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Generation Zero: Difference between revisions
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[[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]] | [[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]] | ||
[[File:Automatgevar_4-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]] | [[File:Automatgevar_4-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]] | ||
[[File:Automatgevar_4-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]] | [[File:Automatgevar_4-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights. The rear sight is similar to early CETME models and G3 prototypes.]] | ||
==FN FNC== | ==FN FNC== |
Revision as of 05:16, 24 November 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Generation Zero for current discussions. Content is subject to change. |
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Generation Zero is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robot machines. According to the plot, these robots were built after World War II for defensive purposes however have subsequently become oppressive to humans and will attempt to kill the player on sight. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.
Weapons, ammo, and weapon modifications in Generation Zero are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine modifications, and alternate ammunition.
Sidearms
Walther PP
The Walther PP appears as the "Möller PP". The base pistol has a capacity of 8 rounds (13 with extended magazine upgrade). Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.
Glock 17
The Glock 17 appears as the "Klaucke 17" The base pistol has a capacity of 17 rounds (25 with extended magazine upgrade). Barrel can be fitted with a suppressor. Fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.
Ruger Super Redhawk
The Ruger Super Redhawk appears in-game as the ".44 Magnus". The base pistol has a capacity of 6 rounds. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing muzzle brake, or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.
Shotguns
Remington Model 870
The Remington Model 870 appears as the "12G Pump-Action". The base shotgun has a capacity of 6 rounds. Barrel can be fitted with a suppressor for less noticeably or a choke for tighter shot pattern. The gun can be loaded with bird shot (low accuracy, low damage but wider area of effect), buck shot (better accuracy and damage but smaller area) or slugs (best in Accuracy and damage but is like a rifle round) (ammo is shared between shotguns). A “shotgun” optic can be added along with various vision enhances or a red dot without enhances.
Sjögren shotgun
The Sjögren appears as the "Sjöqvist Semi-Auto". The base shotgun has a capacity of 5 rounds. Barrel can be fitted with a choke for tighter shot pattern but not a Suppressor. The gun can be loaded with bird shot (low accuracy, low damage but wider area of effect), buck shot (better accuracy and damage but smaller area) or slugs (best in Accuracy and damage but is like a rifle round) (ammo is shared between shotguns). No optics are available.
Submachine guns
Carl Gustav m/45 "Swedish K"
The Carl Gustav M/45 appears as the "M/46 "Kpist" SMG" can only be used in full auto fire mode. The base pistol has a capacity of 36 rounds (49 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, a Muzzle brake for lower recoil or longer barrel for higher damage. The SMG can be loaded with Full metal jacket or hollow point rounds (despite being the same chambering as the 9mm pistol in the game the SMG ammo only works in the SMG while the pistol has its own ammo type). A red dot optic can be added but without vision enhances.
Heckler & Koch MP5
The Heckler & Koch MP5 appears as the "HP5" can be toggled between Full and Semi-Auto modes. The base pistol has a capacity of 30 rounds (41 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, a Muzzle brake for lower recoil or longer barrel for higher damage. The SMG can be loaded with Full metal jacket or hollow point rounds (despite being the same chambering as the 9mm pistol in the game the SMG ammo only works in the SMG while the pistol has its own ammo type). A red dot optic can be added but without vision enhances.
Sniper Rifles
Sako 85
The Sako 85 appears as the "Meusser Hunting Rifle". The base rifle has a capacity of 5 rounds. Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances.
Unknown Bolt action rifle
An unknown Bolt action rifle appears as the ""Älgstudsare" Hunting Rifle". The base rifle has a capacity of 4 rounds. Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances.
Barrett M82A1
The Barrett M82A1 appears as the "Pansarvärnsgevär 90". The base rifle has a capacity of 10 rounds (18 with extended magazine upgrade). The rifle can be loaded with full metal jacket or armor piercing rounds. Only the 6-12 “rifle” optic can be added along with various vision enhances.
Assault Rifles
Heckler & Koch G3
The Heckler & Koch G3 in the Swedish version Ak 4 appears as the "Automatgevär 4" can be toggled between Full and Semi-Auto modes.The base rifle has a capacity of 20 rounds (31 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.
FN FNC
The FN FNC in the Swedish version Ak 5 appears as the "Automatgevär 5" can be toggled between Full and Semi-Auto modes. The base rifle has a capacity of 30 rounds. Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.
AKM
The AKM appears as the "Al-76 Assault Rifle" can be toggled between Full, Semi-Auto, and 3 round burst modes. The base rifle has a capacity of 30 rounds (37 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.
Explosives
Carl Gustav recoilless rifle
The Carl Gustav recoilless rifle appears as the "Granatgevär M/49". Can fire smoke to hide, EMP to temporarily disable robots, or High-explosives Multi-purposes.