Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Quantum Break: Difference between revisions
PyramidHead (talk | contribs) (more images n stuff. be done soon) |
PyramidHead (talk | contribs) (helping along my new found Quantum Break addiction by adding more images) |
||
Line 44: | Line 44: | ||
*[[Marshall Allman]] as Charlie Wincott | *[[Marshall Allman]] as Charlie Wincott | ||
*[[Courtney Hope]] as Beth Wilder | *[[Courtney Hope]] as Beth Wilder | ||
Players control Jack Joyce, a man imbued with time manipulation powers following a time machine's malfunction. He soon embarks on a mission to stop the Fracture, an event caused by the time machine's malfunction that will soon cause time to cease functioning. Along the way, he is pursued by Monarch Solutions, a powerful corporation with their own agenda for the Fracture. | |||
{{VG Title}} | {{VG Title}} | ||
Line 67: | Line 69: | ||
[[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]] | [[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]] | ||
[[File:QuatumBreakBeretta93r1.jpeg|thumb|none|600px|Jack takes a look at the Auto-9 based Burst Fire Pistol that someone helpfully left sitting on a desk.]] | [[File:QuatumBreakBeretta93r1.jpeg|thumb|none|600px|Jack takes a look at the Auto-9 based Burst Fire Pistol that someone helpfully left sitting on a desk.]] | ||
[[File:QuantumBreak93r2.jpeg|thumb|none|600px|After crashing a Monarch gala, Jack takes cover with his Burst Fire Pistol.]] | |||
==FN Five-seveN== | ==FN Five-seveN== | ||
Line 96: | Line 99: | ||
The [[Heckler & Koch MP7]] appears as the 'SMG'. It fires in full auto and holds 24 rounds in a magazine. It is commonly wielded by lower-tier Monarch security forces. | The [[Heckler & Koch MP7]] appears as the 'SMG'. It fires in full auto and holds 24 rounds in a magazine. It is commonly wielded by lower-tier Monarch security forces. | ||
[[Image:Original_MP7.jpg|thumb|none|350px|Heckler & Koch MP7 - 4.6x30mm]] | [[Image:Original_MP7.jpg|thumb|none|350px|Heckler & Koch MP7 - 4.6x30mm]] | ||
[[File:QuantumBreakMP7-1.jpeg|thumb|none|600px|A dropped MP7 shows off its red dot sight, unusable weaponlight, folded | [[File:QuantumBreakMP7-1.jpeg|thumb|none|600px|A dropped MP7 shows off its red dot sight, unusable weaponlight, folded foregrip that is never used, and slightly slanted pistol grip. The selector is also permanently set to safe as well.]] | ||
[[File:QuantumBreakMP7-2.jpeg|thumb|none|600px|Jack stands with his recently used MP7, trying to ignore the folded foregrip that may come in handy.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
The [[Heckler & Koch HK416]] appears as the 'Assault Rifle' and is commonly used by mid-tier Monarch forces. It is a common find throughout the game. Fires fully automatically from a 30 round magazine. | The [[Heckler & Koch HK416]] appears as the 'Assault Rifle' and is commonly used by mid-tier Monarch forces. It is a common find throughout the game. Fires fully automatically from a 20 round magazine which is modeled as a 30 round STANAG magazine. | ||
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | [[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | ||
[[File:QuantumBreak416-1.jpeg|thumb|none|600px|Jack contemplates upgrading to an HK416. The rifle features a Magpul UBR stock like the Vector and a red dot sight. Like the MP7, the selector is set to safe.]] | [[File:QuantumBreak416-1.jpeg|thumb|none|600px|Jack contemplates upgrading to an HK416. The rifle features a Magpul UBR stock like the Vector and a red dot sight. Like the MP7, the selector is set to safe.]] | ||
Line 110: | Line 115: | ||
==Magpul PDR== | ==Magpul PDR== | ||
The [[Magpul PDR]] appears as the 'Advanced SMG' and is incorrectly listed as an SMG. | The [[Magpul PDR]] appears as the 'Advanced SMG' and is incorrectly listed as an SMG. It has a ponderous capacity of 48 rounds per magazine despite being modeled with a 20 round magazine. | ||
[[Image:MagpulpdrC.jpg|350px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]] | [[Image:MagpulpdrC.jpg|350px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]] | ||
[[File:QuantumBreakPDR-1.jpeg|thumb|none|600px|Following an obligatory abandoned warehouse shootout, Jack seems a bit perturbed that the PDR lacks any iron sights.]] | |||
[[File:QuantumBreakPDR-2.jpeg|thumb|none|600px|He soon checks out a pair of PDRs left out by Monarch forces. Despite this, no enemies are ever seen using the weapon.]] | |||
=Shotguns= | =Shotguns= | ||
Line 118: | Line 126: | ||
The [[Kel-Tec KSG]] appears as the 'Semi-Auto Shotgun,' incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. Despite being labelled as a semi-auto, Jack is seen pumping the weapon following every shot. | The [[Kel-Tec KSG]] appears as the 'Semi-Auto Shotgun,' incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. Despite being labelled as a semi-auto, Jack is seen pumping the weapon following every shot. | ||
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
[[File:QuantumBreakKSG-1.jpeg|thumb|none|600px|At a Monarch armory, Jack checks out a Monarch-branded KSG. Note the green boxes above the KSG are of 6.5x55mm Swedish ammo. Why Monarch is stocking this antiqued round designed for bolt-action rifles that do not appear in the game is anyone's guess.]] | |||
[[File:QuantumBreakKSG-2.jpeg|thumb|none|600px|Later, Jack takes aim at a ripple of distortion caused by "Chronon particles," the game's explanation for the cause of all sorts of time-based shenanigans. It seems that Jack's time powers have not given him the ability to flip up the KSG's sights.]] | |||
==UTAS UTS-15== | ==UTAS UTS-15== |
Revision as of 04:54, 16 July 2019
Discussion
Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--Bauer2121 (talk) 14:54, 11 January 2017 (EST)
Creating the page
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--Bauer2121 (talk) 09:08, 11 January 2017 (EST)
- I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--AnActualAK47 (talk) 10:54, 11 January 2017 (EST)
- Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
- You can do a Work-In-Progress build here on the talk page, IMFDB Page Templates will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. StanTheMan (talk) 13:53, 11 January 2017 (EST)
- Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
The Advanced SMG is a Magpul PDR. Details here including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--Forrest1985 (talk) 16:19, 11 January 2017 (EST)
- Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--Bauer2121 (talk) 16:31, 11 January 2017 (EST)
Live action sections
So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --Bauer2121 (talk) 18:27, 11 January 2017 (EST)
- Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --Funkychinaman (talk) 18:37, 11 January 2017 (EST)
- It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
- Usage in FMV needs to be recorded then. --Funkychinaman (talk) 20:31, 11 January 2017 (EST)
- It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
Finishing this page
So, I got the game and have been taking good screenshots of the various weapons that appear. I'd like to add names and descriptions and then publish this when all is said and done. Is that okay? PyramidHead (talk) 00:17, 25 December 2018 (EST)
- Could it be possible for you to take some screenshots of the live-action weapons too? --Wuzh (talk) 00:30, 25 December 2018 (EST)
- Yes, but the screenshots will be of pretty meh quality. On PC (which is where I'm playing), the live-action episodes are streamed in rather than being loaded into the game at 1080p, which results in the image quality being somewhat poor at times. Not terrible, just not crystal clear. But yeah, I could do that to. I haven't finished the game yet so I need to finish the game and get all the episodes unlocked first. PyramidHead (talk) 16:23, 25 December 2018 (EST)
Draft
|
Quantum Break is a science fiction action-adventure third-person shooter by Remedy Entertainment. The game uniquely blends a TV show into its presentation: four live-action 25-minute episodes are placed between each of the game's five acts. The live-action segments stars:
- Shawn Ashmore as Jack Joyce
- Aidan Gillen as Paul Serene
- Patrick Heusinger as Liam Burke
- Marshall Allman as Charlie Wincott
- Courtney Hope as Beth Wilder
Players control Jack Joyce, a man imbued with time manipulation powers following a time machine's malfunction. He soon embarks on a mission to stop the Fracture, an event caused by the time machine's malfunction that will soon cause time to cease functioning. Along the way, he is pursued by Monarch Solutions, a powerful corporation with their own agenda for the Fracture.
The following weapons appear in the video game Quantum Break:
Handguns
Glock 17
The Glock 17 appears under the name 'Pistol' and is the most common handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds. It is protagonist Jack Joyce's default weapon and uses it in many cutscenes, regardless of what pistol he is carrying.
In-Game
Live-Action
The Glock 17 is found in "Monarch Solutions" (S01E01), used by Liam Burke (Patrick Heusinger) and Beth Wilder (Courtney Hope).
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9" appears as the 'Burst Fire Pistol'. Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.
FN Five-seveN
The FN Five-seveN is featured as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.
Beretta 92FS
A Beretta 92FS is seen on the cover of the Alan Wake novel The Sudden Stop.
SIG-Sauer P226
What seems to be a SIG-Sauer P226 is found in "Monarch Solutions" (S01E01), used by a Monarch Solutions security agent.
Submachine Guns
TDI Vector
The TDI Vector appears as the 'Tactical SMG'. It fires in three round bursts and holds 24 rounds in a magazine. It is fitted with a Magpul UBR stock and EOTech red dot sight, as well as a muzzle attachment implied to allow the weapon to function in a Stutter- a brief period where time freezes and only specially equipped Humans can move as normal. Despite the Vector being the only weapon to feature this device, all weapons function as normal during a Stutter.
The Vector is the weapon of choice of Monarch's elite Striker forces and becomes very common in the later parts of the game.
Heckler & Koch MP7
The Heckler & Koch MP7 appears as the 'SMG'. It fires in full auto and holds 24 rounds in a magazine. It is commonly wielded by lower-tier Monarch security forces.
Assault Rifles
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the 'Assault Rifle' and is commonly used by mid-tier Monarch forces. It is a common find throughout the game. Fires fully automatically from a 20 round magazine which is modeled as a 30 round STANAG magazine.
Live-Action
The HK416 is used by Monarch Solutions security agents in "Monarch Solutions" (S01E01).
Magpul PDR
The Magpul PDR appears as the 'Advanced SMG' and is incorrectly listed as an SMG. It has a ponderous capacity of 48 rounds per magazine despite being modeled with a 20 round magazine.
Shotguns
Kel-Tec KSG
The Kel-Tec KSG appears as the 'Semi-Auto Shotgun,' incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. Despite being labelled as a semi-auto, Jack is seen pumping the weapon following every shot.
UTAS UTS-15
The UTAS UTS-15 appears as the "Full-Auto Shotgun.' As the name implies, it fires fully automatically, despite the UTS-15 being a pump-action shotgun. It only appears in the last few chapters of the game and is not used by any enemies.
Machine Guns
Knight's Armament Stoner LMG
The Knight's Armament Stoner LMG appears as the 'Light Machine Gun.' It is used sporadically by heavily-armored Monarch security personnel. Ammunition for this weapon cannot be replenished, meaning the player is typically limited to a single 60-round drum magazine.
Sniper Rifles
DSR-Precision DSR-1
The DSR-1 appears as 'Marksman's Rifle' and is the closest thing the game has to a sniper rifle. It deals the highest damage of any firearm and can usually eliminate most enemies in a single shot. Monarch snipers employ this weapon with, in typical video game fashion, a highly visible red laser sight that allows the player to know when they are lining up a shot.