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Fistful of Frags: Difference between revisions
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==Colt 1851 Navy (Cartridge Conversion)== | ==Colt 1851 Navy (Cartridge Conversion)== | ||
The [[Colt_1851_Navy#Colt_1851_.28Cartridge_Conversion.29|Colt 1851 Navy]] is a common weapon and appears as the "Colt Navy" complete with a cartridge conversion. One of the starting guns, the Navy is the generic revolver, not too bad but not good enough to warrant any real desire to save. | The [[Colt_1851_Navy#Colt_1851_.28Cartridge_Conversion.29|Colt 1851 Navy]] is a common weapon and appears as the "Colt Navy" complete with a cartridge conversion. One of the starting guns, the Navy is the generic revolver, not too bad but not good enough to warrant any real desire to save. | ||
[[Image:Richards-navy-1851 | [[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion.]] | ||
[[File:FoF-ColtNavy.jpg|thumb|none|600px|The player gets a feel for his Navy with a little lakeside plinking.]] | [[File:FoF-ColtNavy.jpg|thumb|none|600px|The player gets a feel for his Navy with a little lakeside plinking.]] | ||
[[File:FoF-ColtNavy-Reload.jpg|thumb|none|600px|Reloading reveals a cartridge conversion.]] | [[File:FoF-ColtNavy-Reload.jpg|thumb|none|600px|Reloading reveals a cartridge conversion.]] |
Revision as of 15:49, 24 August 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Fistful of Frags for current discussions. Content is subject to change. |
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Fistful of Frags is multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. It is a standalone mod of the Source game Half-Life 2.
The following weapons appear in the video game Fistful of Frags:
Handguns
All handguns can be dual wielded or paired with any other handgun (including Mare's Leg and Sawed-off Shotgun). Most revolvers support a secondary fire mode called "fanning". It is considerably faster than primary mode, but less accurate and causes slightly less damage. All used shell casings magically dissapear at the beginning of the reloads for the Colt Navy and the Colt SAA in order to shorten reload times for gameplay.
The Colt 1851 Navy is a common weapon and appears as the "Colt Navy" complete with a cartridge conversion. One of the starting guns, the Navy is the generic revolver, not too bad but not good enough to warrant any real desire to save.
Colt Walker
The Colt Walker is the heaviest and largest gun in the game and can be obtained from Top-Tier weapon crate (gold colored chest). It holds 6 rounds and is the most powerful gun in the game, killing other players in one shot to the head and torso. However as balance, the gun has a incredibly long reload where the character will remove spent caps, re-cap each chamber, then reload the chambers.
Remington 1866 Derringer
The Remington 1866 Derringer appears in the game as the "Derringer" and is one of the selectable starting guns, and one can spawn with two if they have enough points. With its small magazine size and pitiful damage, the Derringer seems useless. However with a quick reload, it can be use as a backup gun if needed, and a main battle weapon for those crazy enough.
Remington 1858 New Army
The Remington 1858 New Army appears as the "Remington Army" and is a weapon you can spawn with. In an ode to Pale Rider, the Remington Army can be reloaded by swapping the cylinder, making it incredibly useful in gunfights. This is tempered by its middling accuracy and lackluster firepower.
Single Action Army
The Single Action Army appears fittingly as the "Colt Peacemaker". It can be obtained from Mid-Tier weapon crate (red colored chest). The Single Action Army is a very good handgun all around, with decent accuracy, damage and reloading speed.
Smith & Wesson Schofield
The Smith & Wesson Schofield can be obtained from the Low-Tier weapon crate (blue colored chest) as well as being spawnable if one has enough points. It is called "SW Schofield" and used to hold 6 rounds but now holds 5 for gameplay reasons. The Schofield is an interesting gun, with very high accuracy and a very fast reload, tempered by slightly underwhelming damage in comparison to the Single Action Army, which is accurate to the real steel difference between .45 Long Colt and .45 Schofield.
Volcanic Repeater
The Volcanic Repeater appears in the game, named the "Volcanic Repeater". It holds 9 rounds and supports the "fanning" mode, and can be spawned with. The Volcanic is a gun intended more for rate of fire than damage, with lackluster damage at even close range, but with very good accuracy and a very fast rate of fire, even out of "fanning" mode.
Shotguns
The shotguns do medium damage and fill the gap between the power of the rifle and the benefits of the pistol. All the shotguns use anachronistic plastic shotgun shells instead of the correct paper or brass ones.
Coach Gun
The Coach Gun can be obtained from the Low-Tier weapon crates, and it holds 2 shells as expected. The Coach Gun is a rather odd gun to use, requiring the player to always aim to make it relatively usable, but boasts some pretty good accuracy over the Sawed-Off, while having a fairly speedy reload.
Sawed-Off Shotgun
The Sawed-Off Shotgun appears as the "Sawn Off" and is one of the sidearms in the game, comboable with the other guns and is a spawnable weapon. The Sawn Off is a gun perfect for only one thing, close range blasting. The gun can get some very high damage counts at close range, but this drops heavily at range, making it useless past 5 yards.
Winchester Model 1897
The Winchester Model 1897's black powder brother appears as "Pump Shotgun W1893" in the game. It can be obtained from Top Tier weapon crate and holds 6 rounds. The 1893 is a powerful weapons in the right hands, with a very quick rate of fire and quick reload only tempered by the rather meh damage.
Rifles
The rifles carry a lot of power and accuracy but are often limited in quantity or have little ammo capacity. The player usually cannot carry more than 2 of these without getting 'overburdened'. Also all rifles have usable iron sights, but are given zoom to make them easier to use at range, and harder in close quarters.
Sharps 1874
The Sharps 1874 is the most powerful rifle in the game and appears as "Sharps Rifle". It can be obtained from the Top-Tier weapon crate. As stated, the Sharps is the most powerful rifle in the game, easily killing any other player with one shot, and the scope lets you reach out and touch them at longer ranges. However it is not perfect, said scope makes it hard to use in close-quarters, and the reload is slow plus the hipfire accuracy is horrendous so pack a pistol when you're using this.
Smith Carbine
The Smith Carbine can be obtained from Low-Tier weapon crate as well as a spawnable weapon. Being the first rifle you can find, the Smith is a very useful guns in the right hands. While it is limited to one shot, it can easily kill a player with one well-placed headshot. But it's lackluster damage everywhere else combo'd with the slightly meh reload make it an odd gun to use effectively.
Winchester Model 1866 "Yellow Boy"
The Winchester Model 1866 "Yellow Boy" can be obtained from Mid-Tier weapon crate and appears as the "Yellowboy Rifle". The Winchester is a force to be reckoned with, being one of the best all-around guns in the game. Damage is on par with the Colt Peacemaker, and easily kills with headshots, the accuracy is almost perfect when still and its large magazine makes it useful for several firefights. The only downside being said magazine, which always needs to be watched less you run empty and have to suffer with the slow reload from dry.
Winchester Model 1892 "Mare's Leg"
The Winchester Model 1892 "Mare's Leg" appears as a sidearm, under the "Mare's Leg" name, and can be spawned with and dual wielded. The Mare's Leg is a powerful gun in close quarters, boasting damage on par with the Remington Army or Single Action Army, plus more rounds. The con to that being a dreadfully slow reload, especially from dry, and horrible accuracy at range.
Others
Gatling Gun
The Gatling Gun on a tripod appears as stationary weapon on some maps.