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Talk:Grand Theft Auto: Vice City: Difference between revisions
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The same cut land mine from ''[[Grand Theft Auto III]]'' can be found in the game files. It was dropped again for an unknown reason. | The same cut land mine from ''[[Grand Theft Auto III]]'' can be found in the game files. It was dropped again for an unknown reason. | ||
[[Image:GTAVCLand Mine.jpg|thumb|none|400px|The game's Mine model.]] | [[Image:GTAVCLand Mine.jpg|thumb|none|400px|The game's Mine model.]] | ||
==Other GTA III Weapons== | |||
Some weapons from [[GTA III]] can be found in PS2 files. It included a [[M72 LAW]], [[AR-10]] "M16", [[Micro Uzi]], and [[Remington 870]]. They were obviously used in the early stages of development as placeholders (Remington 870 can be seen on one of the early screenshots). For Micro Uzi, apparently, even create an HUD icon, with which there was a known confusion. | |||
=Discussion= | =Discussion= |
Revision as of 22:07, 1 January 2019
Weapons only found in game files
Colt Python Snub Nose
Called 'pstsnub' in the game files, a Colt Python Snub Nose was intended to be in the game but was cut, likely because a snub version of the Python would not have made any difference.
Wildey Hunter
Incorrectly referred to as 'Silver Colt 1911' and 'coltsil' in the games files, a Wildey Hunter was cut from the game: the developers appear to have assumed the Wildey's long barrel extension was an integral suppressor. Most likely it was cut because the stealth missions associated with it could not be finished in time for release, given that a suppressed pistol does turn up in San Andreas.
Steyr AUG A1
One assault rifle cut from the game was the Steyr AUG A1 simply known as 'steyr' in the game files. It is unknown why this weapon was cut, but it was likely to eliminate weapons with counterparts that had the same functions. Nevertheless, it is seen among other guns in the racks inside Ammu-Nation.
WASR-2
The recycled "AK-47" model from Grand Theft Auto III, the Romanian WASR-2, can be found in the game files only on the PC version. It is likely that it was only present as a placeholder.
Defense Technologies 37mm Gas Gun
The Defense Technologies 37mm Gas Gun was originally intended as a grenade launcher in the game but was cut.
Mine
The same cut land mine from Grand Theft Auto III can be found in the game files. It was dropped again for an unknown reason.
Other GTA III Weapons
Some weapons from GTA III can be found in PS2 files. It included a M72 LAW, AR-10 "M16", Micro Uzi, and Remington 870. They were obviously used in the early stages of development as placeholders (Remington 870 can be seen on one of the early screenshots). For Micro Uzi, apparently, even create an HUD icon, with which there was a known confusion.
Discussion
its funny how all the submachine guns and pistols in this game are chrome.
- Its the 1980s Man!Back then everything was chromed.Oliveira
- They don't make em like that anymore...lol
Haha that is so true mate - I though I was the only one to notice that inaccuracy and get pissed by it. Funny how that also continued to SA, which is set in 1992. BTW, in reality, I highly doubt they make chrome MP5s! Tec-9 14:35, 15 August 2009 (UTC)
- I have to say for me they do not feel like chrome, just a little bit too bright. However, HK does chrome plated guns or any other kind of custom modification it just depends on who you are and how much money you want to spend, possibly they would not do any modification but most they would do. --DAN11 (talk) 13:19, 11 December 2012 (EST)
The Eagle
- Is that really the model used in game?-Oliveira 21:24, 19 June 2009 (UTC)
- No, but that's the closest one I could find. -Gunman69 21:38, 19 June 2009 (UTC)
- Then what is it doing here?-Oliveira 21:42, 19 June 2009 (UTC)
- I remember the scene that the Desert Eagle was used in, post a screenshot of that. PersonOfInterest
- Then what is it doing here?-Oliveira 21:42, 19 June 2009 (UTC)
- Yeah, that is much better than using the Desert Eagle model in GTA IV.-Oliveira 22:05, 19 June 2009 (UTC)
- No, but that's the closest one I could find. -Gunman69 21:38, 19 June 2009 (UTC)
- Ok, I'll try to find it. Gunman69 22:06, 19 June 2009 (UTC)
- I forget who wrote the Desert Eagle section, but they said that the model Lance Vance used was the same model in San Andreas. I have a picture of that, so I'll use that -Gunman69 17:01, 20 June 2009 (UTC)
- I think there was a golden Eagle. I think it was used by Diaz to shoot up his video cassete and used by Lance or Tommy to execute Diaz.-Oliveira 19:10, 20 June 2009 (UTC)
- Let me check on that for you. I know the one Lance use was definitely a standard Eagle, but i'll check the one Diaz used. -Gunman69 19:16, 20 June 2009 (UTC)
- No, Diaz uses a standard Eagle as well. -Gunman69 19:22, 20 June 2009 (UTC)
- Fuck, i gonna check some gameplay videos to see if there are any golden Desert Eagles.-Oliveira 19:24, 20 June 2009 (UTC)
- Lance used a regular one. Now if i could only find the mission that Diaz shot up his cassete.-Oliveira 19:31, 20 June 2009 (UTC)
- Let me check on that for you. I know the one Lance use was definitely a standard Eagle, but i'll check the one Diaz used. -Gunman69 19:16, 20 June 2009 (UTC)
- Diaz used a regular one as well. I remember seing a golden desert eagle in one of the earlier GTAs don't know which one though.-Oliveira 19:37, 20 June 2009 (UTC)
- I already checked the gameplay videos. The mission where Diaz shoots the cassette is "Supply and Demand" -Gunman69 21:47, 20 June 2009 (UTC)
Hello Again, I was the one who added the Desert Eagle aswell as other NonGameplay Weapons to other GTA pages.
I have noticed now the Desert Eagle in Vice City is a slightly 'thinner' model and used a 'chrome' texture.
http://images2.wikia.nocookie.net/gtawiki/images/1/16/PhilCassidyGTAVC.jpg Image from Grand Theft Wiki.
- Thomas
- Ok, well, thank you, I guess. -Gunman69 23:42, 19 January 2010 (UTC)
Clean-up
Hey, just noticed a few missng things and inaccuracies here. Since I'm a complete GTA freak, I'll comment on them. I'm no gun-nut, so please feel free to correct any mistakes. But please gimme a heads up on this section, as I'm watching it and maybe waiting to pounce and flame you, j/k. :D TC. Tec-9 14:38, 15 August 2009 (UTC)
- Are you german or something?-Oliveira 14:46, 15 August 2009 (UTC)
Haha lol no, sorry for the typos. Actually Iraqi - guess that's much worse to be honest :D. Anyway done as much cleaning up as I can, as I gotta go somewhere now. Will hopefully continue tomorrow or whenever I'm free. I added a few more interesting tid-bits, aswell as standardised how each section and the different information is organised. Please anyone feel free to continue my work in the same style. Cheers, and TC all. Tec-9 15:23, 15 August 2009 (UTC)
Ithaca 37 Stakeout (Moved from main page)
For those of you who think this is a Serbu Super Shorty, this Ithaca 37 "Stakeout" is the exact same model as the one used in the game: http://img155.imageshack.us/img155/5056/l1030201wqe9.jpg
Wow it looks exactly like a Serbu Super Shorty, which isn't even a manufactured weapon anyway. It's a style of customization that can be applied to any pump action shotgun. Usually a Remington, sometimes a Mossberg, no reason it can't be applied to an Ithaca, which is what that picture looks like. An Ithaca that has been "Serbued". The folding vertical grip on the pump is the defining characteristic here. It's a Super Shorty, even if it is an Ithaca.
protip: "no it isn't" is a piss poor argument
rebuttal: I'm pretty sure Rockstar did not go out of their way to include an "Ithaca 37 Stakeout that looks like it was modified". They saw a Serbu Super Shorty in a movie, decided it looked cool, and ran with it without checking any facts. Which would explain both its anachronistic presence and any minor details that would lead you to believe it is an Ithaca
Dongs you are an idiot. I saw everybody complaining about your idiotic Perfect Dark article. You don't know what you're talking about so maybe you should just go away and let the adults handle this.
And just as a kick in your nuts, I'm gonna back up my "no fact check" theory right now. Putting the M4 carbine in games that predate 1995 in setting, giving the AR15 rifles 50 and 60 round magazines, giving M1911A1 pistols 12 and 17 round magazines and calling them "nines", giving bolt and pump action rifles either limitless magazines or one shot magazines, etc. all proof that rockstar doesn't know jack cheese about guns and just sticks things there because they look cool, reality be damned.
Now stop editing my article. -PersonOfInterest
- Ok, first off, i'm really not sure who a lot of these comments are directed at. I never wrote "no it isn't". And I have no idea what you mean about Perfect Dark. The only thing I've done is add a link to that website. However, I have contributed A LOT to this article (as well as to all the other Grand Theft Auto articles, even though sometimes I forget to use my screename when editing, lol. You will see when I forget to log in, my user name is 67.232.142.109), and I am free to edit this article in the best means necessary, as is anyone on this website. Maybe you started it, but I must say, you didn't do a very good job.
- But, I didn't come here to attack you personally. It is more likely that the people at Rockstar we're researching the 1980s era for this game, saw the Ithaca 37 used in Miami Vice (the same exact model from the website I linked), thought THAT gun was cool, and used it in the game. And I really fail to see how the gun on the page I linked is exactly like the Serbu Super Shorty. Do you see an ejection port anywhere on this gun? NO.
- I do agree that often times, Rockstar has made stupid mistakes with weapons, but a lot of the weapons they do put in their games are correct. In this game, the Python, Chrome shotgun, Stubby shotgun, Spas-12, Uzi, Mac-10, MP5, Ruger, Sniper Rifle, M60, and RPG all have real life specifications. There are many others in other games as well. Besides which, real life specifications are irrelevent in this matter. We're talking about how a shotgun "looks" not how it "functions". There is a difference. And as far as how a weapon looks, Rockstar has always been accurate with that (for a video game).
- I'd appreciate it if you stop insulting those who are trying to help you see that you are clearly wrong. Maybe you should stop editing the article because you obviously don't know much about guns. -Gunman69 16:45, 19 June 2009 (UTC)
- I just looked at the page history. THIS IS NOT YOUR ARTICLE. The person who created this article's screename is "Cutaway", not "PersonsofInterest". You only started editing this article yesterday. Nice try, pal, but in the future, don't try to pass off something that's someone elses as your own. -Gunman69 16:58, 19 June 2009 (UTC)
didn't mean the whole article, just this section, waiting on forums discussion before proceeding with further edits (somebody should put up the actual pic of Don Johnson's shotgun if they feel so strongly about this) -PersonOfInterest
- Oh, ok then, but it's really not YOUR article, either. Actually, it was Philip Michael Thomas, not Don Johnson, but whatever, that's not the point. If you look on the Miami Vice page, you'll see a link to the same website, and it says "This was the same gun used by Philip Michael Thomas" (or something like that I think). -Gunman69 19:36, 19 June 2009 (UTC)
- Yeah I just checked. The page I linked is the actual Ithaca 37 used in Miami Vice. Actually, give me a minute, and I'll get the screen shot from Vice City of the stubby. You'll see that it has no ejection port on the side and is much longer than the Serbu, proving it is an Ithaca 37 stakeout. -Gunman69 19:38, 19 June 2009 (UTC)
Here it is:
Obviously, it doesn't look exactly like an Ithaca 37 (because it is a video game and it's animated, lol), but it's pretty much dead on. The biggest giveaway is that the stubby shotgun is substantially bigger than the Serbu, making it the same size as the Ithaca. -Gunman69 19:41, 19 June 2009 (UTC)
- And if i remember, there is no ejection port.-Oliveira 19:55, 19 June 2009 (UTC)
Game strategies in the description?
Although neat and thoughtful is it really necessary to start adding in game suggestions to the descriptions? The page is meant to tell viewers what firearms appear in the game, not how to use certain strategies to your advantage while playing … no? If you want to do that then just put it in the discussion page. --Mauser 08:45, 19 February 2010 (UTC)
Who is this directed at? - POI
Uhh... to whichever person added that the Hunter has a chin-mounted Browning M2, they were off the mark. The Apache has an M230 30mm chain gun under its chin, and I'll bet the game designers wanted the more powerful of the two so...yeah.
Complaint from Weapon Companies to Rockstar Games
In the First Release of Grand Theft Auto: Vice City, it featured weapon names like Colt .45, Colt Python and Colt M4. For the same reason there are no real car names, real life companies like Colt did not authorise their use in the Game and GTA Vice City was re-released with the guns renamed, plus some weapons remodeled. The First Release of GTA Vice City had a Colt Rifle with a 14.5 inch barrel, like the M4. Strange though how even with a shorter barrel, it still resembled a Colt weapon.
- Hmm... I vaguely remember those names from back in the day when I first got the game. Maybe I should have kept my "pre-Double Pack" copy of Vice City as a collector's item like I did my first edition ("Hot Coffee"-compatible version) of San Andreas instead of giving it away. :P Spartan198 12:29, 7 February 2011 (UTC)
Colt doesn't own the name "M4" because US copyright does not recognize it as a trademark, because of the legal situation with Heckler & Koch's HK416. RadiumMetal 12:51, 1 December 2011 (CST)
- That happened in 2005, this game came out in 2002. Evil Tim 14:22, 1 December 2011 (CST)
- ...when Colt did have a copyright on "M4", yeah. HK settled out of court with Colt by changing the name of their carbine from "HK M4" to "HK416", though. But I think the issue Colt had was with their brand name being used, rather than weapon names. So they had legitimate grounds for complaint, IMHO. Spartan198 21:27, 1 December 2011 (CST)
Lance's mention of the M4
It's not actually a mistake. What Lance is referring to in that cutscene actually is an M4, rather than the M733 that appears in gameplay. Uploading images. Spartan198 (talk) 16:24, 8 February 2013 (EST)
You should read my post above. The first release had the M4, but the later PC and Xbox versions had the M733. Rockstar forgot to replace the other models of the M4 used in some of the Cutscenes. You're right about the rifles in Rub Out being M4's. It's also used in the final cutscene before the credits roll. Also, I'm pretty sure the "M16A2" is also the original M4 model. Thomas (talk) 22:18, 8 February 2013 (EST)
I have read it. I previously had the first release version of the game (I hate myself for giving it away) and didn't recall the gameplay carbine being an M4, but luckily I still have my beat up old strategy guide for it and you're right; it originally was an M4. But the "M16" looks too long to be an M4. It has a collapsible stock, yes (which I just now noticed), but if you compare these pics...
...you can see the gun in the top pic has a longer barrel and handguard than the one in the bottom, hence it being an M16 instead of an M4. Spartan198 (talk) 23:27, 16 February 2013 (EST)
Molotov Cocktail
One of the types of grenades in the game. Ignites the area with fire that scorches anyone in it.
Model 733 Article
In regards to User:Rockinthecasbah, and the deletion of the notes I made regarding the inaccurate appearance of the cutscene models, I don't see the real point in what you're doing. We note inaccuracies and details like that all the time in other articles throughout the site, even on video games - Your personal opinion of them being 'minor' is not really grounds for omitting them. I don't see how it clutters it up or makes things confusing to explain said details, especially when you already note that the weapons were remodeled after the fact, it's just pointing out technical details, which again, we do here on the site.
The use of "M4" is admittedly misgiving I grant, looking at it now, I'm with ya there. But I don't get removing the other notations though. I would like to (and eventually intend to) restore the extra comments, again I don't see any problem with them - They're details worth noting (otherwise I wouldn't have noted them) and aid the article in terms of technical accuracy. Your argument of there not needing to be 'that many words' isn't really a valid argument in itself, let alone when it's something done all the time throughout the site. StanTheMan (talk) 14:45, 15 April 2014 (EDT)
- Maybe it should be divided into two entries then? --Funkychinaman (talk) 15:05, 15 April 2014 (EDT)
- It's just noting certain details and how much the cutscene weapon differs from both the in-game and actual carbines, thats all (as shown in the article above). You'll see if/when I restore it. There originally was separate articles I think, but condensing them is fine since it's all supposed to be the same weapon. As for the "M4" nomenclature, it's just referred in-game as that, but I believe the deal with VG entries is we always use the real weapon ID's heading the section and note whatever else they're called in the description, right? StanTheMan (talk) 15:32, 15 April 2014 (EDT)
- I definitely think something should point out the inaccuracy. I went through the M4 section and it was weird how the different barrel and handguard lengths weren't noted. As for the naming, yes, the entry should be based on what it actually is. As for referring to it by it's in-game name, I'm not sure about that. --Funkychinaman (talk) 15:44, 15 April 2014 (EDT)
- Again, the original article did point out the inconsistencies and inaccuracy, until this guy took it upon himself to remove them. I'm not really sure why this guy removed those extra parts/articles in the first place.. unless he wants to go with the 'not need that many words' excuse. As for the usage of "M4", I agree it can be confusing but at the same time I don't like calling the cutscene weapons M733's since they clearly weren't modeled after them and don't look like them.. But having it in the same article is goofy though.. Might be better to split it into two separate articles as you suggested, I think it was that way before anyway. StanTheMan (talk) 15:52, 15 April 2014 (EDT)
- I definitely think something should point out the inaccuracy. I went through the M4 section and it was weird how the different barrel and handguard lengths weren't noted. As for the naming, yes, the entry should be based on what it actually is. As for referring to it by it's in-game name, I'm not sure about that. --Funkychinaman (talk) 15:44, 15 April 2014 (EDT)
- It's just noting certain details and how much the cutscene weapon differs from both the in-game and actual carbines, thats all (as shown in the article above). You'll see if/when I restore it. There originally was separate articles I think, but condensing them is fine since it's all supposed to be the same weapon. As for the "M4" nomenclature, it's just referred in-game as that, but I believe the deal with VG entries is we always use the real weapon ID's heading the section and note whatever else they're called in the description, right? StanTheMan (talk) 15:32, 15 April 2014 (EDT)
Just edited the page, and split the other stuff into a separate article, hopefully that works ok. StanTheMan (talk) 16:28, 15 April 2014 (EDT)
Regardless of what you think of the 733 vs M4 in the cutscene, that one weapon in the opening is NOT an M16A2 rifle, it's the same model as the weapons in the trunk scene. And as far as the barrel goes, there is no step cut, it's just not there. There's also no flat top. If it is a carbine and not a commando, that would make it either a 651 (M16A1 Carbine) or 723 (M16A2 Carbine). Rockinthecasbah (talk) 02:21, 19 April 2014 (EDT)
I just checked again you even admitted the barrel was too short, the handguards were too short, and the stock is visibly retractable? Where are you getting M16A2 rifle from??? Rockinthecasbah (talk) 02:31, 19 April 2014 (EDT)
- I've actually been trying to look into all that - According the GTA wiki and come other sources that 'M16A2' (which is what is said it's supposed to resemble) was supposed to be the assault rifle for the game, but of course was changed. The collapsible stock isn't explained though, neither is the odd proportions (of course the model art could have just been off). But I agree the look is considerably off. Still, whatever it is or may be, it's clearly not the same as the M733 used in-game - Same goes for the other carbine (Which I agree could be one of the earlier variants as you mentioned), hence why I figured they get their own sections. My main point was that, for whatever reason, the weapons in the cutscenes do NOT match the weapon in-game, including them in one section could be confusing without making those notations, which is also confusing if they're still the same section (which is how it was before). Hence why I made the separate articles. I'm still looking into the specifics as best I can and in that regard I might refine the separate article(s) down the road. In the meantime, your edit works just fine with me for the time being (I might add some links, but otherwise I'll keep it the same, again, I agree it's a fine compromise). Again, I may probably make changes to said articles further on, but this works. I just don't agree with condensing them into the M733 article, nor omitting them entirely. StanTheMan (talk) 15:04, 19 April 2014 (EDT)
- We should go with wherever the visual evidence leads us. Forget the GTA wiki or the story. --Funkychinaman (talk) 15:33, 19 April 2014 (EDT)
- I've actually been trying to look into all that - According the GTA wiki and come other sources that 'M16A2' (which is what is said it's supposed to resemble) was supposed to be the assault rifle for the game, but of course was changed. The collapsible stock isn't explained though, neither is the odd proportions (of course the model art could have just been off). But I agree the look is considerably off. Still, whatever it is or may be, it's clearly not the same as the M733 used in-game - Same goes for the other carbine (Which I agree could be one of the earlier variants as you mentioned), hence why I figured they get their own sections. My main point was that, for whatever reason, the weapons in the cutscenes do NOT match the weapon in-game, including them in one section could be confusing without making those notations, which is also confusing if they're still the same section (which is how it was before). Hence why I made the separate articles. I'm still looking into the specifics as best I can and in that regard I might refine the separate article(s) down the road. In the meantime, your edit works just fine with me for the time being (I might add some links, but otherwise I'll keep it the same, again, I agree it's a fine compromise). Again, I may probably make changes to said articles further on, but this works. I just don't agree with condensing them into the M733 article, nor omitting them entirely. StanTheMan (talk) 15:04, 19 April 2014 (EDT)
This is model, used in the VC cutscenes. It is also used in the early GTA VC PS2 version, as a in-game model. As you can see, it's as Model 733, but with a longer barrel; and with the normal stock. --Slon95 (talk) 16:04, 02 October 2015 (UTC+2)