Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
[[File:H3VR Stinger Gronch.jpg|thumb|none|600px|[[Metal Gear Solid|Fittingly enough]], the "Meatal Gear Ronch" boss is quite vulnerable to Stingers (despite being encountered at rather short ranges compared to the Stinger's typical minimum, and the rather obvious issues involved with using an anti-aircraft rocket launcher against something that's not in the air).]]
[[File:H3VR Stinger Gronch.jpg|thumb|none|600px|[[Metal Gear Solid|Fittingly enough]], the "Meatal Gear Ronch" boss is quite vulnerable to Stingers (despite being encountered at rather short ranges compared to the Stinger's typical minimum, and the rather obvious issues involved with using an anti-aircraft rocket launcher against something that's not in the air).]]
[[File:H3VR Gronch Stinger.jpg|thumb|none|600px|Though, of course, the mech can attack with its own Stingers as well; this exchange of missiles is another mechanic more faithful to the source material than it is to reality, and makes even less sense than the other way around, since the missiles lock onto targets ''below'' the launcher; they're essentially used like high-tech mortars.]]
[[File:H3VR Gronch Stinger.jpg|thumb|none|600px|Though, of course, the mech can attack with its own Stingers as well; this exchange of missiles is another mechanic more faithful to the source material than it is to reality, and makes even less sense than the other way around, since the missiles lock onto targets ''below'' the launcher; they're essentially used like high-tech mortars.]]
==GP-25==
The third alpha build of Update #76 was the [[GP-25]] grenade launcher, complementing the prior alpha's [[M203]]. It comes in two forms: a standard variant (mountable on both the standard and "Tactical" variants of the [[AKM]], the same sub-update's [[AK-74]], the [[AK-101]], and the "Kalashniluger"), and a fictional variant that can be attached to Picatinny rails.
[[File:H3VR GP-25 Picatinny.jpg|thumb|none|600px|The GP-25, in all its caseless glory. This is the fictional Picatinny-mounted version...]]
[[File:H3VR GP-25 Right.jpg|thumb|none|600px|...and this is the standard version.]]
[[File:H3VR GP-25 Left.jpg|thumb|none|600px|Aside from the different mounting hardware, the two variants can be distinguished by the presence (or absence, in the case of the alternate version) of a quadrant-type leaf sight. This also distinguishes it from the later [[GP-30]], which has its sight on the other side.]]
[[File:H3VR GP-25 Mounted.jpg|thumb|none|600px|It is attached like so.]]
[[File:H3VR GP-25 Loading.jpg|thumb|none|600px|Loading a round into the muzzle; the GP series are quite possibly the most modern muzzle-loading firearms used by any military worldwide.]]
[[File:H3VR GP-25 Button.jpg|thumb|none|600px|Should you think better of such a decision, there's this handy little button on the side.]]
[[File:H3VR GP-25 Ejecting.jpg|thumb|none|600px|Said button serves to unlock the currently-loaded round, allowing for unfired grenades to be safely removed.]]
[[File:H3VR GP-25 Safe.jpg|thumb|none|600px|Above this button is the safety. Flipped back, it's on...]]
[[File:H3VR GP-25 Safety.jpg|thumb|none|600px|...and flipped up, it's off. For such a small weapon, it sure has a lot of controls, doesn't it?]]
[[File:H3VR GP-25 Direct.jpg|thumb|none|600px|Also among these controls is the aforementioned quadrant sight; it can be adjusted from a close-range battlesight zero, to 100 meters, 200 meters, 300 meters, 400 meters...]]
[[File:H3VR GP-25 Indirect.jpg|thumb|none|600px|...and back down to 300 and 200, albeit this time firing indirectly.]]
[[File:H3VR GP-25 Aiming.jpg|thumb|none|600px|Aiming at a 100-meter target, with the sights dialed in accordingly.]]
[[File:H3VR GP-25 Impact.jpg|thumb|none|600px|The round hits its mark (or near it, anyway). This is the impact of a standard HE-frag (as evidenced by the straight flight trail and burst of shrapnel); other options include inert training rounds, "jump"-based airburst rounds, smoke rounds, and flashbang rounds.]]
[[File:H3VR GP-25 High.jpg|thumb|none|600px|Aiming at the 200-meter target using the indirect fire setting; while it can be useful for firing over cover, it can be a bit tricky to hold the rifle steady like this.]]
[[File:H3VR GP-25 Mortar.jpg|thumb|none|600px|Plus, that just looks flat-out uncomfortable.]]
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
GP-25
The third alpha build of Update #76 was the GP-25 grenade launcher, complementing the prior alpha's M203. It comes in two forms: a standard variant (mountable on both the standard and "Tactical" variants of the AKM, the same sub-update's AK-74, the AK-101, and the "Kalashniluger"), and a fictional variant that can be attached to Picatinny rails.
"Grenade Launcher"
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
Heckler & Koch HK69A1
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
Homemade Flamethrowers
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand.
As it turns out, this was added largely for the sake of preparation; the "Meat Fortress" update added a replica of the TF2 Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the M1 Flamethrower), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M203A1
Update #76's second alpha build added the long-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the M203 - more specifically, it is the short-barreled M203A1 variant.
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RM Equipment M203PI
Along with the standard M203A1, Update #76's 2nd alpha build added an RM Equipment M203PI, the main distinction between the two being their compatibility; while the M203A1 can only be mounted to the M16A1 and the "classic" M4A1, the M203PI can be attached to any standard Picatinny rail.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from Team Fortress 2, a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed.
"Stickybomb Launcher"
Another weapon added with the "Meat Fortress" update was the TF2 Demoman's "Stickbomb Launcher", a fictional 8-shot semi-automatic weapon that fires remotely-detonated bombs (which, as the name implies, can stick to surfaces). Visually, it seems to be loosely based on the Sten Mk V, albeit stockless, left-hand-charging, fed by a fixed drum magazine (reminiscent of an RPK's 75-round drum), and massively oversized.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Click here to return to the main index page, or click here to view the game's unusable/NPC weapons.