Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions
[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
Note: Seeing as ''H3VR'' currently contains over 250 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into two parts. To view the game's pistols, revolvers, submachine guns, shotguns, and assault rifles, stay on this page. To view the game's rifles, carbines, battle rifles, sniper rifles, machine guns, launchers, unusable/NPC weapons, and grenades, click [[Hot Dogs, Horseshoes, & Hand Grenades|here]].
Additional note: due to inherent difficulties with VR screenshots, most screenshots on this page are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.
Additional note: due to inherent difficulties with VR screenshots, most screenshots on this page are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.
[[Hot Dogs, Horseshoes, & Hand Grenades]], the second part of this page.
The second version of the [[Bendix-Hyde Light Rifle]], a prototype entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build.
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]]
[[File:H3VR Hyde.jpg|thumb|none|600px|...before taking a good look at its... ''interesting'' proportions.]]
[[File:H3VR Hyde Right.jpg|thumb|none|600px|The Hyde's other side, which shows off the charging handle. This was one of the many things changed from the first variant; that one had a non-reciprocating charging handle, which the testing board requested to be changed, citing a need to be able to manually force the bolt closed if necessary.]]
[[File:H3VR Hyde Charging.jpg|thumb|none|600px|Speaking of the charging handle, it's high time for it to get pulled.]]
[[File:H3VR Hyde Safety.jpg|thumb|none|600px|Turning off the safety, which is a piece inside of the trigger guard, rather reminiscent of the [[M1 Garand]] (or, for that matter, the [[M1 Carbine]] that defeated the Hyde in trials).]]
[[File:H3VR Hyde Aiming.jpg|thumb|none|600px|Looking through the Hyde's rear aperture sight...]]
[[File:H3VR Hyde Firing.jpg|thumb|none|600px|Firing a shot, thankful that doing so doesn't cause it to transform into a Jekyll Carbine.]]
[[File:H3VR Hyde Hipfiring.jpg|thumb|none|600px|"Y'know, just because one of the complaints about the 2nd model was that it was less accurate than the first, does ''not'' mean that it's okay to do that."]]
==Beretta Cx4 Storm==
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later.
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]]
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]]
[[File:H3VR CX4 Left.jpg|thumb|none|600px|His weapon loaded, Hick-not45 proceeds down range with his Cx4, determined to get a hit on the gong.]]
[[File:H3VR CX4 Charging.jpg|thumb|none|600px|He then remembers to pull the charging handle.]]
[[File:H3VR CX4 Firing.jpg|thumb|none|600px|Firing the Cx4; the bullet trails demonstrate one of ''H3'''s interesting mechanics: the ballistics system. The system assigns a material to every object in the game, and has rounds react accordingly; in this case, the FMJ 9x19mm rounds pierce through this wooden post, and are redirected this way and that in the process.]]
[[File:H3VR CX4 Forend.jpg|thumb|none|600px|A close-up shot of the Cx4's foregrip; not only did Update #52 remove this, but it also removed the rail system it's attached to.]]
[[File:H3VR CX4 Right.jpg|thumb|none|600px|With that, Hick-not45 sets the carbine back on the table, and moves on.]]
[[File:H3VR CX4 Aiming.jpg|thumb|none|600px|The sights of the Cx4, in a far more demure setting.]]
==Brügger & Thomet APC45 Carbine==
Update #61 added a pair of [[Brügger & Thomet APC9|Brügger & Thomet APC]]-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. Image provided to show the collapsible stock seen on the in-game APC45.]]
[[File:H3VR APC45 Loading.jpg|thumb|none|600px|Loading a magazine into the APC45...]]
[[File:H3VR APC45 Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]
[[File:H3VR APC45 Left.jpg|thumb|none|600px|Examining the carbine; note the 2-position fire selector.]]
[[File:H3VR APC45 Right.jpg|thumb|none|600px|The other side, giving a good view of the collapsible stock. While not as commonly seen on the carbines, the collapsible stock is interchangeable with the side-folder, so such a configuration is entirely possible.]]
[[File:H3VR APC45 RDS.jpg|thumb|none|600px|Attaching a red-dot sight, in an attempt to appease the benevolent gods of reference images.]]
[[File:H3VR APC45 Aiming.jpg|thumb|none|600px|Plus it makes aiming easier.]]
[[File:H3VR APC45 Firing.jpg|thumb|none|600px|Firing off a round.]]
[[File:H3VR APC45 Collapsing.jpg|thumb|none|600px|Collapsing the stock...]]
[[File:H3VR APC45 Collapsed.jpg|thumb|none|600px|...which fits nice and flush against the back of the receiver.]]
[[File:H3VR APC45 Aiming 1-Handed.jpg|thumb|none|600px|Doing this allows the APC45 to be used as a pseudo-pistol.]]
[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]]
==Brügger & Thomet APC9 Carbine==
To compliment the APC45, Update #61 added the more commonly-seen [[Brügger & Thomet APC9]], also in semi-auto carbine form.
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]]
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]]
[[File:H3VR APC9 Right.jpg|thumb|none|600px|...and the right side. Without the magazine, the APC9 is nearly indistinguishable from the .45 version.]]
[[File:H3VR APC9 Loading.jpg|thumb|none|600px|Bringing the magazine into the equation makes the difference relatively clear. These 32-round magazines are interchangeable with those of the [[Brügger & Thomet MP9]], which makes sense, considering that they're made by the same company.]]
[[File:H3VR APC9 Charging.jpg|thumb|none|600px|Giving the reciprocating charging handle a nice, solid tug.]]
[[File:H3VR APC9 Collapsing.jpg|thumb|none|600px|Fiddling with the collapsible stock.]]
[[File:H3VR APC9 Front.jpg|thumb|none|600px|Flipping up the front sight...]]
[[File:H3VR APC9 Rear.jpg|thumb|none|600px|...and the rear one.]]
[[File:H3VR APC9 Safe.jpg|thumb|none|600px|The APC9's selector switch; the civilian carbine versions have only safe and semi-auto positions, while the SMG variants have a 3rd full-auto position around the 8 o'clock position relative to the pivot, denoted by 3 red dots (see the 2nd reference image).]]
[[File:H3VR APC9 Aiming.jpg|thumb|none|600px|A view through the carbine's flip-up irons.]]
[[File:H3VR APC9 Firing.jpg|thumb|none|600px|Another view of the same, this time just after firing.]]
==Bushmaster ACR==
Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto rifle, rather than the select-fire assault rifle that most games depict it as.
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the image's PMAG.]]
[[File:H3VR ACR Right.jpg|thumb|none|600px|Plus the game doesn't have any PMAGs yet.]]
[[File:H3VR ACR Left.jpg|thumb|none|600px|Well, making do is all we can.]]
[[File:H3VR ACR Charging.jpg|thumb|none|600px|Pulling the charging handle; interestingly enough, ''H3'''s ACR has its reversible charging handle set on the right side, in an ideal position for a left-handed user.]]
[[File:H3VR ACR Safe.jpg|thumb|none|600px|Taking a close look at the fire selector...]]
[[File:H3VR ACR Semi.jpg|thumb|none|600px|...which has two - count 'em! - settings: safe, and semi-auto.]]
[[File:H3VR ACR Aiming.jpg|thumb|none|600px|It also has zero - count 'em! - sights by default.]]
[[File:H3VR ACR Firing.jpg|thumb|none|600px|Once again, there's nothing to do but make do.]]
==Custom AR-15==
Update #59's ninth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle, known as the "Bubba-15".
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]]
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]]
[[File:H3VR AR-15 SBR Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for legality's sake, before irritatedly remembering that most states with magazine capacity restrictions have a total moratorium on SBRs anyway (SBR standing for '''S'''hort-'''B'''arreled '''R'''ifle, a term used in the context of US firearms laws to refer to any firearm with a stock and a rifled barrel shorter than {{convert|in|16}}, or a front-to-back overall length under {{convert|in|26}}; under the National Firearms Act of 1934, these require registration with the Bureau of Alcohol, Tobacco, Firearms, and Explosives, with a $200.00 fee, though some states simply prohibit them outright).]]
[[File:H3VR AR-15 SBR Right.jpg|thumb|none|600px|"Well, if they're going to come for my dogs, they're going to have to go through me first."]]
[[File:H3VR AR-15 SBR Aiming Bare.jpg|thumb|none|600px|"That might be a problem."]]
[[File:H3VR AR-15 SBR RDS.jpg|thumb|none|600px|Alleviating the aforementioned problem, by attaching an Aimpoint red-dot sight.]]
[[File:H3VR AR-15 SBR Extending.jpg|thumb|none|600px|Remembering that funny little thing called "eye relief" exists, our heroic dog-defender extends his rifle's stock.]]
[[File:H3VR AR-15 SBR Aiming Far.jpg|thumb|none|600px|There we go, much better.]]
[[File:H3VR AR-15 SBR Firing Far.jpg|thumb|none|600px|Firing again, this time without any risk of objective lens-related eye injuries.]]
[[File:H3VR AR-15 SBR Ejecting.jpg|thumb|none|600px|Dumping out the empty magazine. 10 rounds lasts longer than you might think, but not as long as you'd like it to.]]
==="Bubba-15"===
[[File:H3VR Bubba-15 Loading.jpg|thumb|none|600px|Attempting to stick a magazine into the trigger guard; Bubba isn't known for his hand-eye coordination. After all, he only has one of the latter and one and half of the former.]]
[[File:H3VR Bubba-15 Right.jpg|thumb|none|600px|Still, depth perception isn't needed for drooling over a bronze-coated bolt carrier.]]
[[File:H3VR Bubba-15 Left.jpg|thumb|none|600px|Or any of the rifle's other aftermarket components, for that matter.]]
[[File:H3VR Bubba-15 Charging.jpg|thumb|none|600px|Getting back to standard Bubba business, and pulling the charging handle.]]
[[File:H3VR Bubba-15 Safe.jpg|thumb|none|600px|Flipping the selector, from "Safe"...]]
[[File:H3VR Bubba-15 Safety.jpg|thumb|none|600px|...to "this is still a civilian rifle, what'd you think its fire modes would be".]]
[[File:H3VR Bubba-15 Extending.jpg|thumb|none|600px|Extending the stock.]]
[[File:H3VR Bubba-15 Aiming.jpg|thumb|none|600px|Attempting to aim...]]
[[File:H3VR Bubba-15 Holo.jpg|thumb|none|600px|...before remembering that, of course, no expensive rifle is complete without an expensive optic.]]
[[File:H3VR Bubba-15 Aiming Holo.jpg|thumb|none|600px|There, much better!]]
[[File:H3VR Bubba-15 Firing Holo.jpg|thumb|none|600px|Firing the rifle.]]
==CZ 858==
The last of Update #59's [[SA vz. 58]] variants is a synthetic-stocked [[SA vz. 58|CZ 858]] civilian sporter rifle.
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]]
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]]
[[File:H3VR 858 Left.jpg|thumb|none|600px|The rifle's other side. As one might expect, it's more or less the same as the standard vz. 58 from an aesthetic perspective, barring the fire selector and furnishings.]]
[[File:H3VR 858 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the 858. While thematically appropriate, the 10-rounder isn't the only available option; standard 30-rounders work just fine.]]
[[File:H3VR 858 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR 858 Aiming.jpg|thumb|none|600px|Aiming the rifle... poorly.]]
[[File:H3VR 858 Firing.jpg|thumb|none|600px|Firing the rifle in spite of this fact, with groupings to match.]]
[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]]
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]]
==DRD Tactical Paratus P762==
Update #58's collection of modern firearms included a [[DRD Tactical Paratus|DRD Tactical Paratus P762]], a Gen 2 model to be exact.
[[File:H3VR P762 Left.jpg|thumb|none|600px|Admiring the P762. It's got all the bells and whistles, except, y'know, a trigger.]]
[[File:H3VR P762 Right.jpg|thumb|none|600px|The other side, which shows off a bolt so shiny that it caused the spontaneous appearance of letterboxing.]]
[[File:H3VR P762 Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG.]]
[[File:H3VR P762 Charging.jpg|thumb|none|600px|Pulling the folding charging handle. This is one of the improvements of the Gen 2 model; the first-generation model has a more traditional round knob instead.]]
[[File:H3VR P762 Aiming.jpg|thumb|none|600px|As with many of ''H3'''s rail-topped firearms, sights must be attached manually.]]
[[File:H3VR P762 Firing.jpg|thumb|none|600px|Unless that's just not your style.]]
[[File:H3VR P762 Forend.jpg|thumb|none|600px|"Oh? What might this be?"]]
[[File:H3VR P762 Aiming Mounted.jpg|thumb|none|600px|Unfortunately, mounting the rifle doesn't fix the "lack-of-sights" issue.]]
[[File:H3VR P762 Firing Mounted.jpg|thumb|none|600px|At least it helps with the recoil.]]
[[File:H3VR P762 Locked.jpg|thumb|none|600px|And just like that, the gun's empty.]]
[[File:H3VR P762 Modded.jpg|thumb|none|600px|A P762 fitted with a scope and suppressor, serving as an ersatz DMR.]]
[[File:H3VR P762 Scope.jpg|thumb|none|600px|Looking through the rifle's scope at an attacking Turburgert, one of many defending the Pacification Squad's checkpoint. This particular one is of the "Flak" variety (as evidenced by the shotgun-style cluster of projectiles flying towards the screen); there are also standard bullet-firing versions, "Suppressive" versions (which fire a 3-round salvo of flashbang grenades), and flame-throwing versions.]]
==FightLite Raider==
The [[FightLite Raider]], a civilian semi-auto [[AR-15]] "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update.
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]]
[[File:H3VR Raider Flipped.jpg|thumb|none|600px|The right side, which is just as strange as the left.]]
[[File:H3VR Raider Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for maximum legal compliance.]]
[[File:H3VR Raider Charging.jpg|thumb|none|600px|Pulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.]]
[[File:H3VR Raider Aim.jpg|thumb|none|600px|"Aiming"; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.]]
[[File:H3VR Raider Firing.jpg|thumb|none|600px|Firing the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.]]
[[File:H3VR Raider Removing.jpg|thumb|none|600px|Removing the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.]]
[[File:H3VR Raider Locked.jpg|thumb|none|600px|Furthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.]]
[[File:H3VR Raider Releasing.jpg|thumb|none|600px|As such, the bolt must instead be returned to battery with a quick tug of the charging handle.]]
[[File:H3VR Raider Stock.jpg|thumb|none|600px|As if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.]]
==FN FAL==
Update #54 brought along the much-desired [[FN FAL]] battle rifle.
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL "G Series" - 7.62x51mm NATO. Similar to the one in-game.]]
[[File:H3VR FAL Right.jpg|thumb|none|600px|The right side of the Right Arm of the Free World...]]
[[File:H3VR FAL Left.jpg|thumb|none|600px|...and the left side.]]
[[File:H3VR FAL Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, of the type more commonly associated with the FAL's support weapon variants, such as the [[FN FALO|FALO]] and [[FN FALO|C2A1]]. 10- and 20-round magazines are available as well.]]
[[File:H3VR FAL Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:H3VR FAL Safe.jpg|thumb|none|600px|Flipping the selector off of "S"...]]
[[File:H3VR FAL Aiming.jpg|thumb|none|600px|Peering through the FAL's distinctive aperture sights.]]
[[File:H3VR FAL Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR FAL Auto.jpg|thumb|none|600px|Remembering something about the FAL that many games tend to forget: the selector has a third position, "A".]]
[[File:H3VR FAL Firing Auto.jpg|thumb|none|600px|"A" for "Awesome". Presumably.]]
==FN SCAR-H==
The [[FN SCAR-H]] is one of the available firearms in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight.
[[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]
[[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]]
[[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]]
[[File:H3VR SCAR-H Right.jpg|thumb|none|600px|Taking a look at the SCAR's model, which shows off its well-done details.]]
[[File:H3VR SCAR-H Left.jpg|thumb|none|600px|The SCAR-H is happy it is painted a nice, consistent black, as opposed to its mis-matched little brother.]]
[[File:H3VR SCAR-H Extending.jpg|thumb|none|600px|Extending the stock...]]
[[File:H3VR SCAR-H Aiming.jpg|thumb|none|600px|Looking through the rifle's larger aperture sight. As with the [[SCAR-L]], there is a smaller, more precise sight available as well.]]
[[File:H3VR SCAR-H Drum.jpg|thumb|none|600px|If 20 rounds isn't enough, an X-Products 50-round drum magazine is also available.]]
[[File:H3VR SCAR-H RDS.jpg|thumb|none|600px|Furthering the SCAR's customization, with the aid of an Aimpoint red-dot sight and corresponding 3-power magnifier.]]
[[File:H3VR SCAR-H RDS Aiming.jpg|thumb|none|600px|The above combination results in this sight picture.]]
[[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]]
[[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]]
==Galil ARM (7.62x51mm)==
The 7.62x51mm variant of the [[Galil 7.62|Galil ARM]], complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
[[Image:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM - 7.62x51mm NATO]]
[[File:H3VR Galil 7.62 Railed.jpg|thumb|none|600px|The Galil in its earlier, rail-afflicted state.]]
[[File:H3VR Galil 7.62 Forend.jpg|thumb|none|600px|Reaching up near the forend...]]
[[File:H3VR Galil 7.62 Bipod.jpg|thumb|none|600px|...and unfolding the bipod.]]
[[File:H3VR Galil 7.62 Mounted.jpg|thumb|none|600px|Setting the rifle down results in [[Far Cry 2#M249 SAW|a familiar-looking sight]].]]
[[File:H3VR Galil 7.62 Aiming.jpg|thumb|none|600px|Taking a look through the Galil's sights, after reminding it of the oh-so-easily-forgotten concept called "gravity".]]
[[File:H3VR Galil 7.62 Railed Firing.jpg|thumb|none|600px|Unfortunately, the rail mount takes the opportunity to ruin this.]]
[[File:H3VR Galil 7.62 Clean Right.jpg|thumb|none|600px|YES! Perfect! Not a rail in sight!]]
[[File:H3VR Galil 7.62 Clean Left.jpg|thumb|none|600px|Well, apart from that one.]]
[[File:H3VR Galil 7.62 Loading.jpg|thumb|none|600px|Loading in 25-round magazine.]]
[[File:H3VR Galil 7.62 Charging.jpg|thumb|none|600px|Racking the charging handle, in a manner that does not take any advantage of the newfound freedom of the handle's vertical extension.]]
[[File:H3VR Galil 7.62 Clean Firing.jpg|thumb|none|600px|Still, what better way to say "bing, bong, the rail mount's dead" than to fire irresponsibly and indiscriminately?]]
==Heckler & Koch G3A3==
Rounding out Update #54's selection of Cold War-era classics is the [[Heckler & Koch G3A3]].
[[File:H3VR G3 Loading.jpg|thumb|none|600px|Loading the G3 with a 20-round magazine.]]
[[File:H3VR G3.jpg|thumb|none|600px|Admiring the beauty of this steel-and-plastic work of art.]]
[[File:H3VR G3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]
[[File:H3VR G3 Up.jpg|thumb|none|600px|...pushing it up into its locking recess...]]
[[File:H3VR G3 Slap.jpg|thumb|none|600px|...and giving it a hearty slap.]]
[[File:H3VR G3 Aiming.jpg|thumb|none|600px|Aiming through the G3's sights.]]
[[File:H3VR G3 Firing.jpg|thumb|none|600px|Letting some 7.62x51mm rounds fly.]]
[[File:H3VR G3 Sight.jpg|thumb|none|600px|"It's nice and all, but I really wish that it had the classic diopter aperture sight."]]
[[File:H3VR G3 Aiming Small.jpg|thumb|none|600px|"On second thought..."]]
[[File:H3VR G3 Empty.jpg|thumb|none|600px|Removing an empty magazine from the G3...]]
[[File:H3VR G3 FAL.jpg|thumb|none|600px|...before unsuccessfully attempting to create an [[Fallout 3#R91 Assault Rifle|R91]].]]
==Lee-Enfield No.4 Mk.I==
The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52.
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]
[[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]
[[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]
[[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]
[[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]
[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]
==Luger Carbine==
The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine.
[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]
[[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9x19mm.]]
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]
[[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]
[[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|"Well, that was a terrible idea."]]
[[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]
==M14==
The [[M14 Rifle]] is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
[[File:H3VR M14 Firing.jpg|thumb|none|600px|With that, the business of using the gun - the one for killing, that is - can proceed as planned.]]
[[File:H3VR M14 Ejecting.jpg|thumb|none|600px|Locking back the bolt (ejecting a round in the process)...]]
[[File:H3VR M14 Clip.jpg|thumb|none|600px|...topping the M14 off with a stripper clip...]]
[[File:H3VR M14 Releasing.jpg|thumb|none|600px|...and letting the bolt slam back into battery.]]
[[File:H3VR M14 New Loading.jpg|thumb|none|600px|Loading up the new M14.]]
[[File:H3VR M14 New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR M14 New Left.jpg|thumb|none|600px|An attempt to admire the rifle is rudely interrupted by the emergence of a new foe: letterboxing.]]
[[File:H3VR M14 New Right.jpg|thumb|none|600px|"'''BEGONE, FOUL DEMON!'''"]]
[[File:H3VR M14 New Aiming.jpg|thumb|none|600px|The unholy abomination dealt with, business as usual can continue - business such as aiming the M14...]]
[[File:H3VR M14 New Firing.jpg|thumb|none|600px|...and firing it. The new M14 is just as uncontrollable in full-auto as the old one.]]
==M14 DMR==
As a companion to the classic wood-stocked version, the [[M14]] in its military DMR configuration was included in the first Meatmas update. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
[[Image:Us m14 dmr 02.jpg|thumb|none|450px|M14 Designated Marksman Rifle in McMillan M2A stock and with a Harris bipod - 7.62x51mm NATO]]
[[File:H3VR M14 DMR Table.jpg|thumb|none|600px|An M14 DMR lying on a table.]]
[[File:H3VR M14 DMR.jpg|thumb|none|600px|The more things change, the more they stay the same.]]
[[File:H3VR M14 DMR Loading.jpg|thumb|none|600px|Loading in a Vietnam-style 40-round magazine; this is more or less just two 20-rounders welded together.]]
[[File:H3VR M14 DMR Charging.jpg|thumb|none|600px|Pulling the charging handle, which gives an excellent view of the scope mount.]]
[[File:H3VR M14 DMR Aiming.jpg|thumb|none|600px|If you want an even better view, all you have to do is try to aim.]]
[[File:H3VR M14 DMR Firing.jpg|thumb|none|600px|Knowing that the lack of usable sights removes any chance of hitting anything anyways, the Scopeless Sniper says "eh, screw it" and unloads his DMR in full-auto.]]
[[File:H3VR M14 DMR Locked.jpg|thumb|none|600px|"Well, that's all she wrote."]]
==M1 Carbine==
Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.
[[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]]
[[File:H3VR M1 Garand Left.jpg|thumb|none|600px|Admiring the left side of the Garand...]]
[[File:H3VR M1 Garand Right.jpg|thumb|none|600px|...and the left.]]
[[File:H3VR M1 Garand Bolt.jpg|thumb|none|600px|Pulling back the Garand's bolt, which is correctly depicted as rotating.]]
[[File:H3VR M1 Garand Locked.jpg|thumb|none|600px|Locking open the M1's action. Initially, this required a manual action, similar to some of the game's other firearms with manual bolt hold-opens; this was later corrected to reflect how the M1 simply locks open on its magazine follower whenever it isn't loaded.]]
[[File:H3VR M1 Garand Loading.jpg|thumb|none|600px|Loading an en-bloc clip into the M1. Due to engine limitations, the angle that the game allows for this action to be performed at is, shall we say, ''generous''.]]
[[File:H3VR M1 Garand Safe.jpg|thumb|none|600px|Taking a look at the rifle's distinctive safety switch, located inside the trigger guard.]]
[[File:H3VR M1 Garand Safety.jpg|thumb|none|600px|Turning the safety off, with a satisfying '''*click*'''.]]
[[File:H3VR M1 Garand Sights.jpg|thumb|none|600px|Aiming the M1; the aperture sights are simple, clean, and easy to read.]]
[[File:H3VR M1 Garand Firing.jpg|thumb|none|600px|Letting some .30-06 rounds fly.]]
[[File:H3VR M1 Garand Ping.jpg|thumb|none|600px|Of course, what is a Garand without the "'''PING'''"?]]
===M1D Garand===
Update #51 brought along the [[M1 Garand|M1D]] variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
[[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]]
[[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]]
[[File:H3VR M1D Right.jpg|thumb|none|600px|The opposite side of the M1D, which shows how the scope doesn't seem to be properly attached to the rifle's barrel.]]
[[File:H3VR M1D Scope.jpg|thumb|none|600px|Looking through the M84 scope, which has a rather distinctive one-and-a-half-line reticle.]]
[[File:H3VR M1D Irons.jpg|thumb|none|600px|The M1D's scope is mounted off to the left side of the rifle to allow for the loading and ejection of en-bloc clips; one of the side effects of this is the ability to use the rifle's iron sights, as shown here.]]
[[File:H3VR M1D Leaning.jpg|thumb|none|600px|Leaning the rifle against a wall, which gives a good view of the distinctive early-pattern conical flash hider.]]
==M2 Carbine==
Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]
[[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]
[[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]
[[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]
[[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]
[[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]
[[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]
[[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]
==M1903 Springfield==
Update #52's 10th alpha build added a transitional-variant [[M1903 Springfield]] rifle to ''H3''.
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
[[File:Springfield1903.jpg|thumb|none|450px|M1903 Springfield (interwar transitional) - .30-06 Springfield]]
[[File:H3VR M1903 Table.jpeg|thumb|none|600px|An M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.]]
[[File:H3VR M1903 Left.jpeg|thumb|none|600px|Examining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.]]
[[File:H3VR M1903 Right.jpeg|thumb|none|600px|The other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.]]
[[File:H3VR M1903 Open.jpeg|thumb|none|600px|Opening up the action.]]
[[File:H3VR M1903 Loading.jpeg|thumb|none|600px|Then, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.]]
[[File:H3VR M1903 Safety.jpeg|thumb|none|600px|Disengaging the [[Mauser]]-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.]]
[[File:H3VR M1903 Aiming.jpeg|thumb|none|600px|Aiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.]]
[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]]
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]]
==M1941 Johnson==
The eleventh alpha build of Update #52 included an [[M1941 Johnson rifle]] (not to be confused with the [[M1941 Johnson machine gun]]).
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson - .30-06 Springfield]]
[[File:H3VR Johnson Left.jpg|thumb|none|600px|The left side of the Johnson...]]
[[File:H3VR Johnson Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR Johnson Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]
[[File:H3VR Johnson Charging.jpg|thumb|none|600px|Pulling back the charging handle, and letting ''Betsy'''s bolt slide into battery.]]
[[File:H3VR Johnson Aiming.jpg|thumb|none|600px|Entirely failing to aim the Johnson. You're going to need to do better than that if you want to [https://en.wikipedia.org/wiki/Robert_Hugo_Dunlap earn a Medal of Honor].]]
[[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]]
==MAS-49/56==
The [[MAS-49]]/56 is one of the available firearms in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
[[File:H3VR MAS-49 Left.jpg|thumb|none|600px|A good look at the MAS-49/56.]]
[[File:H3VR MAS-49 Right.jpg|thumb|none|600px|The other side, which shows off the trigger group and interesting plastic-encased charging handle.]]
[[File:H3VR MAS-49 Loading.jpg|thumb|none|600px|Loading in a magazine. The MAS-49/56 doesn't have a magazine release; the release button is located instead on the magazines themselves.]]
[[File:H3VR MAS-49 Charging.jpg|thumb|none|600px|Racking the charging handle, and taking a good look at the rounds in the magazine.]]
[[File:H3VR MAS-49 Aiming.jpg|thumb|none|600px|Peering through the rear sight at the front one, as is tradition.]]
[[File:H3VR MAS-49 Firing.jpg|thumb|none|600px|Cracking off a shot.]]
[[File:H3VR MAS-49 Clip.jpg|thumb|none|600px|Reloading the rifle with a stripper clip.]]
[[File:H3VR MAS-49 Chambering.jpg|thumb|none|600px|Releasing the bolt, and getting back to business.]]
[[File:H3VR MAS-49 Scope Mounting.jpg|thumb|none|600px|"I mean, the irons are ''okay'', but maybe I could try something different...?"]]
[[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]]
[[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]]
==Mauser Karabiner 98 Kurz==
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later "Kriegsmodell".]]
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]
[[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]
[[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]
[[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]
[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]
==Mauser M1917 Trench Carbine==
The last of Update #52's [[C96]] variants is a rare [[M1917 Trench Carbine]], a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is incorrectly chambered in 7.63x25mm Mauser, rather than the correct 9x19mm Parabellum.
[[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the distinctive slab-sided lower frame, and that the magazine well is thinned down to the point of being flush with the receiver, presumably so that the thinner 7.63mm magazines can fit in. Also note how much longer the in-game barrel is compared to the real weapon.]]
[[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the variants below, and come in 10-, 20-, 30-, and 40-round varieties.]]
[[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]
==Mosin-Nagant M38 Carbine==
First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''. Amusingly enough, it is found near the trashcans in the scenes available in the build, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]
[[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]
[[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]
[[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]
[[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]
[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.]]
===Mosin-Nagant "Obrez"===
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip.
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin-Nagant M91/30 "Obrez" - 7.62x54mmR. Similar to the one in-game.]]
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]]
[[File:H3VR Obrez Trigger.jpg|thumb|none|600px|The absence of a stock shows off something interesting about the in-game Obrez:]]
[[File:H3VR Obrez Trigger Pulled.jpg|thumb|none|600px|The trigger group is fully-functional, and all its parts move when the trigger is pulled.]]
[[File:H3VR Obrez Open.jpg|thumb|none|600px|Opening up the truncated Mosin's action...]]
[[File:H3VR Obrez Loading.jpg|thumb|none|600px|...loading in a 5-round stripper clip...]]
[[File:H3VR Obrez Chambering.jpg|thumb|none|600px|...and sending the 1st of those rounds into the chamber, which constitutes more or less the entire barrel at this point.]]
[[File:H3VR Obrez Aiming.jpg|thumb|none|600px|"Aiming"; of course, considering the fact that both the front and rear sights are mounted on the now-near-nonexistent barrel, this is more a formality than anything else.]]
[[File:H3VR Obrez Cycling.jpg|thumb|none|600px|Ejecting a spent casing from the Obrez.]]
[[File:H3VR Obrez Stock.jpg|thumb|none|600px|A little bit of this...]]
[[File:H3VR Obrez Suppressor.jpg|thumb|none|600px|...and a little bit of that...]]
[[File:H3VR Obrez Abomination.jpg|thumb|none|600px|When Lovecraft spoke of something so innately wrong that it could drive men to insanity just by looking at it, one has to wonder if this is what he was referring to.]]
==Quackenbush 1886==
Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] "Bicycle Pump" single-shot .22 rifle. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5.
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 "Bicycle Pump" rifle - .22 LR]]
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]]
[[File:H3VR Quackenbush Open.jpg|thumb|none|600px|Opening up the Quackenbush's side-pivoting breechblock.]]
[[File:H3VR Quackenbush Loading.jpg|thumb|none|600px|Loading in a .22 Long Rifle round; the red tip pegs it as a tracer.]]
[[File:H3VR Quackenbush Striker.jpg|thumb|none|600px|Flipping over the now-closed Quackenbush...]]
[[File:H3VR Quackenbush Cocking.jpg|thumb|none|600px|...and cocking the striker.]]
[[File:H3VR Quackenbush Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-blade sights of the Quackenbush. That's just fun to say. Quackenbush, Quackenbush, Quackenbush...]]
==Remington Model 8==
Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle.
[[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]]
[[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]]
[[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]]
[[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]]
[[File:H3VR Model 8 Clip.jpg|thumb|none|600px|Loading the weapon again, this time with a stripper clip.]]
[[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]]
[[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]]
==Remington Model 81 Special Police==
The eleventh alpha build of Update #52 added a [[Remington Model 81|Remington Model 81 Special Police]], an updated version of the earlier [[Remington Model 8|Model 8]] capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
[[File:Remington Model 81 Special Police.jpg|thumb|none|450px|Remington Model 81 Special Police - .35 Remington]]
[[File:H3VR Model 81 Loading.jpg|thumb|none|600px|Loading a 15-round magazine into the Model 81.]]
[[File:H3VR Model 81 Safety.jpg|thumb|none|600px|Flicking off the safety...]]
[[File:H3VR Model 81 Charging.jpg|thumb|none|600px|...before pulling back the charging handle, and sending a .35 Remington round into the chamber.]]
[[File:H3VR Model 81.jpg|thumb|none|600px|Examining the rifle; its semi-pistol-grip stock distinguishes it from an earlier Model 8 fitted with a Peace Officer's Equipment detachable magazine conversion kit.]]
[[File:H3VR Model 81 Aiming.jpg|thumb|none|600px|Taking aim; the Model 81 uses a rear tangent sight mounted on the barrel shroud, as opposed to the tang-mounted aperture sight of the in-game Model 8.]]
[[File:H3VR Model 81 Clip.jpg|thumb|none|600px|Interestingly, the fact that the Model 81 has a detachable magazine doesn't stop it from using the same 5-round stripper clips as its predecessor.]]
==Ruger 10/22==
Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]]. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]].
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]]
[[File:H3VR 10-22 Right.jpg|thumb|none|600px|The rifle's other side. Note the line on the forestock; this denotes the rifle as a takedown (i.e. capable of being split in half for easy transport) model.]]
[[File:H3VR 10-22 Loading.jpg|thumb|none|600px|Loading in a 10-round rotary magazine.]]
[[File:H3VR 10-22 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR 10-22 Aiming.jpg|thumb|none|600px|Lining up the sights.]]
[[File:H3VR 10-22 Firing.jpg|thumb|none|600px|Plinking the target with a few .22 rounds.]]
[[File:H3VR 10-22 Ejecting.jpg|thumb|none|600px|"Sure, 10-rounders are fun and all, but I could really go for something with just a little more...]]
[[File:H3VR 10-22 Firing Rapid.jpg|thumb|none|600px|Perforating the target with the aid of 25 .22 tracers.]]
==Sako 85==
A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako.
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]]
[[File:H3VR Sako 85 Right.jpg|thumb|none|600px|And indeed it doesn't, as evidenced by this close-up shot.]]
[[File:H3VR Sako 85 Open.jpg|thumb|none|600px|The Sako with its action open; since the magazine is detachable, removing just leaves a gaping hole underneath the bolt.]]
[[File:H3VR Sako 85 Chamberloading.jpg|thumb|none|600px|As with most of ''H3'''s firearms, the Sako can be chamberloaded.]]
[[File:H3VR Sako 85 Chambered.jpg|thumb|none|600px|Doing so would (at the time of this screenshot) place the round into the chamber directly; Update #52 changed this to instead affix it to the bolt. Both are entirely feasible.]]
[[File:H3VR Sako 85 Aiming.jpg|thumb|none|600px|Aiming; the Sako 85's notch-and-post sights are serviceable, if a bit small.]]
[[File:H3VR Sako 85 Left.jpg|thumb|none|600px|Of course, if single-loading isn't fast enough for you, there is another way...]]
[[File:H3VR Sako 85 Cycling Left.jpg|thumb|none|600px|...that way being ''H3VR'''s patent-pending Speed-Shooting Technique! Guaranteed to double your fire rate ''and'' your group size! Order now! (Rifle sold separately).]]
[[File:H3VR Sako 85 Scope.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 attaches a scope to his Sako so he can hit that red plate over there.]]
[[File:H3VR Sako 85 Loading.jpg|thumb|none|600px|Of course, you can't hit a plate without something to hit it with.]]
[[File:H3VR Sako 85 Cycling.jpg|thumb|none|600px|So, seeking to fix this, Hick-not45 opens up his Sako...]]
[[File:H3VR Sako 85 Chambering.jpg|thumb|none|600px|...and chambers a round.]]
[[File:H3VR Sako 85 Aiming Scope.jpg|thumb|none|600px|Taking aim at the plate.]]
[[File:H3VR Sako 85 Magnification.jpg|thumb|none|600px|Realizing just how far away "over there" is, Hick-not45 decides to adjust his scope's magnification. This scope was introduced with the rifle; it is a 3-12x variable-power scope, supposedly made by "Ziel" (according to the markings).]]
[[File:H3VR Sako 85 Aiming Magnified.jpg|thumb|none|600px|There, much better.]]
[[File:H3VR Sako 85 Ejecting.jpg|thumb|none|600px|Having made his hit, Mr. 45 celebrates by ejecting a spent casing.]]
[[File:H3VR Sako 85 Obrez.jpg|thumb|none|600px|Meanwhile, back in the indoor range, something very bizarre appears to have happened to the Sako.]]
[[File:H3VR Sako 85 Obrez Loading.jpg|thumb|none|600px|Said something seems to have been a severe curtailing of the Sako's, well... existence, really.]]
[[File:H3VR Sako 85 Obrez Cycling.jpg|thumb|none|600px|Fortunately, the action still seems intact.]]
[[File:H3VR Sako 85 Obrez Ejecting.jpg|thumb|none|600px|And if the action's still in one piece, then the gun works.]]
==SKS==
The [[SKS]] is one of the available firearms in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere.
[[Image:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]
[[File:H3VR SKS Tapco Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]
[[File:H3VR SKS Tapco Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]
[[File:H3VR SKS Tapco Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]
[[File:H3VR SKS Tapco Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]
[[File:H3VR SKS Tapco Firing.jpg|thumb|none|600px|...and letting a round fly.]]
[[File:H3VR SKS Tapco Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]
[[File:H3VR SKS Tapco Clip.jpg|thumb|none|600px|Doing something with the rifle it was actually intended to do, and reloading with a 10-round stripper clip.]]
[[File:H3VR SKS Left.jpg|thumb|none|600px|At long last, a classic, vanilla SKS for all of us to enjoy.]]
[[File:H3VR SKS Right.jpg|thumb|none|600px|Some might say that vanilla is bland, but at least it tastes better than plastic.]]
[[File:H3VR SKS Open.jpg|thumb|none|600px|Locking open the rifle's bolt...]]
[[File:H3VR SKS Loading.jpg|thumb|none|600px|...pushing 10 rounds out of a stripper clip...]]
[[File:H3VR SKS Chambering.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]
[[File:H3VR SKS Aiming.jpg|thumb|none|600px|Lining up the sights.]]
[[File:H3VR SKS Firing.jpg|thumb|none|600px|Taking a few potshots at the target.]]
==Springfield Armory M1A SOCOM 16==
Update #58 added a [[SOCOM 16]] rifle, with a tan-finished synthetic stock. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto.
[[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]]
[[File:H3VR SOCOM 16 Charging.jpg|thumb|none|600px|Giving the charging handle a good, solid pull.]]
[[File:H3VR SOCOM 16 Left.jpg|thumb|none|600px|Admiring the SOCOM 16.]]
[[File:H3VR SOCOM 16 Right.jpg|thumb|none|600px|Which, in spite of what the name would suggest, doesn't actually have anything to do with SOCOM.]]
[[File:H3VR SOCOM 16 Aiming.jpg|thumb|none|600px|Doing something that definitely doesn't qualify as "aiming"...]]
[[File:H3VR SOCOM 16 Firing.jpg|thumb|none|600px|...and taking some potshots.]]
[[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]]
[[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]]
==Thompson Carbine==
A prototype version of the [[M1928A1 Thompson]] submachine gun chambered in .30 Carbine was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the [[M1 Carbine]]), but was near-immediately rejected for being too heavy (over {{convert|lbs|10}}, compared to the stated maximum of {{convert|lbs|5}}.
[[File:H3VR Thompson Carbine Loading.jpg|thumb|none|600px|Loading a magazine into the Thompson, at an angle that is unlikely to result in anything good.]]
[[File:H3VR Thompson Carbine.jpg|thumb|none|600px|What a beautiful reject. Well, one man's trash is another man's inordinately heavy treasure.]]
[[File:H3VR Thompson Carbine Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR Thompson Carbine Safety.jpg|thumb|none|600px|Flipping the safety to "FIRE"...]]
[[File:H3VR Thompson Carbine Selector.jpg|thumb|none|600px|...and the selector to "FULL AUTO".]]
[[File:H3VR Thompson Carbine Firing.jpg|thumb|none|600px|Firing the Thompson Carbine. With a high rate of fire and a 20-round magazine, it runs out of ammo pretty quickly.]]
==Tokarev SVT-40==
Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope.
[[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]]
[[File:H3VR SVT Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR SVT Aiming.jpg||thumb|none|600px|Lining up the SVT's somewhat small iron sights.]]
[[File:H3VR SVT Clip.jpg|thumb|none|600px|Interestingly, the SVT can also use stripper clips; this resulted in the rather bizarre addition of [[Mosin Nagant Rifle|Mosin-Nagant]] stripper clips prior to the addition of an actual Mosin-Nagant.]]
[[File:H3VR SVT PU.jpg|thumb|none|600px|Attaching a PU scope to the SVT-40. Please pay no mind to the fact that it was already attached in one of the earlier screenshots.]]
[[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]]
==Winchester Model 1873==
The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
[[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 "Trapper" Carbine (Uberti reproduction) - .44-40 Winchester]]
[[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]
[[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]
[[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]
[[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]
[[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]
[[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]
[[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]
[[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]
[[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]
[[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 "Mare's Leg" with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]]
[[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]
==Winchester Model 1894==
The 2018 4th of July Update (Update #56) added the quintessentially American [[Winchester Model 1894]]. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .44 Magnum]]
[[File:H3VR 1894 Right.jpg|thumb|none|600px|Admiring the Winchester's receiver. A thing of true beauty, that's for sure.]]
[[File:H3VR 1894 Left.jpg|thumb|none|600px|A look at the rifle's other side, which also shows off more of the stock and barrel.]]
[[File:H3VR 1894 Loading.jpg|thumb|none|600px|Loading in some .44 Magnum rounds.]]
[[File:H3VR 1894 Chambering.jpg|thumb|none|600px|Chambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier [[Winchester Model 1892|Model 1892]], which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.]]
[[File:H3VR 1894 Firing.jpg|thumb|none|600px|...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.]]
[[File:H3VR 1894 Cycling.jpg|thumb|none|600px|Deciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.]]
==Winchester Model 70==
A pre-1964 [[Winchester Model 70]] chambered in .30-06 was added in Update #52.
[[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]
[[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]
[[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]
[[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]
[[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]
[[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]
[[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]
=Sniper Rifles=
==Accuracy International Arctic Warfare Magnum==
Added along with the [[Smith & Wesson Model 500]] in Update #59's 7th alpha, the [[Accuracy International Arctic Warfare Magnum]] is the first (and so far, only) weapon in ''H3'' chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an anti-materiel rifle.
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]
[[File:H3VR AWM Right.jpg|thumb|none|600px|Admiring the AWM. A timeless classic, since '99.]]
[[File:H3VR AWM Loading.jpg|thumb|none|600px|Loading in a magazine. While many of ''H3VR'''s weapon models are purchased or donated from third-party sources, they are sometimes still modified on the game's end; the AWM is a perfect example of this, as its magazine and well were slightly too short to fit normal .338 Lapua rounds (which is correct; being retrofitted for .338LM rather than designed for it, the AWM's magazine can only fit slightly shorter-bulleted .338 rounds, which are sold specifically for this rifle; the decision to make it work with standard .338 Lapua was made in the interests of gameplay and development simplicity), so game dev Anton Hand had to perform "model surgery", as he put it, to lengthen the magazine and well.]]
[[File:H3VR AWM Chambering.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR AWM RDS.jpg|thumb|none|600px|Realizing that having a bare upper rail is hardly befitting of a rifle that [https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills once set a record for confirmed kill distance], but that a long-range scope is equally unfitting for use indoors, our invisible protagonist compromises and attaches a tube red-dot sight.]]
[[File:H3VR AWM Aiming.jpg|thumb|none|600px|Aiming the rifle at a Sosig...]]
[[File:H3VR AWM Firing.jpg|thumb|none|600px|...and killing the one behind it.]]
[[File:H3VR AWM Cycling.jpg|thumb|none|600px|While there's sadly no bright blue text across the center of everybody's screen announcing this double kill, it's still cause for celebration. And what better way to celebrate than to eject a spent case in the most unnecessarily dramatic way possible?]]
[[File:H3VR AWM Firing Tracer.jpg|thumb|none|600px|Firing a tracer into another Sosig; [[Counter-Strike#Accuracy International Arctic Warfare Magnum|as]] [[Counter-Strike: Condition Zero#Accuracy International Arctic Warfare Magnum|is]] [[Counter-Strike: Source#Accuracy International Arctic Warfare Super Magnum|tradi]][[Counter-Strike: Global Offensive#Accuracy International Arctic Warfare|tion]], the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.]]
[[File:H3VR AWM Firing API.jpg|thumb|none|600px|Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.]]
==Barrett M107A1==
The [[Barrett M107A1]] anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its [[Browning M2HB|"M2 Tombstone"]], the Barrett was the only weapon in the game chambered in .50 BMG.
[[Image:Barrett-M107A1 29 inch.jpg|thumb|none|450px|Barrett M107A1 with 29" barrel - .50 BMG]]
[[File:H3VR M107A1 Table.jpeg|thumb|none|600px|An M107A1 on a table, complete with all the bells and whistles.]]
[[File:H3VR M107A1 Left.jpeg|thumb|none|600px|Examining the left side of the rifle...]]
[[File:H3VR M107A1 Right.jpeg|thumb|none|600px|...and the right side.]]
[[File:H3VR M107A1 Ammo.jpeg|thumb|none|600px|Comparing one of the M107A1's .50 BMG rounds to a 7.62x54mmR really gives a sense of just how massive a round it is.]]
[[File:H3VR M107A1 Magazine Loading.jpeg|thumb|none|600px|Loading the round back into the magazine...]]
[[File:H3VR M107A1 Loading.jpg|thumb|none|600px|...then loading the magazine into the Barrett.]]
[[File:H3VR M107A1 Forend.jpeg|thumb|none|600px|Taking a close look at the forend, which gives a good view of the barrel recoil springs. It also gives a good view of...]]
[[File:H3VR M107A1 Perspective.jpeg|thumb|none|600px|Interestingly, once unfolded, the bipod always points towards the ground, which can be used to create some rather amusing perspective illusions; here, our invisible protagonist decides to teach a marble-sized watermelon the definition of "asymmetric warfare."]]
[[File:H3VR M107A1 Mounted.jpeg|thumb|none|600px|Once mounted, the bipod shows off another one of its interesting traits: the complete and total negation of the effect of gravity on its parent rifle. Also note the extended rear monopod.]]
[[File:H3VR M107A1 Scope.jpeg|thumb|none|600px|Of course, no long-range AMR would be complete without a sight; this 8-32x variable scope seems a good fit.]]
[[File:H3VR M107A1 Charging.jpeg|thumb|none|600px|Chambering a round, with a satisfying "ker-'''CHUNK'''."]]
[[File:H3VR M107A1 Safe.jpg|thumb|none|600px|With that settled, there's only one thing left to take care of:]]
[[File:H3VR M107A1 Aiming.jpeg|thumb|none|600px|Sighting up a watermelon. While a [[Archer - Season 4#Barrett M82|famous man]] told us what Barretts can do, nobody said what would happen if you were ''inside'' said building.]]
[[File:H3VR M107A1 Firing.jpeg|thumb|none|600px|Only one way to find out...]]
[[File:H3VR M107A1 Barrel.jpeg|thumb|none|600px|The building thankfully still alive and well, a celebration is in order. And what better way to celebrate than to demonstrate an interesting part of the gun's functionality.]]
[[File:H3VR M107A1 Barrel Recoiling.jpeg|thumb|none|600px|That being the weapon's short-recoil action, which means that the barrel reciprocates a short distance upon firing. This is to facilitate the unlocking of the bolt; the barrel and bolt are locked together and move backwards simultaneously for a short while, then the bolt and barrel separate, the bolt travels back further, and they both return to their locked positions; the period the bolt and barrel spend locked together is long enough for the chamber pressure to lower enough that the spent casing can safely be extracted and ejected without rupturing.]]
[[File:H3VR M107A1 Magnification.jpeg|thumb|none|600px|Raising the scope's magnification to its highest setting, for maximum sightseeing capabilities.]]
[[File:H3VR M107A1 Aiming Long.jpeg|thumb|none|600px|Aiming for a distant melon.]]
[[File:H3VR M107A1 Firing Long.jpg|thumb|none|600px|Taking the shot...]]
[[File:H3VR M107A1 Hit.jpeg|thumb|none|600px|...and watching it hit its mark. ''H3VR'' has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.]]
==Izhmash SV-98==
Added in the ninth alpha build of Update #59, the [[Izhmash SV-98]] sniper rifle makes its mark in ''H3'' as the game's second Russian sniper rifle, and its first (and, currently, only) bolt-action one.
[[File:H3VR SV-98 Left.jpg|thumb|none|600px|Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.]]
[[File:H3VR SV-98 Right.jpg|thumb|none|600px|A good view of the rile's distinctive green wooden thumbhole stock.]]
[[File:H3VR SV-98 Magazine.jpg|thumb|none|600px|Taking a look at an empty magazine; while a relatively-normal looking staggered-column box magazine, it does notably possess an unusual circular hole up at the front...]]
[[File:H3VR SV-98 Loading.jpg|thumb|none|600px|...which interfaces with a corresponding metal peg in the magazine well, as seen with this considerably less empty example.]]
[[File:H3VR SV-98 Chambering.jpg|thumb|none|600px|Chambering a 7.62x54mmR round.]]
[[File:H3VR SV-98 Aiming.jpg|thumb|none|600px|Taking aim at an oblivious Sosig.]]
[[File:H3VR SV-98 Cycling.jpg|thumb|none|600px|That target (and several more) down, and it's on to the next.]]
[[File:H3VR SV-98 Ejecting.jpg|thumb|none|600px|Well, looks like it's time to call it a day.]]
==Kimber Model 8400 Advanced Tactical SRC==
The [[Kimber Model 84#Model 8400|Kimber Model 8400]] is one of the rifles added in the 2016 Meatmas Update. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
[[Image:Model8400.jpg|thumb|none|450px|Kimber Model 8400 Advanced Tactical SRC - .308 Winchester]]
[[File:H3VR 8400 Left.jpg|thumb|none|600px|While out on a walk in the woods, the Candy Hunter stops to admire his rifle.]]
[[File:H3VR 8400 Right.jpg|thumb|none|600px|The other side, which shows off the distinctively-shaped bolt handle.]]
[[File:H3VR 8400 Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR 8400 Chambering.jpg|thumb|none|600px|Chambering a .308 round.]]
[[File:H3VR 8400 Aiming.jpg|thumb|none|600px|Sighting up his quarry, the Hunter belatedly realizes that he's forgotten something.]]
[[File:H3VR 8400 Firing.jpg|thumb|none|600px|Not that he's going to let that stop him.]]
[[File:H3VR 8400 Ejecting.jpg|thumb|none|600px|He then cycles his rifle, and goes along his merry way.]]
[[File:H3VR 8400 1-Handed.jpg|thumb|none|600px|Taking out another oblivious gumdrop, execution-style.]]
[[File:H3VR 8400 Short.jpg|thumb|none|600px|Well, this is certainly an... ''interesting'' contraption.]]
[[File:H3VR 8400 Short Stock.jpg|thumb|none|600px|Deciding that the rifle just isn't short enough, someone who actually understands that gumdrops aren't huntable game folds the stock.]]
[[File:H3VR 8400 Short Cycling Right.jpg|thumb|none|600px|Working the action right-handed...]]
[[File:H3VR 8400 Short Cycling Left.jpg|thumb|none|600px|...and left-handed.]]
==Remington M40A1==
Added along with the [[SV-98]] in Update #59's ninth alpha build, the [[Remington M40A1]] helps pad out the game's collection of sniper rifles. The weapon in-game has a woodland camo stock, and is fitted with a standard-issue, non-detachable 10x scope.
[[File:H3VR M40A1 Right.jpg|thumb|none|600px|Examining the M40A1. A small, boxed-in concrete room hardly seems like a good place for a sniper rifle.]]
[[File:H3VR M40A1 Left.jpg|thumb|none|600px|Or, for that matter, for woodland camouflage.]]
[[File:H3VR M40A1 Unlocking.jpg|thumb|none|600px|Ah, well. Sometimes, you've just gotta make do.]]
[[File:H3VR M40A1 Loading.jpg|thumb|none|600px|Loading in some 7.62x51mm tracers.]]
[[File:H3VR M40A1 Chambering.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR M40A1 Aiming.jpg|thumb|none|600px|Taking a look at a Sosig through the M40A1's permanently-affixed scope...]]
[[File:H3VR M40A1 Firing.jpg|thumb|none|600px|...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in ''H3'', the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.]]
[[File:H3VR M40A1 Cycling.jpg|thumb|none|600px|Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!]]
==SVD Dragunov==
The [[SVD Dragunov]] is one of the available sniper rifles in-game. It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights).
[[File:H3VR SVD Table.jpg|thumb|none|600px|An SVD on a table, next to a [[Sako 85]].]]
[[File:H3VR SVD Loading.jpg|thumb|none|600px|Loading up the Dragunov.]]
[[File:H3VR SVD Safe.jpg|thumb|none|600px|Flipping the rifle over...]]
[[File:H3VR SVD Safety.jpg|thumb|none|600px|...disengaging the safety...]]
[[File:H3VR SVD Charging.jpg|thumb|none|600px|...and chambering a round.]]
[[File:H3VR SVD Scope.jpg|thumb|none|600px|Of course, logic dictates that a sniper rifle should have a scope.]]
[[File:H3VR SVD Stock.jpg|thumb|none|600px|It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.]]
[[File:H3VR SVD Scope Markings.jpg|thumb|none|600px|Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ".223 SCOPE" on the second, and "1x-24x ZOOM" on the third. Fortunately, the fact that the scope is meant for .223 rifles is a non-issue in-game, since scopes in ''H3'' are self-zeroing for convenience's sake.]]
[[File:H3VR SVD Aiming.jpg|thumb|none|600px|Aiming the rifle at a watermelon...]]
[[File:H3VR SVD Firing.jpg|thumb|none|600px|...and blowing it away.]]
[[File:H3VR SVD Removing.jpg|thumb|none|600px|Having dealt the enemy of the revolution a copper-jacketed 7.62mm lesson, the Red Sniper reloads, looking for more targets in need of "re-education".]]
[[File:H3VR SVD Locked.jpg|thumb|none|600px|He then flips the rifle over, revealing the locked-open bolt...]]
[[File:H3VR SVD Magnification.jpg|thumb|none|600px|His nonexistent spotter having informed him of a particularly bourgeois-looking melon out at 250 meters, the Red Sniper adjusts his magnification accordingly, adjusting the knob to its highest setting.]]
[[File:H3VR SVD Magnified Aiming.jpg|thumb|none|600px|He then takes aim...]]
[[File:H3VR SVD Magnified Hit.jpg|thumb|none|600px|...and lands a hit. Once again, the effects of a properly-modeled ballistics system make themselves clear.]]
[[File:H3VR SVD Clean Loading.jpg|thumb|none|600px|In the end, the Red Sniper's revolution would ultimately fail, in large part due to him being a raving lunatic who stood on a balcony and fired down into crowds of innocent watermelons because of a delusional fantasy about being a soldier for a communist revolution that didn't even exist, punctuated by his only help being his imaginary spotter friend. His rifle, however, would go on to have its own far more successful revolution, freeing itself from the oppressive shackles of aftermarket rail mounts, scopes graduated for the wrong cartridge, and government-controlled media.]]
[[File:H3VR SVD Clean Charging.jpg|thumb|none|600px|The SVD is now free to choose its own path in life. It can finally be the 20th-century infantry rifle that it always dreamed of being. Maybe it'll even get to make use of its bayonet lug.]]
[[File:H3VR SVD Clean Aiming.jpg|thumb|none|600px|While the SVD's path from here on out might not be certain, one thing's for sure:]]
[[File:H3VR SVD Clean Firing.jpg|thumb|none|600px|''Snayperskaya Vintovka Dragunova'' is firmly in control of its own destiny.]]
=Machine Guns=
==Bren Mk 2==
Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.
Images of the full-length Bren courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]]
[[File:H3VR Bren Left.jpeg|thumb|none|600px|Admiring the Bren, standing before the pre-rendered beauty of the cornfields of the American West. Note the absence of a carrying handle on the weapon's barrel.]]
[[File:H3VR Bren Right.jpeg|thumb|none|600px|For those wondering, this is the background of the Breaching Prototype scene. Perhaps a WWII-era light machine gun isn't the best weapon for house-breaching...]]
[[File:H3VR Bren Loading.jpeg|thumb|none|600px|Loading the Bren. 30 tracers, straight into the top.]]
[[File:H3VR Bren Charging.jpeg|thumb|none|600px|Cocking the machine gun; note the bar attached to the back, which slides into a corresponding slot in the stock. This is necessary to cover the charging handle slot, preventing debris from entering and blocking the handle's path.]]
[[File:H3VR Bren Semi.jpeg|thumb|none|600px|The Bren's fire selector is rather interesting; the safety position is in the middle, with "R" ("Repetition", or semi-auto) at the back...]]
[[File:H3VR Bren Auto.jpeg|thumb|none|600px|...and "A" ("Automatic") at the front.]]
[[File:H3VR Bren Aiming.jpeg|thumb|none|600px|Aiming the Bren at the cornfield below; note the lack of an adjustment drum, confirming this particular Bren to be a Mk2 model.]]
[[File:H3VR Bren Bipod.jpeg|thumb|none|600px|Popping open the bipod.]]
[[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]]
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]
[[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly.]]
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]
==Browning M2HB==
The 2018 4th of July Update (more formally known as Update #56) added a modified [[Browning M2HB]], known as the "M2 Tombstone". It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.
[[File:H3VR M2 Tombstone Table.jpg|thumb|none|600px|The modified M2 sits on a table, in eager anticipation of what's to come.]]
[[File:H3VR M2 Tombstone Left.jpg|thumb|none|600px|Admiring the (old) glory of the Tombstone.]]
[[File:H3VR M2 Tombstone Right.jpg|thumb|none|600px|The other side, which shows off the bracket used to seat belt boxes.]]
[[File:H3VR M2 Tombstone Open.jpg|thumb|none|600px|Popping open the feed tray cover...]]
[[File:H3VR M2 Tombstone Loading.jpg|thumb|none|600px|...seating the belt...]]
[[File:H3VR M2 Tombstone Closing.jpg|thumb|none|600px|...closing the cover...]]
[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]]
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|"''Oh say can you see...''"]]
==Degtyaryov DP-28==
Included in the 11th alpha build of Update #52, the [[Degtyaryov DP-28]] comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.
Screenshots of the shortened variant courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
[[File:H3VR DP-28 Table.jpg|thumb|none|600px|A DP-28 on the item spawner's output table.]]
[[File:H3VR DP-28 Bipod.jpg|thumb|none|600px|Unfolding the Degtyaryov's bipod.]]
[[File:H3VR DP-28 Mounted.jpg|thumb|none|600px|Setting the weapon down on a table.]]
[[File:H3VR DP-28 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 47-round pan magazines, which earned it its famous nickname: the "Dinner Plate 28".]]
[[File:H3VR DP-28 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, in a rather awkward underhanded manner (though this isn't visible here due to the player's persistent Invisible Hand Syndrome).]]
[[File:H3VR DP-28 Aiming.jpg|thumb|none|600px|Lining up the sights...]]
[[File:H3VR DP-28 Firing.jpg|thumb|none|600px|...and obliterating the target with a protracted burst of 7.62x54mmR.]]
[[File:H3VR DP-28 Firing Standing.jpg|thumb|none|600px|"You see Ivan, when use Degtyaryov from standing position, the enemy will be of surrender, for fear of your strength."]]
[[File:H3VR DP-28 Shorty Firing.jpeg|thumb|none|600px|...then abandoning any pretense that this is in some way a sensible weapon, and blazing away indiscriminately at the distant city skyline.]]
[[File:H3VR DP-28 Shorty Removing.jpeg|thumb|none|600px|47 rounds later, the gun's Frisbee-shaped magazine is dry, leaving only one thing to do: <br> <br> "''THIS BITCH EMPTY!''"]]
[[File:H3VR M249 MG42 Table.jpg|thumb|none|600px|At long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.]]
[[File:H3VR M249.jpg|thumb|none|600px|Admiring the much-awaited M249.]]
[[File:H3VR M249 Box.jpg|thumb|none|600px|Attaching a 200-round belt box.]]
[[File:H3VR M249 Open.jpg|thumb|none|600px|Popping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed..]]
[[File:H3VR M249 Belt.jpg|thumb|none|600px|Pulling the belt out of the box...]]
[[File:H3VR M249 Belt Closeup.jpg|thumb|none|600px|...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.]]
[[File:H3VR M249 Belt Loaded.jpg|thumb|none|600px|Inspection break over, the loading process is resumed, with the belt being placed into the feed tray.]]
[[File:H3VR M249 Closing.jpg|thumb|none|600px|The feed tray cover is then closed...]]
[[File:H3VR M249 Charging.jpg|thumb|none|600px|...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.]]
[[File:H3VR M249 Firing.jpg|thumb|none|600px|Celebrating the conclusion of this process with a burst of 5.56mm rounds.]]
[[File:H3VR M249 Suppressor.jpg|thumb|none|600px|Belatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.]]
[[File:H3VR M249 Firing Suppressed.jpg|thumb|none|600px|Laying down some suppressed suppressive fire.]]
[[File:H3VR M249 Belt Gravity.jpg|thumb|none|600px|Yet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.]]
[[File:H3VR M249 Belt Short.jpg|thumb|none|600px|After an innumerable amount of rounds, the M249's belt begins to visibly dwindle.]]
[[File:H3VR M249 Box Removing.jpg|thumb|none|600px|It is at this point that the belt box can simply be removed.]]
[[File:H3VR M249 Belt Removed.jpg|thumb|none|600px|Furthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.]]
[[File:H3VR M249 Magazine Loading.jpg|thumb|none|600px|[[Captain America: Civil War#M249 Paratrooper SAW|Fed up with a creepy German constantly asking him about a mission report]], our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.]]
[[File:H3VR M249 Magazine Firing.jpg|thumb|none|600px|Fortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.]]
[[File:H3VR M249 Bipod.jpg|thumb|none|600px|He then discovers that the bipod seems to be ''slightly'' broken...]]
[[File:H3VR M249 Mounted.jpg|thumb|none|600px|...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.]]
==Gatling Gun==
An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank".
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]]
[[File:H3VR Gatling Map.jpg|thumb|none|600px|"Hmm... that looks fun."]]
[[File:H3VR Gatling.jpg|thumb|none|600px|Approaching the Gatling, using period-accurate handheld teleportation technology.]]
[[File:H3VR Gatling Grabbing.jpg|thumb|none|600px|Grabbing a hold of the crank handle...]]
[[File:H3VR Gatling Firing.jpg|thumb|none|600px|...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.]]
==="Hand Crank Frank"===
[[File:H3VR Gatling Handheld.jpg|thumb|none|600px|It isn't clear who actually thought this was a good idea.]]
[[File:H3VR Gatling Handheld Closeup.jpg|thumb|none|600px|A closeup of "Frank"'s receiver, showing how the rear grip is simply bolted on.]]
[[File:H3VR Gatling Handheld Loading.jpg|thumb|none|600px|Loading in a 60-round magazine...]]
[[File:H3VR Gatling Handheld Magazine.jpg|thumb|none|600px|...before looking at another. Unlike many of the game's other machine guns, these are loaded with nothing but tracers by default, presumably due to the literal impossibility of aiming otherwise.]]
[[File:H3VR Gatling Handheld Firing.jpg|thumb|none|600px|Cranking out some destruction.]]
==General Dynamics GAU-17/A==
A ''[[Terminator 2: Judgement Day|T2]]''-style handheld [[General Dynamics GAU-17/A]] is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious "realistic" touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
[[File:H3VR GAU-17 Table.jpg|thumb|none|600px|A quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.]]
[[File:H3VR GAU-17.jpg|thumb|none|600px|Admiring the GAU-17, with [[Gatling Gun|its great-grandfather]] photobombing in the background.]]
[[File:H3VR GAU-17 Loading.jpg|thumb|none|600px|Ammunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, ''H3'''s GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.]]
[[File:H3VR GAU-17 Loaded.jpg|thumb|none|600px|For convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.]]
[[File:H3VR GAU-17 Spinning.jpg|thumb|none|600px|Spinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.]]
[[File:H3VR GAU-17 Firing.jpg|thumb|none|600px|''Descending, unrelenting, beauty of annihilation...'']]
[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]]
==M1918A2 BAR==
Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod. Update #52's 11th alpha build added the full-length version.
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]]
[[File:H3VR BAR Loading.jpg|thumb|none|600px|Inserting a magazine. While it's not visible here, this magazine is full of red-tipped tracer rounds. What is visible here is the fact that the magazine has fingerprints on it; this is rather odd, considering the complete absence of hands in this game.]]
[[File:H3VR BAR Bipod.jpg|thumb|none|600px|Unfolding the bipod...]]
[[File:H3VR BAR Mounted.jpg|thumb|none|600px|...and setting it down on a table.]]
[[File:H3VR BAR Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR BAR Aiming.jpg|thumb|none|600px|The BAR's iron sights, which are conspicuously target-colored.]]
[[File:H3VR BAR Firing.jpg|thumb|none|600px|Firing a burst of .30-06.]]
===Shortened===
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]
[[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]
[[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]
[[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]
[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]
==MG42==
The second belt-fed weapon added to ''H3'' in Update #52 is the famous (or infamous, depending on which end of it you're on) [[MG42]].
[[File:H3VR MG42 Left.jpg|thumb|none|600px|Examining the left side of the MG42...]]
[[File:H3VR MG42 Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR MG42 Drum.jpg|thumb|none|600px|Affixing a 50-round "assault drum"; as the colloquial name implies, these were meant to be used with the weapon in an offensive role, with emplaced defensive guns instead using 250-round loose belts.]]
[[File:H3VR MG42 Open.jpg|thumb|none|600px|Opening up the feed tray cover.]]
[[File:H3VR MG42 Belt.jpg|thumb|none|600px|Tugging the belt into position.]]
[[File:H3VR MG42 Closing.jpg|thumb|none|600px|Shutting the feed tray cover.]]
[[File:H3VR MG42 Charging.jpg|thumb|none|600px|And, finally, pulling back the MG42's charging handle.]]
[[File:H3VR MG42 Firing.jpg|thumb|none|600px|...before very quickly realizing why the MG42 is so often referred to as "Hitler's Buzzsaw".]]
[[File:H3VR MG42 Ejecting.jpg|thumb|none|600px|Firing the weapon again, this time at a different angle, which shows off the veritable river of spent brass and links that freely pours from the weapon while firing.]]
[[File:H3VR M249 MG42 Idea.jpg|thumb|none|600px|"Then he got an idea. An awful idea. The Grinch got a wonderful, ''awful'' idea."]]
==RPK==
The [[RPK]] is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and hasn't been heard from since.
[[File:H3VR RPK Table.jpg|thumb|none|600px|An RPK and an [[AK-101]] leaning against a wall. What's that old saying? "Birds of a feather flock together?"]]
[[File:H3VR RPK Right.jpg|thumb|none|600px|Examining the right side of the uncertain RPK...]]
[[File:H3VR RPK Left.jpg|thumb|none|600px|...and the left, which shows off the permanently-affixed rail adaptor.]]
[[File:H3VR RPK Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the maybe-a-Vepr.]]
[[File:H3VR RPK Firing.jpg|thumb|none|600px|...and firing a single round. Something about this just doesn't feel right.]]
[[File:H3VR RPK Reloading.jpg|thumb|none|600px|Knocking out one 10-round magazine with another, and...]]
[[File:H3VR RPK Loading Drum.jpg|thumb|none|600px|"No. That's not who I am. I refuse to let anybody tell me what I can or can't be. I am an RPK, and I am proud!"]]
[[File:H3VR RPK Charging Drum.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well, don't you think?]]
[[File:H3VR RPK RDS.jpg|thumb|none|600px|Especially when those rails are put to good use, such as for the mounting of this PK-23 red dot sight.]]
[[File:H3VR RPK Aiming RDS.jpg|thumb|none|600px|Looking through the PK-23.]]
[[File:H3VR RPK Firing RDS.jpg|thumb|none|600px|Feeling free, liberated, and sure of itself, the RPK happily blazes away in full-auto.]]
=Launchers=
==Heckler & Koch M320==
Update #52's tenth alpha added a [[Heckler & Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature.
[[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]]
[[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]]
[[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]]
[[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]]
[[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]]
[[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]]
==Homemade Flamethrower==
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.
[[File:H3VR Flamethrower Table.jpg|thumb|none|600px|The "Junkyard Flamethrower" on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.]]
[[File:H3VR Flamethrower Left.jpg|thumb|none|600px|The left side of the improvised flamethrower, showing off the tape-covered "GAS" tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.]]
[[File:H3VR Flamethrower Right.jpg|thumb|none|600px|The other side of the flamethrower.]]
[[File:H3VR Flamethrower Loading.jpg|thumb|none|600px|Loading the flamer...]]
[[File:H3VR Flamethrower Tank.jpg|thumb|none|600px|...before pausing to take a look at what was just loaded. The tank is labeled "Dr. Boner's Industrial Strength Nail polish remover", and features a warning to "USE ONLY IN A WELL-VENTILATED AREA"; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's [[Flammenwerfer 41]] loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. ''rocket fuel'') from ''[[Metal Gear Solid 3: Snake Eater]]'' in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.]]
[[File:H3VR Flamethrower Muzzle.jpg|thumb|none|600px|The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.]]
[[File:H3VR Flamethrower Aiming.jpg|thumb|none|600px|"Aiming" the flamethrower..]]
[[File:H3VR Flamethrower Lever.jpg|thumb|none|600px|Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.]]
[[File:H3VR Flamethrower Back.jpg|thumb|none|600px|The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...]]
[[File:H3VR Flamethrower Wide.jpg|thumb|none|600px|...creating a wide spray of flames, like so...]]
[[File:H3VR Flamethrower Forward.jpg|thumb|none|600px|...while pushing it forward increases the pressure...]]
[[File:H3VR Flamethrower Narrow.jpg|thumb|none|600px|...creating a more realistic, less video-gamey narrow stream of fire.]]
[[File:H3VR Flamethrower Sosig.jpg|thumb|none|600px|This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...]]
[[File:H3VR Flamethrower Sweeping.jpg|thumb|none|600px|"''It was a pleasure to '''burn'''. It was a special pleasure to see things '''eaten''', to see things '''blackened''' and '''changed'''.''"]]
==M1A1 "Bazooka"==
Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]]
[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
[[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]]
[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka produces a suitably impressive cloud of smoke.]]
==M79==
The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
*The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
*The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
*The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
*and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
[[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.]]
[[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]]
[[File:H3VR M79 Old Loading.jpg|thumb|none|600px|"I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?"]]
[[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]]
[[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]]
[[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]]
[[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]]
[[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]]
[[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]]
[[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]]
[[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]]
[[File:H3VR M79 New Loading.jpg|thumb|none|600px|"Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that."]]
[[File:H3VR M79 New Aiming.jpg|thumb|none|600px|"Sir, what are you doing-"]]
[[File:H3VR M79 New Firing.jpg|thumb|none|600px|"'''SIR!'''"]]
[[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]]
==Milkor MGL==
Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140.
[[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]]
[[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right.]]
[[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]]
[[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.]]
[[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]]
[[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]]
[[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]]
==Orion Flare Gun==
The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
[[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]]
[[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]]
[[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]]
[[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]]
[[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]]
[[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious "HP" (high-pressure) version of the Orion...]]
[[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]]
==RPzB 43/54 "Panzerschreck"==
Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
[[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.]]
[[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]]
[[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]]
[[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]]
==RPG-7==
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the [[RPG-7]].
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]]
[[File:H3VR RPG-7.jpg|thumb|none|600px|Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.]]
[[File:H3VR RPG-7 Loading.jpg|thumb|none|600px|Loading in a PG-7V rocket.]]
[[File:H3VR RPG-7 Cocking.jpg|thumb|none|600px|Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.]]
[[File:H3VR RPG-7 Aiming.jpg|thumb|none|600px|"Aiming" the RPG. Well, at least there was an attempt.]]
[[File:H3VR RPG-7 Firing.jpg|thumb|none|600px|Firing the launcher...]]
[[File:H3VR RPG-7 Explosion.jpg|thumb|none|600px|...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.]]
[[File:H3VR RPG-7 Loading Side.jpg|thumb|none|600px|Amusingly, due to the way that ''H3'' defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...]]
[[File:H3VR RPG-7 Loaded.jpg|thumb|none|600px|...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.]]
[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]
==Sturmpistole==
The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher.
[[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]]
[[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]]
[[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.]]
[[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]]
[[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]]
[[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]]
=Non-Usable/NPC Weapons=
Several weapons in-game are featured solely as static images (for demonstration or decorative purposes); several other, more cartoonish-looking weapons are used by enemies such as Soldier Weinerbots (SWBs for short) and Sosigs.
==Glock 19==
A compact-sized Glock akin to the [[Glock 19]] (albeit with a [[Glock 26]]-length barrel and slide) was made available to SWBs (Soldier Weiner-Bots) in Update #46, although according to its Sosigun spawn-menu name, it is apparently meant as a cartoonish [[Glock 17]].
[[File:H3VR Glock Bot.jpg|thumb|none|600px|A Weinerbot ambles into an objective room...]]
[[File:H3VR Glock Bot Axed.jpg|thumb|none|600px|...and is promptly greeted with an axe to the face. If you can really call the featureless front of a Weinerbot's head a "face".]]
[[File:H3VR Glock Bot Left.jpg|thumb|none|600px|With the release of Update #59's second alpha build, the bots' Glock was made into a new type of object - a so-called "Sosigun" (so named because the new enemy that wields them is known as the "Sosig").]]
[[File:H3VR Glock Bot Right.jpg|thumb|none|600px|Their simplistic (yet somewhat surprisingly detailed) model reflects the simplistic nature of their use - the only thing that the player can do with one of these is to fire it until it runs dry, with actions like slide-racking and reloading being entirely impossible. This is largely in the interest of performance; were enemies to wield fully-detailed weapons with full sets of interactions, the user's computer would very quickly begin to smell of smoke.]]
[[File:H3VR Glock Bot Pointing.jpg|thumb|none|600px|Still, in spite of this, there is at least one detail worth noting:]]
[[File:H3VR Glock Bot Firing.jpg|thumb|none|600px|Despite, again, being extremely simplistic models with only one possible point of interaction, these weapons still have reciprocating slides.]]
[[File:H3VR Glock Bot Grab.jpg|thumb|none|600px|Furthermore, the enemies' weapons' newfound physicality gives the player the ability to rip a Sosig's weapon right out of its nonexistent hands...]]
[[File:H3VR Glock Bot Throw.jpg|thumb|none|600px|...and either throw it clear across the room...]]
[[File:H3VR Glock Bot Counter.jpg|thumb|none|600px|...or simply shoot the Sosig in the "face" with it.]]
[[File:H3VR Glock Bot Attacking.jpg|thumb|none|600px|A paranoid Sosig firing its Glock at another's corpse. This was caused by a bug in Update #59's early alpha builds; spawning the Sosigs, enabling wander/fight behavior, and setting them to different IFFs with dead Sosigs already present would cause the live Sosigs to identify the dead ones as threats.]]
[[File:H3VR Glock Bot Aiming.jpg|thumb|none|600px|Drawing a bead on an enemy Sosig with the Glock's surprisingly workable sights.]]
[[File:H3VR Glock Bot Updated.jpg|thumb|none|600px|Following the eighth alpha build of Update #59, the Sosiguns were updated with new models and textures, generally making them look less like untextured raw models from early-mid 2000s third-person shooter games, and more like toys made of rubberized plastic, so as to better fit the aesthetic of the Sosigs themselves. This particular Glock is fitted with an equally-cartoonish suppressor, which does far more to muffle the gun's report than its size and muzzle flash would lead one to believe.]]
==Heckler & Koch MP5SD1==
The only strictly-dedicated suppressed weapon usable by enemies, the [[Heckler & Koch MP5SD1]] is currently not a standard player-usable weapon (bar its limited functionality as a "Sosigun").
[[File:H3VR MP5SD Bot Carried.jpg|thumb|none|600px|A Sosig carrying an MP5SD1. Unlike many of their other weapons, the MP5 seemingly lacks a trigger guard.]]
[[File:H3VR MP5SD Bot Ground.jpg|thumb|none|600px|An MP5SD1 on the ground...]]
[[File:H3VR MP5SD Bot Close.jpg|thumb|none|600px|...and another one hovering ominously next to a Sosig.]]
[[File:H3VR MP5SD Bot Attacking.jpg|thumb|none|600px|The enemy firing its MP5SD1; in spite of the suppressor, it still produces a full-sized muzzle flash.]]
[[File:H3VR MP5SD Bot Firing.jpg|thumb|none|600px|Returning fire at another Sosig with the now-captured MP5SD1. Note the ejection port; this contains a bolt that visibly reciprocates when the weapon is fired. Also note the object at the weapon's front end, which appears to be either a somewhat stretched-out front sight hood without an actual sight, or possibly (though less likelily) a Truglo-esque red-dot sight.]]
[[File:H3VR MP5SD Bot Updated.jpg|thumb|none|600px|The updated MP5SD1, complete with ribbed handguard, non-solid front sight protector, and trigger guard.]]
[[File:H3VR MP5SD Bot Laser.jpg|thumb|none|600px|The Pacification Squad Sosigs, added in Update #62 (AKA Module 2 of the Return of the Rotweiners gamemode) use suppressed weapons (both MP5SD1s and suppressed versions of other weapons) fitted with visible laser sights, as seen in this rather awkward bit of CQC. The lasers would seem to run contrary to the purpose of the suppressors (although it could be argued that the Zosigs would be more attracted to gunshots than to red laser beams); this is simply in the name of balance, as being caught off-guard by a Pacification Squad patrol would likely mean near-instant death.]]
[[File:H3VR MP5SD Bot Holding.jpg|thumb|none|600px|The lasers seem to be activated by pressure switches (seeing as they're only active when being held), but yet neither pressure switches nor the actual lasers are visible on any of the weapons themselves; this MP5SD's laser apparently sees fit to instead just appear from the bottom of the handguard.]]
==IMI Uzi==
The full-size variant of the [[Uzi]] was added to ''H3'' in the tenth alpha of Update #52, as an optional weapon for SWBs. According to its Sosigun spawn menu name, it's chambered in .45 ACP, an available (though less common) option.
[[File:H3VR Uzi Bot.jpg|thumb|none|600px|An Uzi-wielding bot belatedly realizes that [[Grand Theft Auto: San Andreas|he picked the wrong house]].]]
[[File:H3VR Uzi Bot Close.jpg|thumb|none|600px|Getting a fair bit closer to an Uzi-wielding bot than is strictly advisable reveals the rather surprising level of detail it features: it has a charging handle, an ejection port, and even a modeled rear sight aperture, despite the fact that, as mentioned, nobody is meant to be getting this close to a bot for long enough to actually notice this. Meanwhile, one of the bot's incredibly bright tracers provides this shot with a bit more flair.]]
[[File:H3VR Uzi Bot Dropped.jpg|thumb|none|600px|Wounded and dazed, a Sosig drops its Uzi on the floor.]]
[[File:H3VR Uzi Bot Held.jpg|thumb|none|600px|Stealing the Uzi, and putting the poor thing out of its misery. The abnormally bright flash of light seen here is caused by the impact of an API (armor-piercing incendiary) round; this effect is part of the rebuild of tracers (and ballistics in general) that occurred in Update #59.]]
[[File:H3VR Uzi Bot Firing.jpg|thumb|none|600px|Another part of this rebuild is the migration of enemy weapons over to the new tracer system, as demonstrated by this unwilling test subject. Note that, as with their [[MAC-11]]s, enemies' Uzis strangely fire from a closed bolt with a reciprocating charging handle; it's even stranger here than it is on the MAC, however, as the Uzi's charging handle doesn't reciprocate (a fact which, as the [[Micro Uzi]] above demonstrates, the developers were aware of).]]
[[File:H3VR Uzi Bot Updated.jpg|thumb|none|600px|The updated Uzi; gone are the flat, matte-gray surfaces, along with the sights. And, while it's not visible here, the reciprocation of the charging handle.]]
==MAC-11==
Another Update #46 addition to the arsenals of SWBs is the [[MAC-11]].
[[File:H3VR MAC-11 Bot Targeted.jpg|thumb|none|600px|A hapless MAC-wielding Weinerbot ambles into an objective in Take & Hold mode, clearly unaware of what awaits.]]
[[File:H3VR MAC-11 Bot Close.jpg|thumb|none|600px|Another bot prepares to meet an equally unfortunate end. It isn't entirely clear what the bot was hoping to accomplish with an uncocked, triggerless weapon.]]
[[File:H3VR MAC-11 Bot Holstered.jpg|thumb|none|600px|A Sosig with a menagerie of weapons, a MAC-11 among them.]]
[[File:H3VR MAC-11 Bot Grab.jpg|thumb|none|600px|Grabbing the Sosig's MAC...]]
[[File:H3VR MAC-11 Bot Firing.jpg|thumb|none|600px|...and firing it at nothing in particular. Unlike its normal counterpart, the MAC-11 used by bots is shown as closed-bolt, for whatever reason.]]
[[File:H3VR MAC-11 Bot Dual.jpg|thumb|none|600px|A pair of bot-used MAC-11s.]]
[[File:H3VR MAC-11 Bot Dual Firing.jpg|thumb|none|600px|Shredding a Sosig with the submachine guns' absurd rate of fire.]]
[[File:H3VR MAC-11 Bot Updated.jpg|thumb|none|600px|Of all the Sosiguns, the MAC-11 was easily the least changed (receiving little more than an update to its textures), probably in large part because it already looked like a flat-sided box to begin with.]]
==Remington 870==
Yet another SWB-usable weapon added in Update #46 is a sawn-off [[Remington 870]].
[[File:H3VR 870 Bot Pumping.jpg|thumb|none|600px|A Weinerbot in a rather awkward standoff with the player. Note that its 870's pump handle is pulled to the rear; Weinerbots' weapons actually have moving parts. It's almost like you're actually supposed to get close to them or something...]]
[[File:H3VR 870 Bot Left.jpg|thumb|none|600px|Examining the left side of the enemies' low-poly 870 (in "Sosigun" form)...]]
[[File:H3VR 870 Bot Right.jpg|thumb|none|600px|...and the right side of a different one.]]
[[File:H3VR 870 Bot Firing.jpg|thumb|none|600px|Firing the cut-off 870.]]
[[File:H3VR 870 Bot Cycling.jpg|thumb|none|600px|What follows is a pumping sequence that would seem a lot more normal were it not for the fact that this weapon is only being held with one hand; presumably in order to keep its behaviors simple enough to maintain the Sosiguns' low performance costs, the pump simply cycles itself automatically upon firing.]]
[[File:H3VR 870 Bot.jpg|thumb|none|600px|*record scratch* <br>*freeze frame* <br> "Yup, that's me. You're probably wondering how I wound up in this situation."]]
[[File:H3VR 870 Bot Updated.jpg|thumb|none|600px|The updated, rubberized 870 Sosigun. Not much has changed, apart from the addition of a couple of pins and some very widely-spaced pump handle serrations.]]
==AKM==
As mentioned, the 10th alpha of Update #52 added the [[AKM]] to the arsenals of SWBs.
[[File:H3VR AKM Bot Counter.jpg|thumb|none|600px|...and unloading it into its former owner, sending out a shower of mustard and meat chunks in the process.]]
[[File:H3VR AKM Bot Left.jpg|thumb|none|600px|Examining the stubby AKM. Note that it uses early-pattern "slab-side" magazines, presumably in order to maintain a low poly-count.]]
[[File:H3VR AKM Bot Right.jpg|thumb|none|600px|A group of Sosigs investigating the source of a gunshot (said source being the person taking the picture), the one in the middle giving a good view of the right side of its AKM; note the charging handle and the corresponding slot in the receiver.]]
[[File:H3VR AKM Bot Aiming.jpg|thumb|none|600px|"Aiming" the low-poly rifle; the fact that both the front and rear sights are large, solid blocks doesn't exactly help in this regard.]]
[[File:H3VR AKM Bot Updated.jpg|thumb|none|600px|The updated model of the Sosigs' AKM. Not a whole lot has changed here, but the weapon notably does have Bakelite-styled magazines instead of the prior slab-sides, along with an [[AK-74]]-esque stock divot.]]
==Colt Model 607==
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish [[M16A1]], with the resultant weapon resembling a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Model 607]].
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]
[[File:Colt Model 607.jpg|thumb|none|450px|Colt Model 607 with 20-round magazine - 5.56x45mm NATO]]
[[File:H3VR 607 Bot Low.jpg|thumb|none|600px|A now-headless bot dropping to the floor, somehow still keeping a grip on its Model 607; this is made doubly strange by the fact that they don't even have hands to grip their guns with in the first place (a fact which, according to one of their voice lines, they are actually aware of).]]
[[File:H3VR 607 Bot.jpg|thumb|none|600px|Another bot "meating" a similar end. Fun fact: you can't tell for sure if this gun is facing towards or away from the camera. And now you can never unsee that.]]
[[File:H3VR 607 Bot Carried.jpg|thumb|none|600px|To help take your mind off of your newfound hatred of me, here's a picture of a camouflaged Sosig with a 607 slung over its... well, you can't call it a shoulder, because they don't have arms, so... y'know what, let's just say that the Sosig's carrying it. That seems like a solid plan.]]
[[File:H3VR 607 Bot Grab.jpg|thumb|none|600px|Grabbing the Sosig's 607...]]
[[File:H3VR 607 Bot Firing.jpg|thumb|none|600px|...before wasting all of its ammo on the floor.]]
[[File:H3VR 607 Bot Left.jpg|thumb|none|600px|Examining the now-empty rifle.]]
[[File:H3VR 607 Bot Right.jpg|thumb|none|600px|A far more heavily-armored Sosig helpfully showing off the other side of its rifle. While it's presumably just a result of the rifle's deliberately low-poly modeling (especially since it's indexed in the spawning menu as "M16"), the shortened stock, exposed-barrel-to-handguard ratio, and slickside upper receiver (complete with modeled ejection port) help further peg it as a Model 607.]]
[[File:H3VR 607 Bot Counter.jpg|thumb|none|600px|Blasting away an enemy, with the rebuilt tracer effects creating a spectacular lightshow; note that the 607 lacks a rear sight.]]
[[File:H3VR 607 Bot Updated.jpg|thumb|none|600px|The updated model of the 607 brings with it the rather curious choice of a handguard with grasping serrations rather like those of an [[M16A2]]; it also has space in the lower receiver for a magazine release, but not the actual magazine release itself.]]
[[File:H3VR 607 Bot Suppressed.jpg|thumb|none|600px|A dropped 607 fitted with a suppressor, as used by some of the Pacification Squad enemies.]]
[[File:H3VR 607 Bot Laser.jpg|thumb|none|600px|The laser on this particular firearm seems to spontaneously emanate from either the front sight the gas block.]]
==Unkown AR-15 Carbine==
The wooden hot dog soldier targets (yes, you read that right) seen in certain scenes are drawn with somewhat generic, hard-to-identify [[AR-15]]-pattern carbines. The item spawner's tutorial/example image for closed-bolt, magazine-fed firearms also features a simplistic-looking AR to illustrate the various controls involved in any such weapon's operation.
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm NATO. Similar to the rifles in-game.]]
[[File:H3VR Target AR-15.jpg|thumb|none|600px|"Well, this is awkward..."]]
[[File:H3VR Target AR-15 Shooting.jpg|thumb|none|600px|Fortunately, the Operator's special training allows him to neutralize all 3 targets in mere seconds, narrowly escaping the threat of unwanted social interaction.]]
[[File:H3VR Spawner AR-15.jpg|thumb|none|600px|The item spawner's carbine, seen here as a rather strange demonstration of how to use a [[Skorpion]].]]
==Remington Model 700 VTR==
While not physically present in-game, a [[Remington 700|Remington Model 700 VTR]] with a bipod appears on the item spawner's instruction panel as an example of a bolt-action rifle.
[[File:Remington700VTR.jpg|thumb|none|450px|Remington Model 700 VTR - .308 Winchester]]
[[File:H3VR M700 VTR.jpg|thumb|none|600px|The M700 VTR on the instruction panel. Note the affixed bipod; it appears that the image above was used as a reference.]]
==Steyr Scout==
Update #52's 10th alpha gave SWBs the ability to use [[Steyr Scout]] rifles. They boast high damage, accuracy, and range, offset by their low fire rates and capacities.
[[File:H3VR Scout Bot.jpg|thumb|none|600px|A bot with a rather comically proportioned Scout wanders into a Hold Point, and begins to wonder if this is really the best weapon for close-quarters combat against a lunatic with a sawn-off [[Sten]] and a [[SPAS-12]] loaded with high-explosive shells.]]
[[File:H3VR Scout Bot Ground.jpg|thumb|none|600px|A enemy's Scout on the ground.]]
[[File:H3VR Scout Bot Holding.jpg|thumb|none|600px|Picking it up, just in time to meet an enemy Sosig whose enthusiasm greatly outstrips its preparedness. Lifespan measured in seconds.]]
[[File:H3VR Scout Bot Aiming.jpg|thumb|none|600px|Aiming at another helpless enemy; note that, unlike the Scouts used by the Weinerbots, the Sosigs' Scouts lack scopes, likely to avoid having to program such a complex function into a weapon meant to be simple and cheap (from a performance standpoint, that is).]]
[[File:H3VR Scout Bot Firing.jpg|thumb|none|600px|Putting the downed Sosig out of its misery reveals something else of note: much like their sawn-off [[Remington 870]]s, the Sosigs' Scouts have self-cycling bolts; again, this is meant to keep the weapons as simple as possible.]]
[[File:H3VR Scout Bot Attacking.jpg|thumb|none|600px|Charging a Scout-wielding Sosig, its complete and utter failure to aim showing off how their rifles are also self-cycling. Which makes sense, when you think about it - they are, after all, the same guns, regardless of who's using them.]]
[[File:H3VR Scout Bot Axed.jpg|thumb|none|600px|The Sosig's failure to aim also has other effects, namely on the distance between its head and the rest of its body.]]
[[File:H3VR Scout Bot Updated.jpg|thumb|none|600px|The updated Scout model; following the Law of Conservation of Trigger Guards, adding a trigger guard to the MP5SD1 required removing one from the Scout. Presumably.]]
=Grenades=
=="Cyber Grenade"==
Added concurrently with the stylized [[M67 hand grenade|M67]] below (i.e. before ''H3VR'' was ''H3VR''), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the [[MK3 offensive hand grenade]] - more precisely, it is based on the MK3-based "M82" grenade from ''[[Half-Life 2]]''. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
[[File:MK3A2.jpg|thumb|none|300px|MK3A2 offensive hand grenade]]
[[File:H3VR Cyber Grenade.jpg|thumb|none|600px|An officially-released render of the Cyber Grenade from various different angles, showing off some of the markings; apparently, its proper numerical designation is "M340-A1".]]
[[File:H3VR Cyber Grenade Table.jpg|thumb|none|600px|A trio of M340s on a table, along with some other explosive toys. Why yes, this is an early testing build. Why do you ask?]]
[[File:H3VR Cyber Grenade 2.jpg|thumb|none|600px|"''This fuse is too short.''"]]
[[File:H3VR Cyber Grenade 12.jpg|thumb|none|600px|"''This fuse is too long.''"]]
[[File:H3VR Cyber Grenade 5.jpg|thumb|none|600px|"''This fuse is juuuust right.''"]]
[[File:H3VR Cyber Grenade Pin.jpg|thumb|none|600px|Satifsfied, "Alphi-Locks" pulls the pin on her Cyber Grenade...]]
[[File:H3VR Cyber Grenade Lever.jpg|thumb|none|600px|...lets off the lever...]]
[[File:H3VR Cyber Grenade Cooked.jpg|thumb|none|600px|...and throws the cooked grenade at a stack of boxes.]]
[[File:H3VR Cyber Grenade Throwing.jpg|thumb|none|600px|That having proven ineffective, she instead tries throwing one without cooking it first, letting the lever simply fly off on its own.]]
[[File:H3VR Cyber Grenade Explosion.jpg|thumb|none|600px|"''BAM! HAHA, take THAT, boxes! <br> <br> Man, the homeowners are NOT gonna be happy about this...''"]]
==M18 Smoke Grenade==
Update #52's 10th alpha added the [[M18 smoke grenade]] to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.
[[File:H3VR M18.jpg|thumb|none|600px|Inspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.]]
[[File:H3VR M18 Pin.jpg|thumb|none|600px|"Well, only one way to find out..."]]
[[File:H3VR M18 Throwing.jpg|thumb|none|600px|Pitching the M18 downrange.]]
[[File:H3VR M18 Smoke.jpg|thumb|none|600px|Thanking the Broken God MEKHANE that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them.]]
The [[M67 hand grenade]] is available in-game (being added in the game's earliest stages of development, prior to the game even having a name), referred to therein as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells when it detonates.
[[File:H3VR M67.jpg|thumb|none|600px|And no, we weren't lying about the name. Note the rather [[M26 hand grenade|M26]]-like mid-body seam, contrasting with the grenade's M67-like shape. Well, it ''is'' a fictional model, after all...]]
[[File:H3VR M67 Pin.jpg|thumb|none|600px|Pulling the pin out of an M67, in a far more polished-looking environment.]]
[[File:H3VR M67 Throwing.jpg|thumb|none|600px|Idly tossing the grenade over a ledge.]]
[[File:H3VR M67 Lever.jpg|thumb|none|600px|Alternatively, should one desire, they can release the grenade's spoon without letting it go to burn the fuze down before throwing, a process known as "cooking". This is generally frowned upon in reality, for obvious reasons.]]
[[File:H3VR M67 Throwing Cooked.jpg|thumb|none|600px|Throwing the cooked grenade...]]
[[File:H3VR M67 Explosion.jpg|thumb|none|600px|...before commencing the also frowned-upon act of watching it go off from about 10 meters away.]]
==M84 Stun Grenade==
The final item added to the game in the 10th alpha of Update #52 is the [[M84 stun grenade]]. Of note is that ''H3'' correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
[[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]]
[[File:H3VR M84 Pin 2.jpg|thumb|none|600px|..and the second one.]]
[[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]]
[[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. ''H3'' is noteworthy in that its flashbangs don't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; this is because, when using a VR headset, the M84's effects are significant enough to cause such an effect on players anyway. But of course, don't just take it from me...]]
[[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]]
==Mk. 2 Hand Grenade==
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the [[Mk 2 hand grenade]].
[[File:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade]]
[[File:H3VR Mk2 Clipping.jpg|thumb|none|600px|While reaching for his grenade, our GI friend notices something... ''off'' about the pin.]]
[[File:H3VR Mk2.jpg|thumb|none|600px|Fortunately, as he discovers, the laws of physics are still enforced outside of quick-belt slots.]]
[[File:H3VR Mk2 Pin.jpg|thumb|none|600px|Pulling out the pin...]]
[[File:H3VR Mk2 Lever.jpg|thumb|none|600px|...releasing the spoon...]]
[[File:H3VR Mk2 Throwing.jpg|thumb|none|600px|...and sending the entire indoor range on the ''[[Pineapple Express]]''.]]
[[File:H3VR Stielhandgranate.jpg|thumb|none|600px|Having immediately taken up the stranger on his offer of $50 for "some old pepper shaker I found in my grandpa's closet", the collector holds his prize.]]
[[File:H3VR Stielhandgranate Closeup.jpg|thumb|none|600px|A closeup of the grenade's head, which shows off the markings.]]
[[File:H3VR Stielhandgranate Table.jpg|thumb|none|600px|While it can be used as a melee weapon in-game, our collector is fortunately far too sober and depth-perceiving and not nearly Scottish enough for it to do ''[[Team Fortress 2#Model 24 Stielhandgranate|that]]''.]]
[[File:H3VR Stielhandgranate Cap.jpg|thumb|none|600px|Removing the safety cap...]]
[[File:H3VR Stielhandgranate String.jpg|thumb|none|600px|...before somewhat overzealously yanking the entire string out of the grenade.]]
[[File:H3VR Stielhandgranate Throwing.jpg|thumb|none|600px|Tomahawking the grenade across the room.]]
The third and final of these grenades is the [[No. 69 High-Explosive Grenade]], a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
[[File:H3VR No 69.jpg|thumb|none|600px|Inspecting a fresh plastic grenade. Note the line of red "X" marks; this doesn't indicate that it's filled with high-proof moonshine, but rather that it's filled with Amatol. While we can't recommend that you consume either, if you have to pick one, go with the Amatol. It tastes better.]]
[[File:H3VR No 69 Cap.jpg|thumb|none|600px|Removing the cap, which serves as the No. 69's safety system.]]
[[File:H3VR No 69 Throwing.jpg|thumb|none|600px|Tossing the grenade down-range...]]
[[File:H3VR No 69 Explosion.jpg|thumb|none|600px|...and ending this page properly - that is, with a bang.]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
Revision as of 17:57, 25 November 2018
Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
Note: Seeing as H3VR currently contains over 250 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into two parts. To view the game's pistols, revolvers, submachine guns, shotguns, and assault rifles, stay on this page. To view the game's rifles, carbines, battle rifles, sniper rifles, machine guns, launchers, unusable/NPC weapons, and grenades, click here.
Additional note: due to inherent difficulties with VR screenshots, most screenshots on this page are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, r/H3VR; these users will be noted in the respective weapons' sections.
The following weapons appear in the video game Hot Dogs, Horseshoes & Hand Grenades:
While not directly usable in-game, a Beretta 92FS (different from the M9A1 below) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions.
Beretta 92FS (Grammaton Cleric pistol)
Replicas of the modified Grammaton Cleric pistol from the movie Equilibrium are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
Beretta 950BS Jetfire
The Beretta 950 Jetfire is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.
Beretta M9A1
The Beretta M9A1 is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game).
Beretta M9A3
Update #52 added a Beretta M9A3 to the game, complete with its own unique (yet interchangeable) 17-round magazines.
Beretta Px4 Storm
The Beretta Px4 Storm is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier M9A1, the concurrently-added Cx4, and the later-added Mx4.
Bergmann-Bayard M1901 "Simplex"
The Wurstwurld update brought along a Bergmann Simplex pocket pistol, among many other things. Of note is that this is the first ever appearance of this weapon in a video game, and only the second documented appearance of it in any form of media, the first being in The Mystic Archives of Dantalian.
Browning Hi-Power
The Browning Hi-Power was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.
The 12th and final alpha build of Update #52 added a Colt Defender, chambered in .45 ACP.
Colt M1911A1
The M1911A1 is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. A unique version of the latter with unlimited ammunition, full-automatic fire capability, and a length of about 1 meter is available in the Meatmas level; this is referred to as, of all possible names, "Floppy McLongflopper".
Lebman Machine Pistol
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions.
"Oversize M1911A1"
Update #52's 7th alpha build (the April Fools' Day special) included the so-called "Oversize" version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.
It fires the ".45 ACP Oversize" round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds.
Colt Woodsman Match Target
One of the weapons added in the 2018 Halloween update (the main headline of which was the Return of the Rotweiners gamemode, a large-scale rogue-lite zombie RPG) was a Colt Woodsman Match Target .22 target pistol with gold-inlaid engravings and pearl grips.
"Cyber Pistol"
One of the first firearms added to H3VR (before it even carried that name, in fact), along with the "Cartoon 8 Gauge" sawn-off shotgun, was the "Cyber Pistol", a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as "Cyber Pistol" ammunition; in Update #52, it was changed to use the same "10mm DSM" ammo as the LAPD 2019 Blaster. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take & Hold.
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.
Desert Eagle Mark VII
A Desert Eagle Mark VII, chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode.
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the "Degle.50", a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in Blue Estate. It fires the ".50 Imaginary" round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.
Desert Eagle Mark XIX
To compliment the .44 Mark VII, Update #58 added a Desert Eagle Mark XIX in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel.
FN Five-seveN
Update #58 added a much-requested handgun, the FN Five-seveN. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame.
French UNION
So far the only known media appearance of this fairly rare French machine pistol, the UNION was a version of the Ruby capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.
Glock 17
Update #53 added a series of 9x19mm Glock pistols, the first of which being the ubiquitous Glock 17 to H3VR, specifically a 4th-generation model. It comes in 2 flavors - vanilla, and "Custom", the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique magazine, interchangeable with the other 9mm Glocks.
Custom
Glock 18
The second (or third, if you count the custom G17) Glock variant added in Update #53 is a 2nd-generation Glock 18 machine pistol.
Glock 19
The third (or, again, fourth if the customized G17 is counted) and final Update #53 Glock is a 3rd-gen Glock 19 with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.
Glock 22
The Glock 22 is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.
Intratec TEC-9
The Intratec TEC-9 is one of the game's available firearms; it has a rather strange "tacticool" orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted Interdynamic KG-9, leaving only the standard semi-auto version.
IWI Uzi Pro
Update #53 added an IWI Uzi Pro Pistol. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather than as a machine pistol, as one may assume at first glance.
Kimber Warrior
Update #50 added a Kimber Warrior, fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the "M1911A1 Tactical". The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the "M1911A1 Operator".
"M1911 Operator"
Luger P08
The Luger P08 is another handgun option in-game, added through Update #47.
Luger LP08 "Artillery"
Update #52 added 3 Luger variants, the first of which being the Luger LP08 "Artillery", also known as the "Artillery Luger".
Mauser C96
Update #43 introduced the Mauser C96 to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.
Mauser M712 Schnellfeuer
In a similar vein to its 3 extra Luger variants, Update #52 brought along 3 variants of the Mauser C96, the first being a Mauser M712 Schnellfeuer machine pistol.
Moses Brothers Self-Defense Engine Frontier Model B
Unlocked as a reward, the "Frontier Model B" is a precise replica of Captain Malcom's gun from Serenity and Firefly. While the original prop was actually a Taurus Model 85 in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that- a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
Remington Rolling Block
The Remington Rolling Block pistol is one of the available firearms in-game, added through Update #32.
Ruger Mk III
The Ruger Mk III is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.
Ruger Mk IV
Update #59's ninth alpha build added the Ruger Mk IV, an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the "Whisper" variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.
Whisper
SIG-Sauer P250 Compact
The compact version of the SIG-Sauer P250 is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.
Seburo Compact-eXploder
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the "SCX" (i.e. Seburo Compact-eXploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).
Thompson Center Arms Contender
The 12th alpha build of Update #52 added a Thompson Center Arms Contender pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic grip. Interestingly, it uses the same code-base as the earlier-added Orion Flare Gun, due to the near-identical manual of arms.
Tokarev TT-33
The Tokarev TT-33 is one of the available firearms in-game. It was the first "real" handgun added (barring the fictitious "Cyber Pistol"), and predates H3's release altogether; it was one of the few weapons included in the very first early access build of the game.
Volcanic Repeater
The Volcanic Repeater is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber "Rocket Ball" rounds, which are (correctly) rather anemic.
The Walther P38 was added in the 11th alpha of Update #52.
Walther P38K
Along with the full-size variant, the short-barreled Walther P38K was added in Update #52's 11th alpha.
Walther PPK
The Walther PPK was added to the game with the release of the 1st Meatmas update.
Revolvers
Chiappa Rhino
Update #39 added the Chiappa Rhino to the game's arsenal; rather than simply choosing one version, H3 made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the Reichsrevolver M1879 and the Nagant M1895.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
Fragmentation rounds (yes, the weapon can fire grenades),
"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Nagant M1985
The Nagant M1985 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
A 5"-barreled Smith & Wesson Model 10 is one of the available firearms in-game, added in the Wurstworld update.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
Added in the 7th alpha build of Update #59, the Smith & Wesson Model 500 makes its mark as the most powerful (per-shot) non-fictional handgun in the game.
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.
Submachine Guns
AEK-919K “Kashtan”
The AEK-919K “Kashtan” is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.
Beretta Model 38A
Update #52's eleventh alpha build brought along a Beretta Model 38A submachine gun.
Beretta Mx4 Storm
The fully-automatic variant of the earlier-added Cx4, the Beretta Mx4 Storm, was added in Update #52.
Błyskawica
Added in the 11th alpha build of Update #52, the Błyskawica, a Polish submachine gun manufactured clandestinely under German occupation, is usable in H3.
Brügger & Thomet MP9
The Brügger & Thomet MP9 was added in the 2016 Meatmas update, permanently fitted with B&T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.
Cobray M11/9
A Cobray M11/9 was added through Update #50, AKA the 2017 Meatmas Update.
CZ Scorpion Evo 3 A1
Another much-requested addition, the CZ Scorpion Evo 3 A1 was introduced in Update #58.
FN P90 TR
The FN P90 TR is one of the numerous weapons added in the 2016 Meatmas update.
Gepard PDW
The Gepard PDW is one of the available submachine guns in-game, having been added in the first Meatmas update. This is also the only known appearance of this rare Russian prototype PDW in any media.
Heckler & Koch MP5A2
A Heckler & Koch MP5A2 with a Surefire forend is one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is one of the available firearms in-game; it was added in Update #20.
Heckler & Koch MP5K-PDW
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless MP5K-PDW, as identified by the distinctive muzzle device. It was replaced by the MP5KA4 due to inaccuracies in the model, many of which were magazine-related.
Heckler & Koch MP5SD1
Yet another MP5 variant added in Update #63 is the Heckler & Koch MP5SD1; prior to this, it was an available option for SWBs and Sosigs.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is one of the numerous weapons added in the first Meatmas update.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the available firearms in-game; it was added in Update #7, along with the MP5A2. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip.
IMI Micro Uzi
Update #54 added an IMI Micro Uzi to H3's collection; the weapon was, however, present in-game long before then, being featured on the icon for the "Spray & Pray" category in the MEATS (Modular Environment Adaptive Target Simulation) game mode.
IMI Mini Uzi
Along with the full-size versions, the IMI Mini Uzi was added in Update #59's ninth alpha build.
IMI Uzi
In the 9th alpha of Update #59, two versions of the Uzi were added: the solid-stocked "Classic", and the folding-stocked "Compact"; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.
Interdynamic KG-9
A full-auto converted Interdynamic KG-9 is one of the available firearms in-game; it features the same strange strange paintjob as the TEC-9. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9.
The second variant of the Luger coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of AKM parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire.
However, perhaps the strangest thing about this weapon is that it actually exists. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
Kedr PP-91
The Kedr PP-91 is one of the available firearms in-game. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.
M1928 Thompson
Update #52's laundry list of new weapons included the M1928 Thompson submachine gun, complete with optional 50- or 100-round drum magazines.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
MAC-11
The MAC-11 is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. Following Update #46, SWBs can now make use of these.
MP40
Added through Update #50, the MP40 is available for use in H3VR.
PASAM
The second of Update #52's 3 C96 variants is a derivative of the above Schnellfeuer, and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a Vz. 61 Skorpion-esque top-folding stock.
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
PP-19 Bizon-2
The PP-19 Bizon-2 is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. It is chambered in 9x19mm Parabellum, and as such, holds 53 rounds.
PP-2000
The PP-2000 is one of the many firearms added in the 1st Meatmas update.
PPSh-41
The iconic PPSh-41 submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
"PPSh-14"
A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014). The model is done by Pavel Kutejnikov.
"QC9 PDW" (Custom 9mm AR-15)
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
Sa. Vz. 61 Skorpion
The Sa. Vz. 61 Skorpion is available in H3, having been added with the M.E.A.T.S. gamemode in Update #37. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
Sten Mk. V
Along with the Mk. II, Update #49 added the Sten Mk V, a later, more refined version of the Sten.
Sten Mk. VI(S)
The integrally suppressed variant of the Mk. V, the Sten Mk VI(S), is available as well.
Steyr MP34
The final SMG added to the game by Update #50 is the Steyr MP34.
TDI Vector
The TDI Vector is one of the firearms added in Update #37. 2 variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the CRB civilian carbine variant, though still possessing the trigger and 120-degree safety of a Gen I version; Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector. Both are fitted with a factory AR-15 stock adaptor, attached to which is an aftermarket stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.
Shotguns
Baikal MP-155K
Added in the firearms drop in Update #59's ninth alpha build, the Baikal MP-155K (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in H3VR.
The Beretta DT11 is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.
Heckler & Koch FABARM Martial Pro Forces
The H&K FABARM Martial Pro Forces is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the Benelli M4 Super 90 for the game's first 12-gauge shotgun, both having been added in Update #6.
Franchi SPAS-12
The Franchi SPAS-12 is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in H3, even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.
Tactical
"KWG1"
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the Warhammer 40K universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist Pavel Kutejnikov.
Mossberg 590A1
The Mossberg 590A1 is one of the four shotguns added in Update #15, and the second pump-action shotgun added to H3 on the whole.
MPS AA-12 CQB
Update #55 added the much-demanded MPS AA-12 shotgun, specifically the short-barreled "CQB" model.
MTs255
The MTs255 revolving shotgun was added to the game in the first Meatmas update. 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.
The Meatmas Update of 2016 added a Remington 870 Field Gun with a cut-down barrel. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs.
Remington 870 TAC-14 DM
The later detachable-magazine variant of the Remington 870, the 870 DM, was added in Update #52. It is in the "TAC-14" configuration, a variant with a 14" barrel and a Shockwave Industries Raptor grip, which is meant to make it evade NFA regulations regarding short-barreled shotguns by way of legally not being classified as anything other than a "firearm". The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.
Remington Model 11
The Remington Model 11 was added in Update #52; its first introduction was in the Valentine's Day alpha build.
A Saiga 12 with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
Sawn-off Double Barreled Shotgun
There are 4 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.
Ultra-short sawed-off
Cartoon 8 Gauge
1864 Wells Fargo
Serbu Super Shorty
A Remington 870-based Serbu Super Shorty is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.
Winchester Model 1887
The Model 1887 was added to H3 with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked a laTerminator 2. (In fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, extended lever loop, and cut-back trigger guard.)
Winchester Model 1897
Update #52's impressive list of new firearms includes the Winchester Model 1897, in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
Assault Rifles
AK-101
An AK-101 was added in the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).
AKM
An AKM is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake.
Tactical
AKS-74U
The AKS-74U is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories.
Colt M4A1
The M4A1 is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a publicly-available asset made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users.
"M4A1 Shorty"
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower.
CZ SA vz. 58P
The final, full release of Update #59 brought along a series of CZ SA vz. 58 variants, the first of which is a standard, full-stocked vz. 58P ("Pěchotní", Czech for "infantry").
CZ SA vz. 58V
To compliment the full-stocked vz. 58P, Update #59 also added a CZ SA vz. 58V, the folding-stocked paratrooper model (the "V" standing for "Výsadkový", Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant.
Custom
CZ SA vz. 58 Compact
Along with the full-length variants, Update #59 brought along a CZ SA vz. 58 Compact. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks.
FAMAS F1
The FAMAS F1 was the first weapon in the "Bullpup Trifecta" that was added in the first Meatmas update, alongside the L85A2 and the AUG A3.
The L85A2 is the 2nd part of the first Meatmas update's "Bullpup Trifecta", alongside the FAMAS F1 and AUG A3. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.
M16A1
The M16A1 is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.
Mk 18 Mod 1
Update #10 added a Mk 18 Mod 1, fitted with a non-standard railed handguard with rail covers, an aftermarket pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build.
SIG SG 550
Added in Update #53, the SIG SG 550 is one of H3's usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod.
SIG SG 552
The SIG SG 552 is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments.
Steyr AUG A3
Rounding out the "Bullpup Trifecta" of the 1st Meatmas update is the Steyr AUG A3. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is very rare in games.
Sturmgewehr 44
The famous StG 44 was added to the game in Update #48.