missing
The idle animation has Scar flip up the grenade launcher sight and look at it a bit.

SIG SG 550

The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. It can mount the SIG GL 5040, but only after an upgrade; it is rather strange that it needs an upgrade in order to mount one, as the GL 5040 was designed specifically for this rifle.

Error creating thumbnail: File missing
SIG SG 550 - 5.56x45mm NATO
Error creating thumbnail: File missing
The SG 550 in idle.
Error creating thumbnail: File missing
Iron sights view.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
The world model of the SG 550.

Z-M LR 300ML

The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. It can also mount a SIG GL 5040 after the appropriate upgrade is installed.

Error creating thumbnail: File missing
Z-M LR 300ML-A - 5.56x45mm NATO. Similar to the in-game weapon, but with a wire stock.
Error creating thumbnail: File missing
Holding the LR 300.
Error creating thumbnail: File missing
Aiming; the sights are still misaligned.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
World model of the LR 300.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers.

Error creating thumbnail: File missing
SVD Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
Readying the SVD at an area where a sniper rifle probably shouldn't be: a particularly mutant-prone area of Agroprom; equipping the SVD will make a bolt cycling noise, likely a holdover from SoC.
Error creating thumbnail: File missing
Holding the rifle.
Error creating thumbnail: File missing
Taking a closer look at the field with the PSO-1.
Error creating thumbnail: File missing
Firing off some shots from the hip, in spite of better judgement.
Error creating thumbnail: File missing
Pulling out the magazine...
Error creating thumbnail: File missing
...and tossing it away.
Error creating thumbnail: File missing
Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.
Error creating thumbnail: File missing
Chambering a round is mostly obscured by the scope.
Error creating thumbnail: File missing
The idle animations are mostly the same as the LR 300's; the first of which has Scar point the rifle upwards, giving a good view of the top.
Error creating thumbnail: File missing
The other one starts off with Scar fiddling with something on the other side of the reciever; given that there isn't much to adjust on that side of the SVD's reciever, it seems that he is adjusting something on the scope instead.
Error creating thumbnail: File missing
After messing with whatever that was, he proceeds to give it a smack.

SVU Dragunov

The SVU Dragunov appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped.

Error creating thumbnail: File missing
SVU Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
Drawing the SVU where a sniper rifle probably should be: looking over a frequent bandit-assault area of the same location; like the SVD, drawing the weapon will make a bolt cycling noise.
Error creating thumbnail: File missing
The SVU in idle; note the lack of flash hider, which will become relevant later.
Error creating thumbnail: File missing
Aiming through the not-reversed PSO-1.
Error creating thumbnail: File missing
Firing off a couple shots at what might be a bandit.
Error creating thumbnail: File missing
The potential threat eliminated, a reload is warranted, starting off by removing the magazine...
Error creating thumbnail: File missing
...slamming in a new one...
Error creating thumbnail: File missing
...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.
Error creating thumbnail: File missing
The idle animation will have Scar grab the scope.
Error creating thumbnail: File missing
As mentioned, the lack of flash hider is relevant again, as it will be present only on the world model and inventory icon.

VSS Vintorez

The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.

Error creating thumbnail: File missing
VSS Vintorez with PSO-1 scope - 9x39mm
Error creating thumbnail: File missing
Drawing the VSS; this one has had its magazine upgraded, allowing it to hold 15 instead of its standard 10 rounds.
Error creating thumbnail: File missing
The VSS in idle.
Error creating thumbnail: File missing
Aiming through the PSO-1.
Error creating thumbnail: File missing
Firing off a couple shots. Unscoped, of course.
Error creating thumbnail: File missing
Reloading the VSS is much the same as the AS Val, starting off by removing the magazine and having it clip through the trigger guard...
Error creating thumbnail: File missing
...inserting a new empty magazine...
Error creating thumbnail: File missing
...slapping it into place...
Error creating thumbnail: File missing
...and chambering a round.
Error creating thumbnail: File missing
Like the SVU, the idle animation has Scar grab the scope and pull it slightly.

Machine Guns

PK

The PK appears in the game as the "RP-74", a name oddly similar to the RPK-74. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PK.

Error creating thumbnail: File missing
PK - 7.62x54mmR
Error creating thumbnail: File missing
Holding the PK.
Error creating thumbnail: File missing
Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.
Error creating thumbnail: File missing
The PK on the ground.

Shotguns

Mossberg Maverick 88

The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.

Error creating thumbnail: File missing
Mossberg Maverick 88 - 12 gauge
Error creating thumbnail: File missing
Holding the Maverick.
Error creating thumbnail: File missing
Looking down the iron sights.
Error creating thumbnail: File missing
Loading in a shell.
Error creating thumbnail: File missing
World model of the Maverick.

Franchi SPAS-12

The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.

Error creating thumbnail: File missing
Franchi SPAS-12 without stock – 12 gauge
Error creating thumbnail: File missing
Holding the SPAS-12.
Error creating thumbnail: File missing
Aiming; unlike Shadow of Chernobyl, the iron sights are now misaligned.
Error creating thumbnail: File missing
Reloading the SPAS as a curious bystander watches.
Error creating thumbnail: File missing
World model.

TOZ-34

The TOZ-34 was originally cut from SoC, but has now been reintroduced as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.

Error creating thumbnail: File missing
TOZ-34 - 12 gauge
Error creating thumbnail: File missing
Drawing the TOZ-34.
Error creating thumbnail: File missing
The "rifle" in idle.
Error creating thumbnail: File missing
Aiming at the sky.
Error creating thumbnail: File missing
Shooting at the ground.
Error creating thumbnail: File missing
Breaking open shotgun and ejecting the shells. Unlike Shadow of Chernobyl, the opening latch is not used, and the shotgun just opens on its own.
Error creating thumbnail: File missing
Loading the top barrel...
Error creating thumbnail: File missing
...and the bottom barrel.
Error creating thumbnail: File missing
Closing up the shotgun.
Error creating thumbnail: File missing
The idle animation has Scar break open the shotgun and look at the shells inside.

Sawn-off TOZ-66

A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.

Error creating thumbnail: File missing
TOZ-66 - 12 gauge
Error creating thumbnail: File missing
Drawing the TOZ-66.
Error creating thumbnail: File missing
The shotgun in idle.
Error creating thumbnail: File missing
Aiming; the angle it is held at would likely make it shoot high in real life.
Error creating thumbnail: File missing
Firing the shotgun; the hammers actually track which barrels have been fired.
Error creating thumbnail: File missing
Opening the barrels and ejecting the rounds; like the 34 (and also unlike SoC), the opening latch is not used, and Scar just pushes the barrels open.
Error creating thumbnail: File missing
Loading a shell into the left barrel...
Error creating thumbnail: File missing
...and the right one.
Error creating thumbnail: File missing
Cocking both hammers at once, unlike SoC...
Error creating thumbnail: File missing
...and closing it back up.
Error creating thumbnail: File missing
The non-empty reload will have Scar load and cock the hammer with his left hand instead.
Error creating thumbnail: File missing
Idle animation.

Grenade Launchers

FN GL-1

The FN GL-1 is permanently affixed to the FN F2000.

Error creating thumbnail: File missing
FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO
Error creating thumbnail: File missing
Using the GL-1 on an F2000.
Error creating thumbnail: File missing
Loading in a grenade.

GP-25

The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm VOG-25
Error creating thumbnail: File missing
The GP-25 mounted on an AKS-74.
Error creating thumbnail: File missing
Loading in a VOG-25 grenade.
Error creating thumbnail: File missing
A GP-25 mounted on nothing.

GP-30

The GP-30 is mounted as part of the OTs-14-4A Groza.

Error creating thumbnail: File missing
GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm
Error creating thumbnail: File missing
Flipping the GP-30's ladder sight up; like the GL-1, this is done incredibly quickly.
Error creating thumbnail: File missing
Holding the rifle with the sight flipped up.
Error creating thumbnail: File missing
Aiming at an angle unlikely to aid in accurate fire.
Error creating thumbnail: File missing
Firing the launcher at an angle that will probably be more accurate.
Error creating thumbnail: File missing
Loading in a grenade; the grenade model that is being loaded into the launcher is of the VOG-25R, which isn't even in the game.
Error creating thumbnail: File missing
Slapping the ladder sight down, about the same speed as flipping it up.

RG-6

The RG-6 grenade launcher appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.

Error creating thumbnail: File missing
RG-6 Grenade Launcher - 40mm VOG-25
Error creating thumbnail: File missing
Holding the RG-6.
Error creating thumbnail: File missing
Aiming; the front sight is still missing, but thankfully the Magical Crosshair has now decided to intervene.
Error creating thumbnail: File missing
Loading in a grenade; the launcher now opens up correctly.
Error creating thumbnail: File missing
An RG-6 on the ground.

RPG-7

The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
The RPG in idle.
Error creating thumbnail: File missing
Aiming through the scope.
Error creating thumbnail: File missing
Shoving in a PG-7VL rocket; the hammer is not cocked, which would render it unable to fire in reality.
Error creating thumbnail: File missing
World model.

SIG GL 5040

The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300.

Error creating thumbnail: File missing
SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO
Error creating thumbnail: File missing
The SG 550 with its grenade launcher attached.
Error creating thumbnail: File missing
Loading in a grenade.
Error creating thumbnail: File missing
A GL 5040 on its own.

Grenades

F-1

The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.

F-1 hand grenade
Error creating thumbnail: File missing
Pulling out an F-1.
Error creating thumbnail: File missing
Holding the grenade.
Error creating thumbnail: File missing
Ripping out the pin...
Error creating thumbnail: File missing
...and throwing the grenade; like the previous game, the thrown model still has the pin and lever present.
Error creating thumbnail: File missing
Even still, the grenade produces quite an impressive blast after its 3-second timer runs out.
Error creating thumbnail: File missing
Idle animation; first, Scar will check the body and give a great view of the "Ф-1" marking.
Error creating thumbnail: File missing
Afterwards, Scar will toss it up and about a bit.

RGD-5

The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.

RGD-5 hand grenade
Error creating thumbnail: File missing
Pulling out an RGD-5.
Error creating thumbnail: File missing
The grenade in idle; note that, unlike the F-1 (and unlike SoC), the lever is not held down, which proves to be a problem when...
Error creating thumbnail: File missing
...the pin is pulled, as the lever should pop off.
Error creating thumbnail: File missing
Though considering that the lever never pops off anyways, this is a bit of a moot point.
Error creating thumbnail: File missing
It still produces a nice boom, however.
Error creating thumbnail: File missing
The idle animation is much the same as the F-1, starting off with inspecting the body (giving a slight worse view of the markings this time)...
Error creating thumbnail: File missing
...and tossing it about.

Unusable Weapons

KPVT

The KPVT can be seen mounted on BTR-70s.

Error creating thumbnail: File missing
KPVT - 14.5x114mm
Error creating thumbnail: File missing
The KPVT is the large turret mounted at the centre.

PKT

The PKT can also be seen on the BTR-70.

Error creating thumbnail: File missing
PKT - 7.62x54mmR
Error creating thumbnail: File missing
The PKT is the one to the left of the KPVT.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is mounted on the Mil Mi-24.

Error creating thumbnail: File missing
Yakushev-Borzov Yak-B mounted on Mil Mi-24 - 12.7x108mm
Error creating thumbnail: File missing
Looking at a Yak-B.

Others

"EM1 Rifle"

The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.

Error creating thumbnail: File missing
Holding the EM1.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
The EM1 on the ground.