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PUBG: Battlegrounds: Difference between revisions
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[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]] | [[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]] | ||
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed "7.62mm" rounds clipping into the stock and pistol grip.]] | [[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed "7.62mm" rounds clipping into the stock and pistol grip.]] | ||
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]] | |||
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AKM.]] | |||
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]] | |||
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]] | [[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]] | ||
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]] | [[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]] | ||
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==Beryl M762== | ==Beryl M762== | ||
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an | The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the "Beryl M762" and fires "7.62mm" ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes. | ||
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]] | [[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]] | ||
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[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]] | [[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]] | ||
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its "7.62mm" boxes.]] | [[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its "7.62mm" boxes.]] | ||
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]] | |||
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]] | |||
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]] | |||
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]] | [[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]] | ||
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]] | [[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]] | ||
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==CMMG Mk47 Mutant== | ==CMMG Mk47 Mutant== | ||
The [[CMMG Mk47 Mutant]] is an | The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the "Mk47 Mutant" and fires "7.62" ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X. It fires in single shots and 2-round bursts only (the latter being fictional, since the real weapon is semi-auto only) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments. | ||
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]] | [[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]] | ||
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]] | [[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]] | ||
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]] | [[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]] | ||
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]] | |||
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]] | |||
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]] | |||
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]] | [[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]] | ||
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]] | [[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]] | ||
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[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]] | [[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]] | ||
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]] | [[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]] | ||
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]] | |||
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]] | |||
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]] | |||
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]] | [[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]] | ||
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]] | [[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]] | ||
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[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the "M416".]] | [[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the "M416".]] | ||
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a "M416" sits on the bottom of a drained pool with a box of 5.56mm rounds.]] | [[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a "M416" sits on the bottom of a drained pool with a box of 5.56mm rounds.]] | ||
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A "M416" in first person.]] | |||
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a "M416".]] | |||
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a "M416" while reloading.]] | |||
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her "M416". It is fitted a UBR "tactical stock", a red dot for optics, vertical foregrip and a 40-round PMAG.]] | [[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her "M416". It is fitted a UBR "tactical stock", a red dot for optics, vertical foregrip and a 40-round PMAG.]] | ||
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read "M416, MADE IN GERMANY, 5.56x45mm". On another note, the fire selector markings humorously reads: "NO PEW", "PEW" and "PEW PEW PEW".]] | [[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read "M416, MADE IN GERMANY, 5.56x45mm". On another note, the fire selector markings humorously reads: "NO PEW", "PEW" and "PEW PEW PEW".]] | ||
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[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]] | [[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]] | ||
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of "7.62mm" nearby.]] | [[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of "7.62mm" nearby.]] | ||
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]] | |||
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]] | |||
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]] | |||
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]] | [[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]] | ||
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]] | [[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]] | ||
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[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]] | [[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]] | ||
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]] | [[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]] | ||
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as it's default ironsights.]] | |||
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]] | |||
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]] | |||
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]] | [[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]] | ||
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]] | [[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]] | ||
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[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]] | [[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]] | ||
[[Image:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the "Mk14". Here you can see the bipod folded-in.]] | [[Image:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the "Mk14". Here you can see the bipod folded-in.]] | ||
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A "Mk14" in first person.]] | |||
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a "Mk14".]] | |||
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a "Mk14" while reloading.]] | |||
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the "Mk14".]] | |||
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A "Mk14" with an ACOG attached to the top rail. The markings on the receiver indicates it as an "EBR CHASSIS STOCK" being manufactured by a fictional "MASON INTERNATIONAL LTD.".]] | [[File:PUBG Mk14 world3.jpg|thumb|none|600px|A "Mk14" with an ACOG attached to the top rail. The markings on the receiver indicates it as an "EBR CHASSIS STOCK" being manufactured by a fictional "MASON INTERNATIONAL LTD.".]] | ||
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his "Mk14" while reloading.]] | [[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his "Mk14" while reloading.]] | ||
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[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]] | [[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]] | ||
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]] | [[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]] | ||
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]] | |||
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]] | |||
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]] | |||
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]] | [[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]] | ||
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]] | [[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]] | ||
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[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]] | [[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]] | ||
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the Groza.]] | [[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the Groza.]] | ||
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]] | |||
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the sights of a Groza.]] | |||
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Pressing the bolt release of a Groza while reloading.]] | |||
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]] | [[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]] | ||
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]] | [[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]] | ||
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The [[Ruger AC556]], specifically the folding stock variant, appears in the September 2017 update as the "Mini 14". It indeed functions like a Ruger Mini-14 as it is only usable in semi-automatic mode, but is modeled with a selector switch at the back of the receiver, which identifies it as an AC556. It fires "5.56mm" ammunition and accepts muzzle and magazines attachments as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds. | The [[Ruger AC556]], specifically the folding stock variant, appears in the September 2017 update as the "Mini 14". It indeed functions like a Ruger Mini-14 as it is only usable in semi-automatic mode, but is modeled with a selector switch at the back of the receiver, which identifies it as an AC556. It fires "5.56mm" ammunition and accepts muzzle and magazines attachments as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds. | ||
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]] | [[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]] | ||
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game | [[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game "Mini 14" model, courtesy of the PUBG Twitter page.]] | ||
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the "Mini 14".]] | [[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the "Mini 14".]] | ||
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A | [[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A "Mini 14" sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]] | ||
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat hold an | [[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|A "Mini14" in first person.]] | ||
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a "Mini14".]] | |||
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a "Mini14" while reloading.]] | |||
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat hold an "Mini 14" fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]] | |||
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]] | [[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]] | ||
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his | [[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his "Mini 14".]] | ||
==SKS== | ==SKS== | ||
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[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]] | [[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]] | ||
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of "7.62mm" ammunition. Note the bayonet lug is still present despite the lack of bayonet.]] | [[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of "7.62mm" ammunition. Note the bayonet lug is still present despite the lack of bayonet.]] | ||
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]] | |||
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]] | |||
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]] | |||
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]] | [[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]] | ||
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload.]] | [[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
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[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | [[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | ||
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]] | [[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]] | ||
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|A AUG in first person.]] | |||
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights of a AUG.]] | |||
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]] | |||
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]] | [[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]] | ||
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]] | [[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]] | ||
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[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the "Win94"]] | [[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the "Win94"]] | ||
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a "Win94" next to two boxes of .45 ACP ammunition.]] | [[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a "Win94" next to two boxes of .45 ACP ammunition.]] | ||
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A "Win94" in first person.]] | |||
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a "Win94".]] | |||
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the "Win94".]] | |||
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his "Win94" by thumbing rounds into the breech.]] | [[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his "Win94" by thumbing rounds into the breech.]] | ||
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]] | [[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]] |
Revision as of 07:19, 9 October 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:PUBG: Battlegrounds for current discussions. Content is subject to change. |
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The following weapons appear in the video game Playerunknown's Battlegrounds:
Introduction
Playerunknown's Battlegrounds is a survival shooter designed by Brendan "Playerunknown" Greene, the same person who created the Battle Royale mod for Arma 3 and was consulted in the creation of H1Z1: King of the Kill. In Battlegrounds, up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:
- Vertical foregrip
- Angled foregrip
- Thumb Grip
- Light Grip
- Half Grip
- Laser Sight
- Flash hider (SMG/Sniper rifle/DMR/AR, S12K): Hides the weapons muzzle flash
- Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapons firing report, but does not completely silence it, being somewhat realistic in its function.
- Compensator (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.
- Choke: tightens the pellet spread of the shotguns.
- Duckbill: horizontally flattens the pellet spread of the shotguns.
- Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.
- Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.
- Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.
- Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above
- Cheek pad: reduces scope sway while aiming
- Tactical stock
- Extended Stock for Micro Uzi
Sights include:
- Red dot sight
- Holographic sight
- 2x scope (Aimpoint)
- 3x scope
- 4x scope (ACOG)
- 6x scope
- 8x scope
- 15x scope
As similarly seen in the game State of Decay, ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same "7.62MM" ammunition, and the 9x39mm VSS Vintorez uses the same "9MM" ammo as the 9x19mm handguns and submachine guns.
Handguns
Beretta 92F
The Beretta 92F appears in the game as the "P92", and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general "9MM" ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.
Chiappa Rhino 60DS
The Chiappa Rhino 60DS appears in the release version of the game as the "R45", and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in ".45ACP" ammo with speedloaders.
Colt M1911A1
The Colt M1911A1 appears in the game as the "P1911", and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general ".45ACP" ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.
Glock 18C
The Glock 18C was added in the June 2017 monthly update, as the "P18C". It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes. It uses general "9MM" ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.
Nagant M1895
The Nagant M1895 appears as the "R1895", and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general "7.62MM" ammunition, which curiously can be used in rifles as well.
Orion Flare Gun
The Orion Flare Gun was added to the game in March 2018 during an Event Mode. It occupies the sidearm slot and uses propriety "Flare" ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone. It is currently planned to be integrated into the vanilla game as a rare spawn pickup.
Submachine Guns
Heckler & Koch UMP9
The Heckler & Koch UMP appears in the game as "UMP-9", and therefore is chambered for "9mm" ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.
IMI Micro Uzi
The Micro Uzi appears in the game under its proper name, and is chambered for "9mm" ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25.
M1928/A1 Thompson
The M1928A1 Thompson appears in the game as the Tommy Gun, and is chambered for ".45ACP" ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).
TDI Vector
The TDI Vector appears in the game simply as the "Vector", and is chambered for ".45ACP" ammunition. It can be fitted with vertical foregrips, all muzzle devices, magazine variants, a laser sight, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 25 cartridges from its original 13.
Shotguns
Beretta 686
The Beretta 686 appears in the game as the "S686", and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.
Winchester M1897
The Winchester Model 1897 appears in the game as the "S1897", and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as "bullet loops" for the stock for faster reloading.
Saiga 12K
The Saiga 12K appears in the game as the "S12K", and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.
Sawed-off Shotgun
A 12 Gauge Double Barreled Shotgun in a sawed-off configuration appears in the release version of the game as the "Sawed-off" and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in "12 Gauge" and only able to use a shotgun choke as of the May 2018 update.
Rifles
Note: As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.
AKM
The AKM appears in the game under its actual name, and fires the game's mysterious "7.62mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and muzzle devices.
Beryl M762
The M762 version of the Polish Kbs wz.96 Beryl is an assault rifle that appears in the game correctly as the "Beryl M762" and fires "7.62mm" ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.
CMMG Mk47 Mutant
The CMMG Mk47 Mutant is an assault rifle that appears in the game as the "Mk47 Mutant" and fires "7.62" ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X. It fires in single shots and 2-round bursts only (the latter being fictional, since the real weapon is semi-auto only) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.
FN SCAR-L
The FN SCAR-L appears as the "SCAR-L" ingame, and fires the "5.56mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X.
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the "M416" ingame, and fires the "5.56mm" ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, optics up to 6X, and the tactical stock.
L1A1 SLR
The L1A1 with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of "SLR" and fires "7.62mm" ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.
M16A4
The M16A4 appears under its actual name in-game and fires the "5.56mm" ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices and sights up to the 6X.
Mk 14 Mod 0
The Mk 14 Mod 0 Enhanced Battle Rifle was added in the August 2017 update as the "Mk14" and is only found in crates that are parachuted in, known as "Care Packages". It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in "7.62mm" ammunition and has fire-select capability between semi-auto and full-auto.
Norinco QBZ-95-1
The Norinco QBZ-95-1 was added in the Jun 2018 update as the "QBZ95" and is chambered in "5.56mm" ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the QBZ-97 is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the FN SCAR-L there), and can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X.
OTs-14-1A Groza
The OTs-14 Groza was added in the June 2017 monthly update, as the "Groza" and is only found in crates that are parachuted in, known as "Care Packages". It is chambered in "7.62mm" ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.
Ruger AC556
The Ruger AC556, specifically the folding stock variant, appears in the September 2017 update as the "Mini 14". It indeed functions like a Ruger Mini-14 as it is only usable in semi-automatic mode, but is modeled with a selector switch at the back of the receiver, which identifies it as an AC556. It fires "5.56mm" ammunition and accepts muzzle and magazines attachments as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.
SKS
The SKS rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips, scopes, a cheek pad and a laser sight as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the "7.62mm" ammunition.
Steyr AUG A3
The Steyr AUG A3 with a custom lower rail appears simply as the "AUG" in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as "Care Packages". It fires "5.56mm" ammunition, and can be equipped with all magazine variants, foregrips, a laser sight, optics up to the 6X and muzzle devices.
Winchester 1894
The Winchester 1894 appears in the release version of the game as the "Win94" exclusive to the map, Miramar. It is apparently chambered in ".45ACP" (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.
Sniper Rifles
Accuracy International AWM
The Accuracy International AWM appears in the game as the "AWM", and is only found in crates that are parachuted in, known as "Care Packages." It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the ".300" ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).
Karabiner 98k
The Karabiner 98k appears in the game as the "Kar98k", and can be found in random buildings. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the "7.62mm" ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.
M24A2 SWS
The M24A2 appears in the game as the "M24", and as of the May 2018 update, can now be found as a rare world loot spawn instead of "Care Packages". It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the "7.62mm" ammunition.
Norinco QBU-88/KBU-97A
The Norinco QBU-88 is a designated marksman rifle added in the July 2018 update and appears in the game simply as the "QBU" and fires "5.56mm" ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the Ruger Mini-14 there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.
VSS Vintorez
The VSS Vintorez appears in the game simply as "VSS" and as of the July 2017 update, can only be found as a rare loot spawn instead of "Care Packages". It can only be equipped with a cheek pad and AR/DMR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same "9MM" ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.
Machine Guns
DP-28
The Degtyaryov DP-28 machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in "7.62mm" ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.
M249 SAW
The M249-E2 SAW appears ingame as the "M249", and can only found in crates that are parachuted in, known as "Care Packages." It fires the "5.56MM" ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.
Grenades
M67 Frag Grenade
The M67 appears in game simply as the "Frag Grenade".
M18 Smoke Grenade
The M18 smoke grenade appears ingame simply as the "Smoke Grenade". Unlike the actual grenade, the M18 ingame is only available in white smoke.
M84 Stun Grenade
The M84 stun grenade appears ingame as the "Stun Grenade".
Mk 2 Frag Grenade
Mk 2 hand grenades appear in the Early Access menu screen, but are not usable ingame.
M26 Frag Grenade
Much like the Mk 2s, M26 hand grenades appear in the Early Access menu screen, but aren't usable in game.