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Crysis: Difference between revisions
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==PAX launcher== | ==PAX launcher== | ||
In the last level in Crysis Warhead, the player gets to use the PAX taken from a crashed plane, and use it against the alien boss player. | In the last level in Crysis Warhead, the player gets to use the PAX taken from a crashed plane, and use it against the alien boss player. | ||
[[Image:1838660875.jpg|thumb|600px|none|Pyscho uses the PAX to attack the alien boss player. Note | [[Image:1838660875.jpg|thumb|600px|none|Pyscho uses the PAX to attack the alien boss player. Note that the PAX recycles the TAc launcher's model.]] | ||
==Type 88 "Shi Ten" Machine Gun== | ==Type 88 "Shi Ten" Machine Gun== |
Revision as of 21:16, 15 June 2009
The following weapons can be seen in the videogame Crysis and its add-on Crysis Warhead:
Note: Spoilers are present in some of the weapon descriptions.
SCAR
The weapon used by the Marines and the player is actually a Heckler & Koch XM8 chambered for 6.8x43mm; this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. The assault rifle can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an Aimpoint-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.
The SCAR is among the weapons usable in the missions set inside the "Sphere" created when the aliens emerge; the temperature of this anomaly is stated to be "200 below," and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.
FY71
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
MPX8
The MPX8 is the main weapon for North Korean forest patrols. It closely resembles an Heckler & Koch MP7A1 albeit somewhat longer and uses 4.6x30mm rounds. The MPX8 can also be seen in the hands of some North Korean nanosuit soldiers. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.
DSG-1
As the name implies, it's based on the DSR-1 with a forward mounted 10 round detachable box magazine and barrel that resembles that of the Heckler & Koch PSG-1. It can be equipped with all scopes. The weapon is used by North Korean soldiers and North Korean nanosuit commandos. It is a straight-pull bolt-action rifle and fires 7.62x51mm NATO rounds.
Bauer SOCOM
Based on the prototype 4.6x30mm Heckler & Koch "Ultimate Combat Pistol." It is wielded by North Koreans and US Marines. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to 24, which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called "Delta" as "Bauer."
XM2014 Tactical Shotgun
The shotgun in Crysis is based on the Benelli M4 Super 90 but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops.
Hurricane Minigun
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In Warhead, a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.
GK8 Gauss Rifle
Used by US Marines and the player, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. The name and upper mount rail suggest it is based on the Heckler & Koch SL8 rifle.
AY-69 SMG
Found only in Crysis Warhead, the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. It has some similarity to the Jian She submachine gun, the police configuration of the Chinese Type 05 SMG, though it is shorter and loads through the grip rather than the bullpup configuration of the Jian She.
FGL40 Grenade Launcher
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to Crysis Warhead and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.
The FGL40 is based on the Milkor MGL grenade launcher.
LAW Missile Launcher
The LAW missile launcher is partly based on the real LAW and partly on the multi-shot rocket launcher from Far Cry, which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in Warhead an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.
C4 Demolition Pack
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.
Anti-Tank Mine
The Crysis anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in Crysis as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in Crysis' multiplayer, but is available in Crysis Warhead's singleplayer.
Claymore Mine
The Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.
TAC Launcher
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight Crysis' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in Crysis Warhead, the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.
PAX launcher
In the last level in Crysis Warhead, the player gets to use the PAX taken from a crashed plane, and use it against the alien boss player.
Type 88 "Shi Ten" Machine Gun
All mounted general purpose machine guns in Crysis and Crysis Warhead are based on the Chinese-made Type 88 GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.
General Electric M61 20mm Vulcan cannon
General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere.
ASV Anti-Vehicle 20mm
A Korean 20mm heavy machine gun is seen in Crysis Warhead mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.
General Dynamics M197 Vulcan
A three-barrel rotary gun similar to the M197 Vulcan is mounted on Korean helicopters and US Marine Corps VTOLs.
Fragmentation Grenade
Crysis' basic frag grenades are based on the M26 hand grenade, though for some reason they lack either safety levers or, more worryingly, pins.
Flashbang Grenade & Smoke Grenade
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present.