Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
(→Sturmpistole: ...ZERO! Happy New Year, and happy page completion! To the fullest extent of my knowledge, I am fully caught-up with the game's development, and can move on to other projects. Ha-lle-freaking-lujah.)
[[File:H3VR Stinger Gronch.jpg|thumb|none|600px|[[Metal Gear Solid|Fittingly enough]], the "Meatal Gear Ronch" boss is quite vulnerable to Stingers (despite being encountered at rather short ranges compared to the Stinger's typical minimum, and the rather obvious issues involved with using an anti-aircraft rocket launcher against something that's not in the air).]]
[[File:H3VR Stinger Gronch.jpg|thumb|none|600px|[[Metal Gear Solid|Fittingly enough]], the "Meatal Gear Ronch" boss is quite vulnerable to Stingers (despite being encountered at rather short ranges compared to the Stinger's typical minimum, and the rather obvious issues involved with using an anti-aircraft rocket launcher against something that's not in the air).]]
[[File:H3VR Gronch Stinger.jpg|thumb|none|600px|Though, of course, the mech can attack with its own Stingers as well; this exchange of missiles is another mechanic more faithful to the source material than it is to reality, and makes even less sense than the other way around, since the missiles lock onto targets ''below'' the launcher; they're essentially used like high-tech mortars.]]
[[File:H3VR Gronch Stinger.jpg|thumb|none|600px|Though, of course, the mech can attack with its own Stingers as well; this exchange of missiles is another mechanic more faithful to the source material than it is to reality, and makes even less sense than the other way around, since the missiles lock onto targets ''below'' the launcher; they're essentially used like high-tech mortars.]]
=="Grenade Launcher"==
One of the firearms added to ''H3VR'' in the "Meat Fortress" update/''[[TF2]]'' crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the [[M79 grenade launcher]] and the [[Milkor MGL]].
[[File:H3VR TF2 GL Left.jpg|thumb|none|600px|Admiring the fictitious grenade launcher.]]
[[File:H3VR TF2 GL Right.jpg|thumb|none|600px|Taking a brief look at the other side; a bit redundant, as unlike its main user, the Grenade Launcher is largely symmetrical.]]
[[File:H3VR TF2 GL Opening.jpg|thumb|none|600px|Cracking the launcher open; while not strictly impossible, the weapon would have to have one impressively beefy lower hinge to support that much weight.]]
[[File:H3VR TF2 GL Loading.jpg|thumb|none|600px|Loading in some fancy glowing grenades; unlike in ''TF2'', the player here can actually load all 6 of the weapon's visibly-present chambers, instead of just 4. Well, to be fair, its wielder does perpetually maintain a BAC somewhere north of 0.2, so make of that what you will.]]
[[File:H3VR TF2 GL Firing.jpg|thumb|none|600px|Emulating the behavior of a similarly-intoxicated individual, and firing a grenade directly at the floor.]]
[[File:H3VR TF2 GL Explosion.jpg|thumb|none|600px|Or at least that's how it looks at first; as in the source material, the grenades detonate on a timer, bouncing and rolling harmlessly off of surfaces until then.]]
[[File:H3VR TF2 GL Aiming.jpg|thumb|none|600px|Aiming at a Scout-Sosig; there being no post to line this ladder up with (nor a notch in the non-adjustable sight itself), this is little more than a window through which one can see the approximate place where fired rounds will land.]]
[[File:H3VR TF2 GL Impact.jpg|thumb|none|600px|It does at least give a good view of the sole exception to the aforementioned rule, another tidbit inherited from the source material: the grenades bounce harmlessly off of inanimate objects, but detonate on direct impact with enemies.]]
[[File:H3VR TF2 GL Ejecting.jpg|thumb|none|600px|One notable difference between this model and the one in ''TF2'' is the nature of its ammunition; whereas the original version fired caseless grenades, the ''H3VR'' version ejects cases upon reloading.]]
[[File:H3VR TF2 GL Tracers.jpg|thumb|none|600px|In keeping with the ongoing theme of alternating similarities and differences between the two models, both have bright, glowing, tracer-like lights on their projectiles...]]
[[File:H3VR TF2 GL Barrage.jpg|thumb|none|600px|...but this incarnation's grenades' explosions affect one another, allowing them to scatter each other around and create chaos in enclosed spaces, as seen here.]]
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
"Grenade Launcher"
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
Heckler & Koch HK69A1
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
Homemade Flamethrower
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Click here to return to the main index page, or click here to view the game's unusable/NPC weapons.