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They Hunger: Difference between revisions
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==Colt Python== | ==Colt Python== | ||
The [[Colt Python]] is another weapon brought from ''Half-Life'', appearing completely unchanged. | The [[Colt Python]] is another weapon brought from ''Half-Life'', appearing completely unchanged. It is used by the player and by the corrupt Sheriff Chester Rockwood, one of the game's antagonists, but it he's never seen unholstering it. | ||
[[File:Python6in.jpg|thumb|none|350px|Colt Python with 6" Barrel and nickel finish and 3rd generation grip - .357 Magnum]] | [[File:Python6in.jpg|thumb|none|350px|Colt Python with 6" Barrel and nickel finish and 3rd generation grip - .357 Magnum]] | ||
[[File:theyhunger_python_1.jpg|thumb|none|600px|The player character holding the Colt Python.]] | [[File:theyhunger_python_1.jpg|thumb|none|600px|The player character holding the Colt Python.]] | ||
[[File:theyhunger_python_2.jpg|thumb|none|600px|Inspecting the revolver while fiddling with the hammer.]] | [[File:theyhunger_python_2.jpg|thumb|none|600px|Inspecting the revolver while fiddling with the hammer.]] | ||
[[File:theyhunger_python_3.jpg|thumb|none|600px|Reloading it by shaking the spent casings off the cylinder due to the lack of an ejector.]] | [[File:theyhunger_python_3.jpg|thumb|none|600px|Reloading it by shaking the spent casings off the cylinder due to the lack of an ejector.]] | ||
[[File:theyhunger_python_4.jpg|thumb|none|600px|The Colt Python in Sheriff Rockwood's holster.]] | |||
== Kimel AP-9/Intratec TEC-9 Hybrid == | ==Kimel AP-9/Intratec TEC-9 Hybrid== | ||
A [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid appears as a submachine gun, having an incorrect 40 round capacity and firing fully automatic with the primary fire and in three round bursts with the secondary fire. It does more damage than the game's G3, but has heavy recoil when firing full auto. It also uses its own ammo. According to the mod's developers, the model was made exclusively for ''They Hunger'' by Minh Le (a.k.a. Gooseman), one of ''[[Counter-Strike]]'''s original developers. | A [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid appears as a submachine gun, having an incorrect 40 round capacity and firing fully automatic with the primary fire and in three round bursts with the secondary fire. It does more damage than the game's G3, but has heavy recoil when firing full auto. It also uses its own ammo. According to the mod's developers, the model was made exclusively for ''They Hunger'' by Minh Le (a.k.a. Gooseman), one of ''[[Counter-Strike]]'''s original developers. | ||
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=Shotguns= | =Shotguns= | ||
==Unknown Shotgun== | ==Unknown Shotgun== | ||
A nondescript pump-action shotgun is a common weapon in the game. The world model is crude and the view model is a reskinned [[SPAS-12]], again from ''Half-Life''. Like ''Half-Life'', the shotgun is also being capable of firing two shots at once with the secondary fire. | A nondescript pump-action shotgun is a common weapon in the game. The world model is crude (though the diamond pattern in the pump is similar to one found in a [[Winchester Model 1912]] model), and the view model is a reskinned [[SPAS-12]], again from ''Half-Life''. Like ''Half-Life'', the shotgun is also being capable of firing two shots at once with the secondary fire. | ||
[[File: | [[File:Win12F.jpg|thumb|none|500px|Winchester Model 12 Field Gun - 12 gauge]] | ||
[[File:theyhunger_shotgun.jpg|thumb|none|600px|World model render of the shotgun.]] | [[File:theyhunger_shotgun.jpg|thumb|none|600px|World model render of the shotgun.]] | ||
[[File:theyhunger_shotgun_1.jpg|thumb|none|600px|View model of the shotgun. SPAS-12 remnants can be seen such as the heat shield and the overall shape.]] | [[File:theyhunger_shotgun_1.jpg|thumb|none|600px|View model of the shotgun. SPAS-12 remnants can be seen such as the heat shield and the overall shape.]] | ||
[[File:theyhunger_shotgun_2.jpg|thumb|none|600px|Reloading the shotgun; as if Gordon Freeman inserting shells into the SPAS-12's heat shield wasn't enough, here the player character shoves them into its ''pump''.]] | [[File:theyhunger_shotgun_2.jpg|thumb|none|600px|Reloading the shotgun; as if Gordon Freeman inserting shells into the SPAS-12's heat shield wasn't enough, here the player character shoves them into its ''pump''.]] | ||
[[File:theyhunger_shotgun_3.jpg|thumb|none|600px|The shotgun in the hands of a fallen (or rather, impaled) soldier.]] | |||
= | =Machine Guns= | ||
==Handheld Minigun== | ==Handheld Minigun== | ||
A handheld minigun, another weapon taken from ''Team Fortress Classic'', appears in the game as a powerful automatic weapon. It uses the same ammo as the 92FS Inox and the G3 and is only found in Episode 3. | A handheld minigun, another weapon taken from ''Team Fortress Classic'', appears in the game as a powerful automatic weapon. It uses the same ammo as the 92FS Inox and the G3 and is only found in Episode 3. | ||
[[File:Minigun_2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]] | [[File:Minigun_2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]] | ||
[[File:theyhunger_minigun_1.jpg|thumb|none|600px|The minigun held by the player character. Like in ''TFC'', there's a delay when puling the trigger before it starts shooting, as the barrels wind up.]] | [[File:theyhunger_minigun_1.jpg|thumb|none|600px|The minigun held by the player character. Like in ''TFC'', there's a delay when puling the trigger before it starts shooting, as the barrels wind up.]] | ||
==Browning M2HB== | |||
A severely stripped-down [[Browning M2HB]] machine gun is seen in some sections of the game, such as one involving a battle with an attack helicopter and another one preceding the game's finale. It reuses the M2 model ''Half-Life'', but completely omits it's ammo box and shield plates. | |||
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]] | |||
[[File:theyhunger_browningm2_1.jpg|thumb|none|600px|The Browning M2HB mounted on a watch tower.]] | |||
[[File:theyhunger_browningm2_2.jpg|thumb|none|600px|Shooting it. It has some sort of control panel between the grips, for some reason.]] | |||
=Other= | |||
==Dynamite== | ==Dynamite== | ||
Bundles of dynamite replace ''Half-Life'''s grenades and function similarly. | Bundles of dynamite replace ''Half-Life'''s grenades and function similarly. | ||
[[File:Dynamite bundle.jpg|thumb|none| | [[File:Dynamite bundle.jpg|thumb|none|550px|A bundle of German WWII-Era dynamite with fuse]] | ||
[[File:theyhunger_dynamite_1.jpg|thumb|none|600px|View and world models of the dynamite seen in a single shot.]] | [[File:theyhunger_dynamite_1.jpg|thumb|none|600px|View and world models of the dynamite seen in a single shot.]] | ||
==Flamethrower== | |||
A flamethrower can be used by the player. It essentially functions like the flamethrower from ''Team Fortress Classic'', using the view model of Half-Life's Gluon Gun. | |||
[[File:theyhunger_flamethrower_1.jpg|thumb|none|600px|''Firing'' the flamethrower.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 02:41, 11 September 2020
They Hunger is a survival-horror modification for the first-person shooter game Half-Life developed by Black Widow Games, consisting of three episodes and initially released in 1999, with the second and third entries being released in 2000 and 2001 respectively. It was one of the first fan-made Half-Life mods ever made, being distributed by the PC Gamer magazine and also ported to the Sega Dreamcast, being a well-known and well-regarded mod within the Half-Life mod community to this day.
The plot revolves around an unnamed writer in 1950's America traveling to the countryside in order to take a vacation and seek inspiration for his next work. After crashing his car due to a mysterious thunderstorm, he gets stranded in a small town overran with zombies, having to survive and find a way to escape.
The following weapons appear in the video game They Hunger:
Handguns
Beretta 92FS Inox
The Beretta 92FS Inox appears as the game's 9mm pistol; it should be noted that it is merely a 92FS Inox texture on Half-Life's Glock 17 model, sharing its shape, capacity and other stats. (interestingly enough, the Beretta 92FS would appear in Half-Life through the HD texture pack released in 2005). The player can attach a suppressor on the gun to increase accuracy or detach it to increase rate of fire.
Like a lot of the weapons featured in the game, it is anachronistic for its 1950's setting since the Beretta 92 wouldn't be available until the 1970's, and the Inox version until the 1990's.
Taurus Millennium Pro PT145
The Taurus Millennium Pro PT145 with a blue frame appears in the game, referred in the files simply as the "Taurus". It correctly holds 10 rounds of its own ammo and is more powerful than the 9mm pistol (on par with the PT145's .45 ACP chambering). It is only briefly used in a segment of Episode 3.
Highly anachronistic, even for the game's own release date since the Taurus PT145 was only introduced in 2005. It is likely that it was retroactively added through a patch.
Colt Python
The Colt Python is another weapon brought from Half-Life, appearing completely unchanged. It is used by the player and by the corrupt Sheriff Chester Rockwood, one of the game's antagonists, but it he's never seen unholstering it.
Kimel AP-9/Intratec TEC-9 Hybrid
A Kimel AP-9/Intratec TEC-9 hybrid appears as a submachine gun, having an incorrect 40 round capacity and firing fully automatic with the primary fire and in three round bursts with the secondary fire. It does more damage than the game's G3, but has heavy recoil when firing full auto. It also uses its own ammo. According to the mod's developers, the model was made exclusively for They Hunger by Minh Le (a.k.a. Gooseman), one of Counter-Strike's original developers.
Anachronistic since both the AP-9 and TEC-9 were only introduced in the 1980's.
Rifles
Heckler & Koch G3
The Heckler & Koch G3 appears replacing Half-Life's Heckler & Koch MP5, sharing the same 9mm ammo as the pistol and being a common sight. A quite inappropriate choice, as the gun has features of a submachine gun despite actually being a high-caliber battle rifle. The game's model appears undersized, resembling a HK51, which is a compact version of the G3. Like in Half-Life, the G3 can fire grenades with the secondary fire.
Heckler & Koch G36
The Heckler & Koch G36 appears as a powerful sniper rifle, holding 5 rounds and firing fully automatic when unscoped and semiautomatic when scoped. The model in Episodes 1 and 2 is taken directly from Team Fortress Classic, while the model seen in Episode 3 is a proper and more high-quality one.
Anachronistic since the G36 was only introduced in the 1990's.
Shotguns
Unknown Shotgun
A nondescript pump-action shotgun is a common weapon in the game. The world model is crude (though the diamond pattern in the pump is similar to one found in a Winchester Model 1912 model), and the view model is a reskinned SPAS-12, again from Half-Life. Like Half-Life, the shotgun is also being capable of firing two shots at once with the secondary fire.
Machine Guns
Handheld Minigun
A handheld minigun, another weapon taken from Team Fortress Classic, appears in the game as a powerful automatic weapon. It uses the same ammo as the 92FS Inox and the G3 and is only found in Episode 3.
Browning M2HB
A severely stripped-down Browning M2HB machine gun is seen in some sections of the game, such as one involving a battle with an attack helicopter and another one preceding the game's finale. It reuses the M2 model Half-Life, but completely omits it's ammo box and shield plates.
Other
Dynamite
Bundles of dynamite replace Half-Life's grenades and function similarly.
Flamethrower
A flamethrower can be used by the player. It essentially functions like the flamethrower from Team Fortress Classic, using the view model of Half-Life's Gluon Gun.