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Crysis: Difference between revisions
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[[Image:Crysis-logo.jpg|thumb|right|350px]] | [[Image:Crysis-logo.jpg|thumb|right|350px]] | ||
== Bauer SOCOM == | |||
Based on the prototype 4.6x30mm Heckler & Koch "Ultimate Combat Pistol" and the [[Heckler & Koch Mark 23]]. It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer." | |||
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler & Koch UCP prototype from 2004]] | |||
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler & Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]] | |||
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement combined with Mark 23-like slide. The tube above the laser emitter is the flashlight.]] | |||
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]] | |||
[[Image:prophet.png|thumb|600px|none|Prophet with a Bauer SOCOM in his thigh holster during the introduction of ''Crysis''. Aztec carries one as well.]] | |||
==AY-69 SMG== | |||
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. It has some similarity to the Jian She submachine gun, the police configuration of the Chinese Type 05 SMG, though it is shorter and loads through the grip rather than the bullpup configuration of the Jian She. | |||
[[Image:JianShe.jpg|thumb|600px|none|Chinese Jian She SMG, 9mm.]] | |||
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''.]] | |||
== MPX8 == | |||
The MPX8 is mostly used by more specialised North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler & Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point. | |||
[[Image:Hk mp7 b-1-.jpg|thumb|600px|none|H&K MP7A1 PDW]] | |||
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]] | |||
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customises his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]] | |||
== SCAR == | == SCAR == | ||
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler & Koch XM8]] chambered for 6.8x43mm; this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached. | The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler & Koch XM8]] chambered for 6.8x43mm; this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached. | ||
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== FY71 == | == FY71 == | ||
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds. | The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds. | ||
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[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71 assault rifles stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]] | [[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71 assault rifles stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]] | ||
== | ==Tactical Shotgun== | ||
The | |||
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90]] but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. | |||
[[Image: | [[Image:Benelli_m4_2.jpg|thumb|600px|none|Benelli M4 Super 90]] | ||
[[Image: | [[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his Tactical Shotgun in ''Crysis''' mission "Paradise Lost."]] | ||
[[Image: | [[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]] | ||
== DSG-1 == | == DSG-1 == | ||
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[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]] | [[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]] | ||
== | ==GK8 Gauss Rifle== | ||
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler & Koch SL8]] rifle. | |||
[[ | |||
[[Image:HK-SL8.jpg|thumb|600px|none|Heckler & Koch SL8 civilian rifle.]] | |||
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission "Phase Line Alpha."]] | |||
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]] | |||
==Hurricane Minigun== | |||
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight. | A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight. | ||
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[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]] | [[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]] | ||
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]] | [[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]] | ||
==FGL40 Grenade Launcher== | ==FGL40 Grenade Launcher== | ||
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==LAW Missile Launcher== | ==LAW Missile Launcher== | ||
The LAW missile launcher is partly based on the real LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]]. | The LAW missile launcher is partly based on the real LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]]. | ||
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[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]] | [[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]] | ||
== | ==TAC Launcher & PAX Plasma Accumulator Cannon== | ||
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun. | The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun. | ||
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==Type 88 "Shi Ten" Machine Gun== | ==Type 88 "Shi Ten" Machine Gun== | ||
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are based on the Chinese-made [[Type 88]] GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge. | All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are based on the Chinese-made [[Type 88]] GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge. | ||
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[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in "Onslaught" as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]] | [[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in "Onslaught" as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]] | ||
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission "Exodus," buying time for the VTOL carrying Nomad to take off.]] | [[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission "Exodus," buying time for the VTOL carrying Nomad to take off.]] | ||
==ASV Anti-Vehicle 20mm== | ==ASV Anti-Vehicle 20mm== | ||
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==Helicopter gatling guns== | ==Helicopter gatling guns== | ||
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs. | A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs. | ||
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]] | [[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]] | ||
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos.]] | [[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos.]] | ||
==General Electric M61 20mm Vulcan cannon== | |||
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. | |||
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]] | |||
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]] | |||
==C4 Demolition Pack== | |||
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape. | |||
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]] | |||
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission "Phase Line Alpha."]] | |||
==Anti-Tank Mine== | |||
The ''Crysis'' anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer. | |||
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']] | |||
==Claymore Mine== | |||
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player. | |||
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]] | |||
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]] | |||
==Fragmentation Grenade== | ==Fragmentation Grenade== |
Revision as of 07:57, 19 June 2009
The following weapons can be seen in the videogame Crysis and its add-on Crysis Warhead:
Note: Spoilers are present in some of the weapon descriptions.
Bauer SOCOM
Based on the prototype 4.6x30mm Heckler & Koch "Ultimate Combat Pistol" and the Heckler & Koch Mark 23. It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to 24, which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer."
AY-69 SMG
Found only in Crysis Warhead, the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. It has some similarity to the Jian She submachine gun, the police configuration of the Chinese Type 05 SMG, though it is shorter and loads through the grip rather than the bullpup configuration of the Jian She.
MPX8
The MPX8 is mostly used by more specialised North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a Heckler & Koch MP7A1 albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.
SCAR
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a Heckler & Koch XM8 chambered for 6.8x43mm; this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in Crysis, the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of Crysis with the extreme rarity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in Crysis Warhead SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.
The SCAR is also among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.
FY71
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
Tactical Shotgun
The shotgun in Crysis is based on the Benelli M4 Super 90 but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops.
DSG-1
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of Crysis. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.
As the name implies, it is based on the DSR-1 with a forward mounted 10 round detachable box magazine and barrel that resembles that of the Heckler & Koch PSG-1.
GK8 Gauss Rifle
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. The name and upper mount rail suggest it is based on the Heckler & Koch SL8 rifle.
Hurricane Minigun
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In Warhead, a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.
FGL40 Grenade Launcher
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to Crysis Warhead and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.
The FGL40 is based on the Milkor MGL grenade launcher.
LAW Missile Launcher
The LAW missile launcher is partly based on the real LAW and partly on the multi-shot rocket launcher from Far Cry, which in turn was based extremely loosely on the M202 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in Warhead an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.
TAC Launcher & PAX Plasma Accumulator Cannon
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight Crysis' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in Crysis Warhead, the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.
Type 88 "Shi Ten" Machine Gun
All mounted general purpose machine guns in Crysis and Crysis Warhead are based on the Chinese-made Type 88 GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.
ASV Anti-Vehicle 20mm
A Korean 20mm heavy machine gun is seen in Crysis Warhead mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.
M242 Bushmaster autocannon and TOW-2 missile
Crysis' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.
Helicopter gatling guns
A three-barrel rotary gun bearing some similarity both to the M197 Vulcan and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.
General Electric M61 20mm Vulcan cannon
General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere.
C4 Demolition Pack
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.
Anti-Tank Mine
The Crysis anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in Crysis as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in Crysis' multiplayer, but is available in Crysis Warhead's singleplayer.
Claymore Mine
The M18A1 Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.
Fragmentation Grenade
Crysis' basic frag grenades are based on the M26 hand grenade, though for some reason they lack either safety levers or, more worryingly, pins.
Flashbang Grenade & Smoke Grenade
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present.