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Metro: Last Light: Difference between revisions
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=Shotguns= | =Shotguns= | ||
=="Ashot"== | |||
A simple improvised single-barreled, single-shot shotgun is one of the new weapons found very early on in ''Last Light''. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns. | |||
[[File:MLL Ashot (1).jpg|thumb|none|600px|The Ashot in-game.]] | |||
[[File:MLL Ashot (2).jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[File:MLL Ashot (3).jpg|thumb|none|600px|Reloading. Note Artyom cocks it before loading and closing the breech, which isn't a particularly safe manual-of-arms.]] | |||
[[File:MLL Ashot (4).jpg|thumb|none|600px|Then again, he also gets his finger bit by the hammer in the idle animation, so one can surmise even the Polis Rangers don't teach good gun safety. Note the trigger is absent.]] | |||
=="Azbats"== | |||
The [[DShK]]-based "Heavy Automatic Shotgun" from Metro 2033's DLC returns in Last Light, under the moniker "Azbats." It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle break. | |||
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]] | |||
[[File:MLL Azbats (1).jpg|thumb|none|600px|Artyom finds an "Azbats" in the nosalis-infested crypt.]] | |||
[[File:MLL Azbats (2).jpg|thumb|none|600px|Blasting away at the monsters with the 12-gauge converted DShK.]] | |||
[[File:MLL Azbats (3).jpg|thumb|none|600px|Reloading the standard 20-round ammunition box.]] | |||
[[File:MLL Azbats (4).jpg|thumb|none|600px|Closing the top cover.]] | |||
=="Bigun"== | |||
Another improvised shotgun, being made from bicycle parts, the "Bigun" was added in the Developer Pack and is only available on its exclusive level. The "Bigun" is a revolving shotgun similar to the "Shambler," but is pepperbox-style with 6 barrels instead. It was retroactively added to the ''Redux'' version of [[Metro 2033]]. | |||
[[File:MLL Bigun (1).jpg|thumb|none|600px|The Bigun on the shooting range.]] | |||
[[File:MLL Bigun (2).jpg|thumb|none|600px|Aiming down the sights. Each barrel has its own front sight.]] | |||
[[File:MLL Bigun (3).jpg|thumb|none|600px|Reloading the Bigun from empty.]] | |||
[[File:MLL Bigun (4).jpg|thumb|none|600px|"Chambering" the first barrel.]] | |||
[[File:MLL Bigun (5).jpg|thumb|none|600px|Topping off the other barrels. In the idle animation, Artyom rings the bicycle bell still attached to the stock.]] | |||
=="Duplet"== | =="Duplet"== | ||
The home-made double barreled SxS shotgun also returns from Metro 2033. | The home-made double barreled SxS shotgun also returns from Metro 2033. As with the "Ashot," it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range. | ||
[[Image:METRO2034-SG.jpg|thumb|none|600px|The Duplet as it appears on an official game art.]] | [[Image:METRO2034-SG.jpg|thumb|none|600px|The Duplet as it appears on an official game art.]] | ||
[[ | [[File:MLL Duplet (1).jpg|thumb|none|600px|The default Duplet. Note it has shorter barrels, a stubby pistol grip, and no stock by default.]] | ||
[[File:MLL Duplet (2).jpg|thumb|none|600px|Reloading the left barrel.]] | |||
[[File:MLL Duplet (3).jpg|thumb|none|600px|Artyom gets the barrels stuck open in the idle animation. This time the Duplet has full length barrels, a proper grip, and stock.]] | |||
[[File:MLL Duplet (4).jpg|thumb|none|600px|The Duplet in the customization menu, showing off the grip and stock modifications. Note their [[FN P90]]-like shape.]] | |||
[[File:MLL Duplet (5).jpg|thumb|none|600px|Finding a Duplet in an early trip to the surface.]] | |||
[[File:MLL Duplet (6).jpg|thumb|none|600px|Another Duplet, with the four-barrel modification.]] | |||
==Saiga-12== | ==Saiga-12== | ||
The [[ | The [[Saiga-12]] is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights. | ||
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]] | [[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]] | ||
[[Image:Metro2 Saiga 1.jpg|thumb|none|601px|Stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock is taken from the in-game AKS-74U model. Also, the wooden furniture indicates that this is an early model civilian variant.]] | [[Image:Metro2 Saiga 1.jpg|thumb|none|601px|Stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock is taken from the in-game AKS-74U model. Also, the wooden furniture indicates that this is an early model civilian variant.]] | ||
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[[Image:METRO2034-Saiga12-2.jpg|thumb|none|601px|Pavel kills some Nazis with a Saiga shotgun while trying to escape from Fourth Reich territory.]] | [[Image:METRO2034-Saiga12-2.jpg|thumb|none|601px|Pavel kills some Nazis with a Saiga shotgun while trying to escape from Fourth Reich territory.]] | ||
[[Image:Metro2 Saiga 4.jpg|thumb|none|601px|A guard holds a Saiga shotgun at Theater station.]] | [[Image:Metro2 Saiga 4.jpg|thumb|none|601px|A guard holds a Saiga shotgun at Theater station.]] | ||
[[File:MLL Saiga (1).jpg|thumb|none|600px|The Saiga-12 in the firing range.]] | |||
[[File:MLL Saiga (2).jpg|thumb|none|600px|ADS view.]] | |||
[[File:MLL Saiga (3) mwstore.jpg|thumb|none|600px|Reloading the curved box magazine.]] | |||
[[File:MLL Saiga (4).jpg|thumb|none|600px|Rechambering the shotgun.]] | |||
[[File:MLL Saiga (5).jpg|thumb|none|600px|A customizied Saiga, with the drum magazine.]] | |||
[[File:MLL Saiga (6).jpg|thumb|none|600px|Inserting a new drum.]] | |||
=="Shambler"== | |||
The revolving, toggle-action "Uboinik" from ''2033'' returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight. | |||
[[File:MLL Shambler (1).jpg|thumb|none|600px|The Shambler in ''Last Light.'']] | |||
[[File:MLL Shambler (2).jpg|thumb|none|600px|Using the new iron sights.]] | |||
[[File:MLL Shambler (3).jpg|thumb|none|600px|Reloading from empty. Artyom loads a shell into the first clamp and then chambers it.]] | |||
[[File:MLL Shambler (4).jpg|thumb|none|600px|Reloading the rest of the system.]] | |||
[[File:MLL Shambler (5).jpg|thumb|none|600px|Artyom makes use of the cleaning rod in the idle animation. This is also very unsafe to do with a loaded and chambered shotgun.]] | |||
=Machine Guns= | =Machine Guns= |
Revision as of 17:54, 22 May 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Metro: Last Light for current discussions. Content is subject to change. |
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Metro: Last Light (also known unofficially as "Metro 2034") is the sequel of the acclaimed horror-shooter, Metro 2033. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth.
The sequel, Metro Exodus, was announced in E3 2017 and released in 2019.
The following weapons can be seen in the video game Metro: Last Light:
Pistols
Revolver
The "Revolver" returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the model is not based on any particular real firearm, but it does bear a resemblance to Russian Groza-series civilian less-than-lethal revolvers (with a S&W-style cylinder latch).
"Lolife" pistol
The "Lolife" is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the "Pavel" mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the Bergmann No.5 Model 1897 pistol and the square receiver, bolt, and charging handle also resemble the Kedr PP-91.
Assault Rifles
AK-74M
The AK-74M appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.
AKS-74U
The AKS-74U is a Ranger Mode exclusive carbine, with stats very similar to the base Kalash of the game. It can accept the same attachments as its big brother. It is indexed as the "AKSU."
"Kalash 2012"
The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the FN P90) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.
"Bastard"
The home-made 5.45 carbine based on the Sten with a Hotchkiss M1909-type feed system returns from the previous game. The new model is more detailed and has a longer barrel, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket.
Shotguns
"Ashot"
A simple improvised single-barreled, single-shot shotgun is one of the new weapons found very early on in Last Light. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns.
"Azbats"
The DShK-based "Heavy Automatic Shotgun" from Metro 2033's DLC returns in Last Light, under the moniker "Azbats." It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle break.
"Bigun"
Another improvised shotgun, being made from bicycle parts, the "Bigun" was added in the Developer Pack and is only available on its exclusive level. The "Bigun" is a revolving shotgun similar to the "Shambler," but is pepperbox-style with 6 barrels instead. It was retroactively added to the Redux version of Metro 2033.
"Duplet"
The home-made double barreled SxS shotgun also returns from Metro 2033. As with the "Ashot," it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range.
Saiga-12
The Saiga-12 is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.
"Shambler"
The revolving, toggle-action "Uboinik" from 2033 returns as the "Shambler" Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight.
Machine Guns
RPK-74
The RPK-74 appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.
DShk
One DShK can be seen in the trailer.
Sniper Rifles
VSK-94
The VSK-94 appears in the later parts of the game. It is correctly shown to be fully automatic, but it incorrectly uses 5.45x39mm rounds. Has an extended barrel when not equipped with a suppressor.
VSSK
The VSSK appears in Faction Pack and Developer Pack DLCs. It is incorrectly depicted to be semi-automatic; while the real VSSK is straight-pull bolt-action.
"The Valve"
This is a homemade straight-pull, bolt action rifle. Its a somewhat looks like the Mosin-Nagant (bolt and front sight) and a Schmidt-Rubin K-31 (bolt handle with the distinctive wooden knob and the bolt carrier that makes it a straight-pull action). This rifle is fed by a detachable magazine mounted on the left side.
"Preved"
The "Preved" ("Preved" is a corruption of the Russian word "privet", i.e."hello", and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108 mm ammo. Though described as self-made, it is very reminiscent the PTRD-41, implying that it's a homemade copy.
Other
Homemade Claymore Mine
Homemade MON-50 Mines can be used as proximity mines.