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Talk:Tomorrow Never Dies (VG): Difference between revisions

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[[Image:IngramMAC10.jpg‎|thumb|none|350px|MAC-10]]
[[Image:IngramMAC10.jpg‎|thumb|none|350px|MAC-10]]
[[File:007TNDPS1_MAC2.jpg|thumb|none|400px|Bond observing his surroundings while holding an MAC-10.]]
[[File:007TNDPS1_MAC1.jpg|thumb|none|400px|Bond holding an emptied MAC-10 during Mission 3, all the while staring at Paris Carver's pixelated posterior.]]
[[File:007TNDPS1_MAC1.jpg|thumb|none|400px|Bond holding an emptied MAC-10 during Mission 3, all the while staring at Paris Carver's pixelated posterior.]]



Revision as of 19:07, 31 May 2020

Archived Data

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Tomorrow Never Dies (1999)

Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth PS1 game based on the James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.

It got very mixed reviews from the game reviewers of the time, with it being unfavorably compared to Metal Gear and/or Syphon Filter, as well as being deemed to be significantly inferior to the preceeding Bond game adaption, the much heralded GoldenEye 007. Commercially it did not do as well as GoldenEye 007, but it atleast had enough success to get "Platinum" sales award from the ELSPA, indicating sales of at least 300,000 copies in the United Kingdom.

As the game's FMV sequences lift footage straight from the movie, the firearms depicted in those scenes are better explored on the the film version's IMFDB page.


NOTE: At times, the weapon icons don't match ingame renders.


The following weapons are used in the video game Tomorrow Never Dies (VG):


Walther PPK

The Walther PPK that is ever present in Bond's adventures appears here as "PK7". Here it has a permanently supressor. It holds 16 rounds in magazine - which is erroneous as standard PPK mags hold 6 or 7 rounds - with unlimited ammunition in reserve. It is featured in all missions with exception to the final one. It is used by Bond in Missions 1-8, Way Lin in Mission 9 and in Mission 10 Bond carries the PK9 (Walther P99), like in the film.

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Walther PPK (Suppressed)
File:PK7 1.jpg
Bond with his "PK7" in the game.
File:PK7 2.jpg
"PK7" during the gameplay.


Walther P99

Walther P99 appears as "PK9". Much like in the movie, Bond carries this to the Stealth Ship for the final conflict. It holds 16 rounds in a magazine with unlimited ammunition in reserve.

Bond (Pierce Brosnan) is seen holding a Walther P99 on the game cover, as well as on the game's title menu.

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Walther P99
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Walther P99 (Suppressed)
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James Bond (Pierce Brosnan) holding a P99 in the title screen.

AK-47

AK-47 appears as "Assault" and hold 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level. Despite it appearing lot in the game, the AK is not featured much in the movie except for the opening action scene.

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AK-47
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AK-47 left on the ground by the recently deceased prior owner.
File:007TNDPS1 AK2.jpg
Enemy sentry with an AK-47 demonstrating reckless handling of a firearm in front of Bond.
File:007TNDPS1 AK4.jpg
Bond holding an AK-47 at end of Mission 3

MAC-10

Ingram MAC-10 appears as "SMG 45". It holds 40 bullets in a single magazine and 250 at max in reserve. It appears to be enfitted with some sort of safety extension on the barrel. It is featured in missions 3 & 10.

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MAC-10
File:007TNDPS1 MAC2.jpg
Bond observing his surroundings while holding an MAC-10.
File:007TNDPS1 MAC1.jpg
Bond holding an emptied MAC-10 during Mission 3, all the while staring at Paris Carver's pixelated posterior.

Full-Auto Glock

A full-auto Glock (can't tell if Glock 18 or converted Glock 17) appears as "Auto 9mm". It holds 30 bullets in a clip and 300 at max in reserve. It is featured in missions 7 & 8.

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Glock 17


Barrett M82

Barrett M82 appears in the game in two configurations. There is a standard "Sniper" variation, with an basic scope with and a zoom function, which is featured in first two missions. There is also a "Infrared" variation with an infrared scope and zoom function, which featured in missions 6 & 7.

Curiously, when the enemy fire the Barrett, it fires in full-auto like a AK-47.

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Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.
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Barrett M82 left on the ground by a downed enemy.
File:007TNDPS1 Sniper2.jpg
Enemy sentry is about to shoot Bond in the face with a Barrett M82.
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View through the scope of the Sniper variation. The sentry is about to get a warhead into the forehead.

Sticky Mines

The sticky mine - or "STK.Mine" is shot to the surface where it sticks and is exploded with STK. DETN. when ready. It only appears in Mission 2 "Arms Bazaar", where it is needed to destroy large crates to reach mission objectives. It comes with only 5 mines to use.

It is fired from a bizzare looking launcher.

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Bond holding the STK Mine launcher - whatever it's supposed to be.
File:007TNDPS1 STK2.jpg
Sticky mine mid-air

Carl-Gustav M2

The Carl Gustav rocket launcher appears as the "RL66" in the game. It holds 20 rockets. It is featured in mission 9, where it is necessary to defeat the helicopter gunship boss.


Hawk MM1 grenade launcher

Hawk MM1 grenade launcher appears as the "GL40". It holds 12 grenades in a drum and 18 at max in reserve, but with cheats we can see that true max is 25. It is featured in mission 10, where Stamper uses it as his weapon of choice for the boss fight.

The GL40 later reprises its appearance in The World Is Not Enough and was designed as original M79 Grenade Launcher.

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Hawk MM1 grenade launcher - 40x46mm
File:GL40 TND.jpg
Stamper with his "GL40" in the game.

Gas Grenades

Appears as "Gasbomb", when it is thrown and it impacts the surface, it explodes into a cloud of lethal smoke. It is featured in mission 5 where player is given 10 bombs to use.

Skipole

Weapon used in skiing sections. Name never shows up in-game. Unique in a sense that you use both, left and right and both have their own buttons. It is featured in missions 1 and 7.

Concealed Machine Guns

"7.62 MM" is BMW 7’s machine guns. Comes with unlimited ammo. It's available in Mission 6 "Convoy" when driving the BMW 7. The weapon icon appears to be machine guns of Aston Martin DB5 from Goldfinger.

Missile

"Missle" is BMW 7’s missile system. It holds 10 missiles initially. It's available in Mission 6 "Convoy" when driving the BMW 7.

Sterling Armalite AR-180 (heavily modified)

On main menu, Bond is seen holding the highly modified AR-180 that he uses in the opening pre-title action sequence. Regrettably, this gun is not available in the main game.

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The modified AR-18 used in Tomorrow Never Dies - 5.56x45mm
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Main menu, picture of Bond holding the modded AR-180
Production image of Pierce Brosnan as James Bond holding the AR-180. This is the picture used for the main menu graphic.

Gatling Guns

Featured in Mission 2, The Arms Bazaar. Much like in the movie, there is a twin Gatling-style guns mounted on a truck during the arms bazaar shootout.

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From the movie - Twin Gatling-style guns are seen firing at 007.
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Truck with Twin Gatlings mouted on top. Appears at the Arms Bazaar main area, with the L-39 Albatros aircraft.


The Gunbarrel

The game intro has the opening gunbarrel sequence in FMV format, lifted straight from the original film.

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The gunbarrel sequence (with Pierce Brosnan)in all of it's crusty PS1 FMV glory.
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Pierce Brosnan as James Bond fires the Walther in the gunbarrel for the film. This particiular screencap is from the movie GoldenEye, but same gunbarrel sequence is essentially reused in Tomorrow Never Dies.