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S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
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'''S.T.A.L.K.E.R.: Clear Sky''' is a 2008 stand-alone prequel for | '''''S.T.A.L.K.E.R.: Clear Sky''''' is a 2008 stand-alone prequel for ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from ''SoC''). | ||
''Clear Sky'' also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry. | ''Clear Sky'' also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry. | ||
'''Note:''' As the weapon models are largely identical to ''Shadow of Chernobyl'', please see that page for a more detailed overview. | |||
{{VG Title}} | {{VG Title}} | ||
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=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] appears in the game as the "Martha". Unlike ''SoC'' (in which there was only ''one'' in the entire game), the weapon is now far more widespread. Its stats have also changed | The [[Beretta 92FS]] appears in the game as the "Martha". Unlike ''SoC'' (in which there was only ''one'' in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire. | ||
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | [[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]] | [[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]] | ||
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==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears in the game as the "Black Kite". It is | The [[Desert Eagle Mark XIX]] appears in the game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest. | ||
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]] | [[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]] | [[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]] | ||
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==Fort-12== | ==Fort-12== | ||
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being | The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, jamming noticeably more frequently. | ||
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]] | [[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]] | [[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]] | ||
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==Makarov PB== | ==Makarov PB== | ||
The [[Makarov PB]] appears in the game as the "PB1s". Unlike its ''SoC'' incarnation, it is very rare, only able to be bought or found in stashes. | The [[Makarov PB]] appears in the game as the "PB1s". Unlike its ''SoC'' incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game. | ||
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]] | [[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]] | [[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] appears in the game as the "PMm". It is | The [[Makarov PM]] appears in the game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description. | ||
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]] | [[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The [[Heckler & Koch MP5A3]] appears in the game as the "Viper 5". | The [[Heckler & Koch MP5A3]] appears in the game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon. | ||
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 - 9x19mm Parabellum]] | [[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 aim.jpg|thumb|none|600px|Looking down the iron sights.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 world.jpg|thumb|none|600px|The submachine gun on the ground.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==AKMSU== | ==AKMSU== | ||
The [[AKMSU]] appears in the game as the "Akm-74/2U". | The [[AKMSU]] appears in the game as the "Akm-74/2U". It is considerably less acurrate than in ''Shadow of Chernobyl'', but is still the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm. | ||
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | [[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky akmsu aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky akmsu aim.jpg|thumb|none|600px|Iron sights.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky akmsu reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky akmsu reloaded.jpg|thumb|none|600px|Reloading.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky akmsu world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky akmsu world.jpg|thumb|none|600px|The AK on the ground.]] | ||
==AKS-74== | ==AKS-74== | ||
The [[AKS-74]] with synthetic furniture appears in the game as the "Akm-74/2". | The [[AKS-74]] with synthetic furniture appears in the game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather inplausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it. | ||
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]] | [[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The | [[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 reloaded.jpg|thumb|none|600px|Loading in a new magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 world.jpg|thumb|none|600px|World model.]] | ||
==AN-94== | ==AN-94== | ||
The [[AN-94]] appears in the game as the "AC96/2". | The [[AN-94]] appears in the game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. | ||
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | [[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AN-94 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AN-94 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AN-94 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AN-94 reloaded.jpg|thumb|none|600px|Loading in a magazine.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AN-94 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky AN-94 world.jpg|thumb|none|600px|The rifle in the ground.]] | ||
==AS Val== | ==AS Val== | ||
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=Machine Guns= | =Machine Guns= | ||
==PKM== | ==PKM== | ||
The [[PKM]] appears in the game as the "RP-74". | The [[PKM]] appears in the game as the "RP-74", a name eerily similar to the [[RPK-74]]. It is used primarily by Duty, but a bandit and a soldier also use it. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping ''2000'' rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a [[PKT]], but its model is still of a PKM. | ||
[[file:PKM-mg.jpg|thumb|none|450px|PKM - 7.62x54mmR]] | [[file:PKM-mg.jpg|thumb|none|450px|PKM - 7.62x54mmR]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px|Holding the PKM.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PKM reloaded.jpg|thumb|none|600px|The | [[file:S.T.A.L.K.E.R Clear Sky PKM reloaded.jpg|thumb|none|600px|Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PKM world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky PKM world.jpg|thumb|none|600px|The PKM on the ground.]] | ||
=Shotguns= | =Shotguns= | ||
==Mossberg Maverick 88== | ==Mossberg Maverick 88== | ||
The [[Maverick Model 88]] appears in the game as the "Chaser 13". | The [[Maverick Model 88]] appears in the game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest. | ||
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]] | [[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 holding.jpg|thumb|none|600px|Looking down the iron sights.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 reloaded.jpg|thumb|none|600px|Loading in a shell.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 world.jpg|thumb|none|600px|World model of the Maverick.]] | ||
==SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] appears in the game as the "SPSA14". | The [[Franchi SPAS-12]] appears in the game as the "SPSA14". Unlike ''Shadow of Chernobyl'', its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish. | ||
[[file:FSpas12orign.jpg|thumb|none|450px|SPAS-12 | [[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 aim.jpg|thumb|none|600px|Aiming; unlike ''Shadow of Chernobyl'', the iron sights are now misaligned.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 reloaded.jpg|thumb|none|600px|Reloading the SPAS as a curious bystander watches.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 world.jpg|thumb|none|600px|World | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 world.jpg|thumb|none|600px|World model.]] | ||
==TOZ-34== | ==TOZ-34== | ||
The [[TOZ-34]] | The [[TOZ-34]] was originally cut from ''SoC'', but has now been reappeared as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions. | ||
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]] | [[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 holding.jpg|thumb|none|600px|Holding the TOZ-34.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 aim.jpg|thumb|none|600px|Aiming using the bead sight.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 reloaded.jpg|thumb|none|600px|Loading in a shell.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 world.jpg|thumb|none|600px|The "rifle" on the ground.]] | ||
==TOZ-66 | ==Sawn-off TOZ-66== | ||
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later. | |||
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]] | [[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 holding.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 holding.jpg|thumb|none|600px|Holding the sawn-off.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 aim.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 reloaded.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 reloaded.jpg|thumb|none|600px|Loading in some weirdly large shells.]] | ||
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 world.jpg|thumb|none|600px| | [[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 world.jpg|thumb|none|600px|The TOZ-66 on the ground.]] | ||
=Grenade Launchers= | =Grenade Launchers= |
Revision as of 00:57, 29 April 2021
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S.T.A.L.K.E.R.: Clear Sky is a 2008 stand-alone prequel for S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).
Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview.
The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:
Handguns
Beretta 92FS
The Beretta 92FS appears in the game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
Browning Hi-Power Mark III
Originally cut from SoC, the Browning Hi-Power Mark III appears in the game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Colt M1911
The Colt M1911 appears in the game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
Fort-12
The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, jamming noticeably more frequently.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
Makarov PB
The Makarov PB appears in the game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
Makarov PM
The Makarov PM appears in the game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
SIG-Sauer P220
The SIG-Sauer P220 appears in the game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
Walther P99
The Walther P99 appears in the game as the "Walker P9m". It is slightly less common than in SoC, as it is no longer the only common 9x19mm pistol.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
Assault Rifles
AKMSU
The AKMSU appears in the game as the "Akm-74/2U". It is considerably less acurrate than in Shadow of Chernobyl, but is still the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
AKS-74
The AKS-74 with synthetic furniture appears in the game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather inplausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
AN-94
The AN-94 appears in the game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps.
AS Val
The AS Val appears in the game as the "SA Avalanche".
Enfield L85A1
The Enfield L85A1 appears in the game as the "IL 86". It is still incorrectly modelled with the muzzle cover attached.
FN F2000
The FN F2000 with FN GL-1 appears in the game as the "FT 200M".
Heckler & Koch G36
The Heckler & Koch G36 appears in the game as the "GP37".
OTs-14-4A Groza
The OTs-14-4A Groza with synthetic furniture appears in the game as the "Tunder S14".
SIG SG 550
The SIG SG 550 with synthetic furniture appears in the game as the "SGI 5k".
Z-M LR 300 ML
The Z-M LR 300 with synthetic furniture appears in the game as the "TRs 301".
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears in the game as the "SVDm2".
SVU Dragunov
The SVU Dragunov appears in the game as the "SVUmk2".
VSS Vintorez
The VSS Vintorez appears in the game as the "Vintar BC".
Machine Guns
PKM
The PKM appears in the game as the "RP-74", a name eerily similar to the RPK-74. It is used primarily by Duty, but a bandit and a soldier also use it. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PKM.
Shotguns
Mossberg Maverick 88
The Maverick Model 88 appears in the game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as the "SPSA14". Unlike Shadow of Chernobyl, its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
TOZ-34
The TOZ-34 was originally cut from SoC, but has now been reappeared as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
Sawn-off TOZ-66
A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
Grenade Launchers
FN GL-1
The FN GL-1 is permanently-affixed to the FN F2000.
GP-25
The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.
GP-30
The GP-30 is mounted as part of the OTs-14-4A Groza.
RG-6
The RG-6 grenade launcher appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
RPG-7
The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.
SIG GL 5040
The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being: the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300; it is rather strange that the SG 550 requires an upgrade in order for it to be able to mount a grenade launcher, as it should be able to by default.
Grenades
F-1
The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.
RGD-5
The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
Others
"EM1 Rifle"
The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.