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Far Cry 2: Difference between revisions

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'''The following weapons appear in the video game ''Far Cry 2'':'''
'''The following weapons appear in the video game ''Far Cry 2'':'''
[[Image:Far Cry 2 cover art.jpg|right|300px]]
[[Image:Far Cry 2 cover art.jpg|right|300px]]
==Star Model-P==
The [[Star Model-P]] appears in the game as the "Star 45." It is the first weapon the player character is given, after The Jackal threatens them with it.
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a "Star 45" at the beginning of ''Far Cry 2''.]]
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]


==Makarov PM==
==Makarov PM==
The [[Makarov PM]] appears in the game in standard and suppressed versions.
The [[Makarov PM]] appears in the game in standard and suppressed versions.
[[Image:MakarovIJ70.jpg|thumb|none|350px|Makarov PM 9x18mm Makarov]]
[[Image:MakarovIJ70.jpg|thumb|none|350px|Makarov PM 9x18mm Makarov]]
==Star Model-P==
The [[Star Model-P]] appears in the game as the "Star 45." It is the first weapon the player character is given, after The Jackal threatens them with it.


==IMI Desert Eagle==
==IMI Desert Eagle==

Revision as of 02:38, 27 June 2009

The following weapons appear in the video game Far Cry 2:

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Star Model-P

The Star Model-P appears in the game as the "Star 45." It is the first weapon the player character is given, after The Jackal threatens them with it.

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Frank Bilders holds a "Star 45" at the beginning of Far Cry 2.
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In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.

Makarov PM

The Makarov PM appears in the game in standard and suppressed versions.

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Makarov PM 9x18mm Makarov

IMI Desert Eagle

The Desert Eagle is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44.

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Desert Eagle .50 AE

-Could be that its .50 AE with a round chambered.

Ingram MAC-10

The MAC-10 appears in the game, in an as of yet unknown caliber.

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MAC-10 .45 ACP

IMI Uzi

The Uzi can be used as a secondary weapon

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IMI Uzi 9mm

M79

The M79 grenade launcher can be used as a secondary weapon.

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M79 Grenade Launcher 40mm

H&K MP5SD

The H&K MP5SD appears in the game.

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Heckler & Koch MP5SD# 9mm

Franchi SPAS-12

The Franchi SPAS-12 appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).

Ithaca Model 37 "Homeland Security"

The Ithaca 37 can be used as a primary weapon. It is found on the arms dealer's website as "Homeland 37".

Daewoo USAS-12

The Daewoo USAS-12 is a South Korean made combat shotgun capable of semi-automatic and fully-automatic fire. It too appears in the game. Despite having the 20-round drum magazine, it only holds 12 rounds.

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Daewoo USAS-12, 12 gauge.
File:FC-USAS.jpg
USAS-12 shotgun in Far Cry 2

AK-47

The AK-47 is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden "gold-plated" AK-47s, which are otherwise identical to the normal AK-47s except they have much higher durability.The gun model its self is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.

When you start towards the mercenary camp after talking to The Jackal, you can find a special AK as a hidden weapon, it is krinkov length, gold plated and pistol grip only with no stock.

FN FAL

The FN FAL appears in the game. For some reason it is named as the "Paratrooper" variant (folding stock) on the arms dealer's website, even though it has a fixed stock.

H&K G3KA4

The G3KA4 carbine version of the H&K G3 appears in the game.

This looks to me like a G3A4, espcially since the barrel is longer than the G3KA4's

Armalite AR-16

This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, making it out to be an M16A2

File:FC-Armalite.jpg
"Armalite AR-16" in Far Cry 2.

Springfield M1903A4

The Springfield 1903 appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering before the weapon is fired, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated.

SVD Dragunov

The SVD Dragunov appears in the game. It features a highly inaccurate representation of the PSO-1 scope reticle.

Remington 700

The Remington 700 appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly.

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"Tranquilizer Rifle" in Far Cry 2

Accuracy International AS-50

The Accuracy International AS50 is a British-made anti-material rifle chambered for .50 BMG. It is used by US special forces and can be found in the game.

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AI AS50, .50 BMG
File:FC-AS50.jpg
AS50 in Far Cry 2.

PKM

The PK machine gun appears in the game. Like alot of video games the recoil on the PKM is exagerated when one is standing to the point where the weapon is uncontrolable while standing. In reality the PKM's slow roughly 600 round per minute rate of fire allows for controled full auto from the shoulder.

FN M249 SAW

The M249 SAW appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating.

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M249 Squad Automatic Weapon, 5.56mm.
File:FC-SAW.jpg
M249 Squad Automatic Weapon in Far Cry 2.

MGL-140

This version of the Milkor MGL appears in game equipped with a red dot scope. It only holds 4 rounds (the real life version holds 6 rounds).

RPG-7V

The RPG-7 appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail.

FFV Carl Gustav

The Carl Gustav is a Swedish-made 84mm man-portable multi-purpose recoilless rifle produced by Saab-Bofors. It too can be found in the game. It is a laser-guided missile-launcher capable of air-burst in-game. In real life it's an unguided recoilless grenade-launcher with some rocket-boosted rounds available.

LPO-50 Flamethrower

The LPO-50 is a Russian-made flamethrower that can be found in the game. While promotional images show it correctly as an almost featureless tube with a pistol grip hooked up to a backpack containing three fuel tanks, the in-game model has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.

File:FC-LPO.jpg
It was like this when I found it, officer, I swear.

Browning M2HB

The Browning M2 appears in the game as an emplaced weapon mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart.

Mk. 19

The Mk 19 grenade launcher appears in the game as an emplaced weapon mounted on vehicles.

"Fortunes Pack" weapons

These three weapons are exclusive to the "Fortunes Pack" DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.

Sawed-Off Double Barreled Shotgun

An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.

Remington 11-87

Availiable only with the "Fortunes Pack" expansion set. Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.

Crossbow

A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.