S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
S.T.A.L.K.E.R.: Clear Sky: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
[[file:S.T.A.L.K.E.R Clear Sky Gauss holding.jpg|thumb|none|600px|The player holding a Gauss Rifle.]]
The "EM1 Rifle" (unrelated to the ''actual'' EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.
[[file:S.T.A.L.K.E.R Clear Sky Gauss reloaded.jpg|thumb|none|600px|The player reloading a Gauss Rifle.]]
[[file:S.T.A.L.K.E.R Clear Sky Gauss holding.jpg|thumb|none|600px|Holding the EM1.]]
[[file:S.T.A.L.K.E.R Clear Sky Gauss world.jpg|thumb|none|600px|World Model of a Gauss Rifle.]]
S.T.A.L.K.E.R.: Clear Sky is a 2008 stand-alone prequel for the video game S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).
Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:
The Beretta 92FS appears in the game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed from SoC, now having a high rate of fire and low recoil.
Originally cut from SoC, the Browning Hi-Power Mark III appears in the game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
The Colt M1911 appears in the game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.
The Desert Eagle Mark XIX appears in the game as the "Black Kite". It is yet again incorrectly chambered in .45 ACP, and is, yet again, the most powerful pistol in the game.
The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being slightly less reliable.
The Heckler & Koch USP Compact appears in the game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
The Makarov PB appears in the game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. It is also far less durable than in SoC, as it will get damaged more than most weapons after just a few magazines.
The Makarov PM appears in the game as the "PMm". It is one of the starting weapons, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still quite low.
The SIG-Sauer P220 appears in the game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94, but for some reason it can only do so after an upgrade, even though those weapons can attach it by default in reality.
The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.
The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being: the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300; it is rather strange that the SG 550 requires an upgrade in order for it to be able to mount a grenade launcher, as it should be able to by default.
The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.