Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Battlefield 2042: Difference between revisions
m (→Muzzle) |
|||
Line 27: | Line 27: | ||
==Muzzle== | ==Muzzle== | ||
===SilencerCo Osprey 9/45=== | |||
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known. | |||
===SilencerCo Salvo 12=== | ===SilencerCo Salvo 12=== | ||
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached. | A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached. |
Revision as of 10:20, 14 June 2021
Miscellaneous
ACB-90 Storm
The ACB-90 Storm (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is once again featured as the "Baku ACB-90".
Attachments
Optics
Leupold Mark 4 HAMR with Deltapoint
The Leupold Mark 4 HAMR with Deltapoint appeared on the LWRC SMG45 in the trailer.
SIG ROMEO5
The SIG ROMEO5 sight appeared in the trailer, mounted to the KAC LWAMG.
SIG ROMEO8T Closed Red Dot Sight
What appears to be the SIG ROMEO8T Closed RDS appeared on the MCX Spear in the reveal trailer.
OKP-7
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.
Raytheon ELCAN Specter DR 1-4x
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.
Vortex Razor AMG
What appears to be the Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.
CVLIFE 4x32 Tactical Rifle Scope
A generic scope most closely resembling a "CVLIFE 4x32 Tactical Rifle Scope" is seen mounted on a Vector in the gameplay trailer.
Muzzle
SilencerCo Osprey 9/45
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.
SilencerCo Salvo 12
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.
Thoughts on the trailer?
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --JackalUnderscore (talk) 16:48, 9 June 2021 (EDT)
- I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --Bob juan santos
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
- It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --PyramidHead (talk) 18:41, 9 June 2021 (EDT)
- I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. Bob juan santos (talk)
- The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
- I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --PyramidHead (talk) 17:38, 10 June 2021 (EDT)
- The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
- They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--Aidoru (talk) 23:57, 10 June 2021 (EDT)
Weapons - Gameplay Trailer
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.
Gameplay trailer has dropped and these are some of the weapons that came in:
PBX-9 - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, TG-24 - Unknown to me, looks like a modernized shell of the M40..., 4V9 - seems to be the unidentified AR-15 we saw before the tornado, M5A3 this is likely the fictional name for the MCX Spear, K30 - Vector, AK-24 - this is basically the AK-12. Has a correct rear sight, LCMG - Knight's Armament MG.
The TG-24 is the most interesting so far.--Akane miyoshi (talk) 18:36, 13 June 2021 (EDT)
- Make sure to sign your posts :P Anyway, the "4V9" is indeed the DDM4. There's also the "G57", which is a Glock 18 (the fire selector is visible), and an "M44" revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --Ultimate94ninja (talk) 14:38, 13 June 2021 (EDT)
- The "TG-24" looks like the Sako TRG M10, which the ingame name seems to resemble anyway.--AgentGumby (talk) 15:09, 13 June 2021 (EDT)
- Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --Akane miyoshi (talk) 18:37, 13 June 2021 (EDT)
- There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the "TG-24". I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. Alex T Snow (talk) 20:45, 13 June 2021 (EDT)
- Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --Akane miyoshi (talk) 18:37, 13 June 2021 (EDT)
- The "TG-24" looks like the Sako TRG M10, which the ingame name seems to resemble anyway.--AgentGumby (talk) 15:09, 13 June 2021 (EDT)