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Talk:Escape from Tarkov: Difference between revisions

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=Devblog Confirmed Weapons=
=In-Dev Weapons=
Until the following weapons appear in-game, they will stay in the talk page for now.
The following weapons are confirmed to be in development, but are not in the current version of the game.
 
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.
[[file:Chiappa Rhino 2".jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]
[[file:Chiappa Rhino 6".jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]


==PSS Silent Pistol==
==PSS Silent Pistol==

Revision as of 20:04, 10 November 2018

In-Dev Weapons

The following weapons are confirmed to be in development, but are not in the current version of the game.

Chiappa Rhino (20DS, 40DS, 50DS, 60DS)

Every variant of the Chiappa Rhino has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.

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Chiappa Rhino 20DS - .357 Magnum
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Chiappa Rhino 60DS - .357 Magnum
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3D render of the Rhino family.
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A Rhino 60DS, showing off the removable sights.
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The Rhino 20DS...
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...and the 40DS.

PSS Silent Pistol

The PSS Silent Pistol was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.

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PSS - 7.62x41mm

SR-2M

The SR-2M was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.

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SR-2M - 9x21mm

SR-3M

The SR-3M is a shorter, non suppressed variant of the AS Val. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.

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SR-3M with 30 round magazine - 9x39mm

9A-91

The 9A-91 was previously confirmed with screenshots & in DevBlogs. It is chambered in 9x39mm.

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9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.

Baikal MP-43

The Baikal MP-43 was shown in early trailers, but is not featured in the current build of the game.

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Remington SPR 210/Baikal MP-43-1C - 12 gauge
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Baikal MP-43 in pre-release footage.
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3D render of the Baikal MP-43.
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3D render of the Baikal MP-43.
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3D render of the Baikal MP-43.

The official website of the game.

http://escapefromtarkov.com/

Information.

As far as possible I will add new screenshots from movies and renders the game. --Emto_PL (talk) 06:56, 28 November 2015 (EST)

Some more aspects regarding how they're handling the weapons

https://www.youtube.com/watch?v=TJfcaCmMy7c

Kona (talk) 03:15, 7 February 2016 (EST)

Looks awesomely realistic.--Flavio (talk) 18:53, 25 August 2016 (EDT)

New weapons in the 2016 dev report

https://www.youtube.com/watch?v=ok1lWEq2Q-Q

This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.

We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.

I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be "in the triple digits", but those are rather strange weapons to add first. I digress, though, because this game looks cooler and cooler every time I see it.

--Sergeant Simpleton (talk) 16:41, 19 January 2017 (EST)

I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--AgentGumby (talk) 17:42, 19 January 2017 (EST)
That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --Sergeant Simpleton (talk) 19:56, 19 January 2017 (EST)

Captions and other boo-boos

You guys need to know what's the difference between "in-game" and "in-engine".

Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.

If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots.

Furthermore, the "AK-74M" entry is incorrect; the AK in question has a ribbed receiver and no folding stock. It is but a plastic AK-74N. -OngYingGao (talk) 00:49, 29 July 2017 (EDT)

Updating the page

Escape from Tarkov just updated with a new patch, adding a few noteworthy rifles and gear such as the AKM, two new Civi AK's which are the VPO-209 (smoothbore AK firing .366 TKM) and the VPO-136 (Semi-Auto 7,62x39mm), a new version of the DVL-10 as well as bunch of additional equipment, attachments and gear. Overall about 70 new items in this patch alone. Over the next few weeks I'm going to try and update the page with some new information. As this IS a survival game, these items will come and go but I will attempt to get screen caps for them ASAP Draco122 (talk) 04:50, 28 October 2017 (EDT)

The MP5/MP5SD has been in the game for while now too.--AgentGumby (talk) 12:38, 28 October 2017 (EDT)
One of the things they added in this patch as well, is the ability to both blind fire and being able to fold the stock of your weapon, although the folding stock mechanic is only really useful for extreme CQC areas since they haven't added the functionality of decreased storage space with the firearms when the stock is folded. Draco122 (talk) 23:09, 28 October 2017 (EDT)

All the "Factory" images I added...

...are from this video. Not really optimal but it's a lot better than nothing.--AgentGumby (talk) 23:42, 26 March 2018 (EDT)

Other confirmed weapons

Recently I watched a video where they talked about some new content being revealed that will soon be released, like a Stechkin pistol, a Model 870, and an M1A. I also found out that the EFT wiki has a page on other unconfirmed weapons that the devs had teased or said will release. --Wuzh (talk) 05:25, 4 April 2018 (EDT)

It's nice to see actual in-game screenshots on this page

Sadly, the problem with getting screenshots from this game is that you need to either find them in the wild (with missing parts) or grind to hell with the traders to unlock them and pay expensive bills for them.

I'd love to take screens, but all my weapons are missing rear sights, dust covers and compensators and such. Maybe one day we'll be able to completely remove all the renders posted here and replace them with actual screenshots! :D

After all, as nice as the renders are, this is still a page for a video game, not a page for an out-of-game engine, and the pics should come from the game, not pre-release images or out-of-game engines. - OngYingGao (talk) 10:47, 1 May 2018 (EDT)

I would say that the renders have some use. Some parts or details invisible in normal gameplay can be seen when the models are exploded in rendering. Maybe they should be moved here after they are replaced on the main page. --Wuzh (talk) 11:28, 1 May 2018 (EDT)

Lone Star Armory

The official site news has confirmed that Lone Star Armory, LLC weapons will appear in EFT. I wonder will they be new customizations or new weapons period? --Wuzh (talk) 21:24, 7 June 2018 (EDT)