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Cross Fire (2007 VG): Difference between revisions
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in | The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. It also has available variants, namely the "Advanced" and "Silenced Camo". | ||
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]] | [[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]] | ||
[[Image:CrossFire MP7.jpg|thumb|none|550px|]] | [[Image:CrossFire MP7.jpg|thumb|none|550px|]] |
Revision as of 07:28, 27 November 2018
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CrossFire is an online tactical free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was fist released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games, with the company also acting as the exclusive agent service company. The tests for its software bugs were started publicly on April 2008. CrossFire was soon released in other countries by other publishers starting at 2009.
The game was the world's top grossing online game of 2014 at 1.5 trillion won (US$1.3 billion), and by 2016, it had grossed over $6.8 billion, making it one of the highest-grossing video games of all time. CrossFire boasts the most number of firearms seen in an online FPS game, with weapons ranging from World War I era guns, to modern day prototype guns seldom seen outside their native countries.
Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place all here. So the only variants to be placed here must differ in some way to the original. (example: the M4A1-Silencer which has an attached suppressor to make it stand out from the original M4A1 will be included. But the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included.)
Note #2:Selected weapons in CrossFire like the M4A1, AK-47, Desert Eage, and AWM have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several VVIP variants (example: the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.
The following weapons appear in the video game Cross Fire (2007 VG):
Pistols
Beretta M9
The Beretta M9 is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).
Beretta 93R
The Beretta 93R is named as "Beretta M93R" in game. It is also the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst.
Colt M1911A1
The Colt M1911A1 appears in the game, as the "Colt 1911". It is a moderately effective secondary weapon, taking around 2-4 shots to kill an enemy, though its 7-round capacity is considered too low for some players. This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.
COP 357 Derringer
The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 2 shots to kill an enemy.
Desert Eagle Mark XIX
The Desert Eagle is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.
EAA THOR Pistol
The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players.
Glock 18C
The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a silenced variant, simply called the "MK 23-Silencer".
Heckler & Koch USP-9
The Heckler & Koch USP-9 appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.
Kel-Tec PMR-30
The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game, and if fired fast enough, it becomes a dependable secondary weapon.
Mauser C96
The Mauser C96 appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round.
OTs-23 Drotik
The OTs-23 Drotik was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.
Ruger 22 Charger
The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.
SIG-Sauer P228
The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.
Tokarev TT-33
The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911.
Walther PPK
The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.
Revolvers
Colt Anaconda
The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder.
Colt Python
The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a fast rate of fire, and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.
Colt Single Action Army
The Colt Single Action Army appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game.
Magnum Research BFR
The Magnum Research BFR appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds.
Remington 1858 New Army
The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user depicts this correctly (holding the trigger down, while the other hand pulls back the hammer). It has a correct capacity of 6 rounds per cylinder.
RSh-12
The RSh-12 revolver was added to the game on January 27, 2016. Alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very powerful recoil and firing speed.
Ruger Bisley
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda, and has a slow reload, with each bullet being chambered individually.
Smith & Wesson Model 66
The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but as it has a short barrel, its damage drops down at longer ranges.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the "Raging Bull". Another 'handcannon', it is chambered in .454 Casul, along with the BFR and RSh-12 they are the most powerful secondary weapons in the game. It has the correct capacity of 5 rounds.
Submachine Guns
American-180
The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output.
Beretta M12
The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.
Calico M960A
The Calico M960A appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges.
Chang Feng CF-05
The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output.
FN P90
The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMG's, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has available variants such as "Advanced (Silenced)", "Camo", and "Halloween".
Heckler & Koch MP5KA4
A MP5KA4 is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct IRL), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mag IRL holds only 15 rounds).
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. It also has available variants, namely the "Advanced" and "Silenced Camo".
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.
IMI Mini Uzi
The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game.
IMI Micro Uzi
The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold".
Izhmash Bizon-2-01
The Bizon-2-01 appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game.
MAC-10
The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.
Jatimatic
The Jatimatic appears in the game with a 40-round magazine, and has the correct capacity.It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.
PPSh-41
The PPSh-41 appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.
M1928 Thompson
Called in game as "Thompson"
SR-2M Veresk
The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game.
ST Kinetics CPW
The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.
Sterling L2A3
The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies.
]
Steyr TMP
The Steyr TMP appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect slows down players, and is very effective in small maps.
TDI Vector
The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The single Kriss Super V is modeled after the prototype TDI Vector, while the dual-wielded one is seemingly modeled after the Gen I Vector variant. While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.
Assault Rifles
9A-91
The 9A-91 carbine appears in game, with its capacity correctly depicted as having 20 rounds.
AK-12
The prototype AK-12 appears in-game with standard, dual magazine, and underbarrel shotgun variants.
AK-47 (Hybrid)
The AK-47 appears in the game. It is a hybrid of the AK-47 and AKM. It is the second most popular assault rifle in-game, next to the M4A1.
AK47-Knife
AK47-Scope
AK-74
AKS-74U
AN-94
Beretta AR-70
Beretta Rx4 Storm
Bushmaster ACR
Daewoo K1A1
Daewoo K2
FAMAS
FN SCAR-L
Heckler & Koch G36K
Heckler & Koch XM8
Howa Type 89
IMI Tavor TAR-21
IWI Galil MAR
Knight's Armament PDW
The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.
Knight's Armament SR-16
L85A1
M16
The M16 is the starting gun in all versions of Cross Fire. It has average damage and rate-of-fire, but with mediocre accuracy.
M16A2
M16A4
M4A1
The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun.
M4A1 Advanced
M4A1 Custom
M4A1 Dual Magazine
M4A1 CQBR
M4A1 X
MSBS
Norinco QBZ-95
Norinco QBZ-03
Ruger Mini-14
SAR 21
Steyr AUG A1
The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telecopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen.
Steyr AUG A1 Camo
Steyr AUG A3
The Steyr AUG A3 appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1.
SIG SG 552
SR-3M
The SR-3M appears in the game, erroneously categorized as an SMG.
Z-M LR 300
The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.
Battle Rifles
FN FAL
The FN FAL appears in the game. It has a slow rate of fire, but it has great stopping power.
FN SCAR-H
Galil 7.62 ARM
G3A3
The G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.
Heckler & Koch HK417
The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire.
M14
The M14 appears in-game as a fully automatic rifle with an incorrect magazine size of 30 rounds, and also has the power and recoil of a M4A1. (which is very incorrect, as the M14's 7.62x51mm NATO rounds are much more powerful than the 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.)
Mk 14 Mod 0 Enhanced Battle Rifle
Called M14 EBR, it is similar to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR's depiction in Cross Fire is very inaccurate, as it behaves more like an assault rifle than a battle rifle.
SIG-Sauer 716
The SIG 716 appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.
Lever-Action Rifles
Winchester Model 1873 carbine
Sniper Rifles
Accuracy International AWM
Accuracy International AWM-Camo
Barrett M82A1M
Brügger & Thomet APR-338
DSR-1
FR-F2
Heckler & Koch PSG-1
Heckler & Koch MSG90
Heckler & Koch SL8
The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.
Iver Johnson AMAC-1500
Knight's Armament SR-25
Remington 700
Sako TRG-21
SVD Dragunov
VSK-94
Zastava M76
Shotguns
AA-12
The AA-12 appears in-game.
Armsel Striker
The Armsel Striker appears in the game.
Benelli M4 Super 90
The Benelli M4 appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.
Ithaca 37"Stakeout"
KS-23
The KS-23 appears in-game as a powerful shotgun.
MTs255
The MTs255 was added to the game in October 216.
Pancor Jackhammer
The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.
Remington 870
Sawed-Off Double Barrelled Shotgun
Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.
SPAS-12
SRM Arms Model 1208
The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant.
Vepr 12
Machine Guns
Chauchat
The Chauchat appears in the game as the "CSRG M1915". It is considered as the worst machine gun in the game, holding 20 rounds (the lowest in its category), and a very slow rate of fire. However, it is offset with its accuracy and high damage output.
Diemaco/Colt Canada C7A1 LSW
The Diemaco/Colt Canada C7/C7A1 LSW appears in the game, and is incorrectly referred to as the "M16A3 LMG" (a fully automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, an ACOG scope, but functions more like a red dot sight.
GE M134 Minigun
The M134 Minigun appears in-game and is incorrectly called "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life.
IWI Negev NG7
L86A1 LSW
The L86A1 appears in the game as the "L86 LSW". It is fitted with the L85's carrying handle, and has a capacity of 30 rounds, one of the smallest in the machine gun category.
M249-E2 SAW
The M249-E2 SAW appears the "FN M249 Minimi", along with a full synthetic solid stock, and a noticeably shorter barrel. The Philippine version of Cross Fire is the only version where it holds 150 rounds, as opposed to the more correct 100 rounds of the other versions of the game.