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Metro: Last Light: Difference between revisions

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(Being an improvised weapon... well, I do not see anything from the M712, and not from the PP-91.)
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=="Lolife" pistol==
=="Lolife" pistol==
"Lolife" is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the "Pavel" mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). It is an amalgamation of [[Mauser M712 Schnellfeuer]] pistol and [[Kedr PP-91]] submachinegun. It also has strong visual similarities to the Bergmann No.5 Model 1897 pistol.
"Lolife" is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the "Pavel" mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). It unknown whether, it is a coincidence or not, but it curious also has strong visual similarities to the Bergmann No.5 Model 1897 pistol.
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer with 20-round box magazine - 7.63x25mm Mauser.]]
[[Image:kedrpp91.jpg|thumb|none|400px|Kedr PP-91 SMG - 9x18mm Makarov]]
[[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]]
[[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]]



Revision as of 21:26, 12 April 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Metro: Last Light for current discussions. Content is subject to change.


Metro: Last Light
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Promotional artwork for Metro: Last Light
Release Date: 2013
Developer: 4A
Publisher: THQ
Series: Metro
Platforms: Xbox 360
PC
Playstation 3
Genre: First-Person Shooter


Metro: Last Light (also known unofficially as "Metro 2034") is the sequel of the acclaimed horror-shooter, Metro 2033. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth.

The sequel, Metro Exodus, was announced in E3 2017 and currently scheduled for release in 2019.

The following weapons can be seen in the video game Metro: Last Light:


Pistols

Revolver

The "Revolver" returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the model is not based on any particular real firearm, but it does bear a resemblance to Russian Groza-series civilian less-than-lethal revolvers (with a S&W-style cylinder latch).

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File:MetroLastLightRevolver1.jpg

"Lolife" pistol

"Lolife" is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the "Pavel" mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). It unknown whether, it is a coincidence or not, but it curious also has strong visual similarities to the Bergmann No.5 Model 1897 pistol.

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Bergmann No.5 - 7.8mm Bergmann
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The game world model "Lolife" pistol - .44 Magnum.

Assault Rifles

AK-74M

The AK-74M appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.

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AK-74M - 5.45x39mm
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An empty AK-74 with various mods.
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Artyom armed with a suppressed Kalash also equipped with a red dot sight.
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Artyom about to pull the charging handle of his AK.
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Artyom wipes off the rain from his gas mask's visor.
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Miller holds a Kalash at the end of the Garden mission.
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Another version of a grenade launcher that was shown in a full 12 minute demo from E3 2011. It uses a spring mechanism to launch pipe-bombs and a battery that creates an electric spark igniting the fuse. This attachment is not available in the final version of Last Light.

AKS-74U

The AKS-74U is a Ranger Mode exclusive carbine, with stats very similar to the base Kalash of the game. It can accept the same attachments as its big brother.

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AKS-74U - 5.45x39mm
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Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The devs also reused the Kalash's animations.
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Artyom tests the AKSU at the D6 shooting range.
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Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.

"Kalash 2012"

The "Kalash 2012" or "AK-2012" (a fictional bullpup assault rifle based on the FN P90) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.

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FN PS90 - 5.7x28mm
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AK-74M - 5.45x39mm
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An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.
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Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).
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An AK-2012 loaded with high-power military grade bullets. Unlike in most games, the bullets actually disappear from the magazine as Artyom uses the gun. This feature is very useful in Hardcore Mode, which removes the ammo indicator and most other parts of the HUD.
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A Hansa soldier stands guard with a scoped Kalash 2012 rifle. Notice the good trigger discipline.

"Bastard"

The home-made submachine gun based on the Sten returns from the previous game. The new model is more detailed and has a longer barrel.

File:METRO2034-Bastard2.jpg
Note that the pedant Metro gunsmiths even applied a serial number to this miracle of post-apocalyptic jury-rigging.
File:METRO2034-Bastard1.jpg
File:MetroBastard.JPG
A Bastard customised with a suppressor and a reflex sight - which also makes the weapon grow a RIS mount apparently bolted right to the rear sight.

Shotguns

"Duplet"

The home-made double barreled SxS shotgun also returns from Metro 2033. This time it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range.

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The Duplet as it appears on an official game art.
File:MetroDuplet.JPG
This one is modified with four barrels and a laser sight.

Saiga-12

The Saiga-12 is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.

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Saiga 12K with short barrel and drum magazine - 12 Gauge
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Stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock is taken from the in-game AKS-74U model. Also, the wooden furniture indicates that this is an early model civilian variant.
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The Saiga is a good choice for tight areas, such as the catacombs below the swamp.
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Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam Far Cry 2-style.
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Pavel kills some Nazis with a Saiga shotgun while trying to escape from Fourth Reich territory.
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A guard holds a Saiga shotgun at Theater station.

Machine Guns

RPK-74

The RPK-74 appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.

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RPK-74 - 5.45x39mm
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RPK-74 with 45-round box magazine and unusable bipod. Note how the receiver is wrong for an RPK, it's actually an AK-74 receiver.
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Artyom holds a scoped RPK-74 light machine gun during the last battle for D6. Less known fact is that Artyom's watch shows the current time based on the system (computer or console) time. Exception to this is when he is wearing a gas mask; then the watch shows the remaining time before the filter runs out of air.

DShk

One DShK can be seen in the trailer.

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DShK on tripod - 12.7x109mm
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Exact same model from the prequel.

Sniper Rifles

VSK-94

The VSK-94 appears in the later parts of the game. It is correctly shown to be fully automatic, but it incorrectly uses 5.45x39mm rounds. Has an extended barrel when not equipped with a suppressor.

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VSK-94 with PKS-07 scope - 9x39mm
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VSK-94 with extended barrel and wooden handguard.
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Artyom finds two throwing knives and some shotgun ammo in a locker.
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Artyom aims at a watchman.
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Pavel reloads his VSK-94.

VSSK

The VSSK appears in Faction Pack and Developer Pack DLCs. It is incorrectly depicted to be semi-automatic; while the real VSSK is straight-pull bolt-action.

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VSSK - 12.7x55mm
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The "Clapper"
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The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.

"The Valve"

This is a straight-pull, bolt action rifle that appears to be made out of parts from a Mosin-Nagant (bolt and front sight) and a Schmidt-Rubin K-31 (bolt handle with the distinctive wooden knob and the bolt carrier that makes it a straight-pull action). This frankenrifle is fed by a detachable magazine mounted on the left side.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
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Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11
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File:Metro2034Valve.JPG

Other

Homemade Claymore Mine

Homemade MON-50 Mines can be used as proximity mines.

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MON-50 Mine
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View of a MON-50 mine; filled with screws. For some reason it has no front panel or whatsoever. That strange device on top of it emits a red laser that is used to indicate the direction of the blast.
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Artyom places a MON-50 mine during the boss fight with a giant bear also known as the "Forest God".
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A placed MON-50 mine ready to kill anyone who wanders in front of it (except of the one person who placed it).