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GoldenEye 007: Difference between revisions
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== Spectre M4 == | == Spectre M4 == | ||
The [[Spectre M4]] appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. It uses the same sound effect as the | The [[Spectre M4]] appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. It uses the same sound effect as the KF7 because the Phantom was a very last minute addition to the game so Rare had no time to make a new sound for it. [[Image:Sites Spectre.jpg|thumb|300px|none|Spectre M4 9x19mm]] | ||
[[Image:007 Phantom.png|thumb|none|400px|The "Phantom" being wielded akimbo in ''GoldenEye 007'']] | [[Image:007 Phantom.png|thumb|none|400px|The "Phantom" being wielded akimbo in ''GoldenEye 007'']] | ||
Revision as of 17:44, 24 June 2009
The following weapons were used in the video game GoldenEye 007:
Walther PPK
The Walther PPK appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.
Tokarev TT-33
The Tokarev TT-33 appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.
Skorpion SA Vz 61
The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.
Norinco Type 56-1
The Norinco Type 56-1 appears in the game as the "KF7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47".
Micro Uzi
The Micro Uzi appears in the game scaled up to the size of a regular Uzi as the "ZMG 9mm" and like the D5K can be wielded one in each hand.
Heckler & Koch MP5K
The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.
Spectre M4
The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. It uses the same sound effect as the KF7 because the Phantom was a very last minute addition to the game so Rare had no time to make a new sound for it.
M16A3 Rifle
The M16A3 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.
FN P90
The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.
Remington 870 Folding Stock
An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.
"Automatic Shotgun"
This gun is found in a few levels late in the game being used by Janus forces. It slightly resembles a Franchi SPAS-12 shotgun in terms of pump handle placement, tapered forward section and barrel shroud, though it has a wood pistol grip and handguard and a spare shotshell holder mounted at an angle on top of the reciever. While called an automatic shotgun, it is actually a semiauto.
KSVK sniper
The Russian KSVK sniper appears in the game as "sniper rifle".
Ruger Redhawk
The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force.
Golden Gun
The fictional Golden Gun makes an appearance, in the game being used against Baron Samedi in a bonus level, as well as multiplayer and as a cheat.
Moonraker Laser
A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec."
"Grenade Launcher"
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn doesn't look like anything but itself.
Type 69 RPG
A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the Type 69 RPG, but horribly inaccurately rendered.
Mk 2 Hand Grenade
The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player.
Mines
In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.
Taser
A comically designed Taser, known in-game as a "Tazer Boy" can be unlocked with the "All Guns" cheat.
Generic rotary gun
In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.