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Squad: Difference between revisions
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OngYingGao (talk | contribs) (can't find any official use of the word "M249 Paratrooper( SAW)", also split the rifles category to be in line with the other categories) |
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=Pistols= | =Pistols= | ||
==SIG-Sauer P320== | |||
== SIG-Sauer P320 == | |||
The [[SIG-Sauer P320]] appears in ''Squad'' disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety. | The [[SIG-Sauer P320]] appears in ''Squad'' disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety. | ||
[[file:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 (full size) - 9x19mm]] | [[file:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 (full size) - 9x19mm]] | ||
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine for comparison - 9x19mm]] | [[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine for comparison - 9x19mm]] | ||
[[file:Squad M17.jpg|thumb|none|600px|The SIG-Sauer P320 in first person - the two-tone finish and lack of a manual safety ominously warns the player that the US Army may have | [[file:Squad M17.jpg|thumb|none|600px|The SIG-Sauer P320 in first person - the two-tone finish and lack of a manual safety ominously warns the player that the US Army may have messed up their Amazon order.]] | ||
[[file:Squad M17 ADS.jpg|thumb|none|600px|Aiming down the sights as the player coaxes a target into giving him lunch money.]] | [[file:Squad M17 ADS.jpg|thumb|none|600px|Aiming down the sights as the player coaxes a target into giving him lunch money.]] | ||
[[file:Squad ADS Reload.jpg|thumb|none|600px|Having brutally killed said target and his two friends, he reloads his empty P320 - Note the tilted barrel, a nice touch that often goes unnoticed in many titles.]] | [[file:Squad ADS Reload.jpg|thumb|none|600px|Having brutally killed said target and his two friends, he reloads his empty P320 - Note the tilted barrel, a nice touch that often goes unnoticed in many titles.]] | ||
== Beretta M9A1 == | ==Beretta M9A1== | ||
The [[Beretta M9A1]] appears in ''Squad'' as the "M9A1 Beretta". It is available to all US Army classes less the squad leader, rifleman, grenadier, light and heavy anti-tank, and feeds from 16-round box magazines when it should be 15. The marksman, crewman and lead crewman get an extra magazine each. Note that the M9A1 is not adopted by the US Army, but rather by the US Marine Corps in small numbers. | The [[Beretta M9A1]] appears in ''Squad'' as the "M9A1 Beretta". It is available to all US Army classes less the squad leader, rifleman, grenadier, light and heavy anti-tank, and feeds from 16-round box magazines when it should be 15. The marksman, crewman and lead crewman get an extra magazine each. Note that the M9A1 is not adopted by the US Army, but rather by the US Marine Corps in small numbers. | ||
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[[file:Squad_m9a1_reload.jpg|thumb|none|600px|Reloading the M9A1.]] | [[file:Squad_m9a1_reload.jpg|thumb|none|600px|Reloading the M9A1.]] | ||
== MP-443 == | ==MP-443== | ||
The [[MP-443 Grach|MP-443]] Grach is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the [[Squad#Beretta M9A1|M9A1]], the marksman, crewman and lead crewman get an extra magazine each. | The [[MP-443 Grach|MP-443]] Grach is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the [[Squad#Beretta M9A1|M9A1]], the marksman, crewman and lead crewman get an extra magazine each. | ||
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | [[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | ||
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[[file:Squad_mp443_reload.jpg|thumb|none|600px|Reloading the MP-443.]] | [[file:Squad_mp443_reload.jpg|thumb|none|600px|Reloading the MP-443.]] | ||
== Glock 17 == | ==Glock 17== | ||
The [[Glock 17]] appears in ''Squad'' under the British Designation of "L131A1 General Service Pistol". It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 17-round box magazines. Like the [[Squad#Beretta M9A1|M9A1]] and [[Squad#MP-443 Grach|MP-443 Grach]], the marksman, crewman and lead crewman each get an extra magazine. | The [[Glock 17]] appears in ''Squad'' under the British Designation of "L131A1 General Service Pistol". It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 17-round box magazines. Like the [[Squad#Beretta M9A1|M9A1]] and [[Squad#MP-443 Grach|MP-443 Grach]], the marksman, crewman and lead crewman each get an extra magazine. | ||
[[file:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 Gen 4, the variant adopted by the British Armed Forces - 9x19mm]] | [[file:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 Gen 4, the variant adopted by the British Armed Forces - 9x19mm]] | ||
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[[file:Squad l131a1 reload.jpg|thumb|none|600px|Reloading the L131A1 - the barrel does not tilt upward even though it should.]] | [[file:Squad l131a1 reload.jpg|thumb|none|600px|Reloading the L131A1 - the barrel does not tilt upward even though it should.]] | ||
== Tokarev TT-33 == | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] appears in ''Squad'' as the "TT33 Tokarev". It is available to the Insurgent and Militia cell/squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the [[Squad#Makarov PM|PM]], it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips. | The [[Tokarev TT-33]] appears in ''Squad'' as the "TT33 Tokarev". It is available to the Insurgent and Militia cell/squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the [[Squad#Makarov PM|PM]], it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips. | ||
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | [[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
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[[file:Squad TT-33 Reload.jpg|thumb|none|600px|Releasing the slide.]] | [[file:Squad TT-33 Reload.jpg|thumb|none|600px|Releasing the slide.]] | ||
== Makarov PM == | ==Makarov PM== | ||
The [[Makarov PM]] appears in ''Squad'' as the "PM Makarov", following OWI's tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the cell/squad leader, medic, marksman, light and heavy anti-tank. Like the [[Squad#Tokarev TT-33|TT-33]], it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity. | The [[Makarov PM]] appears in ''Squad'' as the "PM Makarov", following OWI's tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the cell/squad leader, medic, marksman, light and heavy anti-tank. Like the [[Squad#Tokarev TT-33|TT-33]], it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity. | ||
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==PPSh-41== | |||
== PPSh-41 == | |||
The [[PPSh-41]] is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion (using the scroll wheel). | The [[PPSh-41]] is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion (using the scroll wheel). | ||
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[[file:Squad ppsh41 drum safety.jpg|thumb|none|600px|Holstering the PPSh-41 - the player character releases the charging handle so that the bolt goes forward; most weapons have their safeties engaged/disengaged when the player draws or holsters them.]] | [[file:Squad ppsh41 drum safety.jpg|thumb|none|600px|Holstering the PPSh-41 - the player character releases the charging handle so that the bolt goes forward; most weapons have their safeties engaged/disengaged when the player draws or holsters them.]] | ||
= | =Semi-Automatic Carbines= | ||
== SKS== | |||
The [[SKS]] is available to the Insurgent and Militia scouts and cell/squad leaders, as well as the Insurgent light and heavy anti-tank. It feeds from a 10-round internal magazine loaded by stripper clips and, bizarrely, can be reloaded mid-clip. The SKS is also the only rifle in the game with a usable bayonet. The squad leaders and scouts' rifles come with a PU mounted, but there is no cut-out on the stock that indicates the presence of the PU mounting bracket. | |||
Note that to reload an SKS partially, one needs to hold the bolt open while doing so as the bolt only locks back on an empty magazine. An easier alternative would be to first empty the magazine by releasing the floor plate first, before pulling the bolt back to lock it open. The way it works in game was apparently a deliberate decision for balance purposes. Additionally, a point worth noting is that the SKS in ''Squad'' can hold an extra round in the chamber when reloading mid-clip, despite a single round being ejected when the bolt is first pulled back. | |||
== Colt M4A1 == | Finally, while it looks like the player character is topping off the partially-filled magazine with a clip, in game, it is programmed to be switching of magazines rather than topping off. Topping off a SKS with 5 rounds in its magazine with a stripper clip holding 5 rounds will only leave you with a rifle with 5 rounds in the magazine again. | ||
[[file:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS - 7.62x39mm]] | |||
[[file:Squad sks draw.jpg|thumb|none|600px|The player character turns off the safety, as he prepares to assert his dominance over a group of targets.]] | |||
[[file:Squad sks hold.jpg|thumb|none|600px|The SKS in first person.]] | |||
[[file:Squad sks aim.jpg|thumb|none|600px|Getting a sight picture on a metal delinquent that need punishing - the SKS sights zero up to 1000m.]] | |||
[[file:Squad sks reload1.jpg|thumb|none|600px|Reloading the SKS mid-clip - note that the magazine was already full.]] | |||
[[file:Squad_sks_loading.jpg|thumb|none|600px|Loading a stripper clip - on an empty reload, the bolt automatically locks back, and the player character empties the stripper clip into the magazine.]] | |||
[[file:Squad_sks_reload2.jpg|thumb|none|600px|Removing a partly-used stripper clip - no matter how many rounds you fire beforehand, the player character will always load 4 rounds into the magazine. The partly-used clip will be retained, and will always come back later on as a fully loaded clip, despite holding the same number of rounds from earlier.]] | |||
[[file:Squad SKS PU Hold.jpg|thumb|none|600px|The SKS, with PU mounted, in first person.]] | |||
[[file:Squad SKS PU Aim.jpg|thumb|none|600px|Aiming with the PU.]] | |||
[[file:Squad SKS PU Reload.jpg|thumb|none|600px|Reloading the SKS to get a nice view of the PU - note that the PU seems to be pasted onto the receiver; in the real SKS, the stock has to be partially cut to make room for the scope mount.]] | |||
=Assault Rifles= | |||
==Colt M4A1== | |||
The [[M4A1|Colt M4A1]] is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated "M68 CCO") alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip and is loaded with tracer rounds. | The [[M4A1|Colt M4A1]] is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated "M68 CCO") alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip and is loaded with tracer rounds. | ||
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[[file:Squad m4a1 reload3.jpg|thumb|none|600px|...and finishes by slapping the bolt release - The bolt release juts out when a magazine is emptied.]] | [[file:Squad m4a1 reload3.jpg|thumb|none|600px|...and finishes by slapping the bolt release - The bolt release juts out when a magazine is emptied.]] | ||
== Colt M4 Carbine == | ==Colt M4 Carbine== | ||
The [[M4 carbine|Colt M4 Carbine]] feeds from 30-round box magazines, and may either come equipped with either a round handguard or a KAC railed handguard. The former configuration is available to the Militia squad leader and rifleman, and the latter is available to all US Army classes less the automatic rifleman, machine gunner and marksman. | The [[M4 carbine|Colt M4 Carbine]] feeds from 30-round box magazines, and may either come equipped with either a round handguard or a KAC railed handguard. The former configuration is available to the Militia squad leader and rifleman, and the latter is available to all US Army classes less the automatic rifleman, machine gunner and marksman. | ||
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[[file:Squad m4 us aim.jpg|thumb|none|600px|Aiming with the M150 RCO - note the honeycomb pattern of the killflash as well as the blurred front sight.]] | [[file:Squad m4 us aim.jpg|thumb|none|600px|Aiming with the M150 RCO - note the honeycomb pattern of the killflash as well as the blurred front sight.]] | ||
== L85A2 == | ==L85A2== | ||
The [[L85A2]] is available to all British Army classes except the crewman, lead crewman, marksman, automatic rifleman and machine gunner. It feeds from 30-round box magazines, and comes equipped with a Daniel Defence railed handguard. The rifleman's L85A2 may either have a Grip Pod or a Trijicon TA31-CH (simply named "ACOG") mounted, the medic's comes exclusively with a SUSAT, the grenadier's comes with an ACOG and a [[Squad#L123A2 UGL|L123A2 UGL]] mounted. Finally, the squad leader's is loaded with tracer rounds, and may either have a Grip Pod alone or a Grip Pod and ACOG mounted simultaneously. | The [[L85A2]] is available to all British Army classes except the crewman, lead crewman, marksman, automatic rifleman and machine gunner. It feeds from 30-round box magazines, and comes equipped with a Daniel Defence railed handguard. The rifleman's L85A2 may either have a Grip Pod or a Trijicon TA31-CH (simply named "ACOG") mounted, the medic's comes exclusively with a SUSAT, the grenadier's comes with an ACOG and a [[Squad#L123A2 UGL|L123A2 UGL]] mounted. Finally, the squad leader's is loaded with tracer rounds, and may either have a Grip Pod alone or a Grip Pod and ACOG mounted simultaneously. | ||
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[[file:Squad l85a2 acog aim.jpg|thumb|none|600px|Aiming with the TA31-CH - note the different reticle that distinguishes it from the TA31RCO above.]] | [[file:Squad l85a2 acog aim.jpg|thumb|none|600px|Aiming with the TA31-CH - note the different reticle that distinguishes it from the TA31RCO above.]] | ||
== L22A2 == | ==L22A2== | ||
The [[L22A2]] is available to the British Army crewman and lead crewman, and feeds from 30-round box magazines. The crewman's rifle uses the L85A2's carry handle sights, but the lead crewman's comes with a SUSAT mounted. | The [[L22A2]] is available to the British Army crewman and lead crewman, and feeds from 30-round box magazines. The crewman's rifle uses the L85A2's carry handle sights, but the lead crewman's comes with a SUSAT mounted. | ||
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[[file:Squad L22A2 SUSAT Aim.jpg|thumb|none|600px|Aiming with the SUSAT to reveal *gasp* a SUSAT reticle.]] | [[file:Squad L22A2 SUSAT Aim.jpg|thumb|none|600px|Aiming with the SUSAT to reveal *gasp* a SUSAT reticle.]] | ||
== AK-74 == | ==AK-74== | ||
The [[AK-74]] is available to the Militia rifleman, light anti-tank and grenadier, and feeds from 30-round box magazines. The Militia grenadier's AK-74 comes with a [[Squad#GP-25|GP-25]] mounted. | The [[AK-74]] is available to the Militia rifleman, light anti-tank and grenadier, and feeds from 30-round box magazines. The Militia grenadier's AK-74 comes with a [[Squad#GP-25|GP-25]] mounted. | ||
[[file:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | [[file:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | ||
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[[file:Squad ak74 safety.jpg|thumb|none|600px|Engaging the safety.]] | [[file:Squad ak74 safety.jpg|thumb|none|600px|Engaging the safety.]] | ||
== AKS-74 == | ==AKS-74== | ||
The [[AKS-74]] is available to the Militia heavy anti-tank, and feeds from 30-round box magazines. Like the [[Squad#AKMS|AKMS]], it was originally a random spawn for riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces. | The [[AKS-74]] is available to the Militia heavy anti-tank, and feeds from 30-round box magazines. Like the [[Squad#AKMS|AKMS]], it was originally a random spawn for riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces. | ||
[[file:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | [[file:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | ||
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[[file:Squad aks74 reload.jpg|thumb|none|600px|Reloading the AKS-74 - the skeletal folding stock is particularly prominent in this frame.]] | [[file:Squad aks74 reload.jpg|thumb|none|600px|Reloading the AKS-74 - the skeletal folding stock is particularly prominent in this frame.]] | ||
== AKS-74N == | ==AKS-74N== | ||
The [[AKS-74|AKS-74N]] is available to the Militia squad leader and rifleman, as well as the Insurgent fighter. It feeds from 30-round box magazines, and comes with a 1P29 mounted. While the side-rail for mounting night-vision optics is not visible from any angle, there is no other way you would be able to mount such an optic other than with superglue. | The [[AKS-74|AKS-74N]] is available to the Militia squad leader and rifleman, as well as the Insurgent fighter. It feeds from 30-round box magazines, and comes with a 1P29 mounted. While the side-rail for mounting night-vision optics is not visible from any angle, there is no other way you would be able to mount such an optic other than with superglue. | ||
[[file:AK74 with NSPU scope.jpg|thumb|none|400px|AKS-74N with NSPU mounted - 5.45x39mm]] | [[file:AK74 with NSPU scope.jpg|thumb|none|400px|AKS-74N with NSPU mounted - 5.45x39mm]] | ||
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[[file:Squad aks74n aim.jpg|thumb|none|600px|Choosing to ignore the target right in front of him, the militant targets the one behind it, but of course aims a bit higher so that the photographer can capture the reticle perfectly on camera - the 1P29 zeroes up to 400m.]] | [[file:Squad aks74n aim.jpg|thumb|none|600px|Choosing to ignore the target right in front of him, the militant targets the one behind it, but of course aims a bit higher so that the photographer can capture the reticle perfectly on camera - the 1P29 zeroes up to 400m.]] | ||
== AK-74M == | ==AK-74M== | ||
The [[AK-74M]] is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every applicable class has access to a stock rifle, the squad leader and rifleman's AK-74Ms may also have a 1P63 Obzor or a 1P78-1 Kashtan mounted, while the grenadier's has a [[Squad#GP-25|GP-25]] mounted. The squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the [[Squad#RPK-74M|RPK-74M]]. | The [[AK-74M]] is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every applicable class has access to a stock rifle, the squad leader and rifleman's AK-74Ms may also have a 1P63 Obzor or a 1P78-1 Kashtan mounted, while the grenadier's has a [[Squad#GP-25|GP-25]] mounted. The squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the [[Squad#RPK-74M|RPK-74M]]. | ||
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[[file:Squad ak74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-1 Kashtan.]] | [[file:Squad ak74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-1 Kashtan.]] | ||
== AKS-74U == | ==AKS-74U== | ||
The [[AKS-74U]] is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines. | The [[AKS-74U]] is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines. | ||
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | [[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
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[[file:Squad aks74u reload.jpg|thumb|none|600px|Reloading the AKS-74U.]] | [[file:Squad aks74u reload.jpg|thumb|none|600px|Reloading the AKS-74U.]] | ||
== AKM == | ==AKM== | ||
The [[AKM]] is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines. The Insurgent grenadier's AKM comes with a [[Squad#GP-25|GP-25]] mounted. | The [[AKM]] is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines. The Insurgent grenadier's AKM comes with a [[Squad#GP-25|GP-25]] mounted. | ||
[[file:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | ||
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[[file:Squad akm reload2.jpg|thumb|none|600px|Pulling the charging handle.]] | [[file:Squad akm reload2.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
== AKMS == | ==AKMS== | ||
The [[AKMS]] is available to the Insurgent crewman, lead crewman and fighter, and feeds from 30-round box magazines. As with the [[Squad#AKS-74|AKS-74]], it was originally planned to be a random spawn for fighters using the AKM. | The [[AKMS]] is available to the Insurgent crewman, lead crewman and fighter, and feeds from 30-round box magazines. As with the [[Squad#AKS-74|AKS-74]], it was originally planned to be a random spawn for fighters using the AKM. | ||
[[file:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]] | [[file:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]] | ||
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[[file:Squad akms vault.jpg|thumb|none|600px|Vaulting with the AKMS - part of the folding stock is revealed.]] | [[file:Squad akms vault.jpg|thumb|none|600px|Vaulting with the AKMS - part of the folding stock is revealed.]] | ||
== PM md. 63 == | ==PM md. 63== | ||
The [[AK-47#AIM/AIMS|PM.md.63 (AIM)]] is available to the Insurgent cell leader and feeds from 30-round box magazines. | The [[AK-47#AIM/AIMS|PM.md.63 (AIM)]] is available to the Insurgent cell leader and feeds from 30-round box magazines. | ||
[[file:Aimrifle.jpg|thumb|none|400px|PM md. 63 - 7.62x39mm]] | [[file:Aimrifle.jpg|thumb|none|400px|PM md. 63 - 7.62x39mm]] | ||
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[[file:Squad md63 reload2.jpg|thumb|none|600px|...and pulls the charging handle with the strong hand.]] | [[file:Squad md63 reload2.jpg|thumb|none|600px|...and pulls the charging handle with the strong hand.]] | ||
== AMD-65 == | ==AMD-65== | ||
The [[AMD-65]] is available to the Insurgent medic, and feeds from 30-round box magazines. | The [[AMD-65]] is available to the Insurgent medic, and feeds from 30-round box magazines. | ||
[[file:AMD-65 wood.jpg|thumb|none|400px|AMD-65 with wood furniture - 7.62x39mm]] | [[file:AMD-65 wood.jpg|thumb|none|400px|AMD-65 with wood furniture - 7.62x39mm]] | ||
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[[file:Squad amd65 reload1.jpg|thumb|none|600px|Reloading the AMD-65 - it has a similar animation to the [[Squad#PM md. 63|md. 63]].]] | [[file:Squad amd65 reload1.jpg|thumb|none|600px|Reloading the AMD-65 - it has a similar animation to the [[Squad#PM md. 63|md. 63]].]] | ||
== Heckler & Koch G3A3 == | =Battle Rifles= | ||
==Heckler & Koch G3A3== | |||
The [[Heckler & Koch G3A3]] is available to the Insurgent fighter as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards. | The [[Heckler & Koch G3A3]] is available to the Insurgent fighter as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards. | ||
[[File:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with "slimline" handguard - 7.62x51mm]] | [[File:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with "slimline" handguard - 7.62x51mm]] | ||
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[[file:Squad_g3_slap.jpg|thumb|none|600px|...and ends it with the classic HK slap.]] | [[file:Squad_g3_slap.jpg|thumb|none|600px|...and ends it with the classic HK slap.]] | ||
== StG 58 == | ==StG 58== | ||
The StG 58 variant of the [[FN FAL]] is available to the Militia squad leader and medic, as well as the Insurgent fighter as a limited kit. It feeds from 20-round box magazines and is recognisable by the ribbed stamped metal handguard and its unique combination muzzle device, although it lacks the bipods. | The StG 58 variant of the [[FN FAL]] is available to the Militia squad leader and medic, as well as the Insurgent fighter as a limited kit. It feeds from 20-round box magazines and is recognisable by the ribbed stamped metal handguard and its unique combination muzzle device, although it lacks the bipods. | ||
[[File:FN-LAR-with-Wood-Stock.jpg|thumb|none|400px|FN FAL - 7.62x51mm]] | [[File:FN-LAR-with-Wood-Stock.jpg|thumb|none|400px|FN FAL - 7.62x51mm]] | ||
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[[file:Squad StG58 Reload2.jpg|thumb|none|600px|...rocks a fresh magazine in...]] | [[file:Squad StG58 Reload2.jpg|thumb|none|600px|...rocks a fresh magazine in...]] | ||
[[file:Squad StG58 Reload3.jpg|thumb|none|600px|...and ends it by pulling the charging handle when he could have easily gone for the bolt release.]] | [[file:Squad StG58 Reload3.jpg|thumb|none|600px|...and ends it by pulling the charging handle when he could have easily gone for the bolt release.]] | ||
=Light Machine Guns= | =Light Machine Guns= | ||
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Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first. | Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first. | ||
== FN Minimi == | ==FN Minimi== | ||
The [[FN Minimi]] Mk 2 is one of two light machine guns available to the Militia automatic rifleman, and is unlocked later than the [[Squad#RPK-74|RPK-74]]. It is recognisable by the solid stock, STANAG magwell and an exposed long barrel. | The [[FN Minimi]] Mk 2 is one of two light machine guns available to the Militia automatic rifleman, and is unlocked later than the [[Squad#RPK-74|RPK-74]]. It is recognisable by the solid stock, STANAG magwell and an exposed long barrel. | ||
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW, the closest you'll get to the FN Minimi Mk 2 - 5.56x45mm NATO]] | [[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW, the closest you'll get to the FN Minimi Mk 2 - 5.56x45mm NATO]] | ||
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[[file:Squad m249 reload4.jpg|thumb|none|600px|...and closes the feed cover when done.]] | [[file:Squad m249 reload4.jpg|thumb|none|600px|...and closes the feed cover when done.]] | ||
== M249 | ==M249 Para== | ||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears in ''Squad'' as the "M249 PIP". It is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. Aside its distinctive short barrel, it comes with the heat shield, railed handguard and telescoping buttstock of the Product Improvement Package (PIP), which is likely to be the basis for its in-game designation. The automatic rifleman has a choice between the M68 CCO and M145 MGO, the latter unlocking later than the former. | ||
[[file:M249 Para ACOG.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm NATO]] | [[file:M249 Para ACOG.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm NATO]] | ||
[[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person.]] | [[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person.]] | ||
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[[file:Squad m249 para scope aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | [[file:Squad m249 para scope aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | ||
== FN Minimi Para == | ==FN Minimi Para== | ||
The [[FN Minimi|FN Minimi Para]], posing as the British L110A2, appears in ''Squad'' as the "L110A2 Minimi", the perfect name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the [[Squad#M249 Paratrooper|M249 Paratrooper]]. The automatic rifleman has the choice between iron sights or a SUSAT optic. Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail. | The [[FN Minimi|FN Minimi Para]], posing as the British L110A2, appears in ''Squad'' as the "L110A2 Minimi", the perfect name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the [[Squad#M249 Paratrooper|M249 Paratrooper]]. The automatic rifleman has the choice between iron sights or a SUSAT optic. Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail. | ||
[[file:MinimiPara.jpg|thumb|none|400px|FN Minimi Para - 5.56x45mm NATO]] | [[file:MinimiPara.jpg|thumb|none|400px|FN Minimi Para - 5.56x45mm NATO]] | ||
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[[file:Squad l110a2 susat aim.jpg|thumb|none|600px|Aiming with the SUSAT - the SUSAT zeroes from 100m to 600m in 100m increments.]] | [[file:Squad l110a2 susat aim.jpg|thumb|none|600px|Aiming with the SUSAT - the SUSAT zeroes from 100m to 600m in 100m increments.]] | ||
== L86A2 LSW == | ==L86A2 LSW== | ||
The [[L86A2|L86A2 LSW]] is unique in that it is available to the British Army marksman rather than the automatic rifleman, accurately portraying its usage as an interim marksman rifle. It feeds from 30-round box magazines, and comes with a SUSAT mounted. It unlocks earlier than the other British Army marksman option, the [[Squad#L129A1 Sharpshooter|L129A1]]. | The [[L86A2|L86A2 LSW]] is unique in that it is available to the British Army marksman rather than the automatic rifleman, accurately portraying its usage as an interim marksman rifle. It feeds from 30-round box magazines, and comes with a SUSAT mounted. It unlocks earlier than the other British Army marksman option, the [[Squad#L129A1 Sharpshooter|L129A1]]. | ||
[[Image:L86A2.jpg|thumb|none|400px|L86A2 LSW - 5.56x45mm NATO]] | [[Image:L86A2.jpg|thumb|none|400px|L86A2 LSW - 5.56x45mm NATO]] | ||
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[[file:Squad l86a2 reload.jpg|thumb|none|600px|Reloading the L86A2 - the animation is similar to that of the [[Squad#Enfield SA80A2|L85A2]].]] | [[file:Squad l86a2 reload.jpg|thumb|none|600px|Reloading the L86A2 - the animation is similar to that of the [[Squad#Enfield SA80A2|L85A2]].]] | ||
== RPK == | ==RPK== | ||
The [[RPK]] is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter. | The [[RPK]] is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter. | ||
[[Image:Rpk 02.jpg|thumb|none|400px|RPK with 40-round magazine - 7.62x39mm]] | [[Image:Rpk 02.jpg|thumb|none|400px|RPK with 40-round magazine - 7.62x39mm]] | ||
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[[file:Squad rpk 75 reload2.jpg|thumb|none|600px|Reloading the RPK undeployed - the Insurgent automatic rifleman wrestles with the weight of the drum and RPK, and eventually finishes by yanking the charging handle back while still gripping the drum magazine.]] | [[file:Squad rpk 75 reload2.jpg|thumb|none|600px|Reloading the RPK undeployed - the Insurgent automatic rifleman wrestles with the weight of the drum and RPK, and eventually finishes by yanking the charging handle back while still gripping the drum magazine.]] | ||
== RPK-74 == | ==RPK-74== | ||
The [[RPK-74]] is one of two light machine guns available to the Militia automatic rifleman, the other being the [[Squad#M249 SAW|M249 SAW]]. It feeds from 45-round box magazines, and unlocks earlier than the [[Squad#M249 SAW|latter]]. | The [[RPK-74]] is one of two light machine guns available to the Militia automatic rifleman, the other being the [[Squad#M249 SAW|M249 SAW]]. It feeds from 45-round box magazines, and unlocks earlier than the [[Squad#M249 SAW|latter]]. | ||
[[file:Soviet_RPK-74.jpg|thumb|none|400px|RPK-74 with 45-round magazine - 5.45x39mm]] | [[file:Soviet_RPK-74.jpg|thumb|none|400px|RPK-74 with 45-round magazine - 5.45x39mm]] | ||
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[[file:Squad rpk74 reload alt.jpg|thumb|none|600px|Reloading the RPK-74 while undeployed.]] | [[file:Squad rpk74 reload alt.jpg|thumb|none|600px|Reloading the RPK-74 while undeployed.]] | ||
== RPK-74M == | ==RPK-74M== | ||
The [[RPK-74M]] is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round polymer box magazines, unlike the bakelite ones used by the [[Squad#RPK-74|RPK-74]]. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan, the latter unlocking later than the former. Like the [[Squad#AK-74M|AK-74M]] above, the player holds the weapon by the magazine rather than by the handguard. | The [[RPK-74M]] is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round polymer box magazines, unlike the bakelite ones used by the [[Squad#RPK-74|RPK-74]]. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan, the latter unlocking later than the former. Like the [[Squad#AK-74M|AK-74M]] above, the player holds the weapon by the magazine rather than by the handguard. | ||
[[file:Rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round magazine - 5.45x39mm]] | [[file:Rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round magazine - 5.45x39mm]] | ||
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[[file:Squad rpk74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-2 Kashtan - it was never explicitly stated that it was the 1P78-2 variant (in fact it's likely the same 3D model as the 1P78-1 used on the AK-74M), but it can be inferred since it is calibrated for the RPK-74M after all.]] | [[file:Squad rpk74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-2 Kashtan - it was never explicitly stated that it was the 1P78-2 variant (in fact it's likely the same 3D model as the 1P78-1 used on the AK-74M), but it can be inferred since it is calibrated for the RPK-74M after all.]] | ||
=Medium | =Medium Machine Guns= | ||
== M240B == | ==M240B== | ||
The [[FN MAG|M240B]] is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted. | The [[FN MAG|M240B]] is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted. | ||
[[File:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]] | [[File:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]] | ||
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[[File:Squad m240b reload6.jpg|thumb|none|600px|...and closes the feed cover at last.]] | [[File:Squad m240b reload6.jpg|thumb|none|600px|...and closes the feed cover at last.]] | ||
== FN MAG 58 == | ==FN MAG 58== | ||
The [[FN MAG 58]] appears in ''Squad'' posing as the British [[L7 Machine Gun|L7A2 GPMG]]. It is available to the British Army machine gunner, and feeds from enchanted cloth ammo bags, similar to the [[Squad#M240B|M240B]] above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 GPMG does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle. | The [[FN MAG 58]] appears in ''Squad'' posing as the British [[L7 Machine Gun|L7A2 GPMG]]. It is available to the British Army machine gunner, and feeds from enchanted cloth ammo bags, similar to the [[Squad#M240B|M240B]] above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 GPMG does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle. | ||
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]] | [[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]] | ||
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[[File:Squad l7a2 receiver.jpg|thumb|none|600px|Taking a closer look at the left side of the receiver with free look - note the absence of the mounting bracket, a distinct feature of the L7A2 GPMG. While it is detachable, doing so would leave 4 noticeable screw holes.]] | [[File:Squad l7a2 receiver.jpg|thumb|none|600px|Taking a closer look at the left side of the receiver with free look - note the absence of the mounting bracket, a distinct feature of the L7A2 GPMG. While it is detachable, doing so would leave 4 noticeable screw holes.]] | ||
== PKM == | ==PKM== | ||
The [[PKM]] is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture. | The [[PKM]] is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture. | ||
[[File:HungarianPKM.jpg|thumb|none|400px|PKM - 7.62x54mmR]] | [[File:HungarianPKM.jpg|thumb|none|400px|PKM - 7.62x54mmR]] | ||
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[[File:Squad pkm reload6.jpg|thumb|none|600px|...and pulls the charging handle after closing the feed cover.]] | [[File:Squad pkm reload6.jpg|thumb|none|600px|...and pulls the charging handle after closing the feed cover.]] | ||
== PKP Pecheneg == | ==PKP Pecheneg== | ||
The [[PKP Pecheneg]] is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the [[Squad#PKM|PKM]] above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg. | The [[PKP Pecheneg]] is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the [[Squad#PKM|PKM]] above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg. | ||
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]] | [[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]] | ||
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[[File:Squad pkp reload 7.jpg|thumb|none|600px|...and flips the scope back up.]] | [[File:Squad pkp reload 7.jpg|thumb|none|600px|...and flips the scope back up.]] | ||
= Marksman Rifles = | =Marksman Rifles= | ||
==M110 SASS== | |||
== M110 SASS == | |||
The [[M110 SASS]] is available to the US Army marksman, and feeds from 20-round box magazines. It comes with a Leupold Mk 4 scope mounted. | The [[M110 SASS]] is available to the US Army marksman, and feeds from 20-round box magazines. It comes with a Leupold Mk 4 scope mounted. | ||
[[file:M110_ECP_Right_Bipod.jpg|thumb|none|400px|M110 SASS with Leupold Mk4 scope - 7.62x51mm]] | [[file:M110_ECP_Right_Bipod.jpg|thumb|none|400px|M110 SASS with Leupold Mk4 scope - 7.62x51mm]] | ||
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[[file:Squad m110 reload3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]] | [[file:Squad m110 reload3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]] | ||
== L129A1 Sharpshooter == | ==L129A1 Sharpshooter== | ||
The [[LMT rifle series|L129A1 Sharpshooter]] is one of two weapons available to the British Army marksman, the other being the [[Squad#L86A2 LSW|L86A2 LSW]]. It feeds from 20-round box magazines, and comes with a Trijicon TA648-RMR-UKS mounted (less the RMR). It unlocks later than the latter. | The [[LMT rifle series|L129A1 Sharpshooter]] is one of two weapons available to the British Army marksman, the other being the [[Squad#L86A2 LSW|L86A2 LSW]]. It feeds from 20-round box magazines, and comes with a Trijicon TA648-RMR-UKS mounted (less the RMR). It unlocks later than the latter. | ||
[[file:LMTSharpshooter.jpg|thumb|none|400px|L129A1 Sharpshooter - 7.62x51mm NATO]] | [[file:LMTSharpshooter.jpg|thumb|none|400px|L129A1 Sharpshooter - 7.62x51mm NATO]] | ||
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[[file:Squad l129a1 reload 3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]] | [[file:Squad l129a1 reload 3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]] | ||
== SVD == | ==SVD== | ||
The [[SVD Dragunov|SVD]] is the available to the Russian Ground Forces, Insurgents and Militia marksman classes, and feeds from 10-round box magazines. It comes with a PSO-1 mounted, and its backup iron sights are unusable. It comes with more spare magazines than the [[Squad#M110 SASS|M110 SASS]] and [[Squad#L129A1 Sharpshooter|L129A1]] to compensate for its smaller magazine capacity. | The [[SVD Dragunov|SVD]] is the available to the Russian Ground Forces, Insurgents and Militia marksman classes, and feeds from 10-round box magazines. It comes with a PSO-1 mounted, and its backup iron sights are unusable. It comes with more spare magazines than the [[Squad#M110 SASS|M110 SASS]] and [[Squad#L129A1 Sharpshooter|L129A1]] to compensate for its smaller magazine capacity. | ||
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=Grenade Launchers= | =Grenade Launchers= | ||
Grenade Launchers are available to the grenadier class. They all have arming distances to mirror those in real life. | Grenade Launchers are available to the grenadier class. They all have arming distances to mirror those in real life. | ||
All grenade launchers come with 10 high explosive rounds and 2 white, red and blue smoke marker rounds each. | All grenade launchers come with 10 high explosive rounds and 2 white, red and blue smoke marker rounds each. | ||
== GP-25 == | ==GP-25== | ||
The [[GP-series grenade launcher#GP-25|GP-25]] Kostyor is the available to the Russian Ground Forces, Insurgent and Militia grenadiers, and is mounted to their AK-74M, AKM and AK-74 respectively. Like its real life counterpart, the grenadier's primary weapon is also issued with a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe and loads a round into his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle. | The [[GP-series grenade launcher#GP-25|GP-25]] Kostyor is the available to the Russian Ground Forces, Insurgent and Militia grenadiers, and is mounted to their AK-74M, AKM and AK-74 respectively. Like its real life counterpart, the grenadier's primary weapon is also issued with a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe and loads a round into his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle. | ||
[[file:Gp-25_1.jpg|thumb|none|400px|GP-25 - 40mm]] | [[file:Gp-25_1.jpg|thumb|none|400px|GP-25 - 40mm]] | ||
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[[file:Squad gp25 red.jpg|thumb|none|600px|...and a red smoke grenade. - The real Russian 40mm caseless grenades generally only produce white smoke, and most of them, like the GDM-40, GD-40, or the GRD-40, look very different from the VOG-25.]] | [[file:Squad gp25 red.jpg|thumb|none|600px|...and a red smoke grenade. - The real Russian 40mm caseless grenades generally only produce white smoke, and most of them, like the GDM-40, GD-40, or the GRD-40, look very different from the VOG-25.]] | ||
== Knight's Armament M203A1 == | ==Knight's Armament M203A1== | ||
The [[M203 grenade launcher|KAC M203A1]] is available to the US Army grenadier, mounted to his [[Squad#M4 Carbine|M4 Carbine]]. It is able to fire M433 HEDP rounds or, similar to the [[Squad#GP-25 Grenade Launcher|GP-25]], red, blue and white smoke rounds. Upon selecting the M203A1, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down. As of the current build, the M203A1 uses the same smoke grenade models for all 3 colours. | The [[M203 grenade launcher|KAC M203A1]] is available to the US Army grenadier, mounted to his [[Squad#M4 Carbine|M4 Carbine]]. It is able to fire M433 HEDP rounds or, similar to the [[Squad#GP-25 Grenade Launcher|GP-25]], red, blue and white smoke rounds. Upon selecting the M203A1, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down. As of the current build, the M203A1 uses the same smoke grenade models for all 3 colours. | ||
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[[file:Squad m203 white.jpg|thumb|none|600px|Loading a M714 Ground Marker round.]] | [[file:Squad m203 white.jpg|thumb|none|600px|Loading a M714 Ground Marker round.]] | ||
== L123A2 UGL == | ==L123A2 UGL== | ||
The [[Heckler & Koch AG grenade launcher series#L123|Heckler & Koch AG-SA80]] appears in game under the better-known British designation "L123A2", and is available to the British Army grenadier, mounted to his [[Squad#Enfield SA80A2|L85A2]]. Like the [[Squad#Knight's Armament M203A1|M203A1]], it can fire M433 HEDP rounds or red, blue and white smoke rounds. | The [[Heckler & Koch AG grenade launcher series#L123|Heckler & Koch AG-SA80]] appears in game under the better-known British designation "L123A2", and is available to the British Army grenadier, mounted to his [[Squad#Enfield SA80A2|L85A2]]. Like the [[Squad#Knight's Armament M203A1|M203A1]], it can fire M433 HEDP rounds or red, blue and white smoke rounds. | ||
[[file:L85A2 with UGL.jpg|thumb|none|400px|L123A2 UGL (Underslung Grenade Launcher) mounted on an L85A2 - 40mm]] | [[file:L85A2 with UGL.jpg|thumb|none|400px|L123A2 UGL (Underslung Grenade Launcher) mounted on an L85A2 - 40mm]] | ||
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Rocket Launchers are available for the anti-tank classes. They are single-shot weapons that are primarily for taking down vehicles, and have backblast modelled. Care must be taken to avoid accidentally hurting or flat out incapacitating friendlies behind the user when firing. Like Grenade Launchers, all rocket launchers have arming distances for gameplay purposes, regardless of whether the weapon has them in real life or not. | Rocket Launchers are available for the anti-tank classes. They are single-shot weapons that are primarily for taking down vehicles, and have backblast modelled. Care must be taken to avoid accidentally hurting or flat out incapacitating friendlies behind the user when firing. Like Grenade Launchers, all rocket launchers have arming distances for gameplay purposes, regardless of whether the weapon has them in real life or not. | ||
== M72A7 LAW == | ==M72A7 LAW== | ||
The [[M72 LAW|M72A7 LAW]] is available to the US Army and British Army light anti-tank as a disposable launcher. The light anti-tank carries only one launcher instead of two as of the current build, but is now equipped with a [[Squad#M67 Frag Grenade|M67]] or [[Squad#L109A1 Frag Grenade|L109A1]] respectively to make up for the reduced firepower. | The [[M72 LAW|M72A7 LAW]] is available to the US Army and British Army light anti-tank as a disposable launcher. The light anti-tank carries only one launcher instead of two as of the current build, but is now equipped with a [[Squad#M67 Frag Grenade|M67]] or [[Squad#L109A1 Frag Grenade|L109A1]] respectively to make up for the reduced firepower. | ||
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[[file:squad_m72law_sights.jpg|thumb|none|600px|Aiming down the sights. The sights can be zeroed up to 400m.]] | [[file:squad_m72law_sights.jpg|thumb|none|600px|Aiming down the sights. The sights can be zeroed up to 400m.]] | ||
== Saab Bofors Dynamics AT4-CS == | ==Saab Bofors Dynamics AT4-CS== | ||
The [[M136 AT4|Saab Bofors Dynamics AT4-CS]] is available to the US Army and British Army heavy anti-tank class under their respective designations, the "M136 AT4-CS" and "ILAW AT4-CS". Note that the AT4-CS is usually used in a light anti-tank capacity, but this may be a placeholder for the US Army's [[FGM-148 Javelin]]. | The [[M136 AT4|Saab Bofors Dynamics AT4-CS]] is available to the US Army and British Army heavy anti-tank class under their respective designations, the "M136 AT4-CS" and "ILAW AT4-CS". Note that the AT4-CS is usually used in a light anti-tank capacity, but this may be a placeholder for the US Army's [[FGM-148 Javelin]]. | ||
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[[file:Squad at4 aim.jpg|thumb|none|600px|Aiming down the sights - the sights zero up to 500m, turning the knob in the process.]] | [[file:Squad at4 aim.jpg|thumb|none|600px|Aiming down the sights - the sights zero up to 500m, turning the knob in the process.]] | ||
== RPG-7V2 == | ==RPG-7V2== | ||
The [[RPG-7|RPG-7V2]] is available to the Russian Ground Forces, Insurgent and Militia light and heavy anti-tanks. The Russian Ground Forces and Militia anti-tank classes are each armed with 2 OG-7V fragmentation warheads and a single PG-7VM high-explosive anti-tank (HEAT) warhead, with the heavy anti-tank having an additional PG-7VR tandem charge warhead. The Insurgent anti-tank classes have one extra less OG-7V warhead to make compensate for their [[Squad#SKS-45|weaker primary rifle]]. When switching between warheads, the player character removes the previous warhead before loading the warhead of choice. | The [[RPG-7|RPG-7V2]] is available to the Russian Ground Forces, Insurgent and Militia light and heavy anti-tanks. The Russian Ground Forces and Militia anti-tank classes are each armed with 2 OG-7V fragmentation warheads and a single PG-7VM high-explosive anti-tank (HEAT) warhead, with the heavy anti-tank having an additional PG-7VR tandem charge warhead. The Insurgent anti-tank classes have one extra less OG-7V warhead to make compensate for their [[Squad#SKS-45|weaker primary rifle]]. When switching between warheads, the player character removes the previous warhead before loading the warhead of choice. | ||
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[[file:Squad rpg7v2 pgo7v aim.jpg|thumb|none|600px|Aiming with the PGO-7V.]] | [[file:Squad rpg7v2 pgo7v aim.jpg|thumb|none|600px|Aiming with the PGO-7V.]] | ||
== RPG-26 == | ==RPG-26== | ||
The [[RPG-26]] Aglen is available to the Russian Ground Forces light anti-tank as a disposable launcher. As with the [[Squad#M72A7 LAW|M72A7 LAW]], the light anti-tank now only has one disposable launcher instead of two, but instead he is now equipped with a [[Squad#RGD-5 Frag Grenade|RGD-5]]. | The [[RPG-26]] Aglen is available to the Russian Ground Forces light anti-tank as a disposable launcher. As with the [[Squad#M72A7 LAW|M72A7 LAW]], the light anti-tank now only has one disposable launcher instead of two, but instead he is now equipped with a [[Squad#RGD-5 Frag Grenade|RGD-5]]. | ||
[[file:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]] | [[file:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]] | ||
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[[file:Squad rpg26 aim.jpg|thumb|none|600px|Aiming the RPG-26.]] | [[file:Squad rpg26 aim.jpg|thumb|none|600px|Aiming the RPG-26.]] | ||
== RPG-29 == | ==RPG-29== | ||
The [[RPG-29]] Vampir is available to the Insurgent heavy anti-tank, and grants the user access to 2 PG-29V tandem charge warheads. Compared to the other loadout featuring the [[Squad#RPG-7V2|RPG-7V2]], the extra tandem charge warhead provides extra firepower against armoured vehicles at the cost of versatility since the former does not have fragmentation warheads. | The [[RPG-29]] Vampir is available to the Insurgent heavy anti-tank, and grants the user access to 2 PG-29V tandem charge warheads. Compared to the other loadout featuring the [[Squad#RPG-7V2|RPG-7V2]], the extra tandem charge warhead provides extra firepower against armoured vehicles at the cost of versatility since the former does not have fragmentation warheads. | ||
[[file:RPG-29.jpg|thumb|none|400px|RPG-29 - 105mm]] | [[file:RPG-29.jpg|thumb|none|400px|RPG-29 - 105mm]] | ||
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=Frag Grenades= | =Frag Grenades= | ||
== M67 Frag Grenade == | ==M67 Frag Grenade== | ||
The [[M67 hand grenade|M67]] is the standard fragmentation grenade for the US Army, and is available to all classes less the lead crewman, crewman, grenadier and heavy anti-tank. Previously, as with the other hand grenades, the player could see the spoon fly off when throwing it. | The [[M67 hand grenade|M67]] is the standard fragmentation grenade for the US Army, and is available to all classes less the lead crewman, crewman, grenadier and heavy anti-tank. Previously, as with the other hand grenades, the player could see the spoon fly off when throwing it. | ||
[[file:Baseball.jpg|thumb|none|200px|M67 frag grenade]] | [[file:Baseball.jpg|thumb|none|200px|M67 frag grenade]] | ||
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[[file:Squad_m67_throw.jpg|thumb|none|600px|Pulling the pin on the M67.]] | [[file:Squad_m67_throw.jpg|thumb|none|600px|Pulling the pin on the M67.]] | ||
== RGD-5 Frag Grenade == | ==RGD-5 Frag Grenade== | ||
The [[RGD-5 hand grenade|RGD-5]] is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to the squad leader, medic, rifleman, automatic rifleman and marksman. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green. | The [[RGD-5 hand grenade|RGD-5]] is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to the squad leader, medic, rifleman, automatic rifleman and marksman. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green. | ||
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 frag grenade]] | [[file:Rdg5.jpg|thumb|none|200px|RGD-5 frag grenade]] | ||
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[[file:Squad rdg5 hold ru.jpg|thumb|none|600px|The RGD-5 in the hands of a Russian conscript who is unsure of whether the seed in his hands is suitable for planting among the crops before him.]] | [[file:Squad rdg5 hold ru.jpg|thumb|none|600px|The RGD-5 in the hands of a Russian conscript who is unsure of whether the seed in his hands is suitable for planting among the crops before him.]] | ||
== L109A1 Frag Grenade == | ==L109A1 Frag Grenade== | ||
The [[L109 hand grenade|L109A1]] is the standard fragmentation grenade for the British Army, and is available to the squad leader, rifleman, automatic rifleman, marksman and light anti-tank. | The [[L109 hand grenade|L109A1]] is the standard fragmentation grenade for the British Army, and is available to the squad leader, rifleman, automatic rifleman, marksman and light anti-tank. | ||
[[file:L109 A1.jpg|thumb|none|200px|L109A1 frag grenade]] | [[file:L109 A1.jpg|thumb|none|200px|L109A1 frag grenade]] | ||
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[[file:Squad l109a1 throw.jpg|thumb|none|600px|Pulling the pin on the L109A1 before throwing.]] | [[file:Squad l109a1 throw.jpg|thumb|none|600px|Pulling the pin on the L109A1 before throwing.]] | ||
== F-1 Frag Grenade == | ==F-1 Frag Grenade== | ||
The [[F-1 hand grenade|F-1]] is the standard fragmentation grenade for the Insurgents, and is available to the squad leader, medic, rifleman, automatic rifleman, raider and marksman. The F-1 portrayed in game is the post-war variant with yellow paint. | The [[F-1 hand grenade|F-1]] is the standard fragmentation grenade for the Insurgents, and is available to the squad leader, medic, rifleman, automatic rifleman, raider and marksman. The F-1 portrayed in game is the post-war variant with yellow paint. | ||
[[Image:Deactivated f1.jpg|thumb|none|350px|F-1 frag grenade]] | [[Image:Deactivated f1.jpg|thumb|none|350px|F-1 frag grenade]] | ||
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=Smoke Grenades= | =Smoke Grenades= | ||
== M18 Smoke Grenade == | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade|M18]] is the standard smoke grenade for the US Army, and is available to all classes less the grenadier. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, with blue being exclusive to the latter. Note that M18s are not available in white, and a better alternative for white smoke would be the [[AN/M8 smoke grenade|AN/M8]] or [[M83 Smoke Grenade]]. Additionally, M18s come in red, yellow, green or violet but not blue. | The [[M18 smoke grenade|M18]] is the standard smoke grenade for the US Army, and is available to all classes less the grenadier. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, with blue being exclusive to the latter. Note that M18s are not available in white, and a better alternative for white smoke would be the [[AN/M8 smoke grenade|AN/M8]] or [[M83 Smoke Grenade]]. Additionally, M18s come in red, yellow, green or violet but not blue. | ||
[[file:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]] | [[file:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]] | ||
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[[file:Squad m18 freedom.jpg|thumb|none|600px|Holding a white M18, as the player character enjoys a moment of patriotic fervor.]] | [[file:Squad m18 freedom.jpg|thumb|none|600px|Holding a white M18, as the player character enjoys a moment of patriotic fervor.]] | ||
== RDG-2 Smoke Grenade == | ==RDG-2 Smoke Grenade== | ||
The [[RDG-2 smoke grenade|RDG-2]] is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All classes less the grenadier has access to the white smoke variant. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow. It is worth noting that Russian RGD-2s only come in white or black, the latter being for training purposes. | The [[RDG-2 smoke grenade|RDG-2]] is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All classes less the grenadier has access to the white smoke variant. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow. It is worth noting that Russian RGD-2s only come in white or black, the latter being for training purposes. | ||
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]] | [[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]] | ||
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[[Image:05 squad rgd2 smoke.jpg|thumb|none|600px|The smoke's visual effects for the RDG-2 - the smoke billows out from both ends of the grenade.]] | [[Image:05 squad rgd2 smoke.jpg|thumb|none|600px|The smoke's visual effects for the RDG-2 - the smoke billows out from both ends of the grenade.]] | ||
== L132A1 Smoke Grenade == | ==L132A1 Smoke Grenade== | ||
The [[L132A1 smoke grenade|L132A1]] is the white smoke grenade of choice for the British Army, and is available to all classes less the grenadier. | The [[L132A1 smoke grenade|L132A1]] is the white smoke grenade of choice for the British Army, and is available to all classes less the grenadier. | ||
[[File:L132A1.jpg|thumb|none|200px|L132A1 smoke grenade]] | [[File:L132A1.jpg|thumb|none|200px|L132A1 smoke grenade]] | ||
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[[Image:Squad l132a1 throw.jpg|thumb|none|600px|Preparing to throw the L132A1.]] | [[Image:Squad l132a1 throw.jpg|thumb|none|600px|Preparing to throw the L132A1.]] | ||
== L152A1 Smoke Grenade == | ==L152A1 Smoke Grenade== | ||
The L152A1 is available to the British Army squad leader and medic in two colours. Both classes have access to orange smoke, but yellow is exclusive to the former. Despite their in-game designation, L152A1 refers to the green smoke variant in real life; orange and yellow smoke variants are designated L153A1 and L155A1 respectively. | The L152A1 is available to the British Army squad leader and medic in two colours. Both classes have access to orange smoke, but yellow is exclusive to the former. Despite their in-game designation, L152A1 refers to the green smoke variant in real life; orange and yellow smoke variants are designated L153A1 and L155A1 respectively. | ||
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= Other Grenades & Munitions= | = Other Grenades & Munitions= | ||
== AN/M14 Incendiary Grenade == | ==AN/M14 Incendiary Grenade== | ||
The [[AN/M14 incendiary grenade|AN/M14]] appears in ''Squad'' simply as "ANM14 Incendiary Grenade" and is only available to the US Army, British Army and Russian Ground Forces squad leader on the Insurgency game mode, where they must hunt down and destroy Insurgent weapon caches. | The [[AN/M14 incendiary grenade|AN/M14]] appears in ''Squad'' simply as "ANM14 Incendiary Grenade" and is only available to the US Army, British Army and Russian Ground Forces squad leader on the Insurgency game mode, where they must hunt down and destroy Insurgent weapon caches. | ||
[[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade]] | [[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade]] | ||
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[[File:Squad m14 ignite.jpg|thumb|none|600px|Destroying a weapon cache with the AN/M14, and watching the spectacular visual display of flames and sparks - sadly, the blast radius of the resulting explosion is so great it usually kills the player character, making it difficult to get a complete image of it.]] | [[File:Squad m14 ignite.jpg|thumb|none|600px|Destroying a weapon cache with the AN/M14, and watching the spectacular visual display of flames and sparks - sadly, the blast radius of the resulting explosion is so great it usually kills the player character, making it difficult to get a complete image of it.]] | ||
== Improvised Explosive Device == | ==Improvised Explosive Device== | ||
The Improvised Explosive Device (IED) is available to the Insurgent and Militia scouts, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion. | The Improvised Explosive Device (IED) is available to the Insurgent and Militia scouts, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion. | ||
[[file:Squad ied hold.jpg|thumb|none|600px|The IED in first person.]] | [[file:Squad ied hold.jpg|thumb|none|600px|The IED in first person.]] | ||
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[[file:09 squad ied exp5.jpg|thumb|none|600px|Final stage - grieving is a long process, that has to be handled with love, care, counseling, and heavy medication.]] | [[file:09 squad ied exp5.jpg|thumb|none|600px|Final stage - grieving is a long process, that has to be handled with love, care, counseling, and heavy medication.]] | ||
== TM-62M Anti-tank Mine == | ==TM-62M Anti-tank Mine== | ||
The [[TM-62 anti-tank mine|TM-62M]] appears in game simply as "TM-62", and is available to the Insurgent and Militia scouts. | The [[TM-62 anti-tank mine|TM-62M]] appears in game simply as "TM-62", and is available to the Insurgent and Militia scouts. | ||
[[File:Mat-TM62M.jpg|thumb|none|350px|TM-62M anti-tank mine]] | [[File:Mat-TM62M.jpg|thumb|none|350px|TM-62M anti-tank mine]] | ||
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Mortars are deployable weapons requiring setup by a squad. | Mortars are deployable weapons requiring setup by a squad. | ||
== M252 == | ==M252== | ||
The [[M252 Mortar]] is available to the US Army as a deployable. | The [[M252 Mortar]] is available to the US Army as a deployable. | ||
[[File:M252Mort.JPG|thumb|none|400px|M252 - 81mm]] | [[File:M252Mort.JPG|thumb|none|400px|M252 - 81mm]] | ||
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[[File:Squad m252 aim.jpg|thumb|none|600px|Aiming the M252 - the developers were nice enough to add a range guide.]] | [[File:Squad m252 aim.jpg|thumb|none|600px|Aiming the M252 - the developers were nice enough to add a range guide.]] | ||
== 2B14 Podnos == | ==2B14 Podnos== | ||
The [[2B14 Podnos Mortar|2B14 Podnos]] is available to the Russian Ground Forces as a deployable. | The [[2B14 Podnos Mortar|2B14 Podnos]] is available to the Russian Ground Forces as a deployable. | ||
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|400px|2B14 Podnos - 82mm]] | [[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|400px|2B14 Podnos - 82mm]] | ||
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[[File:Squad 2b14 aim.jpg|thumb|none|600px|Aiming the 2B14 Podnos.]] | [[File:Squad 2b14 aim.jpg|thumb|none|600px|Aiming the 2B14 Podnos.]] | ||
== BM-37 == | ==BM-37== | ||
The [[BM-37 Mortar|BM-37]] appears in game as the "M1937" and is available to the Insurgent and Militia forces as a deployable. | The [[BM-37 Mortar|BM-37]] appears in game as the "M1937" and is available to the Insurgent and Militia forces as a deployable. | ||
[[File:82mm BM-37 Mortar.jpg|thumb|none|400px|BM-37 - 82mm]] | [[File:82mm BM-37 Mortar.jpg|thumb|none|400px|BM-37 - 82mm]] | ||
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Heavy Machine Guns in ''Squad'' are either deployable weapons requiring setup, or vehicle-mounted weapons. | Heavy Machine Guns in ''Squad'' are either deployable weapons requiring setup, or vehicle-mounted weapons. | ||
== Browning M2A1 == | ==Browning M2A1== | ||
The [[Browning M2|Browning M2A1]] is available to the US Army as both a deployable and a vehicle mounted weapon. Like the DShKM and NSV, its high-caliber rounds are capable of incapacitating hostiles instantly. On tripods it may either come alone or built within a machine gun bunker, while on vehicles, it may either be mounted in a Gunner Protection Kit (GPK) on a MAT-V or as a Common Remotely Operated Weapon Station (CROWS) on a MAT-V or M1126 Stryker ICV. In its tripod configuration, it comes with a mock-up of the TA648MGO-M2 mounted, but with a red reticle instead of the actual green one. | The [[Browning M2|Browning M2A1]] is available to the US Army as both a deployable and a vehicle mounted weapon. Like the DShKM and NSV, its high-caliber rounds are capable of incapacitating hostiles instantly. On tripods it may either come alone or built within a machine gun bunker, while on vehicles, it may either be mounted in a Gunner Protection Kit (GPK) on a MAT-V or as a Common Remotely Operated Weapon Station (CROWS) on a MAT-V or M1126 Stryker ICV. In its tripod configuration, it comes with a mock-up of the TA648MGO-M2 mounted, but with a red reticle instead of the actual green one. | ||
[[Image:M2A2.jpg|thumb|none|400px|Browning M2A2 / M2 QCB (Quick Change Barrel) with ammo belt on M3 tripod - .50 BMG - this is more or less the same as the US military's M2A1, but lacks the slotted flash hider.]] | [[Image:M2A2.jpg|thumb|none|400px|Browning M2A2 / M2 QCB (Quick Change Barrel) with ammo belt on M3 tripod - .50 BMG - this is more or less the same as the US military's M2A1, but lacks the slotted flash hider.]] | ||
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[[Image:Squad m2a1 reload.jpg|thumb|none|600px|Reloading the M2A1.]] | [[Image:Squad m2a1 reload.jpg|thumb|none|600px|Reloading the M2A1.]] | ||
== NSV == | ==NSV== | ||
The [[NSV heavy machine gun]] is available to the Russian Ground Forces as a deployable, mounted on tripods. It may or may not come with a bunker, with the bunker costing more construction points. | The [[NSV heavy machine gun]] is available to the Russian Ground Forces as a deployable, mounted on tripods. It may or may not come with a bunker, with the bunker costing more construction points. | ||
Note that the NSV has been slated for replacedment by the Kord, but as of now they are still issued to units. | |||
[[File:6U6 NSV 02.jpg|thumb|none|400px|NSV machine gun - 12.7x108mm]] | [[File:6U6 NSV 02.jpg|thumb|none|400px|NSV machine gun - 12.7x108mm]] | ||
[[Image:squad_nsv_machine_gun.jpg|thumb|none|600px|The NSV as a deployable.]] | [[Image:squad_nsv_machine_gun.jpg|thumb|none|600px|The NSV as a deployable.]] | ||
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[[Image:Squad nsv reload.jpg|thumb|none|600px|Reloading the NSV.]] | [[Image:Squad nsv reload.jpg|thumb|none|600px|Reloading the NSV.]] | ||
== DShKM == | ==DShKM== | ||
The [[DShK heavy machine gun|DShKM]] is available to Militia and Insurgent forces as deployables or vehicle-mounted weapons. It may come with or without shields to protect its gunner. | The [[DShK heavy machine gun|DShKM]] is available to Militia and Insurgent forces as deployables or vehicle-mounted weapons. It may come with or without shields to protect its gunner. | ||
[[File:DShK_HMG.jpg|thumb|none|400px|DShKM machine gun - 12.7x108mm]] | [[File:DShK_HMG.jpg|thumb|none|400px|DShKM machine gun - 12.7x108mm]] | ||
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[[Image:Squad dshkm reload.jpg|thumb|none|600px|Reloading the DShKM.]] | [[Image:Squad dshkm reload.jpg|thumb|none|600px|Reloading the DShKM.]] | ||
== PKT == | ==PKT== | ||
The [[PK Machine Gun|PKT]] can be found on multiple vehicles, mostly as coaxial machine guns. It can be found on the turret of the Insurgent MT-LB, and found as a coaxial machine gun on the BRDM-2, BTR-80, BTR-82A, MT-LBM (6MA), MT-LBM (6MB) and MT-LB with [[Squad#ZU-23-2|ZU-23-2]]. | The [[PK Machine Gun|PKT]] can be found on multiple vehicles, mostly as coaxial machine guns. It can be found on the turret of the Insurgent MT-LB, and found as a coaxial machine gun on the BRDM-2, BTR-80, BTR-82A, MT-LBM (6MA), MT-LBM (6MB) and MT-LB with [[Squad#ZU-23-2|ZU-23-2]]. | ||
[[File:Machine gun PKT.jpg|thumb|none|400px|PKT - 7.62x54mmR]] | [[File:Machine gun PKT.jpg|thumb|none|400px|PKT - 7.62x54mmR]] | ||
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[[File:Squad pkt aim.jpg|thumb|none|600px|Aiming the PKT.]] | [[File:Squad pkt aim.jpg|thumb|none|600px|Aiming the PKT.]] | ||
== NSVT == | ==NSVT== | ||
The [[NSV|NSVT]] can be found mounted on the turrets of MT-LBM belonging to the Russian Ground Forces and Militia. | The [[NSV|NSVT]] can be found mounted on the turrets of MT-LBM belonging to the Russian Ground Forces and Militia. | ||
[[File:NSVTMG.jpg|thumb|none|400px|NSVT mounted on a T-84 - 12.7x108mm]] | [[File:NSVTMG.jpg|thumb|none|400px|NSVT mounted on a T-84 - 12.7x108mm]] | ||
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[[File:Squad nsvt aim.jpg|thumb|none|600px|Aiming the NSVT.]] | [[File:Squad nsvt aim.jpg|thumb|none|600px|Aiming the NSVT.]] | ||
== KPVT == | ==KPVT== | ||
The [[KPVT Heavy Machine Gun|KPVT]] can be found mounted on the turrets of the BRDM-2, BTR-80 and MT-LBM (6MA), and fires BZT armour-piercing incendiary tracer (API-T) rounds. The turret also has a visible [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers. | The [[KPVT Heavy Machine Gun|KPVT]] can be found mounted on the turrets of the BRDM-2, BTR-80 and MT-LBM (6MA), and fires BZT armour-piercing incendiary tracer (API-T) rounds. The turret also has a visible [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers. | ||
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT - 14.5x114mm]] | [[File:Kpvt 01.jpg|thumb|none|400px|KPVT - 14.5x114mm]] | ||
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=Other Mounted Weapons= | =Other Mounted Weapons= | ||
This section covers all the rest of the deployable or vehicle-mounted weapons, with Mortars and HMGs covered in the above sections. | This section covers all the rest of the deployable or vehicle-mounted weapons, with Mortars and HMGs covered in the above sections. | ||
== 2A72 == | ==2A72== | ||
The 2A72 autocannon can be found mounted on the turrets of the BTR-82A and MT-LBM 6MB, and fires either 3UBR6 armour-piercing ballistic cap tracer (APBC-T) rounds or 3UOR6 high explosive tracer (HE-T) fragmentation rounds. Like the [[Squad#KPVT|KPVT]] above, it comes with a [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers. | The 2A72 autocannon can be found mounted on the turrets of the BTR-82A and MT-LBM 6MB, and fires either 3UBR6 armour-piercing ballistic cap tracer (APBC-T) rounds or 3UOR6 high explosive tracer (HE-T) fragmentation rounds. Like the [[Squad#KPVT|KPVT]] above, it comes with a [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers. | ||
[[File:Squad 2a72 btr82a.jpg|thumb|none|600px|The 2A72 mounted on a Russian Ground Forces BTR-82A - again, note the PKT on the left, and the 6 smoke grenade launchers.]] | [[File:Squad 2a72 btr82a.jpg|thumb|none|600px|The 2A72 mounted on a Russian Ground Forces BTR-82A - again, note the PKT on the left, and the 6 smoke grenade launchers.]] | ||
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[[File:Sqiad 2a72 aim.jpg|thumb|none|600px|Aiming the 2A72.]] | [[File:Sqiad 2a72 aim.jpg|thumb|none|600px|Aiming the 2A72.]] | ||
== SPG-9 == | ==SPG-9== | ||
The [[SPG-9 recoilless rifle]] is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It may choose between OG-9V high-explosive fragmentation (HE-FRAG) rounds or PG-9V high-explosve anti-tank fin-stabilizing (HEAT-FS) rounds, and must be reloaded after every shot. | The [[SPG-9 recoilless rifle]] is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It may choose between OG-9V high-explosive fragmentation (HE-FRAG) rounds or PG-9V high-explosve anti-tank fin-stabilizing (HEAT-FS) rounds, and must be reloaded after every shot. | ||
[[File:Spg-9.jpg|thumb|none|400px|SPG-9 - 73mm]] | [[File:Spg-9.jpg|thumb|none|400px|SPG-9 - 73mm]] | ||
Line 694: | Line 693: | ||
[[File:Squad spg9 car.jpg|thumb|none|600px|An Insurgent technical with a mounted SPG-9 (right) and its Militia counterpart (left).]] | [[File:Squad spg9 car.jpg|thumb|none|600px|An Insurgent technical with a mounted SPG-9 (right) and its Militia counterpart (left).]] | ||
== UB-32 == | ==UB-32== | ||
The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents and Militia. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria. It holds 32 rockets and is inaccurate, best used for raining down widespread explosive ordnance from a hilltop. | The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents and Militia. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria. It holds 32 rockets and is inaccurate, best used for raining down widespread explosive ordnance from a hilltop. | ||
[[File:squad_ub32_rocket.jpg|thumb|none|600px|On the right, a Militia technical with a mounted UB-32 rocket pod, and on the left, its Insurgent counterpart]] | [[File:squad_ub32_rocket.jpg|thumb|none|600px|On the right, a Militia technical with a mounted UB-32 rocket pod, and on the left, its Insurgent counterpart]] | ||
== ZU-23-2 == | ==ZU-23-2== | ||
The [[ZU-23|ZU-23-2 anti-aircraft cannon]] is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It fires OFZT high-explosive incendiary tracer (HEI-T) fragmentation rounds, and feeds from 2 50-round boxes. Both the Militia and Insurgents have access to a MT-LB with a mounted ZU-23-2, but only the Insurgents have access to a Ural 375D with a mounted [[ZU-23-2]]. | The [[ZU-23|ZU-23-2 anti-aircraft cannon]] is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It fires OFZT high-explosive incendiary tracer (HEI-T) fragmentation rounds, and feeds from 2 50-round boxes. Both the Militia and Insurgents have access to a MT-LB with a mounted ZU-23-2, but only the Insurgents have access to a Ural 375D with a mounted [[ZU-23-2]]. | ||
[[File:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]] | [[File:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]] |
Revision as of 04:35, 11 November 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Squad for current discussions. Content is subject to change. |
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Squad is a PC exclusive tactical team-based first-person shooter video game set in the modern day, developed by Offworld Industries. The stated goal of Squad is to create a "tactical first person shooter built around teamwork and cooperation". It is a spiritual successor to the award-winning Project Reality modification for Battlefield 2, with many of the former mod creators forming Offworld Industries. Development of the game was announced in October 2014; the game is currently in development and is available as an Early Access title.
The following weapons appear in the video game Squad:
Overview
Squad simulates engagements across many different theatres involving the US Army, Ground Forces of the Russian Federation, British Army, Insurgents, and the Irregular Militia Forces (to be referred to as "Militia" later on for brevity). In a game of Squad, players select their squads and their roles, with each role receiving a specific kit of weapons and equipment. The roles in Squad are:
- Squad/Cell Leader, the head of the squad with the ability to place rally points, forward operating bases (FOBs) and deployables.
- Rifleman/Fighter, who is equipped with a standard loadout for general purpose combat.
- Automatic Rifleman, who is equipped with light machine guns for providing direct fire support and suppression.
- Machine Gunner, who is equipped with a medium machine gun to provide sustained medium to long range direct fire support and suppression.
- Medic, who is capable of reviving and healing incapacitated/wounded teammates.
- Lead Crewman, who is almost similar to the crewman below, but is also capable of deploying rally points, FOBs and deployables.
- Crewman, who are given stripped down loadouts for self-defence, and is capable of operating heavier vehicles.
- Grenadier, who is capable of providing indirect fire support with launched grenades and marking targets with smoke grenades.
- Light Anti Tank, who is equipped with rocket launchers to eliminate light vehicles and entrenched enemies.
- Heavy Anti-Tank, who are equipped with anti-tank rocket launchers to defeat heavily armoured vehicles.
- Marksman, who is issued a marksman rifle equipped with a medium or high powered optic for medium to long range direct fire support.
- Scout, who is equipped with binoculars for scouting enemy positions and explosives for setting up ambushes.
- Raider, who is equipped with an submachine gun to perform mobile hit-and-run tactics.
Most weapon-related actions in Squad are fully animated, such as reloading, zeroing, switching fire mode, etc, though currently weapons only have one idle state form. This results in the animated zeroing immediately moving back to the default zeroing form when not aiming down sights, and having the fire mode switch animation be largely for show; one animation will be used for all setting changes, and the selector will pop back to default setting after the end of the animation, returning the weapon to its idle state form, regardless of the actual setting in gameplay.
Zeroing in Squad closely simulates reality; it is only available for select weapons that have ranging features in real life, and the available distances depend on what ranges are available for the weapon's ranging feature. Changing the zeroing (or ranging) is done via holding down the ranging button (default: X) and using the scroll wheel to change the range. Once the ranging button is released at the desired distance, the game will follow suit and adjust the weapon's sights to the selected range.
Pistols
SIG-Sauer P320
The SIG-Sauer P320 appears in Squad disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety.
Beretta M9A1
The Beretta M9A1 appears in Squad as the "M9A1 Beretta". It is available to all US Army classes less the squad leader, rifleman, grenadier, light and heavy anti-tank, and feeds from 16-round box magazines when it should be 15. The marksman, crewman and lead crewman get an extra magazine each. Note that the M9A1 is not adopted by the US Army, but rather by the US Marine Corps in small numbers.
While not visible in the current reload animations, the magazine markings read MAS CAL 9 PARA / FABRIQUE SOUS LICENSE BERETTA ("manufactured under a Beretta license"), making it a PAMAS G1 magazine (French copy of the Beretta 92FS).
MP-443
The MP-443 Grach is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the M9A1, the marksman, crewman and lead crewman get an extra magazine each.
Glock 17
The Glock 17 appears in Squad under the British Designation of "L131A1 General Service Pistol". It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 17-round box magazines. Like the M9A1 and MP-443 Grach, the marksman, crewman and lead crewman each get an extra magazine.
Tokarev TT-33
The Tokarev TT-33 appears in Squad as the "TT33 Tokarev". It is available to the Insurgent and Militia cell/squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the PM, it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips.
Makarov PM
The Makarov PM appears in Squad as the "PM Makarov", following OWI's tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the cell/squad leader, medic, marksman, light and heavy anti-tank. Like the TT-33, it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity.
Submachine Guns
PPSh-41
The PPSh-41 is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion (using the scroll wheel).
Switching to the drum magazine will have the player character remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player character will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and draw it again by equipping the one with the drum magazine option, the character would already have done the switch magically beforehand.
Semi-Automatic Carbines
SKS
The SKS is available to the Insurgent and Militia scouts and cell/squad leaders, as well as the Insurgent light and heavy anti-tank. It feeds from a 10-round internal magazine loaded by stripper clips and, bizarrely, can be reloaded mid-clip. The SKS is also the only rifle in the game with a usable bayonet. The squad leaders and scouts' rifles come with a PU mounted, but there is no cut-out on the stock that indicates the presence of the PU mounting bracket.
Note that to reload an SKS partially, one needs to hold the bolt open while doing so as the bolt only locks back on an empty magazine. An easier alternative would be to first empty the magazine by releasing the floor plate first, before pulling the bolt back to lock it open. The way it works in game was apparently a deliberate decision for balance purposes. Additionally, a point worth noting is that the SKS in Squad can hold an extra round in the chamber when reloading mid-clip, despite a single round being ejected when the bolt is first pulled back.
Finally, while it looks like the player character is topping off the partially-filled magazine with a clip, in game, it is programmed to be switching of magazines rather than topping off. Topping off a SKS with 5 rounds in its magazine with a stripper clip holding 5 rounds will only leave you with a rifle with 5 rounds in the magazine again.
Assault Rifles
Colt M4A1
The Colt M4A1 is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated "M68 CCO") alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip and is loaded with tracer rounds.
A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and M4 Carbine markings, implying it shares the same models and textures with the latter rifle.
Colt M4 Carbine
The Colt M4 Carbine feeds from 30-round box magazines, and may either come equipped with either a round handguard or a KAC railed handguard. The former configuration is available to the Militia squad leader and rifleman, and the latter is available to all US Army classes less the automatic rifleman, machine gunner and marksman.
The Militia rifleman's M4 Carbine only has a carry handle rear sight, but his squad leader's comes with a M68 mounted onto the rear sight. The US Army squad leader and rifleman's M4 Carbines has a Trijicon TA31RCO (designated "M150 RCO") mounted, and the former's is loaded with tracer rounds. The medic, grenadier, light and heavy anti-tank's have M68 CCOs mounted, with the grenadier's having an additional M203A1 mounted. The crewman and lead crewman use stock rifles.
L85A2
The L85A2 is available to all British Army classes except the crewman, lead crewman, marksman, automatic rifleman and machine gunner. It feeds from 30-round box magazines, and comes equipped with a Daniel Defence railed handguard. The rifleman's L85A2 may either have a Grip Pod or a Trijicon TA31-CH (simply named "ACOG") mounted, the medic's comes exclusively with a SUSAT, the grenadier's comes with an ACOG and a L123A2 UGL mounted. Finally, the squad leader's is loaded with tracer rounds, and may either have a Grip Pod alone or a Grip Pod and ACOG mounted simultaneously.
Note that the model of ACOG adopted by the British Army is actually the TA31F rather than the -CH variant, with an RMR mounted on top.
L22A2
The L22A2 is available to the British Army crewman and lead crewman, and feeds from 30-round box magazines. The crewman's rifle uses the L85A2's carry handle sights, but the lead crewman's comes with a SUSAT mounted.
Note that the L22A2 was never designed to accept iron sights due to the impractically short sight radius, and is only ever issued with a SUSAT attached. In game, the front sight post and mounting base are simply pasted onto the weapon body.
AK-74
The AK-74 is available to the Militia rifleman, light anti-tank and grenadier, and feeds from 30-round box magazines. The Militia grenadier's AK-74 comes with a GP-25 mounted.
AKS-74
The AKS-74 is available to the Militia heavy anti-tank, and feeds from 30-round box magazines. Like the AKMS, it was originally a random spawn for riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces.
AKS-74N
The AKS-74N is available to the Militia squad leader and rifleman, as well as the Insurgent fighter. It feeds from 30-round box magazines, and comes with a 1P29 mounted. While the side-rail for mounting night-vision optics is not visible from any angle, there is no other way you would be able to mount such an optic other than with superglue.
AK-74M
The AK-74M is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every applicable class has access to a stock rifle, the squad leader and rifleman's AK-74Ms may also have a 1P63 Obzor or a 1P78-1 Kashtan mounted, while the grenadier's has a GP-25 mounted. The squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the RPK-74M.
Note that the 1P63 Obzor originated from a mod, and when it was officially added to the game, the pink tint on the lens was removed due to the lens shader affecting performance.
AKS-74U
The AKS-74U is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines.
AKM
The AKM is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines. The Insurgent grenadier's AKM comes with a GP-25 mounted.
AKMS
The AKMS is available to the Insurgent crewman, lead crewman and fighter, and feeds from 30-round box magazines. As with the AKS-74, it was originally planned to be a random spawn for fighters using the AKM.
PM md. 63
The PM.md.63 (AIM) is available to the Insurgent cell leader and feeds from 30-round box magazines.
AMD-65
The AMD-65 is available to the Insurgent medic, and feeds from 30-round box magazines.
Battle Rifles
Heckler & Koch G3A3
The Heckler & Koch G3A3 is available to the Insurgent fighter as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards.
StG 58
The StG 58 variant of the FN FAL is available to the Militia squad leader and medic, as well as the Insurgent fighter as a limited kit. It feeds from 20-round box magazines and is recognisable by the ribbed stamped metal handguard and its unique combination muzzle device, although it lacks the bipods.
Light Machine Guns
Light machine guns are usable by the automatic rifleman classes, medium machine guns are usable by the machine gunner class. All machine guns are loaded with tracer rounds.
The automatic rifleman has access to two different kits, with the more powerful kit being unlocked later than the other when enough people join the squad. Additionally, the more powerful kit is considered a Fire Support Role, while the less powerful is considered a Squad Role. As such, taking the more powerful automatic rifleman kit comes at the cost of using up one of a maximum of three fire support roles.
Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first.
FN Minimi
The FN Minimi Mk 2 is one of two light machine guns available to the Militia automatic rifleman, and is unlocked later than the RPK-74. It is recognisable by the solid stock, STANAG magwell and an exposed long barrel.
M249 Para
The M249 Para appears in Squad as the "M249 PIP". It is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. Aside its distinctive short barrel, it comes with the heat shield, railed handguard and telescoping buttstock of the Product Improvement Package (PIP), which is likely to be the basis for its in-game designation. The automatic rifleman has a choice between the M68 CCO and M145 MGO, the latter unlocking later than the former.
FN Minimi Para
The FN Minimi Para, posing as the British L110A2, appears in Squad as the "L110A2 Minimi", the perfect name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the M249 Paratrooper. The automatic rifleman has the choice between iron sights or a SUSAT optic. Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail.
L86A2 LSW
The L86A2 LSW is unique in that it is available to the British Army marksman rather than the automatic rifleman, accurately portraying its usage as an interim marksman rifle. It feeds from 30-round box magazines, and comes with a SUSAT mounted. It unlocks earlier than the other British Army marksman option, the L129A1.
RPK
The RPK is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter.
RPK-74
The RPK-74 is one of two light machine guns available to the Militia automatic rifleman, the other being the M249 SAW. It feeds from 45-round box magazines, and unlocks earlier than the latter.
RPK-74M
The RPK-74M is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round polymer box magazines, unlike the bakelite ones used by the RPK-74. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan, the latter unlocking later than the former. Like the AK-74M above, the player holds the weapon by the magazine rather than by the handguard.
Medium Machine Guns
M240B
The M240B is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted.
FN MAG 58
The FN MAG 58 appears in Squad posing as the British L7A2 GPMG. It is available to the British Army machine gunner, and feeds from enchanted cloth ammo bags, similar to the M240B above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 GPMG does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle.
PKM
The PKM is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture.
PKP Pecheneg
The PKP Pecheneg is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the PKM above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg.
Marksman Rifles
M110 SASS
The M110 SASS is available to the US Army marksman, and feeds from 20-round box magazines. It comes with a Leupold Mk 4 scope mounted.
L129A1 Sharpshooter
The L129A1 Sharpshooter is one of two weapons available to the British Army marksman, the other being the L86A2 LSW. It feeds from 20-round box magazines, and comes with a Trijicon TA648-RMR-UKS mounted (less the RMR). It unlocks later than the latter.
SVD
The SVD is the available to the Russian Ground Forces, Insurgents and Militia marksman classes, and feeds from 10-round box magazines. It comes with a PSO-1 mounted, and its backup iron sights are unusable. It comes with more spare magazines than the M110 SASS and L129A1 to compensate for its smaller magazine capacity.
The Russian Ground Forces marksman uses a SVD kitted out with what seems to be wooden furniture that has been painted black to be disguised as polymer, and does not use the correct stock, receiver and handguard model. It goes by "SVDM" in game, even though it does not look remotely like its namesake.
Grenade Launchers
Grenade Launchers are available to the grenadier class. They all have arming distances to mirror those in real life.
All grenade launchers come with 10 high explosive rounds and 2 white, red and blue smoke marker rounds each.
GP-25
The GP-25 Kostyor is the available to the Russian Ground Forces, Insurgent and Militia grenadiers, and is mounted to their AK-74M, AKM and AK-74 respectively. Like its real life counterpart, the grenadier's primary weapon is also issued with a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe and loads a round into his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle.
Knight's Armament M203A1
The KAC M203A1 is available to the US Army grenadier, mounted to his M4 Carbine. It is able to fire M433 HEDP rounds or, similar to the GP-25, red, blue and white smoke rounds. Upon selecting the M203A1, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down. As of the current build, the M203A1 uses the same smoke grenade models for all 3 colours.
Note that there are no blue smoke rounds for the M203 in reality; there are only M714 white smoke rounds, M713 red smoke rounds, M715 green smoke rounds, and M716 yellow smoke rounds.
L123A2 UGL
The Heckler & Koch AG-SA80 appears in game under the better-known British designation "L123A2", and is available to the British Army grenadier, mounted to his L85A2. Like the M203A1, it can fire M433 HEDP rounds or red, blue and white smoke rounds.
Rocket Launchers
Rocket Launchers are available for the anti-tank classes. They are single-shot weapons that are primarily for taking down vehicles, and have backblast modelled. Care must be taken to avoid accidentally hurting or flat out incapacitating friendlies behind the user when firing. Like Grenade Launchers, all rocket launchers have arming distances for gameplay purposes, regardless of whether the weapon has them in real life or not.
M72A7 LAW
The M72A7 LAW is available to the US Army and British Army light anti-tank as a disposable launcher. The light anti-tank carries only one launcher instead of two as of the current build, but is now equipped with a M67 or L109A1 respectively to make up for the reduced firepower.
Note that the British Army does not use M72A7s, but rather M72A9s designated as the "L72A9 Light Anti-Structure Munition (LASM)". As its designation implies, it is meant to be used for bunker-busting rather than for anti-tank applications. Additionally, this launcher is an interim launcher to make up for the shortfall of L2A1 ASMs.
Saab Bofors Dynamics AT4-CS
The Saab Bofors Dynamics AT4-CS is available to the US Army and British Army heavy anti-tank class under their respective designations, the "M136 AT4-CS" and "ILAW AT4-CS". Note that the AT4-CS is usually used in a light anti-tank capacity, but this may be a placeholder for the US Army's FGM-148 Javelin.
At the same time, it is worth noting that "ILAW" is an incomplete designation; the proper designation is "L2A1 Interim Light Anti-tank Weapon (ILAW)". As its name suggests, it is an interim solution to make up for the shortfall of NLAWs as the British Army replaces its legacy and ineffective LAW 80 launchers.
RPG-7V2
The RPG-7V2 is available to the Russian Ground Forces, Insurgent and Militia light and heavy anti-tanks. The Russian Ground Forces and Militia anti-tank classes are each armed with 2 OG-7V fragmentation warheads and a single PG-7VM high-explosive anti-tank (HEAT) warhead, with the heavy anti-tank having an additional PG-7VR tandem charge warhead. The Insurgent anti-tank classes have one extra less OG-7V warhead to make compensate for their weaker primary rifle. When switching between warheads, the player character removes the previous warhead before loading the warhead of choice.
Note that the Russian Ground Forces anti-tank' RPG-7V2 also comes with a PGO-7V mounted, but oddly does not have the UP-7V sighting device to be used in tandem with it. Additionally, production of the PG-7VM had ceased since the 70s, and it would be unlikely to see such warheads in the Russian arsenal. Rather, they would have been replaced by the PG-7VL instead.
RPG-26
The RPG-26 Aglen is available to the Russian Ground Forces light anti-tank as a disposable launcher. As with the M72A7 LAW, the light anti-tank now only has one disposable launcher instead of two, but instead he is now equipped with a RGD-5.
RPG-29
The RPG-29 Vampir is available to the Insurgent heavy anti-tank, and grants the user access to 2 PG-29V tandem charge warheads. Compared to the other loadout featuring the RPG-7V2, the extra tandem charge warhead provides extra firepower against armoured vehicles at the cost of versatility since the former does not have fragmentation warheads.
Frag Grenades
M67 Frag Grenade
The M67 is the standard fragmentation grenade for the US Army, and is available to all classes less the lead crewman, crewman, grenadier and heavy anti-tank. Previously, as with the other hand grenades, the player could see the spoon fly off when throwing it.
RGD-5 Frag Grenade
The RGD-5 is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to the squad leader, medic, rifleman, automatic rifleman and marksman. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green.
L109A1 Frag Grenade
The L109A1 is the standard fragmentation grenade for the British Army, and is available to the squad leader, rifleman, automatic rifleman, marksman and light anti-tank.
F-1 Frag Grenade
The F-1 is the standard fragmentation grenade for the Insurgents, and is available to the squad leader, medic, rifleman, automatic rifleman, raider and marksman. The F-1 portrayed in game is the post-war variant with yellow paint.
Smoke Grenades
M18 Smoke Grenade
The M18 is the standard smoke grenade for the US Army, and is available to all classes less the grenadier. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, with blue being exclusive to the latter. Note that M18s are not available in white, and a better alternative for white smoke would be the AN/M8 or M83 Smoke Grenade. Additionally, M18s come in red, yellow, green or violet but not blue.
RDG-2 Smoke Grenade
The RDG-2 is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All classes less the grenadier has access to the white smoke variant. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow. It is worth noting that Russian RGD-2s only come in white or black, the latter being for training purposes.
L132A1 Smoke Grenade
The L132A1 is the white smoke grenade of choice for the British Army, and is available to all classes less the grenadier.
L152A1 Smoke Grenade
The L152A1 is available to the British Army squad leader and medic in two colours. Both classes have access to orange smoke, but yellow is exclusive to the former. Despite their in-game designation, L152A1 refers to the green smoke variant in real life; orange and yellow smoke variants are designated L153A1 and L155A1 respectively.
The L152A1 markings are almost similar to those in real life, but lack the colour indication and serial number. In addition, the coloured Cs are the bottom are in red, green and blue individually, but in the actual grenades the Cs are coloured the same as the grenade's smoke.
Other Grenades & Munitions
AN/M14 Incendiary Grenade
The AN/M14 appears in Squad simply as "ANM14 Incendiary Grenade" and is only available to the US Army, British Army and Russian Ground Forces squad leader on the Insurgency game mode, where they must hunt down and destroy Insurgent weapon caches.
Improvised Explosive Device
The Improvised Explosive Device (IED) is available to the Insurgent and Militia scouts, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion.
TM-62M Anti-tank Mine
The TM-62M appears in game simply as "TM-62", and is available to the Insurgent and Militia scouts.
Mortars
Mortars are deployable weapons requiring setup by a squad.
M252
The M252 Mortar is available to the US Army as a deployable.
2B14 Podnos
The 2B14 Podnos is available to the Russian Ground Forces as a deployable.
BM-37
The BM-37 appears in game as the "M1937" and is available to the Insurgent and Militia forces as a deployable.
Heavy Machine Guns
Heavy Machine Guns in Squad are either deployable weapons requiring setup, or vehicle-mounted weapons.
Browning M2A1
The Browning M2A1 is available to the US Army as both a deployable and a vehicle mounted weapon. Like the DShKM and NSV, its high-caliber rounds are capable of incapacitating hostiles instantly. On tripods it may either come alone or built within a machine gun bunker, while on vehicles, it may either be mounted in a Gunner Protection Kit (GPK) on a MAT-V or as a Common Remotely Operated Weapon Station (CROWS) on a MAT-V or M1126 Stryker ICV. In its tripod configuration, it comes with a mock-up of the TA648MGO-M2 mounted, but with a red reticle instead of the actual green one.
NSV
The NSV heavy machine gun is available to the Russian Ground Forces as a deployable, mounted on tripods. It may or may not come with a bunker, with the bunker costing more construction points.
Note that the NSV has been slated for replacedment by the Kord, but as of now they are still issued to units.
DShKM
The DShKM is available to Militia and Insurgent forces as deployables or vehicle-mounted weapons. It may come with or without shields to protect its gunner.
PKT
The PKT can be found on multiple vehicles, mostly as coaxial machine guns. It can be found on the turret of the Insurgent MT-LB, and found as a coaxial machine gun on the BRDM-2, BTR-80, BTR-82A, MT-LBM (6MA), MT-LBM (6MB) and MT-LB with ZU-23-2.
NSVT
The NSVT can be found mounted on the turrets of MT-LBM belonging to the Russian Ground Forces and Militia.
KPVT
The KPVT can be found mounted on the turrets of the BRDM-2, BTR-80 and MT-LBM (6MA), and fires BZT armour-piercing incendiary tracer (API-T) rounds. The turret also has a visible PKT coaxial machine gun and 81mm smoke grenade launchers.
Other Mounted Weapons
This section covers all the rest of the deployable or vehicle-mounted weapons, with Mortars and HMGs covered in the above sections.
2A72
The 2A72 autocannon can be found mounted on the turrets of the BTR-82A and MT-LBM 6MB, and fires either 3UBR6 armour-piercing ballistic cap tracer (APBC-T) rounds or 3UOR6 high explosive tracer (HE-T) fragmentation rounds. Like the KPVT above, it comes with a PKT coaxial machine gun and 81mm smoke grenade launchers.
SPG-9
The SPG-9 recoilless rifle is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It may choose between OG-9V high-explosive fragmentation (HE-FRAG) rounds or PG-9V high-explosve anti-tank fin-stabilizing (HEAT-FS) rounds, and must be reloaded after every shot.
UB-32
The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents and Militia. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria. It holds 32 rockets and is inaccurate, best used for raining down widespread explosive ordnance from a hilltop.
ZU-23-2
The ZU-23-2 anti-aircraft cannon is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It fires OFZT high-explosive incendiary tracer (HEI-T) fragmentation rounds, and feeds from 2 50-round boxes. Both the Militia and Insurgents have access to a MT-LB with a mounted ZU-23-2, but only the Insurgents have access to a Ural 375D with a mounted ZU-23-2.