Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Nightmare House 2: Difference between revisions
(Giving final touches. Many thanks again to Nanomat for contributing!) |
No edit summary |
||
Line 12: | Line 12: | ||
The [[Colt Model 1903]] semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "[[Colt's Manufacturing Company|Bolt]]" | The [[Colt Model 1903]] semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "[[Colt's Manufacturing Company|Bolt]]" | ||
[[File:Colt Model 1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]] | [[File:Colt Model 1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]] | ||
[[File:Nh2 colt1903.jpg|thumb|none| | [[File:Nh2 colt1903.jpg|thumb|none|350px|World model of the Colt Model 1903. "U.S. PROPERTY" is written on the frame beneath the slide, indicating it was used by the military.]] | ||
[[File:Nh2 colt1903 1.jpg|thumb|none|600px|The Model 1903 inside an "In Case of Emergency, Break Glass" case.]] | [[File:Nh2 colt1903 1.jpg|thumb|none|600px|The Model 1903 inside an "In Case of Emergency, Break Glass" case.]] | ||
[[File:Nh2 colt1903 2.jpg|thumb|none|600px|Assuming that he is in an emergency, The Patient character breaks the glass and arms himself with the pistol.]] | [[File:Nh2 colt1903 2.jpg|thumb|none|600px|Assuming that he is in an emergency, The Patient character breaks the glass and arms himself with the pistol.]] | ||
Line 20: | Line 20: | ||
What probably is a stainless steel [[Taurus Model 66]] revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "[[Taurus|Saurus]]". | What probably is a stainless steel [[Taurus Model 66]] revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "[[Taurus|Saurus]]". | ||
[[File:Taurus 66.jpg|thumb|none|400px|Early model Taurus Model 66 with blued finish and wood grips - .357 Magnum]] | [[File:Taurus 66.jpg|thumb|none|400px|Early model Taurus Model 66 with blued finish and wood grips - .357 Magnum]] | ||
[[File:Nh2revolver.jpg|thumb|none| | [[File:Nh2revolver.jpg|thumb|none|400px|World model of the Taurus. It bears differences from the model seen above, such as a unshrouded ejector rod. The grip is a regular wooden grip with a synthetic texture, rather than being an actual rubber grip, as evidenced by its shape and presence of a screw.]] | ||
[[File:Nh2 revolver 1.jpg|thumb|none|600px|The revolver placed on a chair in the Prologue's house.]] | [[File:Nh2 revolver 1.jpg|thumb|none|600px|The revolver placed on a chair in the Prologue's house.]] | ||
[[File:Nh2 revolver 2.jpg|thumb|none|600px|The Patient holding the revolver, now in the Never Lose Hope Hospital.]] | [[File:Nh2 revolver 2.jpg|thumb|none|600px|The Patient holding the revolver, now in the Never Lose Hope Hospital.]] | ||
Line 28: | Line 28: | ||
The [[Heckler & Koch UMP|Heckler & Koch UMP40]] submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. It probably is the UMP40 as it has a straight box magazine and a 30 round capacity. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies. | The [[Heckler & Koch UMP|Heckler & Koch UMP40]] submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. It probably is the UMP40 as it has a straight box magazine and a 30 round capacity. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies. | ||
[[File:UMP40.jpg|thumb|none|450px|Heckler & Koch UMP40 with RIS rail - .40 S&W]] | [[File:UMP40.jpg|thumb|none|450px|Heckler & Koch UMP40 with RIS rail - .40 S&W]] | ||
[[File:Nh2ump.jpg|thumb|none| | [[File:Nh2ump.jpg|thumb|none|450px|World model of the Heckler & Koch UMP40.]] | ||
[[File:Nh2 ump 1.jpg|thumb|none|600px|The UMP40 rests on the floor, awaiting for the player to pick it up. | [[File:Nh2 ump 1.jpg|thumb|none|600px|The UMP40 rests on the floor, awaiting for the player to pick it up. Both sides of the weapon lack an ejection port.]] | ||
[[File:Nh2 ump 2.jpg|thumb|none|600px|Holding the UMP40. The HUD suggests that it uses bottle-necked cartridges, which is incorrect for any UMP variant and likely a remnant from ''Half-Life 2'''s [[MP7]] and its 4.6×30mm ammo.]] | [[File:Nh2 ump 2.jpg|thumb|none|600px|Holding the UMP40. The HUD suggests that it uses bottle-necked cartridges, which is incorrect for any UMP variant and likely a remnant from ''Half-Life 2'''s [[MP7]] and its 4.6×30mm ammo.]] | ||
[[File:Nh2 ump 3.jpg|thumb|none|600px|Reloading the UMP40.]] | [[File:Nh2 ump 3.jpg|thumb|none|600px|Reloading the UMP40.]] | ||
Line 37: | Line 37: | ||
An earlier model of a [[Heckler & Koch FABARM FP6]] shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which could be plausible if the model's magazine tube was made longer. | An earlier model of a [[Heckler & Koch FABARM FP6]] shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which could be plausible if the model's magazine tube was made longer. | ||
[[File:FABARM SDASS PRO FORCES.jpg|thumb|none|550px|FABARM SDASS PRO FORCES - 12 gauge; this is a more recent model with different looks.]] | [[File:FABARM SDASS PRO FORCES.jpg|thumb|none|550px|FABARM SDASS PRO FORCES - 12 gauge; this is a more recent model with different looks.]] | ||
[[File:Nh2shotgun.jpg|thumb|none| | [[File:Nh2shotgun.jpg|thumb|none|550px|World model of the Heckler & Koch FABARM FP6. "LPA Italy" is written on the rear sight, just like the real steel.]] | ||
[[File:Nh2 shotgun 1.jpg|thumb|none|600px|The FABARM FP6 as found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.]] | [[File:Nh2 shotgun 1.jpg|thumb|none|600px|The FABARM FP6 as found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.]] | ||
[[File:Nh2 shotgun 2.jpg|thumb|none|600px|The Patient holding the FABARM FP6.]] | [[File:Nh2 shotgun 2.jpg|thumb|none|600px|The Patient holding the FABARM FP6.]] | ||
Line 52: | Line 52: | ||
Along with the musket, a Holland & Holland Field's Patent Falling Block Rifle is seen inside the cabinet as well. The player cannot use it either. | Along with the musket, a Holland & Holland Field's Patent Falling Block Rifle is seen inside the cabinet as well. The player cannot use it either. | ||
[[File:h&hfallingblock.jpg|thumb|none|500px|Holland & Holland Field's Patent Falling Block Rifle - .45-70 Govt]] | [[File:h&hfallingblock.jpg|thumb|none|500px|Holland & Holland Field's Patent Falling Block Rifle - .45-70 Govt]] | ||
[[File:Nh2 antiqueguns.jpg|thumb|none|600px|The Holland & Holland Field's Patent Falling Block Rifle on the right. Just like the musket, it also appears to have been mirrored, with the side lever shown on the left side.]] | [[File:Nh2 antiqueguns.jpg|thumb|none|600px|The Holland & Holland Field's Patent Falling Block Rifle on the right. Just like the musket, it also appears to have been mirrored, with the side lever shown on the weapon's left side.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Horror]] | [[Category:Horror]] |
Revision as of 17:28, 18 August 2020
Nightmare House 2 is a survival-horror modification for the first-person shooter game Half-Life 2 (requiring the installation of Half-Life 2: Episode 2 to be played) developed by We Create Stuff, initially released in 2010. The modification serves as a sequel to Nightmare House, a small horror-themed map pack released in 2005, rebooting the original mod's story and introducing brand new and proprietary models, textures, gameplay, voice acting, etc.
It is divided in several chapters, with the Prologue being set in a remastered version of the house from Nightmare House and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission.
The following weapons appear in the video game Nightmare House 2:
Colt Model 1903
The Colt Model 1903 semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "Bolt"
Taurus Model 66
What probably is a stainless steel Taurus Model 66 revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "Saurus".
Heckler & Koch UMP40
The Heckler & Koch UMP40 submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. It probably is the UMP40 as it has a straight box magazine and a 30 round capacity. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies.
Heckler & Koch FABARM FP6
An earlier model of a Heckler & Koch FABARM FP6 shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which could be plausible if the model's magazine tube was made longer.
Unusable Weapons
French Model 1842 Percussion Musket
During the Prologue chapter, inside the same cabinet where the shotgun is found, a sporterized French Model 1842 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source engine games (such as Counter-Strike: Source).
Holland & Holland Field's Patent Falling Block Rifle
Along with the musket, a Holland & Holland Field's Patent Falling Block Rifle is seen inside the cabinet as well. The player cannot use it either.