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Indiana Jones and the Infernal Machine: Difference between revisions
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= Firearms = | |||
'''Colt M1917''' | |||
[[Image:ColtModel1917.jpg|thumb|450px| | == '''Colt M1917''' == | ||
[[Image:ColtModel1917.jpg|thumb|450px|none|Colt M1917 Revolver (Military issue with lanyard ring) - .45 acp]] | |||
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition. | This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition. | ||
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'''Tokarev TT-33''' | '''Tokarev TT-33''' | ||
[[Image:TT-33.jpg|thumb| | [[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips. ]] | ||
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser. | The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser. | ||
'''C96 Mauser''' | |||
[[Image:C96Pistol.jpg|thumb| | == '''C96 Mauser''' == | ||
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser. ]] | |||
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory. | Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory. | ||
'''Simonov SKS''' | |||
[[Image:Simonov-Russian-SKS45.jpg| | == '''Simonov SKS''' == | ||
[[Image:Simonov-Russian-SKS45.jpg|none|left|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock.]] | |||
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter. | Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter. | ||
'''PPsh-41''' | |||
== '''PPsh-41''' == | |||
[[Image:PPSH-01-SMG.jpg|thumb|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | ||
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser. | A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser. | ||
'''Winchester 1897 Trench gun''' | |||
[[Image:1897.jpg|thumb| | == '''Winchester 1897 Trench gun''' == | ||
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" (Norinco reproduction) 12 gauge]] | |||
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. | Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory. | ||
= Explosives = | |||
'''MK2 grenade''' | |||
[[Image:MK2 grenade DoD.jpg|thumb| | == '''MK2 grenade''' == | ||
[[Image:MK2 grenade DoD.jpg|thumb|none|300px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]] | |||
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. | These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies. | ||
'''Bazooka''' | |||
[[Image:M20A1SuperBazooka.jpg|thumb| | == '''Bazooka''' == | ||
[[Image:M20A1SuperBazooka.jpg|thumb|none|400px|M20 "Super Bazooka" 3.5"]] | |||
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range. | Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range. | ||
'''Satchel Charge''' | |||
== '''Satchel Charge''' == | |||
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. | Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap. | ||
= Other weapons = | |||
== '''Fists''' == | |||
A weapon in their own right. Indy's fists never run out of ammo and they're always there. | A weapon in their own right. Indy's fists never run out of ammo and they're always there. | ||
'''Bullwhip''' | |||
== '''Bullwhip''' == | |||
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. | Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes. | ||
'''Machete''' | |||
== '''Machete''' == | |||
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon. | Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon. |
Revision as of 01:27, 19 June 2009
These are the guns and other weapons found in the Lucasarts game: Indiana Jones and the Infernal Machine
Firearms
Colt M1917
This is the side arm that Indy has throughout the game. The M1917 is a short-medium range weapon in game and, in true Indy style, comes with unlimited ammunition.
Tokarev TT-33
The sidearm of majority of the Russian soldiers an officers in the game. Wrongly claiming the be chambered in 9mm. It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level. Unrealistically carries all 9mm ammo in the inventory, shares 9mm ammo with the C96 Mauser.
C96 Mauser
Powerful machine pistol used by the Russian army in 1947. One of the most powerful and deadly small arms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found on the Tethouican Level. Shares 9mm ammo with the Tokarev TT-33. Uses all 9mm ammo in the inventory.
Simonov SKS
Many Russian troops in the game carry the SKS rifle. A very powerful long range rifle. It can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level later on. It uses all rifle ammo in the inventory, rather than have its own magazine counter.
PPsh-41
A high powered SMG used by the Russian army. Oddly enough, it doesn't have the drum magazine more commonly noted with the PPsh-41, infact, it has a half moon magazine, much like the PPsh-43. This is found in the Tethouican level. Also uses 9mm Ammo like the TT-34 and the Mauser.
Winchester 1897 Trench gun
Russian used weapon. Although it should have an 8 round magazine. It unrealistically carries all available shotgun shells in the inventory.
Explosives
MK2 grenade
These handy tools are found by Indy onboard the Putin freighter. They can effectively clear out a room of any enemies.
Bazooka
Indy acquires this weapon quite late on in the game. Its a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range.
Satchel Charge
Unlike the bazooka or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap.
Other weapons
Fists
A weapon in their own right. Indy's fists never run out of ammo and they're always there.
Bullwhip
Indy's trademark bullwhip is at his side. While technically not a weapon in its own right, it can be used to swing out of danger and also be used to disarm foes.
Machete
Indy acquires a machete to help clear the path ahead, but also used as a melee weapon. This weapon is found in the later parts of Babylon.