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Cross Fire (2007 VG): Difference between revisions
Pyr0m4n14c (talk | contribs) m (→Mossberg 464 SPX: On a sidenote, the long gun reference images are supposed to be 450px, and the screenshots are supposed to be 600px. If nobody else wants to, I'll get around to fixing that later.) |
Leon Okazaki (talk | contribs) No edit summary |
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The [[Beretta M9]] is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228). | The [[Beretta M9]] is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228). | ||
[[File:M9-pistolet.jpg|thumb|350px|none|[[Beretta M9]] - 9x19mm. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.'']] | [[File:M9-pistolet.jpg|thumb|350px|none|[[Beretta M9]] - 9x19mm. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.'']] | ||
[[File:CF_BerettaM9_1.jpg|thumb|none| | [[File:CF_BerettaM9_1.jpg|thumb|none|600px|Beretta M9 in game.]] | ||
==Beretta 93R== | ==Beretta 93R== | ||
The [[Beretta 93R]] is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20. | The [[Beretta 93R]] is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20. | ||
[[File:Beretta_M93.jpg|thumb|350px|none|[[Beretta 93R]] with wood grips - 9x19mm]] | [[File:Beretta_M93.jpg|thumb|350px|none|[[Beretta 93R]] with wood grips - 9x19mm]] | ||
[[File:CF_BerettaM93R_1.jpg|thumb|none| | [[File:CF_BerettaM93R_1.jpg|thumb|none|600px|Beretta M93R in game.]] | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
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This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol. | This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol. | ||
[[File:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War [[Colt M1911A1]] - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]] | [[File:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War [[Colt M1911A1]] - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]] | ||
[[File:CF Colt1911 1.jpg|thumb|none| | [[File:CF Colt1911 1.jpg|thumb|none|600px|COLT1911 in game. Note the uncocked hammer.]] | ||
[[File:CF_DualCOLT_1.jpg|thumb|none| | [[File:CF_DualCOLT_1.jpg|thumb|none|600px|Dual COLT in game. This time, the twin pistols properly depict cocked hammers. Later Dual Colt variants however revert to uncocked hammers.]] | ||
==COP 357 Derringer== | ==COP 357 Derringer== | ||
The [[COP 357 Derringer]] appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil. | The [[COP 357 Derringer]] appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil. | ||
[[Image:N-copb.jpg|thumb|350px|none|COP 357 Derringer .357 Magnum]] | [[Image:N-copb.jpg|thumb|350px|none|COP 357 Derringer .357 Magnum]] | ||
[[File:CF COP-357-Derringer ingame.jpg|thumb|none| | [[File:CF COP-357-Derringer ingame.jpg|thumb|none|600px|COP 357 Derringer in-game]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle]] is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game. | The [[Desert Eagle]] is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game. | ||
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | [[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | ||
[[Image:CrossFire Desert-Eagle.jpg|thumb|none| | [[Image:CrossFire Desert-Eagle.jpg|thumb|none|600px|Desert Eagle in-game.]] | ||
'''Desert Eagle Born Beast VVIP''' | '''Desert Eagle Born Beast VVIP''' | ||
[[Image:CrossFire Desert Eagle Born Beast.jpg|thumb|none| | [[Image:CrossFire Desert Eagle Born Beast.jpg|thumb|none|600px|The first Desert Eagle VVIP, the Desert Eagle Born Beast is superior in stats to any non-VVIP Desert Eagle variant. It comes with a usable dagger.]] | ||
==EAA THOR Pistol== | ==EAA THOR Pistol== | ||
The [[EAA THOR Pistol]] appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players. | The [[EAA THOR Pistol]] appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players. | ||
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)]] | [[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)]] | ||
[[Image:CrossFire Thor.jpg|thumb|none| | [[Image:CrossFire Thor.jpg|thumb|none|600px|]] | ||
==Glock 18C== | ==Glock 18C== | ||
The [[Glock 18C]] appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in [[Counter-Strike]], which also fires in three-round bursts in its alternate mode of fire. | The [[Glock 18C]] appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in [[Counter-Strike]], which also fires in three-round bursts in its alternate mode of fire. | ||
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However the full-auto firing speed is slower than the real life G-18's | The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However the full-auto firing speed is slower than the real life G-18's 1200 rounds-per-minute. | ||
[[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | [[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | ||
[[Image:CrossFire Glock 18.jpg|thumb|none| | [[Image:CrossFire Glock 18.jpg|thumb|none|600px|Glock 18 ingame]] | ||
'''Glock 18 Guan Yu VVIP''' | '''Glock 18 Guan Yu VVIP''' | ||
[[Image:CrossFire Glock 18 Guan Yu.jpg|thumb|none| | [[Image:CrossFire Glock 18 Guan Yu.jpg|thumb|none|600px|The first Glock VVIP, the Glock 18 Guan Yu is superior in stats to any non-VVIP Glock variant. It is fully automatic.]] | ||
==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
The [[Heckler & Koch Mark 23]] appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer". | The [[Heckler & Koch Mark 23]] appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer". | ||
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[Image:CrossFire Mk.23.jpg|thumb|none| | [[Image:CrossFire Mk.23.jpg|thumb|none|600px|Heckler & Koch MK23 in-game.]] | ||
[[Image:CrossFire MK23 Silenced.jpg|thumb|none| | [[Image:CrossFire MK23 Silenced.jpg|thumb|none|600px|MK23 with a suppressor. This is a dead ringer for Solid Snake's MK23 handgun from ''[[Metal Gear Solid]]''.]] | ||
==Heckler & Koch USP-9== | ==Heckler & Koch USP-9== | ||
The [[Heckler & Koch USP-9]] appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45. | The [[Heckler & Koch USP-9]] appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45. | ||
[[Image:H&KUSPTactical9.jpg|thumb|350px|none|Heckler & Koch USP SD with thread protector cap - 9x19mm]] | [[Image:H&KUSPTactical9.jpg|thumb|350px|none|Heckler & Koch USP SD with thread protector cap - 9x19mm]] | ||
[[Image:CrossFire USP.jpg|thumb|none| | [[Image:CrossFire USP.jpg|thumb|none|600px|]] | ||
==Heckler & Koch USP Compact== | ==Heckler & Koch USP Compact== | ||
The [[Heckler & Koch USP Compact]] appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP. | The [[Heckler & Koch USP Compact]] appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP. | ||
[[Image:USPCompact9.jpg|thumb|350px|none|Heckler & Koch USP Compact - 9x19mm]] | [[Image:USPCompact9.jpg|thumb|350px|none|Heckler & Koch USP Compact - 9x19mm]] | ||
[[Image:CrossFire USP Compact.jpg|thumb|none| | [[Image:CrossFire USP Compact.jpg|thumb|none|600px|USP Compact in-game.]] | ||
==Kel-Tec PMR-30== | ==Kel-Tec PMR-30== | ||
The [[Kel-Tec PMR-30]] appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game. It is capable of a very fast rate-of-fire, if the player has a fast enough trigger finger. | The [[Kel-Tec PMR-30]] appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game. It is capable of a very fast rate-of-fire, if the player has a fast enough trigger finger. | ||
[[Image:KelTec PMR.jpg|350px|none|thumb|none|Kel-Tec PMR-30 - .22 WMR]] | [[Image:KelTec PMR.jpg|350px|none|thumb|none|Kel-Tec PMR-30 - .22 WMR]] | ||
[[File:CF PMR-30 ingame.jpg|thumb|none| | [[File:CF PMR-30 ingame.jpg|thumb|none|600px|PMR-30 in-game.]] | ||
==Mauser C96== | ==Mauser C96== | ||
The [[Mauser C96]] appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round. | The [[Mauser C96]] appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round. | ||
The standard and early variants use the Bolo model with a 99mm (3.9 inch) barrel, while the later variants use the standard C96 model with a 140mm (5.5 inch) barrel. | The standard and early CrossFire Mauser variants use the Bolo model with a 99mm (3.9 inch) barrel, while the later variants use the standard C96 model with a 140mm (5.5 inch) barrel. | ||
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25 mm]] | [[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25 mm]] | ||
[[Image:CrossFire Mauser C96.jpg|thumb|none| | [[Image:CrossFire Mauser C96.jpg|thumb|none|600px|Mauser C96 in-game. The short barrel confirms it is the Bolo version.]] | ||
'''Mauser M1896 Ultimate Silversmith''' | '''Mauser M1896 Ultimate Silversmith''' | ||
[[Image:CrossFire Mauser C96 Ultimate Silversmith.jpg|thumb|none| | [[Image:CrossFire Mauser C96 Ultimate Silversmith.jpg|thumb|none|600px|Mauser C96 with silver plating. The longer barrel identifies it as the standard "Broomhandle".]] | ||
==OTs-23 Drotik== | ==OTs-23 Drotik== | ||
The [[OTs-23 Drotik]] was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though. | The [[OTs-23 Drotik]] was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though. | ||
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | [[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | ||
[[Image:CrossFire OTs 23 Drotik.jpg|thumb|none| | [[Image:CrossFire OTs 23 Drotik.jpg|thumb|none|600px|Ots-23 Drotik in-game.]] | ||
==Ruger 22 Charger== | ==Ruger 22 Charger== | ||
The [[Ruger 22 Charger]] appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity. | The [[Ruger 22 Charger]] appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity. | ||
[[File:188452 ts.jpg|thumb|none|350px|Ruger 22 Charger Target Pistol with a black polymer frame - .22LR]] | [[File:188452 ts.jpg|thumb|none|350px|Ruger 22 Charger Target Pistol with a black polymer frame - .22LR]] | ||
[[Image:CrossFire Ruger Charger.jpg|thumb|none| | [[Image:CrossFire Ruger Charger.jpg|thumb|none|600px|Ruger 22 Charger in-game.]] | ||
==SIG-Sauer P228== | ==SIG-Sauer P228== | ||
The [[SIG-Sauer P228]] appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911. | The [[SIG-Sauer P228]] appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911. | ||
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]] | [[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]] | ||
[[Image:CrossFire P228.jpg|thumb|none| | [[Image:CrossFire P228.jpg|thumb|none|600px|]] | ||
==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. | The [[Tokarev TT-33]] appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. | ||
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version]] | [[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version]] | ||
[[Image:CrossFire Tokarev TT 33.jpg|thumb|none| | [[Image:CrossFire Tokarev TT 33.jpg|thumb|none|600px|]] | ||
==Walther PPK== | ==Walther PPK== | ||
The [[Walther PPK]] appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game. | The [[Walther PPK]] appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game. | ||
[[Image:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - 7.65x17mm Browning aka .32 ACP]] | [[Image:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - 7.65x17mm Browning aka .32 ACP]] | ||
[[Image:CrossFire Walther PPK.jpg|thumb|none| | [[Image:CrossFire Walther PPK.jpg|thumb|none|600px|]] | ||
==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double action .44 Magnum revolver in real life). | The [[Colt Anaconda]] appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double action .44 Magnum revolver in real life). | ||
[[File:Colt_Anaconda_8_inch_plain.jpg|thumb|350px|none|[[Colt Anaconda]] with 8" barrel - .44 Magnum]] | [[File:Colt_Anaconda_8_inch_plain.jpg|thumb|350px|none|[[Colt Anaconda]] with 8" barrel - .44 Magnum]] | ||
[[File:CF_Anaconda_1.jpg|thumb|none| | [[File:CF_Anaconda_1.jpg|thumb|none|600px|Anaconda in game.]] | ||
'''Anaconda Ghetto''' | '''Anaconda Ghetto''' | ||
[[File:CrossFire Colt Anaconda Ghetto.jpg|thumb|none| | [[File:CrossFire Colt Anaconda Ghetto.jpg|thumb|none|600px|Anaconda Ghetto. It can switch between Standard Double Action Mode and Fast Draw Mode (pictured). The Fast Draw has the character fanning the revolver which trades accuracy for a much faster firing speed.]] | ||
==Colt Python== | ==Colt Python== | ||
The [[Colt Python]] appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder. | The [[Colt Python]] appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder. | ||
[[Image:Python6in.jpg|thumb|350px|none|[[Colt Python]] with 6" Barrel and nickel finish - .357 Magnum]] | [[Image:Python6in.jpg|thumb|350px|none|[[Colt Python]] with 6" Barrel and nickel finish - .357 Magnum]] | ||
[[File:CF_Python_1.jpg|thumb|none| | [[File:CF_Python_1.jpg|thumb|none|600px|Python in game.]] | ||
==Colt Single Action Army== | ==Colt Single Action Army== | ||
The [[Colt Single Action Army]] appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. It's hammer also does not have to be set to half-cock to open the loading gate. | The [[Colt Single Action Army]] appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. It's hammer also does not have to be set to half-cock to open the loading gate. | ||
[[File:ColtSAA475barrel.jpg|thumb|350px|none|[[Colt Single Action Army]] with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt ]] | [[File:ColtSAA475barrel.jpg|thumb|350px|none|[[Colt Single Action Army]] with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt ]] | ||
[[Image:CF_ColtSAA_1.jpg|thumb| | [[Image:CF_ColtSAA_1.jpg|thumb|600px|none|Colt SAA in game.]] | ||
==Magnum Research BFR== | ==Magnum Research BFR== | ||
The [[Magnum Research BFR]] appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA it reloads one cartridge at a time. | The [[Magnum Research BFR]] appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA it reloads one cartridge at a time. | ||
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Government]] | [[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Government]] | ||
[[File:CrossFire BFR.jpg|thumb|none| | [[File:CrossFire BFR.jpg|thumb|none|600px|Magnum Research BFR in-game]] | ||
==Mateba Model 6 Unica== | ==Mateba Model 6 Unica== | ||
The [[Mateba Model 6 Unica]] appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds. | The [[Mateba Model 6 Unica]] appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds. | ||
[[Image:Mateba454.jpg|thumb|350px|none|Mateba Model 6 Unica, 6" barrel - .454 Casull]] | [[Image:Mateba454.jpg|thumb|350px|none|Mateba Model 6 Unica, 6" barrel - .454 Casull]] | ||
[[File:CrossFire Mateba.jpg|thumb|none| | [[File:CrossFire Mateba.jpg|thumb|none|600px|Mateba Model 6 in-game]] | ||
==Remington 1858 New Army== | ==Remington 1858 New Army== | ||
The [[Remington 1858 New Army]] appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user depicts this correctly (holding the trigger down, while the other hand pulls back the hammer). It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire. | The [[Remington 1858 New Army]] appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user depicts this correctly (holding the trigger down, while the other hand pulls back the hammer). It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire. | ||
[[Image:Remington1858-1.jpg|thumb|350px|none|Remington 1858 New Army - .44 caliber]] | [[Image:Remington1858-1.jpg|thumb|350px|none|Remington 1858 New Army - .44 caliber]] | ||
[[File:CF 1858-New-Army ingame.jpg|thumb|none| | [[File:CF 1858-New-Army ingame.jpg|thumb|none|600px|The 1858 New Army in-game]] | ||
==RSh-12== | ==RSh-12== | ||
The [[RSh-12]] revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very high recoil and slow firing speed. | The [[RSh-12]] revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very high recoil and slow firing speed. | ||
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] | [[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] | ||
[[File:CF RSh-12 ingame.jpg|thumb|none| | [[File:CF RSh-12 ingame.jpg|thumb|none|600px|RSh-12 in-game]] | ||
==Ruger Bisley== | ==Ruger Bisley== | ||
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times. | The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times. | ||
[[File:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.]] | [[File:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.]] | ||
[[Image:CrossFire Ruger Blackhawk Bisley.jpg|thumb|none| | [[Image:CrossFire Ruger Blackhawk Bisley.jpg|thumb|none|600px|Ruger Bisley in-game.]] | ||
==Smith & Wesson Model 66== | ==Smith & Wesson Model 66== | ||
The [[Smith & Wesson Model 66]] appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges. | The [[Smith & Wesson Model 66]] appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges. | ||
[[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]] | [[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]] | ||
[[Image:CrossFire S&W M66.jpg|thumb|none| | [[Image:CrossFire S&W M66.jpg|thumb|none|600px|]] | ||
==Taurus Raging Bull== | ==Taurus Raging Bull== | ||
The [[Taurus Raging Bull]] appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. It's power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds. | The [[Taurus Raging Bull]] appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. It's power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds. | ||
[[File:Rb1.jpg|thumb|350px|none|Taurus Raging Bull - .454 Casull]] | [[File:Rb1.jpg|thumb|350px|none|Taurus Raging Bull - .454 Casull]] | ||
[[Image:CrossFire Raging Bull.jpg|thumb|none| | [[Image:CrossFire Raging Bull.jpg|thumb|none|600px|Taurus Raging Bull in-game.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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The [[American-180]] appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output. | The [[American-180]] appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output. | ||
[[File:78132610.x5R82Yxu.jpg|thumb|none|350px|American-180 - .22 LR.]] | [[File:78132610.x5R82Yxu.jpg|thumb|none|350px|American-180 - .22 LR.]] | ||
[[Image:CrossFire American 180.jpg|thumb|none| | [[Image:CrossFire American 180.jpg|thumb|none|600px|American-180 in-game.]] | ||
==AR-57== | ==AR-57== | ||
The rarely seen [[AR-57]] appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals a low damage output, but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle. | The rarely seen [[AR-57]] appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals a low damage output, but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle. | ||
[[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]] | [[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]] | ||
[[Image:CrossFire Ar 57.jpg|thumb|none| | [[Image:CrossFire Ar 57.jpg|thumb|none|600px|AR-57 in-game.]] | ||
==Beretta M12== | ==Beretta M12== | ||
The [[Beretta M12]] appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil. | The [[Beretta M12]] appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil. | ||
[[Image:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]] | [[Image:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]] | ||
[[Image:CrossFire M12s.jpg|thumb|none| | [[Image:CrossFire M12s.jpg|thumb|none|600px|Beretta M12s in-game.]] | ||
==Calico M960A== | ==Calico M960A== | ||
The [[Calico M960A]] appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges. | The [[Calico M960A]] appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges. | ||
[[File:Calico960a.jpg|thumb|none|350px|Calico M960A - 9x19mm]] | [[File:Calico960a.jpg|thumb|none|350px|Calico M960A - 9x19mm]] | ||
[[Image:CrossFire Calico M960.jpg|thumb|none| | [[Image:CrossFire Calico M960.jpg|thumb|none|600px|Calico M960 in-game.]] | ||
==Chang Feng CF-05== | ==Chang Feng CF-05== | ||
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The [[CZ Scorpion Evo 3 A1]] appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically. | The [[CZ Scorpion Evo 3 A1]] appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically. | ||
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]] | ||
[[Image:CrossFire Scorpion Evo 3.jpg|thumb|none| | [[Image:CrossFire Scorpion Evo 3.jpg|thumb|none|600px|CZ Scorpion Evo 3 A1 in-game.]] | ||
==FN P90== | ==FN P90== | ||
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[[Image:FNP90Side.jpg|thumb|none|350px|FN P90 - 5.7x28mm.]] | [[Image:FNP90Side.jpg|thumb|none|350px|FN P90 - 5.7x28mm.]] | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 Triple Rail - 5.7x28mm.]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 Triple Rail - 5.7x28mm.]] | ||
[[Image:CrossFire P90.jpg|thumb|none| | [[Image:CrossFire P90.jpg|thumb|none|600px|FN P90 in-game.]] | ||
[[Image:CrossFire P90 Wildshot.jpg|thumb|none| | [[Image:CrossFire P90 Wildshot.jpg|thumb|none|600px|P90 Wildshot. It is capable of both single wield and dual wield modes, and is always dual wielded in Zombie modes.]] | ||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The [[Heckler & Koch MP5A3]] appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has suppressed variants. | The [[Heckler & Koch MP5A3]] appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has suppressed variants. | ||
[[File:MP5A3 StockCollapsed.jpg|thumb|none|350px|Heckler & Koch MP5A3 - 9x19mm]] | [[File:MP5A3 StockCollapsed.jpg|thumb|none|350px|Heckler & Koch MP5A3 - 9x19mm]] | ||
[[Image:CrossFire MP5.jpg|thumb|none| | [[Image:CrossFire MP5.jpg|thumb|none|600px|]] | ||
==Heckler & Koch MP5KA4== | ==Heckler & Koch MP5KA4== | ||
A [[MP5K-PDW|MP5KA4]] is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct IRL), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mag IRL holds only 15 rounds). | A [[MP5K-PDW|MP5KA4]] is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct IRL), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mag IRL holds only 15 rounds). | ||
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler and Koch MP5KA4 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|350px|Heckler and Koch MP5KA4 9x19mm]] | ||
[[Image:CrossFire MP5K A4.jpg|thumb|none| | [[Image:CrossFire MP5K A4.jpg|thumb|none|600px|Heckler & Koch MP5KA4 in-game. Note the extended barrel.]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. Its has some variants equipped with suppressors. | The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. Its has some variants equipped with suppressors. | ||
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]] | [[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]] | ||
[[Image:CrossFire MP7.jpg|thumb|none| | [[Image:CrossFire MP7.jpg|thumb|none|600px|MP7 in-game.]] | ||
'''MP7 Advanced''' | '''MP7 Advanced''' | ||
[[Image:CrossFire MP7 Advanced.jpg|thumb|none| | [[Image:CrossFire MP7 Advanced.jpg|thumb|none|600px|MP7 with a suppressor.]] | ||
'''MP7A1''' | '''MP7A1''' | ||
[[Image:CrossFire MP7A1.jpg|thumb|none| | [[Image:CrossFire MP7A1.jpg|thumb|none|600px|MP7A1 with a suppressor, a foregrip, and a non-usable thermal scope. Its stock is also extended unlike other MP7 variants in CrossFire.]] | ||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP|Heckler & Koch UMP45]] appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire. | The [[Heckler & Koch UMP|Heckler & Koch UMP45]] appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire. | ||
[[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | [[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:CrossFire UMP45.jpg|thumb|none| | [[Image:CrossFire UMP45.jpg|thumb|none|600px|UMP45 in-game.]] | ||
==IMI Mini Uzi== | ==IMI Mini Uzi== | ||
The [[Uzi|IMI Mini Uzi]] appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game. | The [[Uzi|IMI Mini Uzi]] appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game. | ||
[[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]] | [[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]] | ||
[[Image:CrossFire UZI.jpg|thumb|none| | [[Image:CrossFire UZI.jpg|thumb|none|600px|]] | ||
==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
The [[Uzi|IMI Micro Uzi]] also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold". | The [[Uzi|IMI Micro Uzi]] also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold". | ||
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]] | [[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]] | ||
[[Image:CrossFire Dual Uzi.jpg|thumb|none| | [[Image:CrossFire Dual Uzi.jpg|thumb|none|600px|Dual Micro Uzi in-game.]] | ||
==Izhmash Bizon-2-01== | ==Izhmash Bizon-2-01== | ||
The [[Izhmash PP-19 Bizon|Bizon-2-01]] appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game. | The [[Izhmash PP-19 Bizon|Bizon-2-01]] appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game. | ||
[[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]] | [[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]] | ||
[[Image:CrossFire PP91 Bizon.jpg|thumb|none| | [[Image:CrossFire PP91 Bizon.jpg|thumb|none|600px| Bizon-2-01 in-game.]] | ||
==Jatimatic== | ==Jatimatic== | ||
The [[Jatimatic SMG]] appears in the game with a 40-round magazine, and has the correct capacity. It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload. | The [[Jatimatic SMG]] appears in the game with a 40-round magazine, and has the correct capacity. It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload. | ||
[[File:JatimaticSMALL.JPG|thumb|none|350px|Finnish Jatimatic SMG - 9x19mm]] | [[File:JatimaticSMALL.JPG|thumb|none|350px|Finnish Jatimatic SMG - 9x19mm]] | ||
[[Image:CrossFire Jatimatic.jpg|thumb|none| | [[Image:CrossFire Jatimatic.jpg|thumb|none|600px|Jatimatic in-game.]] | ||
==MAC-10== | ==MAC-10== | ||
The [[MAC-10]] appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil. | The [[MAC-10]] appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil. | ||
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]] | [[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]] | ||
[[Image:CrossFire MAC-10.jpg|thumb|none| | [[Image:CrossFire MAC-10.jpg|thumb|none|600px|MAC-10 in-game.]] | ||
==PPSh-41== | ==PPSh-41== | ||
The [[PPSh-41]] appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game. | The [[PPSh-41]] appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game. | ||
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev]] | [[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev]] | ||
[[Image:CrossFire PPSh 41.jpg|thumb|none| | [[Image:CrossFire PPSh 41.jpg|thumb|none|600px|The PPSh-41 in-game.]] | ||
==Sa. Vz.61 Skorpion== | ==Sa. Vz.61 Skorpion== | ||
The [[Sa. Vz.61 Skorpion]] appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier. | The [[Sa. Vz.61 Skorpion]] appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier. | ||
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa Vz. 61 Skorpion - .32 ACP]] | [[File:CZ Vz.61.jpg|thumb|350px|none|Sa Vz. 61 Skorpion - .32 ACP]] | ||
[[Image:CrossFire Vz 61 Skorpion.jpg|thumb|none| | [[Image:CrossFire Vz 61 Skorpion.jpg|thumb|none|600px|Vz.61 Skorpion in-game.]] | ||
==Saab Bofors Dynamics CBJ-MS== | ==Saab Bofors Dynamics CBJ-MS== | ||
The [[Saab Bofors Dynamics CBJ-MS]] appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player. | The [[Saab Bofors Dynamics CBJ-MS]] appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player. | ||
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]] | [[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]] | ||
[[Image:CrossFire CBJ-MS.jpg|thumb|none|600px|CBJ-MS in-game.]] | |||
==SR-2M Veresk== | ==SR-2M Veresk== | ||
The [[AS Val|SR-2M Veresk]] appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game. | The [[AS Val|SR-2M Veresk]] appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game. | ||
[[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]] | [[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]] | ||
[[Image:CrossFire SR 2M Veresk.jpg|thumb|none| | [[Image:CrossFire SR 2M Veresk.jpg|thumb|none|600px|]] | ||
==ST Kinetics CPW== | ==ST Kinetics CPW== | ||
The [[ST Kinetics CPW]] appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect. | The [[ST Kinetics CPW]] appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect. | ||
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and RIS foregrip - 9x19mm]] | [[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and RIS foregrip - 9x19mm]] | ||
[[Image:CrossFire Kinetics CPW.jpg|thumb|none| | [[Image:CrossFire Kinetics CPW.jpg|thumb|none|600px|ST Kinetics CPW in-game.]] | ||
==Sterling L2A3== | ==Sterling L2A3== | ||
The [[Sterling SMG|Sterling L2A3]] appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies. | The [[Sterling SMG|Sterling L2A3]] appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies. | ||
[[Image:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (Mk.4) - 9x19mm]] | [[Image:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (Mk.4) - 9x19mm]] | ||
[[Image:CrossFire_Sterling.jpg|thumb|none| | [[Image:CrossFire_Sterling.jpg|thumb|none|600px|Sterling L2A3 in-game.]] | ||
==Steyr TMP== | ==Steyr TMP== | ||
The [[Steyr TMP]] appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed. | The [[Steyr TMP]] appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed. | ||
[[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]] | [[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]] | ||
[[Image:CrossFire Steyr TMP.jpg|thumb|none| | [[Image:CrossFire Steyr TMP.jpg|thumb|none|600px|Steyr TMP in-game.]] | ||
[[Image:CrossFire Steyr TMP Dual Wield.jpg|thumb|none| | [[Image:CrossFire Steyr TMP Dual Wield.jpg|thumb|none|600px|Steyr TMP-Ghetto. It is capable of both single and dual wield modes. The dual wield mode has the second TMP loaded up by subtracting 35 from the overall ammunition count. Shooting them will burn through ammo twice as fast.]] | ||
==TDI Vector== | ==TDI Vector== | ||
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[[File:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP]] | [[File:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP]] | ||
[[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP]] | [[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP]] | ||
[[Image:CrossFire Kriss-Super-V.jpg|thumb|none| | [[Image:CrossFire Kriss-Super-V.jpg|thumb|none|600px|Prototype KRISS Vector in-game.]] | ||
'''Kriss Super V Ares''' | '''Kriss Super V Ares''' | ||
[[Image:CrossFire Kriss Super V Gen 1.jpg|thumb|none| | [[Image:CrossFire Kriss Super V Gen 1.jpg|thumb|none|600px|Gen I KRISS Vector. This variant named "Kriss Super V Ares" slows down enemies that are being shot, similar to the Steyr TMP in-game.]] | ||
'''Dual Kriss Super V''' | '''Dual Kriss Super V''' | ||
[[Image:CrossFire Dual Kriss Super V.jpg|thumb|none| | [[Image:CrossFire Dual Kriss Super V.jpg|thumb|none|600px|Gen I KRISS Vector dual wield variant. Note that the iron sights are flipped up despite the presence of EOTech holographic sights. Anyway both sights are useless since the shooter cannot and does not need to aim down the sights while dual wielding.]] | ||
==Thompson M1921AC== | ==Thompson M1921AC== | ||
The [[Thompson M1921AC]] appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds, but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil. | The [[Thompson M1921AC]] appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds, but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil. | ||
[[File:M1921Thompson.jpg|thumb|none|350px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]] | [[File:M1921Thompson.jpg|thumb|none|350px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]] | ||
[[File:CrossFire Thompson.jpg|thumb|none| | [[File:CrossFire Thompson.jpg|thumb|none|600px|Thompson in-game.]] | ||
=Rifles= | =Rifles= | ||
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The [[9A-91]] carbine appears in game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity. | The [[9A-91]] carbine appears in game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity. | ||
[[File:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm. Old model.]] | [[File:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm. Old model.]] | ||
[[File:CF 9A-91 ingame.jpg|thumb|none| | [[File:CF 9A-91 ingame.jpg|thumb|none|600px|9A-91 in-game.]] | ||
==AK-103== | ==AK-103== | ||
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[[File:AK103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]] | [[File:AK103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]] | ||
[[File:Cybergun AK47 airsoft.jpg|thumb|none|350px|'''Airsoft''' Cybergun AK-47]] | [[File:Cybergun AK47 airsoft.jpg|thumb|none|350px|'''Airsoft''' Cybergun AK-47]] | ||
[[Image:CrossFire AK 103.jpg|thumb|none| | [[Image:CrossFire AK 103.jpg|thumb|none|600px|AK-103 in-game.]] | ||
==AK-12== | ==AK-12== | ||
The 2012 prototype model of the [[AK-12]] appears in the game. Like the "AK-103", it almost behaves like the AK-47, with a more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants. | The 2012 prototype model of the [[AK-12]] appears in the game. Like the "AK-103", it almost behaves like the AK-47, with a more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants. | ||
[[File:Ak-12.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]] | [[File:Ak-12.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]] | ||
[[Image:CrossFire AK12.jpg|thumb|none| | [[Image:CrossFire AK12.jpg|thumb|none|600px|AK-12 in-game.]] | ||
'''AK-12 Urban''' | '''AK-12 Urban''' | ||
[[Image:CrossFire AK12 Underbarrel Shotgun.jpg|thumb|none|550px|AK-12 fitted with a TX-12 Special Task Weapon underbarrel shotgun.]] | [[Image:CrossFire AK12 Underbarrel Shotgun.jpg|thumb|none|550px|AK-12 fitted with a TX-12 Special Task Weapon underbarrel shotgun.]] | ||
'''AK-12 Ghetto''' | |||
[[Image:CrossFire AK12 Ghetto.jpg|thumb|none|600px|AK-12 fitted with a suppressor, a foregrip, and a dual magazine attachment.]] | |||
==AK-47/AKM (Hybrid)== | ==AK-47/AKM (Hybrid)== | ||
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[[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]] | [[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]] | ||
[[Image:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm.]] | [[Image:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm.]] | ||
[[Image:CrossFire AK-47.jpg|thumb|none| | [[Image:CrossFire AK-47.jpg|thumb|none|600px|AK-47 in-game.]] | ||
'''AK47-Knife''' | '''AK47-Knife''' | ||
[[Image:CrossFire AK47 Knife.jpg|thumb|none| | [[Image:CrossFire AK47 Knife.jpg|thumb|none|600px|AK-47 with a fixed bayonet.]] | ||
'''AK47-Scope''' | '''AK47-Scope''' | ||
[[Image:CrossFire AK47 Elite.jpg|thumb|none| | [[Image:CrossFire AK47 Elite.jpg|thumb|none|600px|AK-47 with an Aimpoint CompM2 red dot sight (incorrectly called a scope in-game).]] | ||
'''AK-47 Beast VVIP''' | '''AK-47 Beast VVIP''' | ||
[[Image:CrossFire AK47 Beast.jpg|thumb|none| | [[Image:CrossFire AK47 Beast.jpg|thumb|none|600px|The first AK47 VVIP, the AK-47 Beast is superior in stats to any non-VVIP AK-47 variant. It can stab enemies with its bayonet-like attachment.]] | ||
==AK-74== | ==AK-74== | ||
The [[AK-74]] appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. | The [[AK-74]] appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]] | ||
[[Image:CrossFire AK-74.jpg|thumb|none| | [[Image:CrossFire AK-74.jpg|thumb|none|600px|]] | ||
==AKS-74U== | ==AKS-74U== | ||
The [[AK-74|AKS-74U]] appears in the game. Like the AK-74 before it, it has deals less damage and has a high recoil, though it has a faster rate of fire compared to the other AK's. | The [[AK-74|AKS-74U]] appears in the game. Like the AK-74 before it, it has deals less damage and has a high recoil, though it has a faster rate of fire compared to the other AK's. | ||
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]] | [[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]] | ||
[[Image:CrossFire AKS 74U.jpg|thumb|none| | [[Image:CrossFire AKS 74U.jpg|thumb|none|600px|]] | ||
==AN-94== | ==AN-94== | ||
The [[AN-94]] appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil and great accuracy, it is one of the better assault rifles in the game. | The [[AN-94]] appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil and great accuracy, it is one of the better assault rifles in the game. | ||
[[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]] | [[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]] | ||
[[Image:CrossFire AN94.jpg|thumb|none| | [[Image:CrossFire AN94.jpg|thumb|none|600px|]] | ||
==AR-15 variants== | ==AR-15 variants== | ||
Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard and magazine. It has great accuracy, quick reload time, medium to high damage and quick reload animation. | Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard and magazine. It has great accuracy, quick reload time, medium to high damage and quick reload animation. | ||
[[File:Magpul equipped M4 rifle.jpg|thumb|none|350px|'''Airsoft''' M4A1 with Tan Magpul furniture - the AT-15 looks nearly similar to this one.]] | [[File:Magpul equipped M4 rifle.jpg|thumb|none|350px|'''Airsoft''' M4A1 with Tan Magpul furniture - the AT-15 looks nearly similar to this one.]] | ||
[[Image:CrossFire AT 15 Afghan.jpg|thumb|none| | [[Image:CrossFire AT 15 Afghan.jpg|thumb|none|600px|"AT-15 Afghan" in-game.]] | ||
As for the other variant, it is simply named as the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight. | As for the other variant, it is simply named as the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight. | ||
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm.]] | [[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm.]] | ||
[[Image:CrossFire AR 15.jpg|thumb|none| | [[Image:CrossFire AR 15.jpg|thumb|none|600px|"AR-15" in-game.]] | ||
==AS Val== | ==AS Val== | ||
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The [[Barrett REC7]] appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7. | The [[Barrett REC7]] appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7. | ||
[[File:REC 7.JPG|thumb|none|350px|Barrett REC7 - 6.8x43mm Rem SPC]] | [[File:REC 7.JPG|thumb|none|350px|Barrett REC7 - 6.8x43mm Rem SPC]] | ||
[[Image:CrossFire Barrett REC7.jpg|thumb|none| | [[Image:CrossFire Barrett REC7.jpg|thumb|none|600px|Barrett REC7 in-game.]] | ||
==Beretta AR-70== | ==Beretta AR-70== | ||
The [[Beretta AR-70/223|Beretta AR-70]] appears in the game. It has rather average stats, and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backwards. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas). | The [[Beretta AR-70/223|Beretta AR-70]] appears in the game. It has rather average stats, and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backwards. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas). | ||
[[Image:AR70223.jpg|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]] | [[Image:AR70223.jpg|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]] | ||
[[Image:CrossFire Beretta AR 70.jpg|thumb|none| | [[Image:CrossFire Beretta AR 70.jpg|thumb|none|600px|]] | ||
==Beretta ARX-160== | ==Beretta ARX-160== | ||
The [[Beretta ARX-160]] appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy and moderate but manageable recoil. | The [[Beretta ARX-160]] appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy and moderate but manageable recoil. | ||
[[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | [[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | ||
[[Image:CrossFire ARX 160.jpg|thumb|none| | [[Image:CrossFire ARX 160.jpg|thumb|none|600px|Beretta ARX-160 in-game.]] | ||
==Beretta Rx4 Storm== | ==Beretta Rx4 Storm== | ||
The [[Beretta Rx4 Storm]] appears in the game, depicted with a full auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon, but has a slightly stronger recoil and longer reload time. | The [[Beretta Rx4 Storm]] appears in the game, depicted with a full auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon, but has a slightly stronger recoil and longer reload time. | ||
[[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]] | [[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]] | ||
[[Image:CrossFire Beretta Rx4 Storm.jpg|thumb|none| | [[Image:CrossFire Beretta Rx4 Storm.jpg|thumb|none|600px|Beretta Rx4 Storm in-game.]] | ||
==Beretta SCP-70/90== | |||
The Beretta SP-70/90, a paratrooper version of the [[Beretta AR-70/223]] appears in the game. | |||
[[File:SCP7090.jpg|thumb|none|350px|Beretta SCP-70/90 with stock folded - 5.56x45mm. SCP version (Special Carabine Paratroopers) is used by Paratroopers.]] | |||
[[Image:CrossFire SP-70 90.jpg|thumb|none|600px|Beretta SP-70/90 in-game.]] | |||
==Bofors Ak 5C== | ==Bofors Ak 5C== | ||
The [[FN FNC|Bofors Ak 5C]] appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output and higher recoil. With its red dot sight, it is well-suited in medium and long range engagements. | The [[FN FNC|Bofors Ak 5C]] appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output and higher recoil. With its red dot sight, it is well-suited in medium and long range engagements. | ||
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | [[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | ||
[[Image:CrossFire AK5C.jpg|thumb|none| | [[Image:CrossFire AK5C.jpg|thumb|none|600px|Ak 5C in-game.]] | ||
==Bushmaster ACR== | ==Bushmaster ACR== | ||
The [[Bushmaster ACR|ACR]] appears in the game, and like its namesake, the one in the game is apparently manufactured by Bushmaster. It sports a desert yellow finish and a folding stock, and is incorrectly capable of fully automatic fire. It has a high damage output and a strong but manageable recoil. | The [[Bushmaster ACR|ACR]] appears in the game, and like its namesake, the one in the game is apparently manufactured by Bushmaster. It sports a desert yellow finish and a folding stock, and is incorrectly capable of fully automatic fire. It has a high damage output and a strong but manageable recoil. | ||
[[File:Bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]] | [[File:Bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]] | ||
[[Image:CrossFire Bushmaster ACR.jpg|thumb|none| | [[Image:CrossFire Bushmaster ACR.jpg|thumb|none|600px|]] | ||
==Colt Canada C7A2== | ==Colt Canada C7A2== | ||
The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, hand-guard, stock and grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens, and is good for long-range engagements. | The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, hand-guard, stock and grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens, and is good for long-range engagements. | ||
[[File:C7a2.jpg|thumb|none|350px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]] | [[File:C7a2.jpg|thumb|none|350px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]] | ||
[[Image:CrossFire C7A2.jpg|thumb|none| | [[Image:CrossFire C7A2.jpg|thumb|none|600px|Colt Canada C7A2 in-game.]] | ||
==Colt Canada C8 Carbine== | ==Colt Canada C8 Carbine== | ||
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The [[Daewoo K1]] appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles. | The [[Daewoo K1]] appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles. | ||
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|350px|Daewoo K1A - 5.56mm]] | [[Image:Carbine_Daewoo_K1.jpg|thumb|none|350px|Daewoo K1A - 5.56mm]] | ||
[[Image:CrossFire K1A.jpg|thumb|none| | [[Image:CrossFire K1A.jpg|thumb|none|600px|]] | ||
==Daewoo K2== | ==Daewoo K2== | ||
The [[Daewoo K2]] appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire. | The [[Daewoo K2]] appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire. | ||
[[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56mm]] | [[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56mm]] | ||
[[Image:CrossFire K-2.jpg|thumb|none| | [[Image:CrossFire K-2.jpg|thumb|none|600px|]] | ||
==FAD Assault Rifle== | ==FAD Assault Rifle== | ||
The Peruvian [[FAD Assault Rifle|FAD]] bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to. | The Peruvian [[FAD Assault Rifle|FAD]] bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to. | ||
[[File:I-i07-12-036fad-peru4.jpg|thumb|none|350px|FAD assault rifle - 5.56x45mm]] | [[File:I-i07-12-036fad-peru4.jpg|thumb|none|350px|FAD assault rifle - 5.56x45mm]] | ||
[[Image:CrossFire FAD.jpg|thumb|none|600px|FAD in-game.]] | |||
==FAMAS F1== | ==FAMAS F1== | ||
The [[FAMAS F1]] appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...). | The [[FAMAS F1]] appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...). | ||
[[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS-F1 5.56mm]] | [[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS-F1 5.56mm]] | ||
[[Image:CrossFire FAMAS.jpg|thumb|none| | [[Image:CrossFire FAMAS.jpg|thumb|none|600px|]] | ||
==FAMAS G1== | ==FAMAS G1== | ||
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[[File:FAMAS F2.jpg|thumb|350px|none|FAMAS G1 - 5.56x45mm. This is the variant where the Cross Fire FAMAS G2 is based on.]] | [[File:FAMAS F2.jpg|thumb|350px|none|FAMAS G1 - 5.56x45mm. This is the variant where the Cross Fire FAMAS G2 is based on.]] | ||
[[File:FAMAS G2 rifle.jpg|thumb|350px|none|An actual FAMAS G2 for comparison - 5.56x45mm.]] | [[File:FAMAS G2 rifle.jpg|thumb|350px|none|An actual FAMAS G2 for comparison - 5.56x45mm.]] | ||
[[Image:CrossFire FAMAS G2.jpg|thumb|none| | [[Image:CrossFire FAMAS G2.jpg|thumb|none|600px|FAMAS G1 in-game.]] | ||
==FN F2000== | ==FN F2000== | ||
The [[FN F2000]] appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements. | The [[FN F2000]] appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements. | ||
[[File:F2000.jpg|thumb|350px|none|FN F2000 - 5.56x45mm NATO]] | [[File:F2000.jpg|thumb|350px|none|FN F2000 - 5.56x45mm NATO]] | ||
[[Image:CrossFire FN F2000.jpg|thumb|none|600px|FN F2000 in-game.]] | |||
==FN FNC== | ==FN FNC== | ||
The [[FN FNC]] appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements. | The [[FN FNC]] appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements. | ||
[[File:FN FNC.jpg|thumb|350px|none|FN FNC - 5.56x45mm]] | [[File:FN FNC.jpg|thumb|350px|none|FN FNC - 5.56x45mm]] | ||
[[Image:CrossFire FN FNC.jpg|thumb|none|600px|FN FNC in-game.]] | |||
==FN SCAR-L== | ==FN SCAR-L== | ||
The [[FN SCAR-L]] appears as the "SCAR Light". Its high damage output, great accuracy and controllable recoil makes it a good weapon for beginners, so much so that older players look down on it as it is considered as overpowered. | The [[FN SCAR-L]] appears as the "SCAR Light". Its high damage output, great accuracy and controllable recoil makes it a good weapon for beginners, so much so that older players look down on it as it is considered as overpowered. | ||
[[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]] | [[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]] | ||
[[Image:CrossFire SCAR-Light.jpg|thumb|none| | [[Image:CrossFire SCAR-Light.jpg|thumb|none|600px|SCAR Light in-game.]] | ||
==Heckler & Koch G11== | ==Heckler & Koch G11== | ||
The [[Heckler & Koch G11]] appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, very accurate, and controllable recoil. | The [[Heckler & Koch G11]] appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, very accurate, and controllable recoil. | ||
[[File:HK G11 caseless Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | [[File:HK G11 caseless Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[Image:CrossFire G11.jpg|thumb|none|600px|Heckler & Koch G11 in-game.]] | |||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
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The [[Heckler & Koch G36KV]] appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage ouput, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game. | The [[Heckler & Koch G36KV]] appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage ouput, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game. | ||
[[File:G36K-Export.jpg|thumb|none|350px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] | [[File:G36K-Export.jpg|thumb|none|350px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] | ||
[[Image:CrossFire G36K.jpg|thumb|none| | [[Image:CrossFire G36K.jpg|thumb|none|600px|G36KV in-game.]] | ||
==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
The [[Heckler & Koch XM8]] appears in the game, modeled after its older version. It has balanced stats, with a moderately high damage output, great accuracy and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and its well suited for medium to long range engagements. | The [[Heckler & Koch XM8]] appears in the game, modeled after its older version. It has balanced stats, with a moderately high damage output, great accuracy and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and its well suited for medium to long range engagements. | ||
[[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope]] | [[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope]] | ||
[[Image:CrossFire XM8.jpg|thumb|none| | [[Image:CrossFire XM8.jpg|thumb|none|600px|]] | ||
==Howa Type 89== | ==Howa Type 89== | ||
The [[Howa Type 89]] appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts | The [[Howa Type 89]] appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts | ||
[[Image:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 5.56x45mm]] | [[Image:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 5.56x45mm]] | ||
[[Image:CrossFire Type 89.jpg|thumb|none| | [[Image:CrossFire Type 89.jpg|thumb|none|600px|]] | ||
==IMI Galil ACE 23== | ==IMI Galil ACE 23== | ||
The [[Galil ACE|IMI Galil ACE 23]] appears in the game simply as the "Galil ACE", and it is one of the better assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagements in the game. | The [[Galil ACE|IMI Galil ACE 23]] appears in the game simply as the "Galil ACE", and it is one of the better assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagements in the game. | ||
[[File:IMI Galil ACE 23.jpg|thumb|none|350px|IWI Galil ACE 23 - 5.56x45mm NATO]] | [[File:IMI Galil ACE 23.jpg|thumb|none|350px|IWI Galil ACE 23 - 5.56x45mm NATO]] | ||
[[Image:CrossFire Galil ACE.jpg|thumb|none|600px|Galil ACE in-game.]] | |||
==IMI Galil MAR== | ==IMI Galil MAR== | ||
The [[Galil MAR|IMI Galil MAR]] appears in the game, named as its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result it has lower damage output than the assault rifles in the game, but is somewhat relieved by its relatively good accuracy. | The [[Galil MAR|IMI Galil MAR]] appears in the game, named as its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result it has lower damage output than the assault rifles in the game, but is somewhat relieved by its relatively good accuracy. | ||
[[File:Galil m.jpg|thumb|none|350px|IWI Galil MAR - 5.56x45mm]] | [[File:Galil m.jpg|thumb|none|350px|IWI Galil MAR - 5.56x45mm]] | ||
[[Image:CrossFire Micro-Galil.jpg|thumb|none| | [[Image:CrossFire Micro-Galil.jpg|thumb|none|600px|GAlil MAR in-game.]] | ||
==IMI Tavor TAR-21== | ==IMI Tavor TAR-21== | ||
The [[IMI Tavor TAR-21]] appears in the game simply as the "TAR21", fitted with a ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1, but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements. | The [[IMI Tavor TAR-21]] appears in the game simply as the "TAR21", fitted with a ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1, but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements. | ||
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | ||
[[Image:CrossFire TAR 21.jpg|thumb|none| | [[Image:CrossFire TAR 21.jpg|thumb|none|600px|Tar-21 in-game.]] | ||
==Knight's Armament PDW== | ==Knight's Armament PDW== | ||
The [[Knight's Armament PDW]] appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon. | The [[Knight's Armament PDW]] appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon. | ||
[[File:KAC PDW 10in.jpg|thumb|none|350px|Knight's Armament PDW - 6x35mm.]] | [[File:KAC PDW 10in.jpg|thumb|none|350px|Knight's Armament PDW - 6x35mm.]] | ||
[[File:CF KAC PDW ingame.jpg|thumb|none| | [[File:CF KAC PDW ingame.jpg|thumb|none|600px|"KAC PDW" in-game]] | ||
==Knight's Armament SR-16== | ==Knight's Armament SR-16== | ||
[[File:KAC SR-15 E3.jpg|thumb|none|350px|Knight's Armament SR-15 - 5.56x45mm NATO. Not the SR-16, but close enough.]] | [[File:KAC SR-15 E3.jpg|thumb|none|350px|Knight's Armament SR-15 - 5.56x45mm NATO. Not the SR-16, but close enough.]] | ||
[[File:CrossFire Knight SR16.jpg|thumb|none| | [[File:CrossFire Knight SR16.jpg|thumb|none|600px|SR-16 in-game]] | ||
==Krebs Custom KTR-08== | |||
The [[Krebs Custom rifle series|Krebs Custom KTR-08]] appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life. | |||
[[File:KrebsKTR08.jpg|thumb|none|350px|Krebs Custom KTR-08 - 7.62x39mm.]] | |||
[[File:CrossFire KTR 08.jpg|thumb|none|600px|KTR-08 in-game.]] | |||
==L85A1== | ==L85A1== | ||
[[File:Sa80-l85a1.jpg|thumb|none|350px|L85A1 - 5.56x45mm]] | [[File:Sa80-l85a1.jpg|thumb|none|350px|L85A1 - 5.56x45mm]] | ||
[[File:CrossFire L85A1.jpg|thumb|none| | [[File:CrossFire L85A1.jpg|thumb|none|600px|L85A1 in-game]] | ||
==M16== | ==M16== | ||
The [[M16]] is the starting gun in all versions of Cross Fire. It has average damage and rate-of-fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights. | The [[M16]] is the starting gun in all versions of Cross Fire. It has average damage and rate-of-fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights. | ||
[[File:M16-SP1-30Mag.jpg|thumb|none|350px|M16 - 5.56x45mm]] | [[File:M16-SP1-30Mag.jpg|thumb|none|350px|M16 - 5.56x45mm]] | ||
[[Image:CrossFire M16.jpg|thumb|none| | [[Image:CrossFire M16.jpg|thumb|none|600px|The M16 in-game.]] | ||
[[Image:CrossFire M16 Scope.jpg|thumb|none| | [[Image:CrossFire M16 Scope.jpg|thumb|none|600px|M16 fitted with a red dot sight and sporting desert camouflage.]] | ||
==M16A2== | ==M16A2== | ||
[[File:M16A2.jpg|thumb|none|350px|M16A2 - 5.56x45mm]] | [[File:M16A2.jpg|thumb|none|350px|M16A2 - 5.56x45mm]] | ||
[[Image:CrossFire_M16A2.jpg|thumb|none| | [[Image:CrossFire_M16A2.jpg|thumb|none|600px|M16A2 in-game.]] | ||
==M16A4== | ==M16A4== | ||
[[File:M16A4Standard.jpg|thumb|none|350px|M16A2 - 5.56x45mm]] | [[File:M16A4Standard.jpg|thumb|none|350px|M16A2 - 5.56x45mm]] | ||
[[Image:CrossFire_M16A4.jpg|thumb|none| | [[Image:CrossFire_M16A4.jpg|thumb|none|600px|M16A4 in-game.]] | ||
==M4A1== | ==M4A1== | ||
The [[M4A1]] is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. | The [[M4A1]] is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. | ||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm.]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm.]] | ||
[[Image:CrossFire M4A1.jpg|thumb|none| | [[Image:CrossFire M4A1.jpg|thumb|none|600px|M4A1 in-game.]] | ||
'''M4A1 Silencer''' | '''M4A1 Silencer''' | ||
[[Image:CrossFire M4A1 Silencer.jpg|thumb|none| | [[Image:CrossFire M4A1 Silencer.jpg|thumb|none|600px|M4A1 fitted with a suppressor.]] | ||
'''M4A1 Custom''' | '''M4A1 Custom''' | ||
[[Image:CrossFire M4A1-Custom.jpg|thumb|none| | [[Image:CrossFire M4A1-Custom.jpg|thumb|none|600px|M4A1 fitted with a suppressor, red dot sight, folding stock, and laser sight.]] | ||
'''M4A1 Dual Magazine''' | '''M4A1 Dual Magazine''' | ||
[[Image:Crossfire M4A1 Dual Mag.jpg|thumb|none| | [[Image:Crossfire M4A1 Dual Mag.jpg|thumb|none|600px|M4A1 fitted with a suppressor and dual magazine attachment.]] | ||
'''M4A1 CQBR''' | '''M4A1 CQBR''' | ||
[[Image:CrossFire M4A1 CQBR.jpg|thumb|none| | [[Image:CrossFire M4A1 CQBR.jpg|thumb|none|600px|M4A1 configured with a Close Quarters Battle Receiver. It also fitted with a suppressor, an AN/PEQ-15 laser, an EOTech 512 holographic sight, a foregrip, and a dual magazine attachment.]] | ||
'''M4A1 X''' | '''M4A1 X''' | ||
[[Image:CrossFire M4A1 X.jpg|thumb|none| | [[Image:CrossFire M4A1 X.jpg|thumb|none|600px|M4A1 configured with the A.R.M.S. S.I.R. system, and features PRI and A.R.M.S. flip-up iron sights, a foregrip, and an unusable flashlight.]] | ||
'''M4A1-Iron Beast VVIP''' | '''M4A1-Iron Beast VVIP''' | ||
[[Image:CrossFire M4A1 Iron Beast.jpg|thumb|none| | [[Image:CrossFire M4A1 Iron Beast.jpg|thumb|none|600px|The second M4A1 VVIP, the M4A1 Iron Beast is superior in stats to any non-VVIP M4A1 variant. It can hit enemies with its buttstock using right click.]] | ||
==MSBS== | ==MSBS== | ||
The MSBS rifle appears in the game. This Polish bullpup is equipped with a usable micro red dot sight and an AN/PEQ-16b laser illuminator. | The MSBS rifle appears in the game. This Polish bullpup is equipped with a usable micro red dot sight and an AN/PEQ-16b laser illuminator. | ||
[[File:MSBS-5,56.jpg|thumb|none|350px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]] | [[File:MSBS-5,56.jpg|thumb|none|350px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]] | ||
[[File:Msbs crossfire.jpg|thumb|none| | [[File:Msbs crossfire.jpg|thumb|none|600px|MSBS in-game.]] | ||
==Norinco QBZ-95== | ==Norinco QBZ-95== | ||
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 5.8xj42mm]] | [[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 5.8xj42mm]] | ||
[[Image:CrossFire QBZ-95.jpg|thumb|none| | [[Image:CrossFire QBZ-95.jpg|thumb|none|600px|Norinco QBZ-95 in-game.]] | ||
==Norinco QBZ-03== | ==Norinco QBZ-03== | ||
[[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]] | [[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]] | ||
[[Image:CrossFire QBZ 03.jpg|thumb|none| | [[Image:CrossFire QBZ 03.jpg|thumb|none|600px|]] | ||
==Norinco Type 56== | |||
The [[Norinco Type 56]] appears in the game as simply "Type 56". It has an unusable folding bayonet. | |||
[[File:ChineseType56.jpg|thumb|none|350px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]] | |||
[[Image:CrossFire Type 56.jpg|thumb|none|600px|Type 56 in-game.]] | |||
==Pindad SS2== | ==Pindad SS2== | ||
The [[Pindad SS2]] is featured in the game. | The [[Pindad SS2]] is featured in the game. | ||
[[File:SS2-V1.jpg|thumb|none|350px|Pindad SS2-V1 - 5.56x45mm NATO]] | [[File:SS2-V1.jpg|thumb|none|350px|Pindad SS2-V1 - 5.56x45mm NATO]] | ||
[[Image:CrossFire Pindad SS2.jpg|thumb|none| | [[Image:CrossFire Pindad SS2.jpg|thumb|none|600px|Pindad SS2 in-game.]] | ||
==Ruger Mini-14== | ==Ruger Mini-14== | ||
The [[Ruger Mini-14]] appears in the game, incorrectly firing in fully-automatic mode like the AC556 variant. | The [[Ruger Mini-14]] appears in the game, incorrectly firing in fully-automatic mode like the AC556 variant. | ||
[[File:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]] | [[File:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]] | ||
[[Image:CrossFire Ruger Mini 14.jpg|thumb|none| | [[Image:CrossFire Ruger Mini 14.jpg|thumb|none|600px|Ruger Mini-14 in-game.]] | ||
==SAR 21== | ==SAR 21== | ||
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR 21 - 5.56x45mm NATO]] | [[Image:Sar21.jpg|thumb|none|350px|CIS SAR 21 - 5.56x45mm NATO]] | ||
[[Image:CrossFire SAR 21.jpg|thumb|none| | [[Image:CrossFire SAR 21.jpg|thumb|none|600px|SAR 21 in-game.]] | ||
==SIG SG 552== | ==SIG SG 552== | ||
[[Image:SIG_SG552.jpg|thumb|350px|none|SIG SG 552 5.56x45mm]] | [[Image:SIG_SG552.jpg|thumb|350px|none|SIG SG 552 5.56x45mm]] | ||
[[File:CrossFire_SIG_SG_552.jpg|thumb|none| | [[File:CrossFire_SIG_SG_552.jpg|thumb|none|600px|SIG SG 552 in-game]] | ||
==SR-3M== | ==SR-3M== | ||
The [[SR-3M]] appears in the game, erroneously categorized as an SMG. | The [[SR-3M]] appears in the game, erroneously categorized as an SMG. | ||
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M with 30 round magazine - 9x39mm]] | [[File:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M with 30 round magazine - 9x39mm]] | ||
[[File:CF SR-3M ingame.jpg|thumb|none| | [[File:CF SR-3M ingame.jpg|thumb|none|600px|SR-3M in-game]] | ||
==Steyr AUG A1== | ==Steyr AUG A1== | ||
The [[Steyr AUG A1]] appears in the game, equipped with its signature Swarovski telecopic sight. Much like in [[Counter-Strike]], when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. | The [[Steyr AUG A1]] appears in the game, equipped with its signature Swarovski telecopic sight. Much like in [[Counter-Strike]], when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. | ||
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]] | [[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]] | ||
[[Image:CrossFire STEYR-Aug.jpg|thumb|none| | [[Image:CrossFire STEYR-Aug.jpg|thumb|none|600px|]] | ||
==Steyr AUG A3-CQC== | ==Steyr AUG A3-CQC== | ||
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The [[Sturmgewehr 44]] of Nazi Germany appears in CrossFire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil. | The [[Sturmgewehr 44]] of Nazi Germany appears in CrossFire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil. | ||
[[File:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[File:CrossFire STG 44.jpg|thumb| | [[File:CrossFire STG 44.jpg|thumb|600px|none|StG 44 in-game.]] | ||
==Z-M LR 300== | ==Z-M LR 300== | ||
The [[Z-M LR 300]] is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire. | The [[Z-M LR 300]] is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire. | ||
[[File:Z-m lr300-ML.jpg|thumb|350px|none|Z-M LR 300ML with side-folding stock - 5.56x45mm]] | [[File:Z-m lr300-ML.jpg|thumb|350px|none|Z-M LR 300ML with side-folding stock - 5.56x45mm]] | ||
[[File:CF LR-300ML ingame.jpg|thumb| | [[File:CF LR-300ML ingame.jpg|thumb|600px|none|LR-300ML in-game]] | ||
=Battle Rifles= | =Battle Rifles= | ||
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The [[Colt CM901]] appears in the game. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible. | The [[Colt CM901]] appears in the game. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible. | ||
[[File:CM901.jpg|thumb|350px|none|Colt CM901 - 7.62x51mm NATO]] | [[File:CM901.jpg|thumb|350px|none|Colt CM901 - 7.62x51mm NATO]] | ||
[[File:CrossFire CM901.jpg|thumb| | [[File:CrossFire CM901.jpg|thumb|600px|none|Colt CM901 in-game.]] | ||
==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] appears in the game. It has a slow rate of fire, but it has great stopping power. | The [[FN FAL]] appears in the game. It has a slow rate of fire, but it has great stopping power. | ||
[[File:FN FAL 50 00.jpg|thumb|none|350px|FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO]] | [[File:FN FAL 50 00.jpg|thumb|none|350px|FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO]] | ||
[[File:CF FN-FAL ingame.jpg|thumb|none| | [[File:CF FN-FAL ingame.jpg|thumb|none|600px|The FAL in-game]] | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
[[Image:2fff2537c0.jpg|thumb|none|350px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]] | [[Image:2fff2537c0.jpg|thumb|none|350px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[Image:CrossFire SCAR-Heavy.jpg|thumb|none| | [[Image:CrossFire SCAR-Heavy.jpg|thumb|none|600px|FN Scar-H in-game.]] | ||
==Galil 7.62 ARM== | ==Galil 7.62 ARM== | ||
[[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]] | [[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]] | ||
[[Image:CrossFire_Galil_ARM.jpg|thumb|none| | [[Image:CrossFire_Galil_ARM.jpg|thumb|none|600px|Galil ARM in-game.]] | ||
==G3A3== | ==G3A3== | ||
The [[G3A3]] appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto. | The [[G3A3]] appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto. | ||
[[File:HKG3A3.jpg|thumb|none|350px|G3A3 7.62x51mm NATO.]] | [[File:HKG3A3.jpg|thumb|none|350px|G3A3 7.62x51mm NATO.]] | ||
[[Image:CrossFire G3A3.jpg|thumb|none| | [[Image:CrossFire G3A3.jpg|thumb|none|600px|G3A3 in-game.]] | ||
[[Image:CrossFire G3A3 Dual Mag.jpg|thumb|none| | [[Image:CrossFire G3A3 Dual Mag.jpg|thumb|none|600px|G3A3 Dual Mag Variant.]] | ||
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
The [[Heckler & Koch HK417]] with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire. | The [[Heckler & Koch HK417]] with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire. | ||
[[File:Hk417 16in.jpg|thumb|none|350px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | [[File:Hk417 16in.jpg|thumb|none|350px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | ||
[[File:CrossFire HK 417.jpg|thumb|none| | [[File:CrossFire HK 417.jpg|thumb|none|600px|HK417 in-game]] | ||
==M14== | ==M14== | ||
The [[M14]] appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds, and also has the damage and recoil of the M4A1. (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.) | The [[M14]] appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds, and also has the damage and recoil of the M4A1. (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.) | ||
[[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]] | [[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]] | ||
[[File:CrossFire M14.jpg|thumb|none| | [[File:CrossFire M14.jpg|thumb|none|600px|M14 in-game.]] | ||
==Mk 14 Mod 0 Enhanced Battle Rifle== | ==Mk 14 Mod 0 Enhanced Battle Rifle== | ||
Called M14 EBR, it is similar to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR's depiction in Cross Fire is very inaccurate, as it behaves more like an assault rifle than a battle rifle. | Called M14 EBR, it is similar to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR's depiction in Cross Fire is very inaccurate, as it behaves more like an assault rifle than a battle rifle. | ||
[[File:M14EBR.jpg|thumb|none|350px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] | [[File:M14EBR.jpg|thumb|none|350px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] | ||
[[File:CrossFire M14 EBR.jpg|thumb|none| | [[File:CrossFire M14 EBR.jpg|thumb|none|600px|M14 EBR in-game]] | ||
'''M14 EBR Silencer''' | '''M14 EBR Silencer''' | ||
[[File:CrossFire M14 EBR Silencer.jpg|thumb|none| | [[File:CrossFire M14 EBR Silencer.jpg|thumb|none|600px|M14 EBR with an attached suppressor and blue digital camouflage.]] | ||
'''M14 EBR Scope Camo''' | |||
[[File:CrossFire M14 EBR Scope Camo.jpg|thumb|none|600px|M14 EBR with an EOTech holographic sight and grey digital camouflage.]] | |||
==Mossberg 464 SPX== | ==Mossberg 464 SPX== | ||
The [[Mossberg Model 464|Mossberg 464]] in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds. | The [[Mossberg Model 464|Mossberg 464]] in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds. | ||
[[File:Mossberg464spx.jpg|thumb|none|350px|Mossberg 464 SPX - .30-30 Winchester]] | [[File:Mossberg464spx.jpg|thumb|none|350px|Mossberg 464 SPX - .30-30 Winchester]] | ||
[[File:CrossFire Mossberg 464 SPX.jpg|thumb|none| | [[File:CrossFire Mossberg 464 SPX.jpg|thumb|none|600px|Mossberg 464 SPX in-game.]] | ||
==SIG-Sauer 716== | ==SIG-Sauer 716== | ||
The [[SIG-Sauer 716 Series|SIG 716]] appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power. | The [[SIG-Sauer 716 Series|SIG 716]] appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power. | ||
[[File:SIG716G2 Patrol.jpg|thumb|none|350px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]] | [[File:SIG716G2 Patrol.jpg|thumb|none|350px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]] | ||
[[File:CF SIG-716 ingame.jpg|thumb|none| | [[File:CF SIG-716 ingame.jpg|thumb|none|600px|The SIG-Sauer 716 in-game]] | ||
==Winchester Model 1873 carbine== | ==Winchester Model 1873 carbine== | ||
The [[Winchester Model 1873]] appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50 meter shot deals only 3 damage. Due to this and its very slow reload speed, it is considered a joke weapon in CrossFire. | The [[Winchester Model 1873]] appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50 meter shot deals only 3 damage. Due to this and its very slow reload speed, it is considered a joke weapon in CrossFire. | ||
[[Image:Winchester1873.jpg|thumb|none|350px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]] | [[Image:Winchester1873.jpg|thumb|none|350px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]] | ||
[[Image:CrossFire Winchester.jpg|thumb|none| | [[Image:CrossFire Winchester.jpg|thumb|none|600px|Winchster Model 1873 carbine in-game.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
Line 642: | Line 667: | ||
The [[Accuracy International AWM]] is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds. | The [[Accuracy International AWM]] is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds. | ||
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International AWM - .338 Lapua]] | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International AWM - .338 Lapua]] | ||
[[Image:CrossFire AWM.jpg|thumb|none| | [[Image:CrossFire AWM.jpg|thumb|none|600px|]] | ||
==Barrett M82A1M== | ==Barrett M82A1M== | ||
Line 649: | Line 674: | ||
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis. | The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis. | ||
[[File:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]] | [[File:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]] | ||
[[File:CrossFire Barrett M82A1.jpg|thumb|none| | [[File:CrossFire Barrett M82A1.jpg|thumb|none|600px|Barrett M82A1M in-game.]] | ||
'''Barrett M82A1 Born Beast VVIP''' | '''Barrett M82A1 Born Beast VVIP''' | ||
[[Image:CrossFire Barrett M82A1 Born Beast.jpg|thumb|none| | [[Image:CrossFire Barrett M82A1 Born Beast.jpg|thumb|none|600px|The first .50 caliber sniper rifle VVIP, the Barrett M82A1 Born Beast is superior in stats to any non-VVIP Barrett M82A1 variant. When using the scope, the area outside the reticle is whitewashed, so the shooter can concentrate more on the target.]] | ||
==Brügger & Thomet APR-338== | ==Brügger & Thomet APR-338== | ||
[[File:B+T APR308P.jpeg|350px|thumb|none|Brügger & Thomet APR-308P - .308 Win. Not the .338 Lapua version, but close enough.]] | [[File:B+T APR308P.jpeg|350px|thumb|none|Brügger & Thomet APR-308P - .308 Win. Not the .338 Lapua version, but close enough.]] | ||
[[File:CrossFire APR 338.jpg|thumb|none| | [[File:CrossFire APR 338.jpg|thumb|none|600px|]] | ||
==DSR-1== | ==DSR-1== | ||
[[Image:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1]] | [[Image:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1]] | ||
[[Image:CrossFire DSR 1.jpg|thumb|none| | [[Image:CrossFire DSR 1.jpg|thumb|none|600px|]] | ||
==FR-F2== | ==FR-F2== | ||
[[Image:FRF2_lunette_Schrome.jpg |thumb|none|350px|FR F2, 7.62x51mm NATO]] | [[Image:FRF2_lunette_Schrome.jpg |thumb|none|350px|FR F2, 7.62x51mm NATO]] | ||
[[Image:CrossFire FR F2.jpg|thumb|none| | [[Image:CrossFire FR F2.jpg|thumb|none|600px|]] | ||
==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
[[Image:H&KPSG01.jpg |thumb|none|350px|Heckler & Koch PSG-1 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg |thumb|none|350px|Heckler & Koch PSG-1 7.62x51mm NATO]] | ||
[[Image:CrossFire PSG-1.jpg|thumb|none| | [[Image:CrossFire PSG-1.jpg|thumb|none|600px|]] | ||
==Heckler & Koch MSG90== | ==Heckler & Koch MSG90== | ||
[[Image:HKMSG90.jpg |thumb|none|350px|Heckler & Koch MSG90 - 7.62x51mm NATO]] | [[Image:HKMSG90.jpg |thumb|none|350px|Heckler & Koch MSG90 - 7.62x51mm NATO]] | ||
[[Image:CrossFire MSG 90.jpg|thumb|none| | [[Image:CrossFire MSG 90.jpg|thumb|none|600px|]] | ||
==Heckler & Koch SL8== | ==Heckler & Koch SL8== | ||
The [[Heckler & Koch SL8]] appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game. | The [[Heckler & Koch SL8]] appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game. | ||
[[File:H&KSL8Tactical.jpg|thumb|none|350px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.]] | [[File:H&KSL8Tactical.jpg|thumb|none|350px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.]] | ||
[[File:CF HK-SL8 ingame.jpg|thumb|none| | [[File:CF HK-SL8 ingame.jpg|thumb|none|600px|H&K SL8 in-game]] | ||
==Iver Johnson AMAC-1500== | ==Iver Johnson AMAC-1500== | ||
The [[Iver Johnson AMAC-1500]] which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only in CrossFire Japan's server until it's shutdown in March 2018. | The [[Iver Johnson AMAC-1500]] which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only in CrossFire Japan's server until it's shutdown in March 2018. | ||
[[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]] | [[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]] | ||
[[File:CrossFire RAI Model 500.jpg|thumb|none| | [[File:CrossFire RAI Model 500.jpg|thumb|none|600px|RAI Model 500 in-game]] | ||
==Karabiner 98k== | ==Karabiner 98k== | ||
The [[Karabiner 98k]] appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels. | The [[Karabiner 98k]] appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels. | ||
[[File:98kZF4.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser]] | [[File:98kZF4.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser]] | ||
[[Image:CrossFire Kar98K.jpg|thumb|none| | [[Image:CrossFire Kar98K.jpg|thumb|none|600px|Kar98K in-game.]] | ||
==Knight's Armament SR-25== | ==Knight's Armament SR-25== | ||
[[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 - 7.62x51mm NATO]] | [[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 - 7.62x51mm NATO]] | ||
[[Image:CrossFire Knight SR25.jpg|thumb|none| | [[Image:CrossFire Knight SR25.jpg|thumb|none|600px|SR-25 in-game]] | ||
[[Image:CrossFire SR 25 Ares.jpg|thumb|none| | [[Image:CrossFire SR 25 Ares.jpg|thumb|none|600px|SR-25 Ares variant. It is fitted with a suppressor and has a backup iron sight attached to its right side.]] | ||
==Mosin Nagant== | ==Mosin Nagant== | ||
The [[Mosin Nagant]] appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading. | The [[Mosin Nagant]] appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading. | ||
[[File:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]] | [[File:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]] | ||
[[Image:CrossFire Mosin Nagant.jpg|thumb|none| | [[Image:CrossFire Mosin Nagant.jpg|thumb|none|600px|]] | ||
==Remington 700== | ==Remington 700== | ||
The [[Remington 700]] appears in-game as the starting sniper rifle. It is unable to inflict a one shot kill to the upper body like most sniper rifles, and requires headshots to do so. | The [[Remington 700]] appears in-game as the starting sniper rifle. It is unable to inflict a one shot kill to the upper body like most sniper rifles, and requires headshots to do so. | ||
[[Image:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Harris bipod, in .300 Win Mag]] | [[Image:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Harris bipod, in .300 Win Mag]] | ||
[[Image:CrossFire M700.jpg|thumb|none| | [[Image:CrossFire M700.jpg|thumb|none|600px|Remington 700 in-game.]] | ||
==Sako TRG-21== | ==Sako TRG-21== | ||
[[File:Sako trg21.jpg|thumb|none|350px|Sako TRG-21 - 7.62x51mm NATO]] | [[File:Sako trg21.jpg|thumb|none|350px|Sako TRG-21 - 7.62x51mm NATO]] | ||
[[Image:CrossFire TRG 21.jpg|thumb|none| | [[Image:CrossFire TRG 21.jpg|thumb|none|600px|]] | ||
==Springfield Armory M1A SOCOM 16== | ==Springfield Armory M1A SOCOM 16== | ||
[[File:Springfield Armory M1A Socom 16.JPG|thumb|none|350px|M1A SOCOM 16 with Aimpoint CompM2 red dot scope - 7.62x51mm NATO (.308 Winchester)]] | [[File:Springfield Armory M1A Socom 16.JPG|thumb|none|350px|M1A SOCOM 16 with Aimpoint CompM2 red dot scope - 7.62x51mm NATO (.308 Winchester)]] | ||
[[File:M1A JAE-100.jpg|thumb|none|350px|Springfield Armory M1A with JAE-100 G3 stock - .308 Winchester]] | [[File:M1A JAE-100.jpg|thumb|none|350px|Springfield Armory M1A with JAE-100 G3 stock - .308 Winchester]] | ||
[[Image:CrossFire Socom 16.jpg|thumb|none| | [[Image:CrossFire Socom 16.jpg|thumb|none|600px|The SOCOM 16 in-game.]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54 Rimmed.]] | [[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54 Rimmed.]] | ||
[[Image:CrossFire Dragunov.jpg|thumb|none| | [[Image:CrossFire Dragunov.jpg|thumb|none|600px|SVD Dragunov in-game.]] | ||
==VSK-94== | ==VSK-94== | ||
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]] | [[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]] | ||
[[File:CrossFire VSK 94.jpg|thumb|none| | [[File:CrossFire VSK 94.jpg|thumb|none|600px|VSK-94 in-game.]] | ||
==Zastava M76== | ==Zastava M76== | ||
[[File:Zastava-m76.jpg|thumb|none|350px|Zastava M76 - 8x57mm IS]] | [[File:Zastava-m76.jpg|thumb|none|350px|Zastava M76 - 8x57mm IS]] | ||
[[File:CrossFire Zastava M76.jpg|thumb|none| | [[File:CrossFire Zastava M76.jpg|thumb|none|600px|Zastava M76 in-game.]] | ||
=Shotguns= | =Shotguns= | ||
Line 728: | Line 753: | ||
The [[AA-12]] appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes). | The [[AA-12]] appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes). | ||
[[Image:AA-12 CQB.jpg|thumb|350px|none|MPS AA-12 CQB - 12 gauge]] | [[Image:AA-12 CQB.jpg|thumb|350px|none|MPS AA-12 CQB - 12 gauge]] | ||
[[File:CrossFire AA12.jpg|thumb|none| | [[File:CrossFire AA12.jpg|thumb|none|600px|The AA-12 in-game]] | ||
'''AA-12 Buster''' | '''AA-12 Buster''' | ||
[[File:CrossFire AA12 Buster.jpg|thumb|none| | [[File:CrossFire AA12 Buster.jpg|thumb|none|600px|AA-12 Buster. In zombie gamemodes, it can switch to a stick magazine that contains grenades.]] | ||
==Armsel Striker== | ==Armsel Striker== | ||
The [[Armsel Striker]] appears in the game. In CrossFire the Striker functions more like the [[Armsel Protecta]] due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up. | The [[Armsel Striker]] appears in the game. In CrossFire the Striker functions more like the [[Armsel Protecta]] due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up. | ||
[[File:Striker.jpg|thumb|none|350px|Armsel Striker - 12 gauge]] | [[File:Striker.jpg|thumb|none|350px|Armsel Striker - 12 gauge]] | ||
[[File:CrossFire Armsel Striker.jpg|thumb|none| | [[File:CrossFire Armsel Striker.jpg|thumb|none|600px|Armsel Striker in-game.]] | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4]] appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot. | The [[Benelli M4]] appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot. | ||
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | ||
[[File:CF XM1014 ingame.jpg|thumb|none| | [[File:CF XM1014 ingame.jpg|thumb|none|600px|The Benelli M4 in-game.]] | ||
==Beretta 687 EELL Diamond Pigeon== | ==Beretta 687 EELL Diamond Pigeon== | ||
The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time. | The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time. | ||
[[File:Beretta_682.jpg|thumb|none|350px|Beretta Model 682 - 12 gauge. Not the 687 Diamond Pigeon model, but close enough.]] | [[File:Beretta_682.jpg|thumb|none|350px|Beretta Model 682 - 12 gauge. Not the 687 Diamond Pigeon model, but close enough.]] | ||
[[File:CrossFire 687 Diamond Pigeon.jpg|thumb|none| | [[File:CrossFire 687 Diamond Pigeon.jpg|thumb|none|600px|687 EELL Diamond Pigeon in-game.]] | ||
==FN Tactical Police Shotgun== | ==FN Tactical Police Shotgun== | ||
The FN Tactical Police Shotgun appears in the game as simply "FN TPS". | The FN Tactical Police Shotgun appears in the game as simply "FN TPS". | ||
[[File:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police Shotgun - 12 gauge]] | [[File:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police Shotgun - 12 gauge]] | ||
[[File:CrossFire FN TPS.jpg|thumb|none| | [[File:CrossFire FN TPS.jpg|thumb|none|600px|The FN TPS in-game.]] | ||
==Ithaca 37"Stakeout"== | ==Ithaca 37"Stakeout"== | ||
The Ithaca 37 Stakeout model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot. | The Ithaca 37 Stakeout model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot. | ||
[[File:Ithaca Stakeout Parkerized.jpg|thumb|350px|none|File:Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 Gauge]] | [[File:Ithaca Stakeout Parkerized.jpg|thumb|350px|none|File:Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 Gauge]] | ||
[[Image:CrossFire Ithaca M37 Stakeout.jpg|thumb|none| | [[Image:CrossFire Ithaca M37 Stakeout.jpg|thumb|none|600px|The Ithaca 37 Stakeout in-game.]] | ||
[[Image:CrossFire Ithaca M37 Stakeout Ares.jpg|thumb|none| | [[Image:CrossFire Ithaca M37 Stakeout Ares.jpg|thumb|none|600px|Ithaca 37 Stakeout Ares. It uses buckshot shells as default ammunition, but it can chamber a single slug shell. The green shell in the HUD confirms it is loaded with a slug.]] | ||
==KS-23== | ==KS-23== | ||
The [[KS-23]] shotgun carbine appears in the game as a powerful shotgun. It is depicted being loaded with standard size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards). | The [[KS-23]] shotgun carbine appears in the game as a powerful shotgun. It is depicted being loaded with standard size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards). | ||
[[Image:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm]] | [[Image:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm]] | ||
[[Image:CrossFire KS 23.jpg|thumb|none| | [[Image:CrossFire KS 23.jpg|thumb|none|600px|The KS-23 in-game.]] | ||
==Mossberg 590 Chainsaw== | ==Mossberg 590 Chainsaw== | ||
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The [[MTs255]] was added to the game in October 2016. | The [[MTs255]] was added to the game in October 2016. | ||
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]] | [[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]] | ||
[[Image:CrossFire MTs 255.jpg|thumb|none| | [[Image:CrossFire MTs 255.jpg|thumb|none|600px|The MTs255 in-game.]] | ||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
The [[Pancor Jackhammer]] appears in the game as the "Jackhammer", and with a correct 10-round capacity. | The [[Pancor Jackhammer]] appears in the game as the "Jackhammer", and with a correct 10-round capacity. | ||
[[Image:Jackhammer.jpg|350px|thumb|none|Pancor Jackhammer - 12 gauge]] | [[Image:Jackhammer.jpg|350px|thumb|none|Pancor Jackhammer - 12 gauge]] | ||
[[File:CF Jackhammer ingame.jpg|thumb|none| | [[File:CF Jackhammer ingame.jpg|thumb|none|600px|Pancor Jackhammer in-game.]] | ||
==Remington 870== | ==Remington 870== | ||
The Remington 870 appears in game, with standard, breacher, and bayonet variants. | The Remington 870 appears in game, with standard, breacher, and bayonet variants. | ||
[[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]] | [[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]] | ||
[[File:CrossFire Remington 870.jpg|thumb|none| | [[File:CrossFire Remington 870.jpg|thumb|none|600px|The Remington 870 in-game.]] | ||
==Sawed-Off Double Barrelled Shotgun== | ==Sawed-Off Double Barrelled Shotgun== | ||
Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights. | Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights. | ||
[[File:Remington SBS.jpg|thumb|350px|none|Remington SBS - 12 Gauge]] | [[File:Remington SBS.jpg|thumb|350px|none|Remington SBS - 12 Gauge]] | ||
[[Image:CrossFire Dual Double Barrel.jpg|thumb|none| | [[Image:CrossFire Dual Double Barrel.jpg|thumb|none|600px|Dual Double Barrel Shotguns in-game.]] | ||
==Serbu Super Shorty== | ==Serbu Super Shorty== | ||
The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and a having a huge crosshair, it is very powerful at close range. | The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and a having a huge crosshair, it is very powerful at close range. | ||
[[File:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty - 12 Gauge]] | [[File:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty - 12 Gauge]] | ||
[[File:CrossFire Serbu Super Shorty.jpg|thumb|none| | [[File:CrossFire Serbu Super Shorty.jpg|thumb|none|600px|Serbu Super Shorty in-game.]] | ||
==SPAS-12== | ==SPAS-12== | ||
The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at any body part up to medium range. | The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at any body part up to medium range. | ||
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]] | [[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]] | ||
[[Image:CrossFire SPAS-12.jpg|thumb|none| | [[Image:CrossFire SPAS-12.jpg|thumb|none|600px|SPAS-12 in-game.]] | ||
[[Image:CrossFire SPAS 12 Ares.jpg|thumb|none| | [[Image:CrossFire SPAS 12 Ares.jpg|thumb|none|600px|SPAS-12 Ares. It normally uses buckshot, but is capable of loading a single slug shell at a time (the green shell in the HUD confirms that it is loaded with a slug)]] | ||
==SRM Arms Model 1208== | ==SRM Arms Model 1208== | ||
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]] appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots. | The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]] appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots. | ||
[[File:SRM 1208.jpg|thumb|350px|none|SRM Arms Model 1208 - 12 gauge]] | [[File:SRM 1208.jpg|thumb|350px|none|SRM Arms Model 1208 - 12 gauge]] | ||
[[Image:CrossFire M1216.jpg|thumb|none| | [[Image:CrossFire M1216.jpg|thumb|none|600px|The Model 1208 in-game.]] | ||
==Vepr 12== | ==Vepr 12== | ||
The Vepr-12 appears the game. It has a high rate of fire, along with high recoil. | The Vepr-12 appears the game. It has a high rate of fire, along with high recoil. | ||
[[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]] | [[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]] | ||
[[Image:CrossFire Vepr 12.jpg|thumb|none| | [[Image:CrossFire Vepr 12.jpg|thumb|none|600px|The Vepr-12 in-game.]] | ||
=Machine Guns= | =Machine Guns= | ||
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The [[Chauchat]] appears in the game as the "CSRG M1915". It is considered as the worst machine gun in the game, holding 20 rounds (the lowest in its category), and a very slow rate of fire. However, it is offset with its accuracy and high damage output. | The [[Chauchat]] appears in the game as the "CSRG M1915". It is considered as the worst machine gun in the game, holding 20 rounds (the lowest in its category), and a very slow rate of fire. However, it is offset with its accuracy and high damage output. | ||
[[File:Chauchat.jpg|thumb|none|350px|Chauchat Mle 1915 - 8x50mmR Lebel]] | [[File:Chauchat.jpg|thumb|none|350px|Chauchat Mle 1915 - 8x50mmR Lebel]] | ||
[[File:CF CSRG-M1915 ingame.jpg|thumb|none| | [[File:CF CSRG-M1915 ingame.jpg|thumb|none|600px|Chauchat in-game.]] | ||
==Diemaco/Colt Canada C7A1 LSW== | ==Diemaco/Colt Canada C7A1 LSW== | ||
The [[Diemaco/Colt Canada C7/C7A1 LSW]] appears in the game, and is incorrectly referred to as the "M16A3 LMG" (a fully automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, an ACOG scope, but functions more like a red dot sight. | The [[Diemaco/Colt Canada C7/C7A1 LSW]] appears in the game, and is incorrectly referred to as the "M16A3 LMG" (a fully automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, an ACOG scope, but functions more like a red dot sight. | ||
[[File:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm]] | [[File:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm]] | ||
[[File:CF M16A3 ingame.jpg|thumb|none| | [[File:CF M16A3 ingame.jpg|thumb|none|600px|C7A1 in-game.]] | ||
==GE M134 Minigun== | ==GE M134 Minigun== | ||
The M134 Minigun appears in-game and is incorrectly called "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life. | The M134 Minigun appears in-game and is incorrectly called "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life. | ||
[[Image:Minigun_2.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]] | [[Image:Minigun_2.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]] | ||
[[File:CrossFire Gatling Gun.jpg|thumb|none| | [[File:CrossFire Gatling Gun.jpg|thumb|none|600px|"Gatling Gun" in-game.]] | ||
==Heckler & Koch MG36== | ==Heckler & Koch MG36== | ||
The Heckler & Koch MG36 appears in the game as an accurate and lightweight LMG. | The Heckler & Koch MG36 appears in the game as an accurate and lightweight LMG. | ||
[[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]] | [[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]] | ||
[[File:CrossFire MG36.jpg|thumb|none| | [[File:CrossFire MG36.jpg|thumb|none|600px|Heckler & Koch MG36 in-game.]] | ||
==IWI Negev NG7== | ==IWI Negev NG7== | ||
[[File:IWI Negev NG7.jpg|thumb|none|350px|IWI Negev NG7 - 7.62x51mm NATO]] | [[File:IWI Negev NG7.jpg|thumb|none|350px|IWI Negev NG7 - 7.62x51mm NATO]] | ||
[[Image:CrossFire Negev NG7.jpg|thumb|none| | [[Image:CrossFire Negev NG7.jpg|thumb|none|600px|IWI Negev NG7 in-game.]] | ||
==L86A1 LSW== | ==L86A1 LSW== | ||
The [[L86A1]] appears in the game as the "L86 LSW". It is fitted with the L85's carrying handle, and has a capacity of 30 rounds, one of the smallest in the machine gun category. | The [[L86A1]] appears in the game as the "L86 LSW". It is fitted with the L85's carrying handle, and has a capacity of 30 rounds, one of the smallest in the machine gun category. | ||
[[File:SA80-L86A1.jpg|thumb|none|350px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | [[File:SA80-L86A1.jpg|thumb|none|350px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | ||
[[File:CF L86-LSW ingame.jpg|thumb|none| | [[File:CF L86-LSW ingame.jpg|thumb|none|600px|L86A1 in-game]] | ||
==M249-E2 SAW== | ==M249-E2 SAW== | ||
The [[M249-E2 SAW]] appears the "FN M249 Minimi", along with a full synthetic solid stock, and a noticeably shorter barrel. The Philippine version of Cross Fire is the only version where it holds 150 rounds, as opposed to the more correct 100 rounds of the other versions of the game. | The [[M249-E2 SAW]] appears the "FN M249 Minimi", along with a full synthetic solid stock, and a noticeably shorter barrel. The Philippine version of Cross Fire is the only version where it holds 150 rounds, as opposed to the more correct 100 rounds of the other versions of the game. | ||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | ||
[[File:CF FN-M249-Minimi ingame.jpg|thumb|none| | [[File:CF FN-M249-Minimi ingame.jpg|thumb|none|600px|M249-E2 SAW in-game]] | ||
==M60== | ==M60== | ||
[[Image:M60.jpg|thumb|none|350px|M60 machine gun 7.62x51mm NATO]] | [[Image:M60.jpg|thumb|none|350px|M60 machine gun 7.62x51mm NATO]] | ||
[[Image:CrossFire M60.jpg|thumb|none| | [[Image:CrossFire M60.jpg|thumb|none|600px|M60 in-game.]] | ||
==RPK== | ==RPK== | ||
[[Image:Rpk_01_drum.jpg|thumb|none|350px|RPK light machine gun 7.62x39mm with 75-round drum magazine]] | [[Image:Rpk_01_drum.jpg|thumb|none|350px|RPK light machine gun 7.62x39mm with 75-round drum magazine]] | ||
[[Image:CrossFire RPK.jpg|thumb|none| | [[Image:CrossFire RPK.jpg|thumb|none|600px|RPK in-game.]] | ||
==Ultimax 100== | ==Ultimax 100== | ||
[[Image:Ultimax-100-Mk2-SAW.jpg|thumb|none|350px|Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm]] | [[Image:Ultimax-100-Mk2-SAW.jpg|thumb|none|350px|Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm]] | ||
[[Image:CrossFire Ultimax 100.jpg|thumb|none| | [[Image:CrossFire Ultimax 100.jpg|thumb|none|600px|Ultimax 100 in-game.]] | ||
=Grenades= | =Grenades= | ||
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==M67 Grenade== | ==M67 Grenade== | ||
[[Image:M67.jpg|thumb|none|350px|M69 training hand grenade, an inert version of the M67.]] | [[Image:M67.jpg|thumb|none|350px|M69 training hand grenade, an inert version of the M67.]] | ||
[[Image:CrossFire GRENADE.jpg|thumb|none| | [[Image:CrossFire GRENADE.jpg|thumb|none|600px|M67 Grenade in-game.]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
[[Image:M18red.jpg|thumb|none|350px|M18 smoke grenade]] | [[Image:M18red.jpg|thumb|none|350px|M18 smoke grenade]] | ||
[[Image:CrossFire SMOKE.jpg|thumb|none| | [[Image:CrossFire SMOKE.jpg|thumb|none|600px|]] | ||
==FLASH== | ==FLASH== | ||
[[Image:CrossFire FLASH.jpg|thumb|none| | [[Image:CrossFire FLASH.jpg|thumb|none|600px|Flash Grenade in-game.]] | ||
==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
The Model 24 Stielhandgranate appears in the game | The Model 24 Stielhandgranate appears in the game. | ||
[[Image:24-43 grenade.jpg|thumb|none| | [[Image:24-43 grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade.]] | ||
[[Image:CrossFire Model 24 Grenade.jpg|thumb|none|550px|Model 24 Grenade in-game.]] | [[Image:CrossFire Model 24 Grenade.jpg|thumb|none|550px|Model 24 Grenade in-game.]] | ||
Revision as of 22:31, 2 December 2018
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
CrossFire is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting at 2009.
The game was the world's top grossing online game of 2014 at 1.5 trillion won (US$1.3 billion), and by 2016, it had grossed over $6.8 billion, making it one of the highest-grossing video games of all time. In June of 2018, a sequel named CrossFire HD was released by Smilegate as a HD version of the first game with some new features.
CrossFire boasts the highest number of firearms seen in an online FPS game, with weapons ranging from World War I era guns, to modern day prototype guns seldom seen outside their native countries.
Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place all here. So the only variants to be placed here must differ in some way to the original. (example: the M4A1-Silencer which has an attached suppressor to make it stand out from the original M4A1 will be included. But the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included.)
Note #2: Selected weapons in CrossFire like the M4A1, AK-47, Desert Eage, and AWM have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several VVIP versions (example: the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.
The following weapons appear in the video game Cross Fire (2007 VG):
Handguns
Beretta M9
The Beretta M9 is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).
Beretta 93R
The Beretta 93R is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20.
Colt M1911A1
The Colt M1911A1 appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However it has a very quick draw speed to compensate.
This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.
COP 357 Derringer
The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil.
Desert Eagle Mark XIX
The Desert Eagle is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.
Desert Eagle Born Beast VVIP
EAA THOR Pistol
The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players.
Glock 18C
The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However the full-auto firing speed is slower than the real life G-18's 1200 rounds-per-minute.
Glock 18 Guan Yu VVIP
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer".
Heckler & Koch USP-9
The Heckler & Koch USP-9 appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.
Kel-Tec PMR-30
The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game. It is capable of a very fast rate-of-fire, if the player has a fast enough trigger finger.
Mauser C96
The Mauser C96 appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round.
The standard and early CrossFire Mauser variants use the Bolo model with a 99mm (3.9 inch) barrel, while the later variants use the standard C96 model with a 140mm (5.5 inch) barrel.
Mauser M1896 Ultimate Silversmith
OTs-23 Drotik
The OTs-23 Drotik was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.
Ruger 22 Charger
The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.
SIG-Sauer P228
The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.
Tokarev TT-33
The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911.
Walther PPK
The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.
Colt Anaconda
The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double action .44 Magnum revolver in real life).
Anaconda Ghetto
Colt Python
The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.
Colt Single Action Army
The Colt Single Action Army appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. It's hammer also does not have to be set to half-cock to open the loading gate.
Magnum Research BFR
The Magnum Research BFR appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA it reloads one cartridge at a time.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds.
Remington 1858 New Army
The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user depicts this correctly (holding the trigger down, while the other hand pulls back the hammer). It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire.
RSh-12
The RSh-12 revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very high recoil and slow firing speed.
Ruger Bisley
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times.
Smith & Wesson Model 66
The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. It's power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds.
Submachine Guns
American-180
The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output.
AR-57
The rarely seen AR-57 appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals a low damage output, but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle.
Beretta M12
The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.
Calico M960A
The Calico M960A appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges.
Chang Feng CF-05
The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically.
FN P90
The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMG's, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.
It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has suppressed variants.
Heckler & Koch MP5KA4
A MP5KA4 is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct IRL), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mag IRL holds only 15 rounds).
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. Its has some variants equipped with suppressors.
MP7 Advanced
MP7A1
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.
IMI Mini Uzi
The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game.
IMI Micro Uzi
The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold".
Izhmash Bizon-2-01
The Bizon-2-01 appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game.
Jatimatic
The Jatimatic SMG appears in the game with a 40-round magazine, and has the correct capacity. It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.
MAC-10
The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.
PPSh-41
The PPSh-41 appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.
SR-2M Veresk
The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game.
ST Kinetics CPW
The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.
Sterling L2A3
The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies.
Steyr TMP
The Steyr TMP appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed.
TDI Vector
The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant.
While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.
Kriss Super V Ares
Dual Kriss Super V
Thompson M1921AC
The Thompson M1921AC appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds, but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil.
Rifles
9A-91
The 9A-91 carbine appears in game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity.
AK-103
The AK-103 appears in the game. It is modeled with a handguard, pistol grip and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover. It behaves like the "AK-47", sharing its 30-round capacity, high damage output and high recoil, but is more accurate.
AK-12
The 2012 prototype model of the AK-12 appears in the game. Like the "AK-103", it almost behaves like the AK-47, with a more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants.
AK-12 Urban
AK-12 Ghetto
AK-47/AKM (Hybrid)
The AK-47 appears in the game. It is a hybrid of the AK-47 and AKM. With its high damage output and very good accuracy in its class,It is the second most popular assault rifle in-game, next to the M4A1.
AK47-Knife
AK47-Scope
AK-47 Beast VVIP
AK-74
The AK-74 appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47.
AKS-74U
The AKS-74U appears in the game. Like the AK-74 before it, it has deals less damage and has a high recoil, though it has a faster rate of fire compared to the other AK's.
AN-94
The AN-94 appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil and great accuracy, it is one of the better assault rifles in the game.
AR-15 variants
Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard and magazine. It has great accuracy, quick reload time, medium to high damage and quick reload animation.
As for the other variant, it is simply named as the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight.
AS Val
The AS Val appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals a high damage output, great accuracy and low recoil, though its relatively fast rate of fire would get depleted quickly.
Barrett REC7
The Barrett REC7 appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7.
Beretta AR-70
The Beretta AR-70 appears in the game. It has rather average stats, and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backwards. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas).
Beretta ARX-160
The Beretta ARX-160 appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy and moderate but manageable recoil.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game, depicted with a full auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon, but has a slightly stronger recoil and longer reload time.
Beretta SCP-70/90
The Beretta SP-70/90, a paratrooper version of the Beretta AR-70/223 appears in the game.
Bofors Ak 5C
The Bofors Ak 5C appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output and higher recoil. With its red dot sight, it is well-suited in medium and long range engagements.
Bushmaster ACR
The ACR appears in the game, and like its namesake, the one in the game is apparently manufactured by Bushmaster. It sports a desert yellow finish and a folding stock, and is incorrectly capable of fully automatic fire. It has a high damage output and a strong but manageable recoil.
Colt Canada C7A2
The Colt Canada C7A2 appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, hand-guard, stock and grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens, and is good for long-range engagements.
Colt Canada C8 Carbine
The Colt Canada C8 Carbine appears in the game simply as the "C8", equipped with a silencer, vertical foregrip,a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2, but performs better than its brother.
Daewoo K1A
The Daewoo K1 appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles.
Daewoo K2
The Daewoo K2 appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire.
FAD Assault Rifle
The Peruvian FAD bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to.
FAMAS F1
The FAMAS F1 appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...).
FAMAS G1
The FAMAS G1 also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire and lower recoil. It can also be toggled to use 3-round bursts.
FN F2000
The FN F2000 appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements.
FN FNC
The FN FNC appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements.
FN SCAR-L
The FN SCAR-L appears as the "SCAR Light". Its high damage output, great accuracy and controllable recoil makes it a good weapon for beginners, so much so that older players look down on it as it is considered as overpowered.
Heckler & Koch G11
The Heckler & Koch G11 appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, very accurate, and controllable recoil.
Heckler & Koch G36C
The Heckler & Koch G36C appears in the game simply as the "G36C", but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens.
Heckler & Koch G36KV
The Heckler & Koch G36KV appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage ouput, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game.
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game, modeled after its older version. It has balanced stats, with a moderately high damage output, great accuracy and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and its well suited for medium to long range engagements.
Howa Type 89
The Howa Type 89 appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts
IMI Galil ACE 23
The IMI Galil ACE 23 appears in the game simply as the "Galil ACE", and it is one of the better assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagements in the game.
IMI Galil MAR
The IMI Galil MAR appears in the game, named as its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result it has lower damage output than the assault rifles in the game, but is somewhat relieved by its relatively good accuracy.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game simply as the "TAR21", fitted with a ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1, but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements.
Knight's Armament PDW
The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.
Knight's Armament SR-16
Krebs Custom KTR-08
The Krebs Custom KTR-08 appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life.
L85A1
M16
The M16 is the starting gun in all versions of Cross Fire. It has average damage and rate-of-fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights.
M16A2
M16A4
M4A1
The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun.
M4A1 Silencer
M4A1 Custom
M4A1 Dual Magazine
M4A1 CQBR
M4A1 X
M4A1-Iron Beast VVIP
MSBS
The MSBS rifle appears in the game. This Polish bullpup is equipped with a usable micro red dot sight and an AN/PEQ-16b laser illuminator.
Norinco QBZ-95
Norinco QBZ-03
Norinco Type 56
The Norinco Type 56 appears in the game as simply "Type 56". It has an unusable folding bayonet.
Pindad SS2
The Pindad SS2 is featured in the game.
Ruger Mini-14
The Ruger Mini-14 appears in the game, incorrectly firing in fully-automatic mode like the AC556 variant.
SAR 21
SIG SG 552
SR-3M
The SR-3M appears in the game, erroneously categorized as an SMG.
Steyr AUG A1
The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telecopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1.
Sturmgewehr 44
The Sturmgewehr 44 of Nazi Germany appears in CrossFire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil.
Z-M LR 300
The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.
Battle Rifles
Colt CM901
The Colt CM901 appears in the game. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible.
FN FAL
The FN FAL appears in the game. It has a slow rate of fire, but it has great stopping power.
FN SCAR-H
Galil 7.62 ARM
G3A3
The G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.
Heckler & Koch HK417
The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire.
M14
The M14 appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds, and also has the damage and recoil of the M4A1. (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.)
Mk 14 Mod 0 Enhanced Battle Rifle
Called M14 EBR, it is similar to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR's depiction in Cross Fire is very inaccurate, as it behaves more like an assault rifle than a battle rifle.
M14 EBR Silencer
M14 EBR Scope Camo
Mossberg 464 SPX
The Mossberg 464 in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds.
SIG-Sauer 716
The SIG 716 appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.
Winchester Model 1873 carbine
The Winchester Model 1873 appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50 meter shot deals only 3 damage. Due to this and its very slow reload speed, it is considered a joke weapon in CrossFire.
Sniper Rifles
Accuracy International AWM
The Accuracy International AWM is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds.
Barrett M82A1M
The Barrett M82A1M appears in the game as a slow firing but extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot.
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis.
Barrett M82A1 Born Beast VVIP
Brügger & Thomet APR-338
DSR-1
FR-F2
Heckler & Koch PSG-1
Heckler & Koch MSG90
Heckler & Koch SL8
The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.
Iver Johnson AMAC-1500
The Iver Johnson AMAC-1500 which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only in CrossFire Japan's server until it's shutdown in March 2018.
Karabiner 98k
The Karabiner 98k appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels.
Knight's Armament SR-25
Mosin Nagant
The Mosin Nagant appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading.
Remington 700
The Remington 700 appears in-game as the starting sniper rifle. It is unable to inflict a one shot kill to the upper body like most sniper rifles, and requires headshots to do so.
Sako TRG-21
Springfield Armory M1A SOCOM 16
SVD Dragunov
VSK-94
Zastava M76
Shotguns
AA-12
The AA-12 appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes).
AA-12 Buster
Armsel Striker
The Armsel Striker appears in the game. In CrossFire the Striker functions more like the Armsel Protecta due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up.
Benelli M4 Super 90
The Benelli M4 appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.
Beretta 687 EELL Diamond Pigeon
The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time.
FN Tactical Police Shotgun
The FN Tactical Police Shotgun appears in the game as simply "FN TPS".
Ithaca 37"Stakeout"
The Ithaca 37 Stakeout model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot.
KS-23
The KS-23 shotgun carbine appears in the game as a powerful shotgun. It is depicted being loaded with standard size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards).
Mossberg 590 Chainsaw
One of the game's more bizarre shotgun options, the Mossberg 590 Chainsaw, a variant of the Mossberg 590 Cruiser with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells, and features an unusable pump-mounted flashlight.
MTs255
The MTs255 was added to the game in October 2016.
Pancor Jackhammer
The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.
Remington 870
The Remington 870 appears in game, with standard, breacher, and bayonet variants.
Sawed-Off Double Barrelled Shotgun
Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.
Serbu Super Shorty
The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and a having a huge crosshair, it is very powerful at close range.
SPAS-12
The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at any body part up to medium range.
SRM Arms Model 1208
The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots.
Vepr 12
The Vepr-12 appears the game. It has a high rate of fire, along with high recoil.
Machine Guns
Chauchat
The Chauchat appears in the game as the "CSRG M1915". It is considered as the worst machine gun in the game, holding 20 rounds (the lowest in its category), and a very slow rate of fire. However, it is offset with its accuracy and high damage output.
Diemaco/Colt Canada C7A1 LSW
The Diemaco/Colt Canada C7/C7A1 LSW appears in the game, and is incorrectly referred to as the "M16A3 LMG" (a fully automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, an ACOG scope, but functions more like a red dot sight.
GE M134 Minigun
The M134 Minigun appears in-game and is incorrectly called "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life.
Heckler & Koch MG36
The Heckler & Koch MG36 appears in the game as an accurate and lightweight LMG.
IWI Negev NG7
L86A1 LSW
The L86A1 appears in the game as the "L86 LSW". It is fitted with the L85's carrying handle, and has a capacity of 30 rounds, one of the smallest in the machine gun category.
M249-E2 SAW
The M249-E2 SAW appears the "FN M249 Minimi", along with a full synthetic solid stock, and a noticeably shorter barrel. The Philippine version of Cross Fire is the only version where it holds 150 rounds, as opposed to the more correct 100 rounds of the other versions of the game.
M60
RPK
Ultimax 100
Grenades
M67 Grenade
M18 Smoke Grenade
FLASH
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in the game.