Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from ''[[Team Fortress 2]]'', a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed.
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]]
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]]
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[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]
[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]
[[File:H3VR TF2 RL Left.jpg|thumb|none|600px|And when we said "heavily stylized", we meant ''heavily'' stylized.]]
[[File:H3VR TF2 RL Loading.jpg|thumb|none|600px|The "Rocket Launcher"'s rockets, as in ''TF2'', are these little gray objects that go into the muzzle...]]
[[File:H3VR TF2 RL Loaded.jpg|thumb|none|600px|...and not necessarily one at a time. As in the source material, this launcher manages to fit 4 rockets in the tube (though, unlike the original game, loaded rockets will protrude slightly from the muzzle, as seen here); while such a thing isn't strictly ''impossible'', it would be a far cry from anything that could reasonably be described as "safe", and would seriously inhibit the ability of the launcher to vent propellant gases out of the exhaust port (which serves to prevent the launcher from flying backwards with each shot).]]
[[File:H3VR TF2 RL Aiming.jpg|thumb|none|600px|Aiming the launcher; between the wobbliness of the front sight and the lack of a rear sight to line it up with, this isn't particularly helpful at any substantive range. The former aspect is noteworthy; wobbly objects hadn't been feasible in ''H3'''s physics engine prior, but an outside contributor going by the name "Cynicat" managed to get it working.]]
[[File:H3VR TF2 RL Firing.jpg|thumb|none|600px|Firing a shot; the largely-obstructed tube could at least explain the weapon's rather severe vertical recoil.]]
[[File:H3VR TF2 RL Explosion.jpg|thumb|none|600px|Watching the rocket hit its mark. The rockets fired by ''H3'''s version of the launcher are noticeably more powerful than those in ''TF2'', frequently insta-gibbing enemies (such as this unfortunate Sniper Sosig) with a single well-placed shot.]]
[[File:H3VR TF2 RL Jump.jpg|thumb|none|600px|The other "proper" use of the Rocket Launcher is another mechanic inherited from its source (pun intended), the so-called "rocket jump", wherein a rocket is fired at the ground beneath/a wall next to the wielder, propelling them through the air in a spectacular, cartoonish fashion; ''H3VR'' may very well be the first VR game in which such a thing is possible. Not recommended for those who suffer from motion sickness.]]
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
"Grenade Launcher"
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
Heckler & Koch HK69A1
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
Homemade Flamethrowers
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand.
As it turns out, this was added largely for the sake of preparation; the "Meat Fortress" update added a replica of the TF2 Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the M1 Flamethrower), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from Team Fortress 2, a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Click here to return to the main index page, or click here to view the game's unusable/NPC weapons.