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S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
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=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] appears in | The [[Beretta 92FS]] appears in-game as the "Martha". Unlike ''SoC'' (in which there was only ''one'' in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire. | ||
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | [[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]] | [[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]] | ||
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==Browning Hi-Power Mark III== | ==Browning Hi-Power Mark III== | ||
Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in | Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche. | ||
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]] | [[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]] | [[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]] | ||
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==Colt M1911== | ==Colt M1911== | ||
The [[Colt M1911]] appears in | The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game. | ||
[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | [[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]] | [[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]] | ||
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==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears in | The [[Desert Eagle Mark XIX]] appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest. | ||
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]] | [[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]] | [[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]] | ||
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==Fort-12== | ==Fort-12== | ||
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more | The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more often. | ||
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]] | [[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]] | [[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]] | ||
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==Heckler & Koch USP Compact== | ==Heckler & Koch USP Compact== | ||
The [[Heckler & Koch USP Compact]] appears in | The [[Heckler & Koch USP Compact]] appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns). | ||
[[file:USPCompact45.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]] | [[file:USPCompact45.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact holding.jpg|thumb|none|600px|The USP in idle. Again, this one has had its magazine upgraded.]] | [[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact holding.jpg|thumb|none|600px|The USP in idle. Again, this one has had its magazine upgraded.]] | ||
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==Makarov PB== | ==Makarov PB== | ||
The [[Makarov PB]] appears in | The [[Makarov PB]] appears in-game as the "PB1s". Unlike its ''SoC'' incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game. | ||
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]] | [[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]] | [[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] appears in | The [[Makarov PM]] appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description. | ||
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]] | [[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]] | ||
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==SIG-Sauer P220== | ==SIG-Sauer P220== | ||
The [[SIG-Sauer P220]] appears in | The [[SIG-Sauer P220]] appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity. | ||
[[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]] | [[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 holding.jpg|thumb|none|600px|The P220 in idle.]] | [[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 holding.jpg|thumb|none|600px|The P220 in idle.]] | ||
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==Walther P99== | ==Walther P99== | ||
The [[Walther P99]] appears in | The [[Walther P99]] appears in-game as the "Walker P9m". It is slightly less common than in ''SoC'', as it is no longer the only common 9x19mm pistol. | ||
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]] | [[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]] | [[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The [[Heckler & Koch MP5A3]] appears in | The [[Heckler & Koch MP5A3]] appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon. | ||
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]] | [[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]] | [[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
==AKMSU== | ==AKMSU== | ||
The [[AKMSU]] appears in | The [[AKMSU]] appears in-game as the "Akm-74/2U". It is considerably less accurate than in ''Shadow of Chernobyl'', and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm. | ||
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | [[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]] | [[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]] | ||
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==AKS-74== | ==AKS-74== | ||
The [[AKS-74]] | The [[AKS-74]] appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a [[GP-25]] grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it. | ||
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]] | [[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]] | [[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]] | ||
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==AN-94== | ==AN-94== | ||
The [[AN-94]] appears in | The [[AN-94]] appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest. | ||
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | [[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]] | [[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]] | ||
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==AS Val== | ==AS Val== | ||
The [[AS Val]] appears in | The [[AS Val]] appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common. | ||
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | [[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The | [[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AS Val aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AS Val aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AS Val reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AS Val reloaded.jpg|thumb|none|600px|Reloading the weapon at a somewhat awkward angle.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AS Val world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AS Val world.jpg|thumb|none|600px|The AS Val on the ground.]] | ||
==Enfield L85A1== | ==Enfield L85A1== | ||
The [[Enfield L85A1]] appears in | The [[Enfield L85A1]] appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. | ||
[[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]] | [[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 holding.jpg|thumb|none|600px|Holding the L85.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 aim.jpg|thumb|none|600px|Aiming using the SUSAT scope.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 reloaded.jpg|thumb|none|600px|Reloading.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 world.jpg|thumb|none|600px|World model.]] | ||
==FN F2000== | ==FN F2000== | ||
An [[FN F2000]] with an attached [[FN GL-1]] reappears in the game as the "FT 200M", and as the highest-tier asssault rifle. | |||
[[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]] | [[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]] | ||
[[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The | [[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The F2000 in idle.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky F2000 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky F2000 aim.jpg|thumb|none|600px|Aiming through the scope.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky F2000 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky F2000 reloaded.jpg|thumb|none|600px|Reloading the F2000 is now far more onscreen.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px|The F2000's world model.]] | ||
==Heckler & Koch G36== | ==Heckler & Koch G36== | ||
The [[Heckler & Koch G36]] appears in | The [[Heckler & Koch G36]] appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F200 above. It can only be acquired by completing the Bandits' faction war. | ||
[[file:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]] | [[file:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px|Holding the G36.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px|Aiming; like ''SoC'', only the magnified sight is usable.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px|Reloading; note that it is now loaded with actual rounds.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World model of a G36.]] | ||
==OTs-14-4A Groza == | ==OTs-14-4A Groza == | ||
The [[OTs-14_Groza|OTs-14-4A Groza]] | The [[OTs-14_Groza|OTs-14-4A Groza]] appears in-game as the "Tunder S14". It is rarer than in ''Shadow of Chernobyl'', with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty. | ||
[[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]] | [[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]] | ||
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza holding.jpg|thumb|none|600px|Holding the Groza.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza reloaded.jpg|thumb|none|600px|Loading in a new magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px|The OTs-14 on the ground.]] | ||
==SIG SG 550== | ==SIG SG 550== | ||
The [[SIG SG 550]] | The [[SIG SG 550]] appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. | ||
[[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]] | [[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The | [[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The SG 550 in idle.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SIG 550 aim.jpg|thumb|none|600px|Iron sights view.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SIG 550 reloaded.jpg|thumb|none|600px|Reloading.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SIG 550 world.jpg|thumb|none|600px|The world model of the SG 550.]] | ||
==Z-M LR | ==Z-M LR 300ML== | ||
The [[Z-M LR 300]] | The [[Z-M LR 300]] appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. | ||
[[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR | [[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR 300ML-A, similar to the in-game weapon but with a wire stock - 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px|Holding the LR 300.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px|Aiming; the sights are still misaligned.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 reloaded.jpg|thumb|none|600px|Reloading.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 world.jpg|thumb|none|600px|World model of the LR 300.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] appears | The [[SVD Dragunov]] appears as the "SVDm 2". It can only be acquired by buying it from Ashot (Freedom's trader) until the Red Forest is reached, where the Renegades will use the weapon. | ||
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Dragunov holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Dragunov holding.jpg|thumb|none|600px|Holding the SVD.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Dragunov aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Dragunov aim.jpg|thumb|none|600px|Aiming through the PSO-1.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Dragunov reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Dragunov reloaded.jpg|thumb|none|600px|Reloading. Note the odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Dragunov world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Dragunov world.jpg|thumb|none|600px|The rifle in third-person.]] | ||
==SVU Dragunov== | ==SVU Dragunov== | ||
The [[SVU Dragunov]] appears in | The [[SVU Dragunov]] appears in-game as the "SVUmk2". The SVU is used exclusively by Freedom. The player can now sprint with it equipped. | ||
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]] | [[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px|Holding the SVU.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px|Aiming using the not-reversed PSO-1 scope.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World model; note that the flash hider is only present here, and not in first-person.]] | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] appears in | The [[VSS Vintorez]] appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom. | ||
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | [[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez holding.jpg|thumb|none|600px|Holding the VSS]] | ||
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez aim.jpg|thumb|none|600px|Aiming through the scope.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez reloaded.jpg|thumb|none|600px|Loading in a magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez world.jpg|thumb|none|600px|World model.]] | ||
=Machine Guns= | =Machine Guns= | ||
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=Shotguns= | =Shotguns= | ||
==Mossberg Maverick 88== | ==Mossberg Maverick 88== | ||
The [[Maverick Model 88]] appears in | The [[Maverick Model 88]] appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest. | ||
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]] | [[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]] | [[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] appears in | The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish. | ||
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | [[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | ||
Line 259: | Line 259: | ||
=Grenade Launchers= | =Grenade Launchers= | ||
==FN GL-1== | ==FN GL-1== | ||
The [[FN GL-1]] is permanently | The [[FN GL-1]] is permanently affixed to the [[FN F2000]]. | ||
[[File:Fn_f2000_3.jpg|thumb|none|450px|FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO]] | [[File:Fn_f2000_3.jpg|thumb|none|450px|FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky F2000 (GL) holding.jpg|thumb|none|600px|Using the GL-1 on an F2000.]] | [[file:S.T.A.L.K.E.R Clear Sky F2000 (GL) holding.jpg|thumb|none|600px|Using the GL-1 on an F2000.]] | ||
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==SIG GL 5040== | ==SIG GL 5040== | ||
The [[SIG GL 5040]] appears in the game as the "[[M203]]". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being | The [[SIG GL 5040]] appears in the game as the "[[M203]]". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the [[Heckler & Koch G36]], [[L85A1]], [[SIG SG 550]], [[Z-M LR 300]]. | ||
[[File:SG550withGL5040.jpg|thumb|none|450px|SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO]] | [[File:SG550withGL5040.jpg|thumb|none|450px|SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 (GL) holding.jpg|thumb|none|600px|The SG 550 with its grenade launcher attached.]] | [[file:S.T.A.L.K.E.R Clear Sky SIG 550 (GL) holding.jpg|thumb|none|600px|The SG 550 with its grenade launcher attached.]] |
Revision as of 20:36, 30 April 2021
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S.T.A.L.K.E.R.: Clear Sky is a 2008 stand-alone prequel for S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).
Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview.
The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:
Handguns
Beretta 92FS
The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
Browning Hi-Power Mark III
Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Colt M1911
The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
Fort-12
The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
Makarov PB
The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
Makarov PM
The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
SIG-Sauer P220
The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
Walther P99
The Walther P99 appears in-game as the "Walker P9m". It is slightly less common than in SoC, as it is no longer the only common 9x19mm pistol.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
Assault Rifles
AKMSU
The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
AKS-74
The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
AN-94
The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.
AS Val
The AS Val appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
Enfield L85A1
The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers.
FN F2000
An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.
Heckler & Koch G36
The Heckler & Koch G36 appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F200 above. It can only be acquired by completing the Bandits' faction war.
OTs-14-4A Groza
The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.
SIG SG 550
The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom.
Z-M LR 300ML
The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "SVDm 2". It can only be acquired by buying it from Ashot (Freedom's trader) until the Red Forest is reached, where the Renegades will use the weapon.
SVU Dragunov
The SVU Dragunov appears in-game as the "SVUmk2". The SVU is used exclusively by Freedom. The player can now sprint with it equipped.
VSS Vintorez
The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.
Machine Guns
PKM
The PKM appears in the game as the "RP-74", a name eerily similar to the RPK-74. It is used primarily by Duty, but a bandit and a soldier also use it. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PKM.
Shotguns
Mossberg Maverick 88
The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
TOZ-34
The TOZ-34 was originally cut from SoC, but has now been reappeared as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
Sawn-off TOZ-66
A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
Grenade Launchers
FN GL-1
The FN GL-1 is permanently affixed to the FN F2000.
GP-25
The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.
GP-30
The GP-30 is mounted as part of the OTs-14-4A Groza.
RG-6
The RG-6 grenade launcher appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
RPG-7
The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.
SIG GL 5040
The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300.
Grenades
F-1
The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.
RGD-5
The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
Others
"EM1 Rifle"
The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.