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'''''Control''''' is an action-adventure game developed by Remedy of [[Max Payne]] and [[Alan Wake]] fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown. | '''''Control''''' is an action-adventure game developed by Remedy of [[Max Payne]] and [[Alan Wake]] fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown. | ||
Due to the Oldest House only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks. | Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks. | ||
=Submachine Guns= | =Submachine Guns= |
Revision as of 04:25, 4 September 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Control for current discussions. Content is subject to change. |
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Control is an action-adventure game developed by Remedy of Max Payne and Alan Wake fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown.
Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.
Submachine Guns
PM-63 RAK
Hiss Rangers can carry PM-63 RAKs with Ruger MP9-esque slab-sided upper receivers and stock.
Shotguns
NeoStead 2000
Hiss Rangers can carry a shotgun based on the NeoStead 2000 with a front-end somewhat reminiscent of a Model 1212. Unlike the NeoStead, it is semi-automatic, has a red-dot sight instead of a carrying handle, and only has one magazine tube.
Serbu Super Shorty
Armored Hiss Guards carry Mossberg 500-based Serbu Super Shorties with wooden furniture.
Rifles
Heckler & Koch HK416
Low-detailed Heckler & Koch HK416s with red-dot sights can be found strewn on a table in the Research Sector.
Hybrid Rifle
A fictional rifle with the front half of an early G3 and the rear half of a folding-stocked prototype version of the AG-42 Ljungman appears frequently in-game. Hiss Demolition Experts use them to fire homing rifle-grenades, whilst Hiss Snipers use them in conjunction with Vietnam-era rifle-mounted lamps.
Kel-Tec M43
Hiss Guards (and some Rangers) carry a bullpup rifle based on the Kel-Tec M43; in an inversion of the Serbu Super Shorty above, they have polymer furniture instead of the standard wood.
Machine Guns
Hybrid Machine Gun
The majority of uninfected FBC agents carry a fictional machine gun with the barrel shroud and pan magazine of a Lewis Gun mated to the receiver of an FN MAG 58.
Grenade Launchers
RG-6
Hiss Troopers can carry an RG-6 grenade launcher as well as a chaingun.
Grenades
M67 Hand Grenade
The game's standard hand grenades are M67 frag grenades.