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User talk:Kenny99: Difference between revisions

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It doesn't need any more images, particularly low-quality, non-gameplay images. I think it's fine as it is and we should focus on getting something like Far Cry 2 up to the same standard. [[User:Dongs|Dongs]] 18:28, 25 June 2009 (UTC)
It doesn't need any more images, particularly low-quality, non-gameplay images. I think it's fine as it is and we should focus on getting something like Far Cry 2 up to the same standard. [[User:Dongs|Dongs]] 18:28, 25 June 2009 (UTC)
== User page ==
Nothing to do with you, don't worry, it's just a joke. Both of those users are me [Tim is my gaming PC, since I forgot the password to this one]. Also, could you put comments on my discussion page rather than my user page? Thanks. [[User:Dongs|Dongs]] 12:06, 30 June 2009 (UTC)

Revision as of 12:06, 30 June 2009

Erm...

I'm not sure how you think uploading a picture of a Korean tank is going to prove anything about what American tanks in Crysis are armed with. I put two images side by side in the article. It is exactly, precisely the same weapon model. There's no M60D anywhere, just a Type 88 with spade grips. Tim 04:13, 15 June 2009 (UTC)

  • Yes, but this isn't the internet movie firearm noise database, we're going by what the gun looks like. Both guns are identical, so writing them up as if they're not doesn't make sense. And personally I haven't noticed any difference in firing sounds either, so I find that claim a little odd.

    The ASV Anti-Vehicle is definately a 20mm [the game actually says so when you take control of the Korean armoured vehicle armed with one during "Shore Leave"] so it's not an M2; it certainly has some design elements copied from the M2, but there's elements of the H&K GMG in there [especially the barrel] and the ammo belt is huge, much too large for a 50 cal. Tim 04:22, 15 June 2009 (UTC)
    • The majority of Crysis' weapons are based closely on real-life weapons, many being combinations of parts from several; that goes for the majority of the vehicles, too [for example, the US tank is a combination of the M1A1 Abrams, British Challenger I and Israeli Merkava 3: I don't know why they went for old versions of the three tanks, mind]. Avoiding precisely replicating real weapons means you don't have to pay fees to anyone for the image of that weapon to appear in your game; it seems 'Frankenguns' like the ones in Crysis aren't enough to get copyright claims filed. Tim 04:38, 15 June 2009 (UTC)

I think the article on Crysis is pretty much finished.

It doesn't need any more images, particularly low-quality, non-gameplay images. I think it's fine as it is and we should focus on getting something like Far Cry 2 up to the same standard. Dongs 18:28, 25 June 2009 (UTC)

User page

Nothing to do with you, don't worry, it's just a joke. Both of those users are me [Tim is my gaming PC, since I forgot the password to this one]. Also, could you put comments on my discussion page rather than my user page? Thanks. Dongs 12:06, 30 June 2009 (UTC)