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Talk:Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions
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::As for the matter of removing screenshots, which ones would you suggest I remove? (I'm not trying to be condescending or anything, I legitimately don't know which ones you think are unnecessary). Alternatively, I'm not sure if it's been done before, but splitting the page sounds like a good idea - say, create 2 or 3 sub-pages, split at the boundaries between different weapon categories, with a note at the top explaining why. So, any ideas on how I should proceed? I'm all ears and no clues over here. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 24 November 2018 (EST) | ::As for the matter of removing screenshots, which ones would you suggest I remove? (I'm not trying to be condescending or anything, I legitimately don't know which ones you think are unnecessary). Alternatively, I'm not sure if it's been done before, but splitting the page sounds like a good idea - say, create 2 or 3 sub-pages, split at the boundaries between different weapon categories, with a note at the top explaining why. So, any ideas on how I should proceed? I'm all ears and no clues over here. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 24 November 2018 (EST) | ||
:::Looks like it's time to add spoilers. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:00, 24 November 2018 (EST) |
Revision as of 16:00, 24 November 2018
Fabarm naming
I couldn't find any consistent naming conventions for the Fabarm series (complicated by it being an obsolete model). H&K, Fabarm (FABARM?), SDASS, etc. Any knowledge welcome.Temp89 (talk)
Regarding the "KWG1"
Hey, everybody. I think that I may have found it: [1]; and here's someone's 3D render of it: [2]. Sincerely, Pyr0m4n14c (talk) 22:06, 12 October 2016 (EDT)
Coming updates.
So, apparently there's a serious update in the works, both in terms of functionality and content. In the case of the latter, there are apparently some WW2-era guns coming up, judging by the recently added ammo types, including 7.92x57mm Mauser and .30-06 Springfield, which could be in a few different guns, as well as some that are pretty obvious in terms of purpose, namely: 7.63x25mm Mauser, 7.62x38mmR Nagant, 10.6x25mmR German Ordnance, and .30 Carbine. Also, given the addition of the 7.5x54mm French round, which the MAS-49/56 was rechambered in (would someone let me know what it was chambered in before, please?), a MAS-36 is possible. Thoughts? Pyr0m4n14c (talk) 10:56, 20 July 2017 (EDT)
- Also, completely unrelated, but can anybody who's actually played the game and/or seen gameplay tell me if the S&W 327 is left-handed? I'd heard talk of a left-handed revolver over on their Reddit page, and I wasn't sure if this was the one, or if the screenshot we have is just mirrored. RSVP, ASAP. Pyr0m4n14c (talk) 15:59, 20 July 2017 (EDT)
And, following an update, the C96 is now a thing, along with a VERY interesting take on the LAPD 2019 Blaster. Not to mention that there's apparently a crank-operated Gatling gun in Wurstworld, which follows the standard video game logic of "it can't run out of ammo if you never loaded it to begin with". I would add these right now, but it's 12:17 in the morning, and that means that I have memes to browse. See ya later, Pyr0m4n14c (talk) 00:18, 31 July 2017 (EDT)
- Well, now that it's later, and I have had my
dailyhourlyminute-ly (is that even a word) dose of fresh, crispy memes, I've added them to the page. Until we meet again, Pyr0m4n14c (talk) 20:45, 1 August 2017 (EDT)
Even later now, and I could use some help with this. Anybody know what this "QC9 PDW" is? I mean, I know that it's some sort of 9mm AR setup, but I'm not sure about the specific model. Pyr0m4n14c (talk) 19:17, 16 September 2017 (EDT)
- Well, I've done some checking about, and what I've found so far is that it seems to have a VLTOR upper and a QC10 9mm lower, but other than that and some obvious stuff (i.e. the Magpul MOE stock), I'm not certain. I'm also not quite sure what we should call this, or what we should use as a reference image. Thoughts? Pyr0m4n14c (talk) 21:49, 1 October 2017 (EDT)
- This is very close to the in-game configuration, I'd say just call it "custom 9mm AR15" since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. Evil Tim (talk) 22:56, 6 October 2017 (EDT)
- Heh, funny you should show that picture, since that was also the exact one that I looked at to find out the receiver's name. Well, the idea you have is nice, and I'll get to it right away, but what should we do about a reference image? Pyr0m4n14c (talk) 08:38, 7 October 2017 (EDT)
- This is very close to the in-game configuration, I'd say just call it "custom 9mm AR15" since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. Evil Tim (talk) 22:56, 6 October 2017 (EDT)
Beretta Cx4 listing
I've replaced it back into the SMG section and would ask for some input on this. Basically, I can't really support it being listed in any 'rifle' section, and have to suggest it be listed in with the SMGs. If this is based on barrel length, well, there are plenty of long barrel pistol-caliber subguns that are still submachine guns. Yes I know, this is semiauto only. Well, conversely to my previous, some subguns and machine pistols have semiauto only civilian variants that are legally considered 'pistols' but even so we still list them under SMGs, not handguns/pistols. Ditto for the few 'legal pistol' SBRs which are listed in rifle sections. So I don't think lack of selective fire is a real solid metric here, and I know we don't use legal specifications as any standard for classification. Given about 99% of all firearms we call 'carbines' on here are similar long-barrel SMGs or short-barreled rifles (and keep in mind by rifle, I mean it fires a rifle caliber cartridge, which this doesn't) I think sticking to that classification is simply rather arbitrary in this case, and trying to shoehorn it into a 'rifle' section on that basis even moreso. I know it's done elsewhere (and I'll even change those entries myself if it gets to that), then again I've seen them listed as SMGs, as have Calicos, even long-barrel versions. Bottom-line I just don't feel listing it in a Rifle category is appropriate. It fires a pistol cartridge akin to a SMG, there it should be listed. The gun isn't a rifle. Not in the proper sense, and not as we generally list on pages. StanTheMan (talk) 02:30, 26 August 2017 (EDT)
- PS - Maybe have a 'carbines' section and put it there perhaps.. Granted doing that would, I feel, really compound a larger issue, but for here and now, perhaps that would work as an alternative. StanTheMan (talk) 02:35, 26 August 2017 (EDT)
Screenshots
Not that I'm confident that anybody really cares, but getting screenshots for this game has been rather... interesting. Obviously, I don't own the game, so my first thought was to get screenshots from the official devlogs on YouTube. However, the standard YT screenshotting site doesn't work on Macs, which led to the first failed upload (which wound up being a tiny little thumbnail, rather than the image that I actually wanted to screenshot). Upon further investigation, I found out that by hitting command+shift+4, one can create a click-and-drag screenshot box. Trouble is, if a YouTube video is paused, then the progress bar at the bottom is always present, and will show up in the shot, so instead, I have to select the point in the video I want to capture, go about 10-15 seconds before it, set up the box, and try to the best of my ability to get the timing right. This isn't exactly a quickly repeatable process, so certain things, such as a shot of the M1 ejecting its en-bloc clip, are going to be pretty much impossible to obtain (honestly, that one Luger shot was pure luck). Hope that this is okay with everybody. Anyways, now that you're done not reading my entirely pointless rambling, it's time for Pyr0m4n14c (talk) 22:30, 27 November 2017 (EST) to say goodbye.
- I actually did a similar thing with some screenshots from the first COD WWII trailer. In other news, my buddy has a VR room at his home and I dropped $20 to play this game in his steam account lol. Frankly, VR wasn't as discombobulating as a lot of people claim it is.--AgentGumby (talk) 00:41, 28 November 2017 (EST)
- Well, that's interesting to hear. Glad that I'm not the only one to have done this before. How're you liking the game? Pyr0m4n14c (talk) 17:09, 28 November 2017 (EST)
Regarding the Skorpion
So, the one in-game is called a Vz. 64, and chambered in .380 ACP. Now, obviously it's visually based on a Vz. 61, but the problem is that from all of my searching, I can't seem to find any conclusive statements as to whether the .380 version was the Vz. 64 or the Vz. 83, or perhaps both. I was going to put in an image of a Vz. 64 for comparison, but it doesn't seem that we have one. So, does anybody know what the .380 variant is actually called, and what I should do about a reference/comparison image? Pyr0m4n14c (talk) 15:06, 2 December 2017 (EST)
Fallout connection?
I haven't seen Blade Runner, but I was under the impression that the LAPD 2019 Blaster wasn't depicted as a revolver until the Fallout games. If this is the case (which it might not be), should the info be added?--H3nry8adger1982 (talk) 12:27, 11 December 2017 (EST)H3nry8adger1982
- Well, in the official devlog that preceded the 2019's official introduction, Anton did mention its appearances in the Fallout games (more specifically, its New Vegas moniker of "That Gun"), but I'm not sure that this is the only reason that it's a revolver in-game. I think that could also have something to do with it both visually resembling one, and it being relatively common knowledge that it's partially made out of one. Pyr0m4n14c (talk) 17:18, 11 December 2017 (EST) P.S.: You haven't seen Blade Runner? Man, you're missing out.
M1911 Tactical
So, a new devlog was released recently, and it included, among other things, a new handgun. It's a modernized M1911A1 with a permanently attached RDS, and it looks like this:
Does anybody know exactly what type of M1911 this is? There are a lot of different models out there nowadays, and I'm not sure which one, if any, this is. Pyr0m4n14c (talk) 12:49, 23 December 2017 (EST)
- Update: Could it be a Kimber Warrior?
Thoughts, anybody? Pyr0m4n14c (talk) 23:03, 23 December 2017 (EST)
Question
Well, nice interesting rare guns. So for which platform is? PC? XBox? PS4? The only thing listed here is that is for VR. I would kinda like it to play.--Dannyguns (talk) 10:18, 25 January 2018 (EST)
- It's a PC exclusive, and can be used with an Oculus Rift or an HTC Vive. If you were able to pick up a copy, that'd be nice, because then I wouldn't have to get screenshots from the devlogs, but I know that VR systems can be pricey, so it's really a question of whether or not you want to. Pyr0m4n14c (talk) 10:26, 25 January 2018 (EST)
Another M1911 Variant
So, with the latest devlog, another M1911 variant was shown off, referred to as the "1911 Operator" model. Does anybody know what this might be?
Any thoughts? Pyr0m4n14c (talk) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.
- What happened to the trigger in the first few images? (Also to me it looks like the Kimber Warrior model further modified with custom grips and some custom cuts in the slide, but I'm not very well versed on M1911 variants) --Wuzh (talk) 01:40, 9 July 2018 (EDT)
- That was a bug that later got fixed; the trigger was placed too far back, so it's actually in the magazine well. The same issue is actually present with the Colt Defender in the page. And thank you for all of the edits you've been making lately; it's nice to see someone else who bothers to re-format improperly-done tables, but you've taken it a step further by actually adding a table to a page with loose entries. Props to you, good sir, props. Pyr0m4n14c (talk) 09:52, 9 July 2018 (EDT)
- Thanks for the support! I personally think that the in-game model is the Kimber Warrior model but modified, since they have similar underbarrel rails. --Wuzh (talk) 10:14, 9 July 2018 (EDT)
- Well, since that seems logical, and since this is the first suggestion I've gotten, I think that it'll go onto the page under the Warrior. If anyone else has ideas, feel free to let me know. In the meantime, thanks, Wuzh. Pyr0m4n14c (talk) 10:43, 9 July 2018 (EDT)
- Thanks for the support! I personally think that the in-game model is the Kimber Warrior model but modified, since they have similar underbarrel rails. --Wuzh (talk) 10:14, 9 July 2018 (EDT)
- That was a bug that later got fixed; the trigger was placed too far back, so it's actually in the magazine well. The same issue is actually present with the Colt Defender in the page. And thank you for all of the edits you've been making lately; it's nice to see someone else who bothers to re-format improperly-done tables, but you've taken it a step further by actually adding a table to a page with loose entries. Props to you, good sir, props. Pyr0m4n14c (talk) 09:52, 9 July 2018 (EDT)
I was looking at Virtual Warfighter and watching some of Anton Hand's videos the other day, and he mentioned that some of the weapon assets in the game are from public weapon artists. I then started to see a very strong resemblance between the MP5KA4 model and the Mk 18 Mod 1 model between that game and H3VR, and I think that some art assets between the two games are definitely public art assets. Should we put a note about this somewhere on the page? --Wuzh (talk) 06:11, 2 April 2018 (EDT)
- I was considering adding a note about this when I screencapped these respective weapons, but if you want to do so, by all means. Also, I wasn't aware that the MP5K model was shared too. Nice catch. Pyr0m4n14c (talk) 09:05, 2 April 2018 (EDT)
The game is made in Unity, so I did a search on the Unity asset store. Here's an MK18 from the Unity asset store that looks like the one in H3VR and Virtual Warfighter (it's like the only MK18 asset out there, and all the tan colored parts and the little white decal match exactly). The same asset creator, ChamferZone, also has a lot of other high-quality weapon assets that seems to be in H3VR and/or Virtual Warfighter, like this MP5 with Surefire forend, Sako 85 (note scope marked with ZIEL), DT-11, this Ruger marked as Gruber, this Glock 22 saying EDER 22, FAB saying NAVAJO, and maybe some other pistols too (ChamferZone sells them all under this Ultimate FPS Weapons Pack). I'll be looking if I can find the source for some of the other public weapon assets.
ChamferZone also quite literally sells the same pack of weapons in like 20 other public 3D model asset stores, including the Unreal engine store. In all of them his pack is one of the most popular asset packs in the weapons category, so I think it might not be a surprise if we see these models elsewhere in the future.--Wuzh (talk) 04:13, 7 April 2018 (EDT)
Aha. New discovery. Here's weapon artist Stefan Engdahl's CG Trader page (who btw is also working on Hell Let Loose according to his official page which I'm interested in), and he's got some of the other assets we've been looking at. Here's the M1917 Trench Carbine with the thinned-down magazine well. Here's the Mauser Assault Carbine, and yes, both come under one Mauser Pistol Pack. He seems to be more interested in historical weapon assets, like the SVT-40 or the M1 Garand (M1D version as well with the M84 scope), and Winchester Model 1887 with short variants. I think at this point we definitely should leave a note somewhere on the main page about public weapon assets, at least regarding the Mauser C96s. I'll keep on digging and see what I can find. --Wuzh (talk) 04:37, 7 April 2018 (EDT)
I found the model for the Bergmann Simplex and the UNION pistol online. There doesn't seem to by any particular notes that made me identify them as being specifically the ones in-game, but I don't think that any other 3D models for these two obscure weapons exist online. Make of that what you will. --Wuzh (talk) 05:37, 7 April 2018 (EDT)
1911 Operator model, which the weapon artist specifically mentions as being in H3VR. Simply searching H3VR in Artstation also provides this little list of weapon models that could be interesting. --Wuzh (talk) 05:42, 7 April 2018 (EDT)
- As a side note having assets on artstation does not automatically imply the asset is public available. GamerGunNut (talk) 08:52, 12 April 2018 (CET)
- I know that. I will be noting if an asset is a publicly available asset or a private donated asset. --Wuzh (talk) 03:53, 12 April 2018 (EDT)
- Doesn't need to be a donated one either, could be a paid one of a kind asset made solely for the game in question.
- I know Warfighter had their C4 made custom, and also Anton have had lots of rails etc done custom. GamerGunNut (talk) 12:27, 12 April 2018 (CET)
- I know that. I will be noting if an asset is a publicly available asset or a private donated asset. --Wuzh (talk) 03:53, 12 April 2018 (EDT)
Anton Hand thanked Malte Resenberger in his Chiappa Rhino update video for the Rhino models. These are likely the models he's talking about. I also found out that Resenberger made this MP5KA4 model (it's even in a spotlight), which is a dead ringer for the MP5KA4 models in Virtual Warfighter and H3VR. (Anton also thanked Malte for donating the SPAS-12 in Update #24 video, which is likely this model) --Wuzh (talk) 05:52, 7 April 2018 (EDT)
- Wow, I'd known that there were some artists who'd sold/donated assets to the project, but you went all-out in finding them. It does seem like a good thing to note; perhaps we could have a note at the beginning of the page that points out how these assets were obtained from various 3D artists, and then give credit and links in the respective weapon sections? We'd have to go through a lot of captchas, but it'd be worth it, at least in my opinion. Pyr0m4n14c (talk) 10:28, 7 April 2018 (EDT) P.S.: Wuzh, I'd like to personally thank you for all the work you've done here, and on this site in general. You rock.
This TT pistol looks like the in-game one, with its distinct lack of grips with stars, "chuky" grips, exposed slot screws, and detailed internal modeling. --Wuzh (talk) 23:30, 7 April 2018 (EDT)
- I think don't use the links just because it makes the article look bad having that stupid blue padlock icon all over the place, just give the name of the pack and the creator's name and anyone with The Google can find it. Evil Tim (talk) 06:46, 9 April 2018 (EDT)
In Anton's latest update video he mentioned a "Ben Calla" who I think is a mispronouced Ben Colclough (actually pronounced Coke-lee), who Anton said made the M79 and some other weapon models for the game. Ben is also known as Luchador. Supporting the idea that "Ben Calla" is Ben Colclough is this M2 Carbine model with a distinctive heat shield (the M79 Grenade Launcher by Luchador on Sketchfab is also the only one for sale on Sketchfab). If the "Ben Calla" is Ben Colclough, I think Anton likely contacted him to create some custom weapon models in addition to buying some for sale models. --Wuzh (talk) 22:40, 13 April 2018 (EDT)
...OK. I think that's enough for now. I'll revisit the research if some more indie VR Unity shooter in the future has some shared assets.--Wuzh (talk) 10:14, 16 April 2018 (EDT)
The Sci-fi pistol in early Anton Hand videos
I was intrigued by these models in the early dev version of H3VR. These were the first pistols implemented into the game to demonstrate how magazines interact with weapons and how slides and chambering work, and I swear I've seen them somewhere before. I looked up on the asset store yet I can't find them. Is it just my memory deceiving me or are they actual 3D models by other people? --Wuzh (talk) 22:53, 7 April 2018 (EDT)
The Auto-5
I believe that the "Browning Auto-5" is in fact a Remington Model 11 due to the lack of magazine cutoff. It could also be a Savage 720, but that is much less likely. Cheers, Kiwigunguy.
- You are absolutely right, thank you for pointing that out. (Plus, if you hadn't pointed it out, I wouldn't have noticed that I accidentally set the reference image to 600px). Just a couple of things: on discussion pages, please use the "Add Topic" button when bringing up a new topic of discussion (I've done so here, for the sake of convenience), and please sign your posts by typing 4 tildes (i.e. ~~~~) after your post. Cheers, Pyr0m4n14c (talk) 12:07, 13 August 2018 (EDT) P.S.: If you want, you can still type after your signature, but I'm pretty sure that I'm the only person here who actually does so.
The "M4 Shorty"
In Update #49, a third variant of the "new" M4A1 model was added, referred to as the "Shorty" variant; as the name implies, it has a shortened barrel, handguard, and gas system. Now, I was going to add this under the M4A1 entry, but then I remembered two important things:
- 1. Virtually every single possible combination of parts (especially with regards to barrel lengths and types) on an AR-15-pattern rifle has its own unique designation, and
- 2. I am really bad at identifying them.
As such, I would like some assistance in figuring out just what we should call the "M4 Shorty" on the page. Here are a couple reference images:
Any ideas? Pyr0m4n14c (talk) 18:30, 28 August 2018 (EDT)
- What’s the stock, normal AR style?--AgentGumby (talk) 20:49, 28 August 2018 (EDT)
- Yep, same Crane stock as the standard in-game M4A1. The receiver backwards is identical; the only real changes are up front. Pyr0m4n14c (talk) 20:58, 28 August 2018 (EDT)
I'm not an expert on ARs, but I just read about the M16 Viper, which looks kinda similar. --Wuzh (talk) 17:19, 29 October 2018 (EDT)
- Seems pretty similar - I guess you could call it a Viper with a normal, high-profile gas block/front sight setup instead of the full-length handguard. Pyr0m4n14c (talk) 17:39, 29 October 2018 (EDT)
I found this AR-15 that looks a lot like the in-game weapon on a Chinese firearm encyclopedia. It doesn't seem to match the weapon exactly, but I just wanna mention it. (the website says it's from Rock River Arms) --Wuzh (talk) 23:19, 29 October 2018 (EDT)
- Yeah, I don't think we'll really ever find an exact match. The gun in-game is pretty much a custom job - in fact, from a technical standpoint, that's exactly what it is (being a purpose-made model that was then customized at the client's end), so it's hard to pin it down as any one particular model. Pyr0m4n14c (talk) 19:31, 30 October 2018 (EDT)
Page size
According to Special:LongPages, the page for H3VR is the longest page on this site by far at 382 kilobytes, almost 100 kB longer than the runner-up M16 rifle series. I'm not entirely sure about how reliable IMFDB's connection is, but according to Wikipedia's page on article size, pages larger than 32 kB are going to take significantly longer for older browsers and low-speed connections like mobile devices to load.
Could we do anything to lower the length of the page to make it easier for people to load the page? Should we split the page into a few subpages? Or should we move some of the weapons to the talk page?
P.S. I am very impressed with your work here Pyr0m4n14c, writing all those 382 kB of info. Wish you best of luck on documenting the new MP5 variants. --Wuzh (talk) 01:53, 24 November 2018 (EST)
- My first suggestion would be to reduce the amount of screenshots, and mainly keep the necessary one that provide worthwile info. I mean, the "oversized M1911A1" literally has 20 screencaps, which is WAAAAAAAAAAY too excessive (we usually never exceed 10 on this site), not to mention that many weapons on this page have 2-3 screenshots for the same angle. --Ultimate94ninja (talk) 04:24, 24 November 2018 (EST)
- Yeah, I figured that this day would come sooner or later. It's especially relevant now, because, as Wuzh mentioned, a new update just dropped. This brings the total count of guns in the game over 250, with 28 new MP5 variants (and 4 HK51s) to screencap.
- As for the matter of removing screenshots, which ones would you suggest I remove? (I'm not trying to be condescending or anything, I legitimately don't know which ones you think are unnecessary). Alternatively, I'm not sure if it's been done before, but splitting the page sounds like a good idea - say, create 2 or 3 sub-pages, split at the boundaries between different weapon categories, with a note at the top explaining why. So, any ideas on how I should proceed? I'm all ears and no clues over here. Pyr0m4n14c (talk) 10:28, 24 November 2018 (EST)