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Silent Hill: Homecoming: Difference between revisions
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[[Category:Video Games]] | [[Category:Video Games]] | ||
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== Handguns == | == Handguns == |
Revision as of 15:58, 3 June 2009
Handguns
Beretta 92S
Known as the MK 23 Handgun in-game, it best resembles the Beretta 92S. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil. However, it has an unrealistic capacity of 7 on Normal difficulty and 5 on Hard. Alex can obtain this handgun once he has passed over the Old Revolver to Curtis. He offers the MK 23 as a fair trade.
Beretta 89
Known as the "Chrome Hammer" Pistol in-game, it has a distinctive resemblence to the Beretta 89 in terms of its handle, however the in-game version has a chrome finish. The Chrome Hammer can hold up to 7 bullets at one time on Hard Mode. Alex can obtain this if he hacks away at the wooden barricade in the cemetary with the Fire Axe. Obtaining this weapon is optional.
Shotguns
Roadblocker
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Ithaca Mag 10 "Roadblocker" merely for its shape. As with the MK 23 it has an unrealistic capacity of 3 shells on Hard difficulty. Alex obtains this at the police station, where deputy Wheeler gives it to you.
Franchi SPAS-12
The SPAS 12 is featured in-game as the "Bluesteel" shotgun and is an upgraded version of the regular Shotgun, however it does not feature a stock. Like the Chrome Hammer, the Bluesteel is also optional and can be obtained when Alex is trapped in the 'Otherworld' of his own home. The Bluesteel has a slightly more realistic ammo count with 4 shells at a time.