Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]]
[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
[[File:H3VR M1A1 Bazooka Left.jpg|thumb|none|600px|Still, with enough due diligence (read: throwing rocket launchers on the ground), its full extent becomes visible.]]
[[File:H3VR M1A1 Bazooka Left.jpg|thumb|none|600px|Still, with enough due diligence (read: throwing rocket launchers on the ground), its full extent becomes visible.]]
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[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike in many games, the weapon's multiple front sight posts are actually useful here, as the projectile drops over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike in many games, the weapon's multiple front sight posts are actually useful here, as the projectile drops over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka, which produces a suitably impressive cloud of smoke.]]
[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka, which produces a suitably impressive cloud of smoke.]]
==M203A1==
Update #76's second alpha build added the ''long''-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the [[M203]] - more specifically, it is the short-barreled [[M203A1]] variant.
[[File:H3VR M203 Right.jpg|thumb|none|600px|After years of waiting, it's finally here. Rejoice, all ye faithful, rejoice.]]
[[File:H3VR M203 Left.jpg|thumb|none|600px|It's not often that you see an M203 in a game that isn't already mounted to something; it can be fired in this state in-game, though there is little point in doing so...]]
[[File:H3VR M203 Mounted.jpg|thumb|none|600px|...as it can easily be attached to the appropriate weapons instead. This variant can only be mounted to the "classic" variant of the [[M4A1]] and, as seen here, the [[M16A1]].]]
[[File:H3VR M203 Opening.jpg|thumb|none|600px|Loading the M203 is a rather straightforward affair; the only thing to worry about is the barrel, which slides back and forth.]]
[[File:H3VR M203 Loading.jpg|thumb|none|600px|Simply shove in a forty-mike-mike of your choosing, then close it up and get to work.]]
[[File:H3VR M203 Firing.jpg|thumb|none|600px|Firing a round at a group of Sosigs; the grenade can just be glimpsed to the left of the front sight.]]
[[File:H3VR M203 Explosion.jpg|thumb|none|600px|The effects are more or less what one would expect.]]
[[File:H3VR M203 Ejecting.jpg|thumb|none|600px|Clearing the launcher works about the same as loading it; just slide the barrel forward, and the spent casing falls right out.]]
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
"Grenade Launcher"
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
Heckler & Koch HK69A1
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
Homemade Flamethrowers
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand.
As it turns out, this was added largely for the sake of preparation; the "Meat Fortress" update added a replica of the TF2 Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the M1 Flamethrower), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M203A1
Update #76's second alpha build added the long-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the M203 - more specifically, it is the short-barreled M203A1 variant.
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from Team Fortress 2, a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed.
"Stickybomb Launcher"
Another weapon added with the "Meat Fortress" update was the TF2 Demoman's "Stickbomb Launcher", a fictional 8-shot semi-automatic weapon that fires remotely-detonated bombs (which, as the name implies, can stick to surfaces). Visually, it seems to be loosely based on the Sten Mk V, albeit stockless, left-hand-charging, fed by a fixed drum magazine (reminiscent of an RPK's 75-round drum), and massively oversized.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
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