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Call of Duty 4: Modern Warfare: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]
[[Image:COD4MWR700.png|thumb|none|400px|R700P information screen]]
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]



Revision as of 13:34, 10 June 2009

The Following weapons appear in this game:

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Call of Duty 4: Modern Warfare (2007)

WARNING: Major plot spoilers in some of the weapon descriptions.


Beretta 92SB

The Beretta 92SB appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.

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Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).
File:COD4M9.jpg
Picture description of the 92SB pistol in-game.
File:COD4M9-1.jpg
A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.
File:M9 4.png
92SB un-silenced
File:M9sil 4.png
Silenced 92SB in-game

Heckler & Koch USP45

The H&K USP45 is seen in game as the sidearm of Pvt. "Soap" McTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes, being slightly more powerful than the M9, but not as powerful as the M1911A1 or Desert Eagle. It is clearly a USP and not a SOCOM. It has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.

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Heckler & Koch USP45 - .45 ACP.
File:COD4USP45.jpg
USP45 picture description ingame.
File:Usp 4.png
USP.45 in-game
File:Uspsil 4.png
Silenced USP.45 in-game

Springfield Armory Professional 1911

A version of the 1911 makes an appearance in game as the "M1911 .45." Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Professional model (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Private "Soap" MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, it is used by Captain Price to kill Al- Asad, and is unlockable in the multiplayer mode. It is also the gun slid to "Soap" in the final level by Price, used to take out Imran Zakhaev and his henchmen. Another stainless version is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.

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Springfield Armory Pro Tactical, this is an airsoft replica of the real model ( note, this is the Western Arms Marine SOC plus it says it is a Kimber)
File:CoD41911.jpg
The M1911A1 .45 in game.
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A soldier holding a silenced Springfield Armory Professional M1911A1 in multiplayer.
File:COD4Sw1911-2.jpg
A soldier firing an SA Pro M1911A1 during multiplayer.
File:M1911 4.png
M1911A1 .45 in-game
File:M1911sil 4.png
Silenced M1911A1 .45 in-game

Glock

Not officialy used in the game but is used in the Last Stand symbol

IMI Desert Eagle

The Desert Eagle appears in this game and is the most powerful pistol holding 7 shots but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level "Crew Expendable" when a man with two of them jumps you on the ship. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six that has a gold form that doesn't change stats.

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IMI Desert Eagle .50 Action Express.
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Desert Eagle Mark XIX - .50 AE Golden
File:COD4MWDesert Eagle.jpg
Desert Eagle information screen
File:COD4DesertEagle-2.jpg
Al-Asad executes Al-Fulahni with his Desert Eagle.
File:COD4DesertEagle.jpg
A soldier in mulitplayer armed with a Desert Eagle.
File:Deagle 4.png
Silver Desert Eagle in-game
File:Golddeagle 4.png
Gold Desert Eagle in-game

Winchester 1200

The Winchester 1200 appears in this game as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the "Crew Expendable" level, memorably quoting Hicks (Michael Biehn) (when he pulls out his Ithaca 37 "Stakeout") from Aliens, when he says he likes to "Keep it handy for close encounters". It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 feet. Lt.Vasquez carries one without the stock on his back although he never uses it.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game
File:COD4W1200.jpg
W1200 picture description ingame.
File:COD4W1200-1.jpg
A soldier in multi-player armed with a W1200.
File:COD4W1200-2.jpg
A soldier in multi-player firing his W1200.
File:Pumpshotty 4.png
W1200 in-game

Benelli M4 Super 90

The Benelli M4 Super 90 appears in this game as the "M1014", and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the "Safehouse" level. This gun has a gold form.

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M1014 12 gauge
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M1014 information screen
File:Autoshotty 4.png
M1014 in-game
File:Autoshottygold 4.png
Gold M1014 in-game

Skorpion SA Vz.61

The SA Vz.61 Skorpion appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range [Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore].

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CZ Skorpion SA Vz.61 .32 ACP
File:COD4Skorpion.jpg
CZ Skorpion as used ingame.
File:Skorp 4.png
Skorpion in-game

IMI Mini Uzi

The Mini Uzi appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold form.

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Mini Uzi SMG with stock folded - 9mm
File:COD4Miniuzi.jpg
Mini Uzi picture description ingame.
File:COD4Miniuzi-2.jpg
Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.
File:COD4Miniuzi-3.jpg
A soldier armed with a Mini Uzi in multiplayer.
File:COd4Miniuzi-5.jpg
A soldier firing a Mini Uzi in multiplayer.
File:Uzi 4.png
Mini-Uzi in-game
File:Golduzi.png
Silenced Gold Mini Uzi in-game

Heckler & Koch MP5A5 & SD6

The H&K MP5A5 appears in this game and is used by Sgt. "Soap" McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The H&K MP5SD6 is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with a sound suppresor. The MP5 fires 9mm rounds from a 30 round magazine, while curiously it is attributed greater damage than the 9mm Uzi. Accurate and powerful in the game, it is a popular all-around weapon in multiplayer especially. The barrel in the MP5 is longer so the round exits the muzzle at a higher velocity.

This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver.

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MP5A5 9mm
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MP5SD6 with integrated sound suppressor 9mm
File:COD4MWMP5.jpg
MP5 information screen
File:COD4MP5-1.jpg
A soldier seen in the Killcam firing an MP5A5 in multiplayer.
File:COd4MP5-3.jpg
A soldier armed with an MP5A5 in multiplayer.
File:COD4MP5SD-1.jpg
"Soap" McTavish armed with an MP5SD6 during the "Crew Expendable" single player level.
File:COd4MP5SD-3.jpg
An SAS operative armed with an MP5SD6 during the "Crew Expendable" level.

PPSH

Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian PPSH sub-machine gun.

AKMSU

Like the P90, the Ak-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the Ak-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGS, and its damage is modeled as equivalent to the H&K MP5, the Ak-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the Ak-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer.

File:YugoKrinkov.jpg
AKMSU (Crvena Zastava M92) 7.62x39mm
File:CoD4AK74U.png
The AKMSU in-game
File:AK-74u.jpg
AKMSU information screen
File:Ak74u 4.png
AKMSU in-game

FN P90 TR

The FN P90 TR, a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole "special" appearance is in "All Ghillied Up" as the P90SD (with suppressor and red dot sight), while in "Heat" and the epilogue mission "Mile High Club" it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.

File:P90TR.jpg
FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights
File:COD4MWP90.jpg
P90 TR information screen
File:P90 4.png
P90 TR in-game

M16A4

The M16A4 appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower.

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M16A4 5.56x45mm
File:COD4M16A4.jpg
M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.
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A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.
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A soldier during the level "War Pig" firing his M16A4.
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A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the "noob-tube" because new players tend to use it to get out of situations too difficult for them.
File:COD4M16A4-3.jpg
A soldier firing an M16A4 in multiplayer.
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U.S. soldiers armed with M16A4 rifles during the "War Pig" level.
File:M16 4.png
M16A4 in-game
File:M16gren 4.png
M16A3 with M203 grenade launcher in-game
File:Digital 4.png
M16 with digital camo in-game

AK-47

The AK-47 appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine. Some of them have GP-25 Kostyor 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds meaning they are not recommended for close quarters. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs

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AK-47 7.62x39mm
File:COD4AK-47.jpg
AK-47 description ingame.
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A Russian Ultranationalist armed with an AK-47 during the level "Heat".
File:Ak47 4.png
AK-47 in-game
File:Ak47gren 4.png
AK-47 Grenadier with a GP-25 grenade launcher in-game
File:Goldak.png
Golden AK-47 with a GP-25 grenade launcher in-game

AKS-74

Although not seen or used in the game, in some levels as Sgt. "Soap" MacTavish, there are posters on walls giving the details of an AKS-74 assault rifle (mistaken for an AKM).

M4A1 Carbine

The M4A1 Carbine appears in the multi-player game with iron sights (which can be replaced with a red dot sight or ACOG scope), but appears in the single-player game only in three specialized versions: 1. The "normal" M4A1, used by the U.S. Marines in their missions and Soap in the final mission of the story with a Tasco red dot scope (exclusive to those missions) and forward handgrip (with no statistical effect unlike the multiplayer attachment for shotguns and machine guns), 2. the M4A1 Grenadier, which uses a EOTech Holographic Weapon Sight (exclusive to "The Bog," "War Pig," and "Shock and Awe" single-player missions) and M203 grenade launcher, 3. and the M4A1 SOPMOD, used by the SAS with a Sure Shot Reflex Sight, a suppressor, and the M203 grenade launcher. This is slightly inaccurate, as the actual SAS uses the Canadian C8SFW, a similar weapon to the M4.

The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.

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M4A1 5.56x45mm
File:COD4M4A1.jpg
M4A1 description ingame.
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Cpt. Price armed with an M4A1 during "Crew Expendable".
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A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.
File:COD4M4A1-5.jpg
"Soap" McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.
File:COD4M4A1-7.jpg
Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during "The Bog".
File:COD4M4A1-8.jpg
Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during "Charlie Don't Surf".
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M4A1 Carbine in-game
File:M4eo 4.png
M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game
File:M4sopmod 4.png
M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game

Heckler & Koch G3A4

The H&K G3A4, noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the damage from this round is made equivalent to both the AK-47 and M16A4 despite its real-world energy being much higher than either. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. It can be used quite effectively at long ranges, but being semi-auto in multiplayer requires a quickness on the trigger to be able to keep up with other weapons up close.

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H&K G3A4 7.62x51mm
G3KA4 as ingame.
File:G3 4.png
G3A4 in-game

Heckler & Koch G36C

The H&K G36C appears in this game and is used by the SAS, the allied Russian soldiers in "Safehouse" and many enemies late in the game. It has a Tasco Laser Scope in single player and open sights in multiplayer. It comes with a 30 round 5.56mm magazine. It slightly heavier recoil and slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a compact assault-rifle carbine.

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Heckler & Koch G36C 5.56mm
File:COD4MWG36C.jpg
G36C information screen
File:COD4G36C-1.jpg
A soldier armed with a G36C ingame.
File:G36 4.png
G36C in-game
File:Reddotsp 4.png
G36C with a M68/Tasco red dot sight in-game

M1A Bush Rifle

The M14 Rifle appears in the game, with a Knights Armaments RAS [Rail Adapter System] Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.

It is also modified as a sniper rifle, the M21. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.

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M14 7.62x51mm
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M14 information screen in-game
File:M14 4.png
M14 in-game

Sturmgewehr 44

The Sturmgewehr 44 appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down [somewhat like Machineguns do]. It is in the game as an ode to the previous COD games which the gun was featured in.

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Sturmgewehr 44(MP44) 7.92kurz
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MP-44 information
File:Mp44 4.png
MP-44 in-game

M21 Sniper Rifle

The M21 Sniper Rifle appears in this game in both suppressed ("M21 Suppressed") and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine.

File:M21 m1a.jpg
M21 Sniper Rifle 7.62x51mm NATO with folding bipod
M21 information screen
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M21 rifle ingame
File:M21 4.png
M21 in-game
File:M21sil 4.png
Silenced M21 in-game

Remington Model 700P

The Remington Model 700P appears in this game as the "R700", whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by "Soap" McTavish in the single-player exclusively in the "Sins of the Father" mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.

File:Rem700.jpg
Remington Model 700P LTR 7.62x51mm NATO
R700P information screen
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Remington Model 700P in-game

Dragunov SVD

The Dragunov SVD appears in this game and is used by all enemy snipers in the game. It was designed in the 60s as a replacement in Russia for the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R(rimmed) cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun has a gold form.

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SVD Dragunov sniper rifle - 7.6x54mm R
SVD Dragunov rifle ingame.
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A soldier armed with an SVD Dragunov ingame.

M40A3

The M40A3 appears in multiplayer only, and is similar in performance to the R700. It is more accurate and just as powerful. It fires 5 7.62x51 rounds.

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M40A3, 7.62x51
M40A3 rifle in game.

Barrett M82

The Barrett M82 appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission "One Shot, One Kill", uses the Barrett M82 to shoot Zakhaev's left arm off from a mile away. The rifle was first invented after soldiers were found needing more than a single-shot .50 caliber rifle and/or bolt action. This gun allows a skilled marksman to fire off 10 rounds in 10 seconds. It is extremely accurate at long distances, powerful enough to sever limbs[but this is rare] and shoot through walls. It fires .50 BMG ([12.7x99m]) rounds from a 10 round magazine. It's 30 pound weight proves a problem in combat and in usually more useful when stationary than running cross-country.

File:M82A1.jpg
Barrett M107 12.7x99mm(.50 BMG) The Barrett M82 does not have a full-length rail, the M107 does, the one in game is the M82A1

M249 SAW

The M249 SAW appears in the game, used by the US Marines and members of the SAS (which is an innaccuracy as the SAS would use the FN Minimi, not the american M249). The M249 fires 100 or 250 round belt boxes of 5.56x45mm rounds at a rate of 850 RPM. It's accuracy is moderate to good and power equivalent to a M16, but is great for support. The weapon itself replaced the use of two M16A2 rifles in the typical US Army squad adding supplemental automatic fire to the A2's 3 round burst hence the designation Squad Automatic Weapon. Also the weapon can use M16 magazines, increasing its versatility.

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M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)
M249 SAW as used ingame.
File:COD4MSAW-2.jpg
A soldier armed with an M249 SAW in multiplayer.
File:COD4MSAW-3.jpg
A soldier aiming down the sights on an M249 SAW in multiplayer.

Degtyarev RPD

The Degtyarev RPD Light Machine Gun appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating. After a long period of service it was replaced, in the 1960s, by the RPK light machine gun which was itself an evolution of the conventional Kalashnikov design.

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RPD Light Machine Gun - 7.62x39mm
Degtyarov RPD 7.62x39mm (as seen ingame)
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An enemy soldier firing an RPD ingame.
File:COd4RPD-2.jpg
A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players.

M60E3

The M60E3 appears in the "Last Stand" at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires .308 rounds from a 100 round belt box. The M60 was first used in Vietnam and had several problems. The M60E1's barrel overheated quickly requiring frequent changes, and the removal of the barrel required some disassembly of the weapon. The barrel had no way to remove it except to grab directly to the barrel(which would be most likely red hot). It also was somewhat unreliable. (No soldiers were complaining though because they no longer had to lug their 30 lb. 1919s anymore.) The M60E2 was a mounted gun that was no different than the E1 in function. The M60E3 had a shortened barrel, a more reliable system, a foregrip, and an easy to remove barrel. Although the shorter barrel overheated even faster, the easy removal system made it less of a hassle. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.

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M60E3 7.62x51mm with the full length barrel.

This gun has a gold form.

M60E3 as ingame.

GE M134 Minigun

The GE M134 Minigun appears as a player-usable stationary weapon mounted on a downed helicopter in "Heat" and is used by a door gunner on a Blackhawk in both the prologue level and in "The Sins of The Father" level. The minigun holds the world record for cyclic rate in a weapon using an functioning action (Metal storm holds the new title for non-function as all rounds are fired at once in stacks). It fires at a rate ranging from 3000-6000 RPM depending on model. It fires either .308(7.62x51mm) or .223(5.56x45mm) also depending on model.

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GE M134 Minigun

It should be noted that in the game, when "Soap" is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It might actually have been probable, if the helicopter had only crashed an hour or two before the minigun was used. However, that's assuming that the crash didn't damage the battery

Browning M2

The Browning M2 is seen mounted on the commander's hatch of Abrams tanks in several missions, and is not supposed to be operable by the player at any point. However, one can be used in a single level, "Charlie Don't Surf;" by using a glitch to get outside the map, a player can find a usable M2 on a stand.

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Browning M2HB on vehicle mount - .50 BMG
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The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an M240, as is the coaxial gun to the left of the main gun barrel.

M18A1 Claymore Mine

The M18A1 Claymore Mine appears as a weapon the player can set for ambushing enemies. The claymore is directional, firing 100s of steel balls forward at the victim, killing whatever steps in front of it. (Hence stamp on side back saying "BACK" and front side saying "FRONT TOWARDS ENEMY".)

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M18A1 direction Claymore Mine

FGM-148 Javelin

The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.

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FGM-148 Javelin
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CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.

Mk 19 grenade launcher

The Mk 19 grenade launcher appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter. It was first developed in Vietnam and fires 40mm grenades off of a belt link. It overheated very rapidly though and is recommended for use in single shots.

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Mk 19 40mm

FIM-92 Stinger Missile Launcher

This weapon is useable in the single-player campaign as an SAS operative. Its used by Sergeant "Soap" McTavish to shoot down an enemy helicopter.

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FIM-92 Stinger Missile Launcher

RPG-7|RPG-7 Rocket Propelled Grenade Launcher

The RPG-7 is commonly seen in enemy hands and can be used by the player ingame.

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RPG-7 - 70mm
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A Russian Ultranationalist with an RPG-7 ingame.
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A soldier firing an RPG-7 in multiplayer.
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A soldier fires an RPG-7 in multiplayer.
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A soldier reloads an RPG-7 in multiplayer.

RPG-27 Rocket Propelled Grenade Launcher

The RPG-27 is seen strapped to the packs of several terrorist.

M136 AT4

Some Marine NPCs have M136 AT4 strapped to their packs. It cannot be used in game, but was originally intended to be. It should be noted that on some levels you can get the AT4 with the "Give All" Cheat, i don't remember which levels... but it hink it can be useble in the same level as you are using the Mk 19.

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M136 AT4 84mm

M67 hand grenade

The frag grenades seen in game.

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M67 Hand Grenade

M203/A1/PI grenade launcher

All three incarnations of the M203 Grenade launcher are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a kill without any real use of skill or accuracy. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.

The M203 is only seen on the M16A4, Notable by the longer barrel.

The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.

The M203PI Is seen used on all other assault rifles [Except the AK-47], it is much smaller, and has a short barrel, designed for being mounted on other weapons.

GP-25 Grenade Launcher

The GP-25 grenade launcher is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.