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Cross Fire (2007 VG): Difference between revisions

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==Heckler & Koch MP7A1==
==Heckler & Koch MP7A1==
The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in tame. It also has available variants, namely the "Advanced" and "Silenced Camo".
The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. It also has available variants, namely the "Advanced" and "Silenced Camo".
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]]
[[Image:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1, 4.6x30mm]]
[[Image:CrossFire MP7.jpg|thumb|none|550px|]]
[[Image:CrossFire MP7.jpg|thumb|none|550px|]]

Revision as of 07:28, 27 November 2018

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

CrossFire is an online tactical free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was fist released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games, with the company also acting as the exclusive agent service company. The tests for its software bugs were started publicly on April 2008. CrossFire was soon released in other countries by other publishers starting at 2009.

The game was the world's top grossing online game of 2014 at 1.5 trillion won (US$1.3 billion), and by 2016, it had grossed over $6.8 billion, making it one of the highest-grossing video games of all time. CrossFire boasts the most number of firearms seen in an online FPS game, with weapons ranging from World War I era guns, to modern day prototype guns seldom seen outside their native countries.


Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place all here. So the only variants to be placed here must differ in some way to the original. (example: the M4A1-Silencer which has an attached suppressor to make it stand out from the original M4A1 will be included. But the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included.)

Note #2:Selected weapons in CrossFire like the M4A1, AK-47, Desert Eage, and AWM have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several VVIP variants (example: the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.


The following weapons appear in the video game Cross Fire (2007 VG):

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Cross Fire (2007)


Pistols

Beretta M9

The Beretta M9 is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).

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Beretta M9 - 9x19mm. Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.
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Beretta M9 in game.

Beretta 93R

The Beretta 93R is named as "Beretta M93R" in game. It is also the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst.

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Beretta 93R with wood grips - 9x19mm
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Beretta M93R in game.

Colt M1911A1

The Colt M1911A1 appears in the game, as the "Colt 1911". It is a moderately effective secondary weapon, taking around 2-4 shots to kill an enemy, though its 7-round capacity is considered too low for some players. This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.

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Pre-War Colt M1911A1 - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.
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COLT1911 in game.
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Dual COLT in game.

COP 357 Derringer

The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 2 shots to kill an enemy.

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COP 357 Derringer .357 Magnum
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RSh-12 in-game

Desert Eagle Mark XIX

The Desert Eagle is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.

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Desert Eagle Mark XIX - .50 AE Chrome Silver
File:CrossFire Desert-Eagle.jpg


EAA THOR Pistol

The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players.

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EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)
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Glock 18C

The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.

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Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing
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Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a silenced variant, simply called the "MK 23-Silencer".

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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
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Heckler & Koch USP-9

The Heckler & Koch USP-9 appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45.

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Heckler & Koch USP SD with thread protector cap - 9x19mm
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Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.

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Heckler & Koch USP Compact - 9x19mm
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Kel-Tec PMR-30

The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game, and if fired fast enough, it becomes a dependable secondary weapon.

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Kel-Tec PMR-30 - .22 WMR
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PMR-30 in-game

Mauser C96

The Mauser C96 appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round.

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Mauser C96 - 7.63x25 mm
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OTs-23 Drotik

The OTs-23 Drotik was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.

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OTs-23 "Drotik" - 5.45x18mm
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Ruger 22 Charger

The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.

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Ruger 22 Charger Target Pistol with a black polymer frame - .22LR
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SIG-Sauer P228

The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.

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SIG-Sauer P228 - 9x19mm
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Tokarev TT-33

The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911.

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Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version
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Walther PPK

The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.

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Walther PPK - 7.65x17mm Browning aka .32 ACP
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Revolvers

Colt Anaconda

The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder.

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Colt Anaconda with 8" barrel - .44 Magnum
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Anaconda in game.

Colt Python

The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a fast rate of fire, and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.

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Colt Python with 6" Barrel and nickel finish - .357 Magnum
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Python in game.

Colt Single Action Army

The Colt Single Action Army appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game.

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Colt Single Action Army with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt
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Colt SAA in game.

Magnum Research BFR

The Magnum Research BFR appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder.

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Magnum Research BFR - .45-70 Government
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Magnum Research BFR in-game

Mateba Model 6 Unica

The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds.

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Mateba Model 6 Unica, 6" barrel - .454 Casull
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Mateba Model 6 in-game

Remington 1858 New Army

The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user depicts this correctly (holding the trigger down, while the other hand pulls back the hammer). It has a correct capacity of 6 rounds per cylinder.

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Remington 1858 New Army - .44 caliber
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The 1858 New Army in-game

RSh-12

The RSh-12 revolver was added to the game on January 27, 2016. Alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very powerful recoil and firing speed.

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RSh-12 - 12.7x55mm
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RSh-12 in-game

Ruger Bisley

The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda, and has a slow reload, with each bullet being chambered individually.

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Ruger Blackhawk. Not the Bisley model, but close enough for now.
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Smith & Wesson Model 66

The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but as it has a short barrel, its damage drops down at longer ranges.

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Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum
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Taurus Raging Bull

The Taurus Raging Bull appears in the game as the "Raging Bull". Another 'handcannon', it is chambered in .454 Casul, along with the BFR and RSh-12 they are the most powerful secondary weapons in the game. It has the correct capacity of 5 rounds.

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Taurus Raging Bull - .454 Casull
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Submachine Guns

American-180

The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output.

File:78132610.x5R82Yxu.jpg
American-180 - .22 LR.

Beretta M12

The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.

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Beretta PM12S - 9x19mm.
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Calico M960A

The Calico M960A appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges.

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Calico M960A - 9x19mm

Chang Feng CF-05

The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.

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Early model CS/LS06/CF-05 with suppressor - 9x19mm.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output.

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CZ Scorpion Evo 3 A1 - 9x19mm

FN P90

The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMG's, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.

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FN P90 - 5.7x28mm.
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Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has available variants such as "Advanced (Silenced)", "Camo", and "Halloween".

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Heckler & Koch MP5A3 - 9x19mm
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Heckler & Koch MP5KA4

A MP5KA4 is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct IRL), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mag IRL holds only 15 rounds).

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Heckler and Koch MP5KA4 9x19mm
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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game simply as the "MP7". Its moderate damage output, low recoil, high rate of fire and its 40-round capacity makes it a dependable SMG in the game. It also has available variants, namely the "Advanced" and "Silenced Camo".

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Heckler & Koch MP7A1, 4.6x30mm
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Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.

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Heckler & Koch UMP45 - .45 ACP

IMI Mini Uzi

The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game.

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Mini Uzi SMG with stock folded - 9x19mm
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IMI Micro Uzi

The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold".

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Micro Uzi with 32 round magazine - 9x19mm
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Izhmash Bizon-2-01

The Bizon-2-01 appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game.

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Early PP-19 Bizon - 9x18mm Makarov
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MAC-10

The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.

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Ingram MAC-10 open bolt submachine gun - 9x19mm

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Jatimatic

The Jatimatic appears in the game with a 40-round magazine, and has the correct capacity.It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.

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Finnish Jatimatic SMG - 9x19mm

PPSh-41

The PPSh-41 appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game.

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Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier.

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Sa Vz. 61 Skorpion - .32 ACP

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.

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Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS

M1928 Thompson

Called in game as "Thompson"

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M1928 Thompson with 50-round drum magazine.
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SR-2M Veresk

The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game.

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SR-2M - 9x21mm
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ST Kinetics CPW

The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.

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ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and RIS foregrip - 9x19mm

Sterling L2A3

The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies.

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Sterling L2A3 (Mk.4) - 9x19mm
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]

Steyr TMP

The Steyr TMP appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect slows down players, and is very effective in small maps.

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Steyr TMP - 9x19mm

TDI Vector

The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The single Kriss Super V is modeled after the prototype TDI Vector, while the dual-wielded one is seemingly modeled after the Gen I Vector variant. While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.

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Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP
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TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP
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Prototype KRISS Vector in-game.
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Gen I KRISS Vector.

Assault Rifles

9A-91

The 9A-91 carbine appears in game, with its capacity correctly depicted as having 20 rounds.

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9A-91 - 9x39mm. Old model.
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9A-91 in-game.

AK-12

The prototype AK-12 appears in-game with standard, dual magazine, and underbarrel shotgun variants.

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Prototype AK-12 - 5.45x39mm, 2012 model
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AK-12 fitted with a TX-12 Special Task Weapon underbarrel shotgun.

AK-47 (Hybrid)

The AK-47 appears in the game. It is a hybrid of the AK-47 and AKM. It is the second most popular assault rifle in-game, next to the M4A1.

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AK-47 - 7.62x39mm.
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AKM - 7.62x39mm.
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AK-47 in-game.

AK47-Knife

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AK-47 with a fixed bayonet.

AK47-Scope

File:CrossFire AK47-scope.jpg
AK-47 with a mounted optic (incorrectly called a scope).

AK-74

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AK-74 5.45x39mm
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AKS-74U

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AKS-74U 5.45x39mm
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AN-94

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AN-94 5.45x39mm
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Beretta AR-70

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Beretta AR-70/.223. - 5.56x45mm NATO
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Beretta Rx4 Storm

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Beretta Rx4 Storm - 5.56x45mm NATO
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Bushmaster ACR

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Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO
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Daewoo K1A1

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Daewoo K1A1 - 5.56mm
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Daewoo K2

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Daewoo K2 - 5.56mm
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FAMAS

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FAMAS-F1 5.56mm
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FN SCAR-L

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SCAR-L 5.56x45mm
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Heckler & Koch G36K

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Heckler & Koch G36K - 5.56x45mm
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Heckler & Koch XM8

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Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope
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Howa Type 89

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Howa Type 89 5.56x45mm
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IMI Tavor TAR-21

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
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IWI Galil MAR

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IWI Galil MAR - 5.56x45mm
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Knight's Armament PDW

The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.

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Knight's Armament PDW - 6x35mm.
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"KAC PDW" in-game

Knight's Armament SR-16

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Knight's Armament SR-15 - 5.56x45mm NATO. Not the SR-16, but close enough.
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SR-16 in-game

L85A1

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L85A1 - 5.56x45mm
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L85A1 in-game

M16

The M16 is the starting gun in all versions of Cross Fire. It has average damage and rate-of-fire, but with mediocre accuracy.

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M16 - 5.56x45mm
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M16A2

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M16A2 - 5.56x45mm
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M16A4

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M16A2 - 5.56x45mm
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M4A1

The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun.

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M4A1 Carbine - 5.56x45mm.
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M4A1 Advanced

File:CrossFire M4A1-Advanced.jpg
M4A1 fitted with a suppressor.

M4A1 Custom

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M4A1 fitted with a suppressor, red dot sight, folding stock, and laser sight.

M4A1 Dual Magazine

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M4A1 fitted with a suppressor and dual magazine attachment.

M4A1 CQBR

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M4A1 configured with a Close Quarters Battle Receiver. It also fitted with a suppressor, a laser sight, a holographic optic, and a dual magazine attachment.

M4A1 X

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M4A1 configured with the A.R.M.S. S.I.R. system, and features PRI and A.R.M.S. flip-up iron sights, a front grip, and an unusable flashlight.

MSBS

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Norinco QBZ-95

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Norinco QBZ-95 5.8xj42mm
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Norinco QBZ-03

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Norinco QBZ-03 - 5.8x42mm
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Ruger Mini-14

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Ruger Mini-14 - 5.56x45mm
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SAR 21

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CIS SAR 21 - 5.56x45mm NATO
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Steyr AUG A1

The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telecopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen.

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Steyr AUG-A1 - 5.56x45mm.
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Steyr AUG A1 Camo

File:CrossFire STEYR-Aug-Camo.jpg

Steyr AUG A3

The Steyr AUG A3 appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1.

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Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm
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The Steyr AUG A3 in game. Note the HUD icon on the bottom right, where "Steyr" is misspelled as "Styer"

SIG SG 552

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SIG SG 552 5.56x45mm
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SIG SG 552 in-game

SR-3M

The SR-3M appears in the game, erroneously categorized as an SMG.

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SR-3M with 30 round magazine - 9x39mm
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SR-3M in-game

Z-M LR 300

The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.

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Z-M LR 300ML with side-folding stock - 5.56x45mm
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LR-300ML in-game

Battle Rifles

FN FAL

The FN FAL appears in the game. It has a slow rate of fire, but it has great stopping power.

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FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO
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The FAL in-game

FN SCAR-H

File:2fff2537c0.jpg
Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.
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Galil 7.62 ARM

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IMI Galil 7.62x51mm NATO variant.
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G3A3

The G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.

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G3A3 7.62x51mm NATO.
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G3A3 in-game.
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G3A3 Dual Mag Variant.

Heckler & Koch HK417

The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire.

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Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO
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HK417 in-game

M14

The M14 appears in-game as a fully automatic rifle with an incorrect magazine size of 30 rounds, and also has the power and recoil of a M4A1. (which is very incorrect, as the M14's 7.62x51mm NATO rounds are much more powerful than the 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.)

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M14 rifle - 7.62x51mm NATO
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M14 in-game

Mk 14 Mod 0 Enhanced Battle Rifle

Called M14 EBR, it is similar to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR's depiction in Cross Fire is very inaccurate, as it behaves more like an assault rifle than a battle rifle.

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Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
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M14 EBR in-game

SIG-Sauer 716

The SIG 716 appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.

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SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO
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The SIG-Sauer 716 in-game

Lever-Action Rifles

Winchester Model 1873 carbine

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Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester
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Sniper Rifles

Accuracy International AWM

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Accuracy International AWM - .338 lapua
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Accuracy International AWM-Camo

File:CrossFire AWM-Camo.jpg

Barrett M82A1M

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Barrett M82A1M - .50 BMG
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Barrett M82A1 in-game.

Brügger & Thomet APR-338

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Brügger & Thomet APR-308P - .308 Win. Not the .338 Lapua version, but close enough.
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DSR-1

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DSR-Precision GmbH DSR-1
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FR-F2

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FR F2, 7.62x51mm NATO
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Heckler & Koch PSG-1

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Heckler & Koch PSG-1 7.62x51mm NATO
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Heckler & Koch MSG90

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Heckler & Koch MSG90 - 7.62x51mm NATO
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Heckler & Koch SL8

The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.

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Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.
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H&K SL8 in-game

Iver Johnson AMAC-1500

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Iver Johnson AMAC-1500 - .50 BMG

Knight's Armament SR-25

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Knight's Armament SR-25 - 7.62x51mm NATO
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Remington 700

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‎Remington 700PSS with Harris bipod, in .300 Win Mag
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Sako TRG-21

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Sako TRG-21 - 7.62x51mm NATO
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SVD Dragunov

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SVD Dragunov - 7.62x54 Rimmed.
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VSK-94

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VSK-94 with PKS-07 scope - 9x39mm
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VSK-94 in-game.

Zastava M76

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Zastava M76 8x57mm IS
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Shotguns

AA-12

The AA-12 appears in-game.

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MPS AA-12 CQB - 12 gauge
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Armsel Striker

The Armsel Striker appears in the game.

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Armsel Striker - 12 gauge
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Armsel Striker in-game.

Benelli M4 Super 90

The Benelli M4 appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.

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Benelli M4 Super 90 with 7-shot tube - 12 gauge
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The Benelli M4 in-game.

Ithaca 37"Stakeout"

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File:Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 Gauge
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KS-23

The KS-23 appears in-game as a powerful shotgun.

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KS-23 with a fixed wooden stock - 23mm
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The KS-23 in-game.

MTs255

The MTs255 was added to the game in October 216.

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MTs255 - 12 gauge
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The MTs255 in-game.

Pancor Jackhammer

The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.

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Pancor Jackhammer - 12 gauge
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The Benelli M4 in-game.

Remington 870

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Remington 870 - 12 gauge
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The Benelli M4 in-game.

Sawed-Off Double Barrelled Shotgun

Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.

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Remington SBS - 12 Gauge
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Dual Double Barrel Shotguns in-game.

SPAS-12

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Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA
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SRM Arms Model 1208

The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant.

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SRM Arms Model 1208 - 12 Gauge


Vepr 12

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Molot Vepr-12 - 12 gauge
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Machine Guns

Chauchat

The Chauchat appears in the game as the "CSRG M1915". It is considered as the worst machine gun in the game, holding 20 rounds (the lowest in its category), and a very slow rate of fire. However, it is offset with its accuracy and high damage output.

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Chauchat Mle 1915 - 8x50mmR Lebel
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Chauchat in-game.

Diemaco/Colt Canada C7A1 LSW

The Diemaco/Colt Canada C7/C7A1 LSW appears in the game, and is incorrectly referred to as the "M16A3 LMG" (a fully automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, an ACOG scope, but functions more like a red dot sight.

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Diemaco/Colt Canada C7A1 LSW - 5.56x45mm
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C7A1 in-game.

GE M134 Minigun

The M134 Minigun appears in-game and is incorrectly called "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life.

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GE M134 Minigun - 7.62x51mm NATO
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IWI Negev NG7

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IWI Negev NG7 - 7.62x51mm NATO
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L86A1 LSW

The L86A1 appears in the game as the "L86 LSW". It is fitted with the L85's carrying handle, and has a capacity of 30 rounds, one of the smallest in the machine gun category.

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L86A1 with SUSAT scope - 5.56x45mm NATO
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L86A1 in-game

M249-E2 SAW

The M249-E2 SAW appears the "FN M249 Minimi", along with a full synthetic solid stock, and a noticeably shorter barrel. The Philippine version of Cross Fire is the only version where it holds 150 rounds, as opposed to the more correct 100 rounds of the other versions of the game.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
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M249-E2 SAW in-game

M60

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M60 machine gun 7.62x51mm NATO
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RPK

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RPK light machine gun 7.62x39mm with 75-round drum magazine
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Ultimax 100

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Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm
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Grenades

M67 Grenade

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M69 training hand grenade, an inert version of the M67.
File:CrossFire GRENADE.jpg

M18 Smoke Grenade

M18 smoke grenade
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FLASH

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