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Doom (VG): Difference between revisions

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[[Image:Doombfg.JPG|thumb|none|500px|Creatoy Roargun.]]
[[Image:Doombfg.JPG|thumb|none|500px|Creatoy Roargun.]]
[[File:Doom1bfgbanner.jpg|thumb|none|500px|]]


== Chainsaw ==
== Chainsaw ==

Revision as of 07:45, 31 July 2018

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

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Doom (1993)

This article is about the video game series, and covers weapons appearing in the released titles Doom, Doom 2, The Ultimate Doom and Final Doom. For the 2005 live-action adaptation, see Doom.

Doom is a 1993 videogame released for the PC and later for a variety of other systems by Id Software. A spiritual successor to the earlier Wolfenstein 3D, it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.

Doom was followed by a series of modifications using the same set of weapons; Doom 2 in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the "Super Shotgun." This was followed by The Ultimate Doom in 1995 and Final Doom in 1996.

The following weapons appear in the video game Doom:


Overview

Doom used a process of photographic digitisation to create the sprites used in the game itself; monsters were created from latex, while the weapons were toy guns and cap-firing replicas bought from the local Toys "R" Us. While these would not normally qualify for inclusion, the pistol and shotgun are routinely misidentified as real weapons, and so this page exists to identify they are not.

Weapons

Replica Beretta 92FS

The images for the pistol in Doom were created from a toy weapon which appears to have been a replica Beretta 92FS. This was confirmed by John Romero to have been bought at the same store as the Dakota, and is frequently misidentified as a real pistol. The pistol used was a bright orange water pistol that was painted black before being digitalized.

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Beretta 92FS - 9x19mm
File:MAP01.jpg
Player model of the "pistol," note the distinctly Beretta-esque front of the slide.

Tootsie-Toy "Dakota" cap gun

The shotgun in Doom consisted of edited images of a toy cap shotgun that was photographed. The toy shotgun is the Tootsietoy "Dakota" cap gun that was made from the 1980s to the 1990s.

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Tootsietoy Dakota cap shotgun.
File:MAP11 shotgun.jpg
Player model of the "shotgun," photographed from a Dakota.
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In-level sprite of the "shotgun," a generic pump-action. In-world sprites were not digitised like the player versions were.

Unknown shotgun

The "Super Shotgun," first introduced in Doom 2, is a break-open double-barrel shotgun of unknown model. Early concepts show the gun being painted over the single barrel shotgun.

File:Ssg gray.jpg
File:DOOM2 ingame 1.jpg

Trivia

"Chaingun"

The "Chaingun" (actually a misnamed gatling gun) was digitalized after a toy cap gun, a "Tootsietoy Ol' Painless".

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Tootsietoy Ol Painless Gatling Gun.
File:Ssg gray.jpg
File:DOOM2 ingame 1.jpg

Plasma Gun

The "Plasma Gun" weapon sprite is actually the front end of a dart-firing Nerf M60 replica.

Where said part came from
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Rambo M-60 dart gun.
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BFG 9000

The "BFG 9000" weapon was digitalized after a sci-fi laser pistol named the "Roargun".

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Creatoy Roargun.
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Chainsaw

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McCulloch Eager Beaver chainsaw

The chainsaw graphics are based on photographs of a real chainsaw, a McCulloch 2.0 Eager Beaver. The out-of-place nature of a Chainsaw in outer space, especially a model made for cutting wood, is not remarked on in the series until the third entry.

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"A chainsaw! Go find some meat!"
Doom Guy prepares to eviscerate a possessed human soldier with the chainsaw.